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Fix rpg travel flying (#2324)
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## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Clean up values that were incorrectly translated from the sql search
into the dbc search.
Refactors structure for cities in TravelMgr to try to resolve some
duplication issues.
Change to position based search, so that bots dont get stuck if they
fail to resolve the flightmaster game object when it hasnt spawned.
TravelFlight state now stores flight master entry + world position
instead of ObjectGuid, so the bot can move back into range and
re-resolve the NPC locally via FindNearestCreature
Bundles reliability cleanup in NewRpgTravelFlightAction: uses
info.ChangeToIdle() consistently and adds the missing return true after
a failed taxi path
## Feature Evaluation
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No expected shanges.
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Run the server and check if zones are getting populated well.
## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [x] No, not at all
- - [ ] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
Run with 4k bots, no issues.
- Does this change modify default bot behavior?
- - [ ] No
- - [x] Yes (**explain why**)
It should correctly send bots to the areas appropriate for their level
in an equally weighted manner.
- Does this change add new decision branches or increase maintenance
complexity?
- - [x] No
- - [ ] Yes (**explain below**)
## AI Assistance
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- - x ] Yes (**explain below**)
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Refactoring the data structure based on my instruction.
All parts reviewed.
<!--
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needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
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options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
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This commit is contained in:
parent
410ce134fe
commit
c819516325
@ -3,6 +3,7 @@
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#include <cmath>
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#include <cmath>
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#include <cstdlib>
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#include <cstdlib>
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#include "AreaDefines.h"
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#include "BroadcastHelper.h"
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#include "BroadcastHelper.h"
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#include "ChatHelper.h"
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#include "ChatHelper.h"
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#include "G3D/Vector2.h"
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#include "G3D/Vector2.h"
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@ -468,10 +469,14 @@ bool NewRpgTravelFlightAction::Execute(Event /*event*/)
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data.inFlight = true;
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data.inFlight = true;
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return false;
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return false;
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}
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}
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Creature* flightMaster = ObjectAccessor::GetCreature(*bot, data.fromFlightMaster);
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if (bot->GetDistance(data.flightMasterPos) > INTERACTION_DISTANCE)
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return MoveFarTo(data.flightMasterPos);
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Creature* flightMaster = bot->FindNearestCreature(data.flightMasterEntry, INTERACTION_DISTANCE * 3);
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if (!flightMaster || !flightMaster->IsAlive())
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if (!flightMaster || !flightMaster->IsAlive())
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{
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{
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botAI->rpgInfo.ChangeToIdle();
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info.ChangeToIdle();
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return true;
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return true;
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}
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}
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if (bot->GetDistance(flightMaster) > INTERACTION_DISTANCE)
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if (bot->GetDistance(flightMaster) > INTERACTION_DISTANCE)
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@ -487,7 +492,8 @@ bool NewRpgTravelFlightAction::Execute(Event /*event*/)
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{
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{
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LOG_DEBUG("playerbots", "[New RPG] {} active taxi path {} (from {} to {}) failed", bot->GetName(),
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LOG_DEBUG("playerbots", "[New RPG] {} active taxi path {} (from {} to {}) failed", bot->GetName(),
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flightMaster->GetEntry(), nodes[0], nodes[nodes.size() - 1]);
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flightMaster->GetEntry(), nodes[0], nodes[nodes.size() - 1]);
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botAI->rpgInfo.ChangeToIdle();
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info.ChangeToIdle();
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return true;
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}
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}
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return true;
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return true;
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}
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}
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@ -1027,19 +1027,21 @@ WorldPosition NewRpgBaseAction::SelectRandomCampPos(Player* bot)
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return dest;
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return dest;
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}
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}
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bool NewRpgBaseAction::SelectRandomFlightTaxiNode(ObjectGuid& flightMaster, std::vector<uint32>& path)
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bool NewRpgBaseAction::SelectRandomFlightTaxiNode(uint32& flightMasterEntry, WorldPosition& flightMasterPos, std::vector<uint32>& path)
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{
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{
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flightMaster = sTravelMgr.GetNearestFlightMasterGuid(bot);
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TravelMgr::FlightMasterInfo const* info = sTravelMgr.GetNearestFlightMasterInfo(bot);
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if (!flightMaster)
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if (!info)
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return false;
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return false;
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std::vector<std::vector<uint32>> availablePaths = sTravelMgr.GetOptimalFlightDestinations(bot);
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std::vector<std::vector<uint32>> availablePaths = sTravelMgr.GetOptimalFlightDestinations(bot);
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if (availablePaths.empty())
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if (availablePaths.empty())
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return false;
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return false;
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flightMasterEntry = info->templateEntry;
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flightMasterPos = info->pos;
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path = availablePaths[urand(0, availablePaths.size() - 1)];
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path = availablePaths[urand(0, availablePaths.size() - 1)];
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LOG_DEBUG("playerbots", "[New RPG] Bot {} select random flight taxi node from:{} (node {}) to:{} ({} available)",
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LOG_DEBUG("playerbots", "[New RPG] Bot {} select random flight taxi node from:{} (node {}) to:{} ({} available)",
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bot->GetName(), flightMaster.GetEntry(), path[0], path[path.size() - 1], availablePaths.size());
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bot->GetName(), flightMasterEntry, path[0], path[path.size() - 1], availablePaths.size());
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return true;
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return true;
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}
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}
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@ -1139,11 +1141,12 @@ bool NewRpgBaseAction::RandomChangeStatus(std::vector<NewRpgStatus> candidateSta
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}
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}
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case RPG_TRAVEL_FLIGHT:
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case RPG_TRAVEL_FLIGHT:
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{
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{
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ObjectGuid flightMaster;
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uint32 flightMasterEntry = 0;
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WorldPosition flightMasterPos;
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std::vector<uint32> path;
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std::vector<uint32> path;
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if (SelectRandomFlightTaxiNode(flightMaster, path))
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if (SelectRandomFlightTaxiNode(flightMasterEntry, flightMasterPos, path))
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{
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{
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botAI->rpgInfo.ChangeToTravelFlight(flightMaster, path);
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botAI->rpgInfo.ChangeToTravelFlight(flightMasterEntry, flightMasterPos, path);
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -1220,9 +1223,10 @@ bool NewRpgBaseAction::CheckRpgStatusAvailable(NewRpgStatus status)
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}
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}
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case RPG_TRAVEL_FLIGHT:
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case RPG_TRAVEL_FLIGHT:
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{
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{
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ObjectGuid flightMaster;
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uint32 flightMasterEntry = 0;
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WorldPosition flightMasterPos;
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std::vector<uint32> path;
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std::vector<uint32> path;
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return SelectRandomFlightTaxiNode(flightMaster, path);
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return SelectRandomFlightTaxiNode(flightMasterEntry, flightMasterPos, path);
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}
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}
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case RPG_OUTDOOR_PVP:
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case RPG_OUTDOOR_PVP:
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{
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{
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@ -54,7 +54,7 @@ protected:
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bool GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector<POIInfo>& poiInfo, bool toComplete = false);
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bool GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector<POIInfo>& poiInfo, bool toComplete = false);
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static WorldPosition SelectRandomGrindPos(Player* bot);
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static WorldPosition SelectRandomGrindPos(Player* bot);
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static WorldPosition SelectRandomCampPos(Player* bot);
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static WorldPosition SelectRandomCampPos(Player* bot);
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bool SelectRandomFlightTaxiNode(ObjectGuid& flightMaster, std::vector<uint32>& path);
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bool SelectRandomFlightTaxiNode(uint32& flightMasterEntry, WorldPosition& flightMasterPos, std::vector<uint32>& path);
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bool RandomChangeStatus(std::vector<NewRpgStatus> candidateStatus);
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bool RandomChangeStatus(std::vector<NewRpgStatus> candidateStatus);
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bool CheckRpgStatusAvailable(NewRpgStatus status);
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bool CheckRpgStatusAvailable(NewRpgStatus status);
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@ -37,11 +37,12 @@ void NewRpgInfo::ChangeToDoQuest(uint32 questId, const Quest* quest)
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data = do_quest;
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data = do_quest;
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}
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}
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void NewRpgInfo::ChangeToTravelFlight(ObjectGuid fromFlightMaster, std::vector<uint32> path)
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void NewRpgInfo::ChangeToTravelFlight(uint32 flightMasterEntry, WorldPosition flightMasterPos, std::vector<uint32> path)
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{
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{
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startT = getMSTime();
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startT = getMSTime();
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TravelFlight flight;
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TravelFlight flight;
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flight.fromFlightMaster = fromFlightMaster;
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flight.flightMasterEntry = flightMasterEntry;
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flight.flightMasterPos = flightMasterPos;
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flight.path = std::move(path);
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flight.path = std::move(path);
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flight.inFlight = false;
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flight.inFlight = false;
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data = flight;
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data = flight;
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@ -157,7 +158,7 @@ std::string NewRpgInfo::ToString()
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else if constexpr (std::is_same_v<T, TravelFlight>)
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else if constexpr (std::is_same_v<T, TravelFlight>)
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{
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{
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out << "TRAVEL_FLIGHT";
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out << "TRAVEL_FLIGHT";
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out << "\nfromFlightMaster: " << arg.fromFlightMaster.GetEntry();
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out << "\nflightMasterEntry: " << arg.flightMasterEntry;
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out << "\nfromNode: " << arg.path[0];
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out << "\nfromNode: " << arg.path[0];
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out << "\ntoNode: " << arg.path[arg.path.size() - 1];
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out << "\ntoNode: " << arg.path[arg.path.size() - 1];
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out << "\ninFlight: " << arg.inFlight;
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out << "\ninFlight: " << arg.inFlight;
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@ -49,7 +49,8 @@ struct NewRpgInfo
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// RPG_TRAVEL_FLIGHT
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// RPG_TRAVEL_FLIGHT
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struct TravelFlight
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struct TravelFlight
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{
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{
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ObjectGuid fromFlightMaster{};
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uint32 flightMasterEntry{0};
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WorldPosition flightMasterPos{};
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std::vector<uint32> path;
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std::vector<uint32> path;
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bool inFlight{false};
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bool inFlight{false};
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};
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};
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@ -96,7 +97,7 @@ struct NewRpgInfo
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void ChangeToWanderNpc();
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void ChangeToWanderNpc();
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void ChangeToWanderRandom();
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void ChangeToWanderRandom();
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void ChangeToDoQuest(uint32 questId, const Quest* quest);
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void ChangeToDoQuest(uint32 questId, const Quest* quest);
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void ChangeToTravelFlight(ObjectGuid fromFlightMaster, std::vector<uint32> path);
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void ChangeToTravelFlight(uint32 flightMasterEntry, WorldPosition flightMasterPos, std::vector<uint32> path);
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void ChangeToOutdoorPvp(ObjectGuid::LowType capturePointSpawnId = 0);
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void ChangeToOutdoorPvp(ObjectGuid::LowType capturePointSpawnId = 0);
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void ChangeToRest();
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void ChangeToRest();
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void ChangeToIdle();
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void ChangeToIdle();
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@ -8,6 +8,7 @@
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#include <iomanip>
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#include <iomanip>
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#include <numeric>
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#include <numeric>
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#include "AreaDefines.h"
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#include "Creature.h"
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#include "Creature.h"
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#include "Log.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectAccessor.h"
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@ -28,67 +29,60 @@
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// Navigation data
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// Navigation data
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enum class CityId : uint8
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struct Capital
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{
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{
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STORMWIND,
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uint32 zoneId;
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IRONFORGE,
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TeamId team;
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DARNASSUS,
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char const* name;
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EXODAR,
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std::vector<uint16> bankers;
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ORGRIMMAR,
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UNDERCITY,
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THUNDER_BLUFF,
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SILVERMOON_CITY,
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SHATTRATH_CITY,
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DALARAN
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};
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};
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static const std::unordered_map<uint16, std::pair<CityId, TeamId>> bankerToCity = {
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static const std::vector<Capital> capitals = {
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{2455, {CityId::STORMWIND, TEAM_ALLIANCE}}, {2456, {CityId::STORMWIND, TEAM_ALLIANCE}}, {2457, {CityId::STORMWIND, TEAM_ALLIANCE}},
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{ AREA_STORMWIND_CITY, TEAM_ALLIANCE, "Stormwind", {2455, 2456, 2457} },
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{2460, {CityId::IRONFORGE, TEAM_ALLIANCE}}, {2461, {CityId::IRONFORGE, TEAM_ALLIANCE}}, {5099, {CityId::IRONFORGE, TEAM_ALLIANCE}},
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{ AREA_IRONFORGE, TEAM_ALLIANCE, "Ironforge", {2460, 2461, 5099} },
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{4155, {CityId::DARNASSUS, TEAM_ALLIANCE}}, {4208, {CityId::DARNASSUS, TEAM_ALLIANCE}}, {4209, {CityId::DARNASSUS, TEAM_ALLIANCE}},
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{ AREA_DARNASSUS, TEAM_ALLIANCE, "Darnassus", {4155, 4208, 4209} },
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{17773, {CityId::EXODAR, TEAM_ALLIANCE}}, {18350, {CityId::EXODAR, TEAM_ALLIANCE}}, {16710, {CityId::EXODAR, TEAM_ALLIANCE}},
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{ AREA_THE_EXODAR, TEAM_ALLIANCE, "Exodar", {17773, 18350, 16710} },
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{3320, {CityId::ORGRIMMAR, TEAM_HORDE}}, {3309, {CityId::ORGRIMMAR, TEAM_HORDE}}, {3318, {CityId::ORGRIMMAR, TEAM_HORDE}},
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{ AREA_ORGRIMMAR, TEAM_HORDE, "Orgrimmar", {3320, 3309, 3318} },
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{4549, {CityId::UNDERCITY, TEAM_HORDE}}, {2459, {CityId::UNDERCITY, TEAM_HORDE}}, {2458, {CityId::UNDERCITY, TEAM_HORDE}}, {4550, {CityId::UNDERCITY, TEAM_HORDE}},
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{ AREA_UNDERCITY, TEAM_HORDE, "Undercity", {4549, 2459, 2458, 4550} },
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{2996, {CityId::THUNDER_BLUFF, TEAM_HORDE}}, {8356, {CityId::THUNDER_BLUFF, TEAM_HORDE}}, {8357, {CityId::THUNDER_BLUFF, TEAM_HORDE}},
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{ AREA_THUNDER_BLUFF, TEAM_HORDE, "Thunder Bluff", {2996, 8356, 8357} },
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{17631, {CityId::SILVERMOON_CITY, TEAM_HORDE}}, {17632, {CityId::SILVERMOON_CITY, TEAM_HORDE}}, {17633, {CityId::SILVERMOON_CITY, TEAM_HORDE}},
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{ AREA_SILVERMOON_CITY, TEAM_HORDE, "Silvermoon", {17631, 17632, 17633, 16615, 16616, 16617} },
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{16615, {CityId::SILVERMOON_CITY, TEAM_HORDE}}, {16616, {CityId::SILVERMOON_CITY, TEAM_HORDE}}, {16617, {CityId::SILVERMOON_CITY, TEAM_HORDE}},
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{ AREA_SHATTRATH_CITY, TEAM_NEUTRAL, "Shattrath", {19246, 19338, 19034, 19318} },
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{19246, {CityId::SHATTRATH_CITY, TEAM_NEUTRAL}}, {19338, {CityId::SHATTRATH_CITY, TEAM_NEUTRAL}},
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{ AREA_DALARAN, TEAM_NEUTRAL, "Dalaran", {30604, 30605, 30607, 28675, 28676, 28677, 29530} }
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{19034, {CityId::SHATTRATH_CITY, TEAM_NEUTRAL}}, {19318, {CityId::SHATTRATH_CITY, TEAM_NEUTRAL}},
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{30604, {CityId::DALARAN, TEAM_NEUTRAL}}, {30605, {CityId::DALARAN, TEAM_NEUTRAL}}, {30607, {CityId::DALARAN, TEAM_NEUTRAL}},
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{28675, {CityId::DALARAN, TEAM_NEUTRAL}}, {28676, {CityId::DALARAN, TEAM_NEUTRAL}}, {28677, {CityId::DALARAN, TEAM_NEUTRAL}}
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};
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};
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static const std::unordered_map<CityId, std::vector<uint16>> cityToBankers = {
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static Capital const* FindCapitalByZone(uint32 zoneId)
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{CityId::STORMWIND, {2455, 2456, 2457}},
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{CityId::IRONFORGE, {2460, 2461, 5099}},
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{CityId::DARNASSUS, {4155, 4208, 4209}},
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{CityId::EXODAR, {17773, 18350, 16710}},
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{CityId::ORGRIMMAR, {3320, 3309, 3318}},
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{CityId::UNDERCITY, {4549, 2459, 2458, 4550}},
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{CityId::THUNDER_BLUFF, {2996, 8356, 8357}},
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{CityId::SILVERMOON_CITY, {17631, 17632, 17633, 16615, 16616, 16617}},
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{CityId::SHATTRATH_CITY, {19246, 19338, 19034, 19318}},
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{CityId::DALARAN, {30604, 30605, 30607, 28675, 28676, 28677, 29530}}
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};
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static int GetCityWeight(CityId city)
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{
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{
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int weight = 0;
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for (Capital const& capital : capitals)
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switch (city)
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if (capital.zoneId == zoneId)
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return &capital;
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return nullptr;
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}
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static Capital const* FindCapitalByBanker(uint16 bankerEntry)
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{
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for (Capital const& capital : capitals)
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for (uint16 bankerId : capital.bankers)
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if (bankerId == bankerEntry)
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return &capital;
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return nullptr;
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}
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static int GetCityWeight(uint32 zoneId)
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{
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switch (zoneId)
|
||||||
{
|
{
|
||||||
case CityId::STORMWIND: weight = sPlayerbotAIConfig.weightTeleToStormwind; break;
|
case AREA_STORMWIND_CITY: return sPlayerbotAIConfig.weightTeleToStormwind;
|
||||||
case CityId::IRONFORGE: weight = sPlayerbotAIConfig.weightTeleToIronforge; break;
|
case AREA_IRONFORGE: return sPlayerbotAIConfig.weightTeleToIronforge;
|
||||||
case CityId::DARNASSUS: weight = sPlayerbotAIConfig.weightTeleToDarnassus; break;
|
case AREA_DARNASSUS: return sPlayerbotAIConfig.weightTeleToDarnassus;
|
||||||
case CityId::EXODAR: weight = sPlayerbotAIConfig.weightTeleToExodar; break;
|
case AREA_THE_EXODAR: return sPlayerbotAIConfig.weightTeleToExodar;
|
||||||
case CityId::ORGRIMMAR: weight = sPlayerbotAIConfig.weightTeleToOrgrimmar; break;
|
case AREA_ORGRIMMAR: return sPlayerbotAIConfig.weightTeleToOrgrimmar;
|
||||||
case CityId::UNDERCITY: weight = sPlayerbotAIConfig.weightTeleToUndercity; break;
|
case AREA_UNDERCITY: return sPlayerbotAIConfig.weightTeleToUndercity;
|
||||||
case CityId::THUNDER_BLUFF: weight = sPlayerbotAIConfig.weightTeleToThunderBluff; break;
|
case AREA_THUNDER_BLUFF: return sPlayerbotAIConfig.weightTeleToThunderBluff;
|
||||||
case CityId::SILVERMOON_CITY: weight = sPlayerbotAIConfig.weightTeleToSilvermoonCity; break;
|
case AREA_SILVERMOON_CITY: return sPlayerbotAIConfig.weightTeleToSilvermoonCity;
|
||||||
case CityId::SHATTRATH_CITY: weight = sPlayerbotAIConfig.weightTeleToShattrathCity; break;
|
case AREA_SHATTRATH_CITY: return sPlayerbotAIConfig.weightTeleToShattrathCity;
|
||||||
case CityId::DALARAN: weight = sPlayerbotAIConfig.weightTeleToDalaran; break;
|
case AREA_DALARAN: return sPlayerbotAIConfig.weightTeleToDalaran;
|
||||||
default: weight = 0; break;
|
|
||||||
}
|
}
|
||||||
return weight;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldPosition::WorldPosition(std::string const str)
|
WorldPosition::WorldPosition(std::string const str)
|
||||||
@ -4369,76 +4363,117 @@ void TravelMgr::Init()
|
|||||||
LOG_INFO("playerbots", "Playerbots Taxi graph and destination cache built.");
|
LOG_INFO("playerbots", "Playerbots Taxi graph and destination cache built.");
|
||||||
}
|
}
|
||||||
|
|
||||||
Creature* TravelMgr::GetNearestFlightMaster(Player* bot)
|
TravelMgr::FlightMasterInfo const* TravelMgr::GetNearestFlightMasterInfo(Player* bot) const
|
||||||
{
|
{
|
||||||
std::map<uint32, WorldPosition>& flightMasterCache =
|
auto const& flightMasterCache =
|
||||||
(bot->GetTeamId() == TEAM_ALLIANCE) ? allianceFlightMasterCache : hordeFlightMasterCache;
|
(bot->GetTeamId() == TEAM_ALLIANCE) ? allianceFlightMasterCache : hordeFlightMasterCache;
|
||||||
|
|
||||||
Creature* nearestFlightMaster = nullptr;
|
FlightMasterInfo const* nearest = nullptr;
|
||||||
float nearestDistance = std::numeric_limits<float>::max();
|
float nearestDistance = std::numeric_limits<float>::max();
|
||||||
|
|
||||||
for (auto const& [entry, pos] : flightMasterCache)
|
for (auto const& [dbGuid, info] : flightMasterCache)
|
||||||
{
|
{
|
||||||
if (pos.GetMapId() != bot->GetMapId())
|
if (info.pos.GetMapId() != bot->GetMapId())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
float distance = bot->GetExactDist2dSq(pos);
|
float distance = bot->GetExactDist2dSq(info.pos);
|
||||||
if (distance > nearestDistance)
|
if (distance < nearestDistance)
|
||||||
continue;
|
|
||||||
|
|
||||||
Creature* flightMaster = ObjectAccessor::GetSpawnedCreatureByDBGUID(bot->GetMapId(), entry);
|
|
||||||
if (flightMaster)
|
|
||||||
{
|
{
|
||||||
nearestDistance = distance;
|
nearestDistance = distance;
|
||||||
nearestFlightMaster = flightMaster;
|
nearest = &info;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return nearestFlightMaster;
|
return nearest;
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectGuid TravelMgr::GetNearestFlightMasterGuid(Player* bot)
|
std::vector<uint32> TravelMgr::GetFlightNodesInZone(uint32 zoneId, TeamId team, uint32 excludeNode) const
|
||||||
{
|
{
|
||||||
Creature* nearestFlightMaster = GetNearestFlightMaster(bot);
|
auto const& cache = (team == TEAM_ALLIANCE) ? allianceFlightMasterCache : hordeFlightMasterCache;
|
||||||
if (!nearestFlightMaster)
|
std::unordered_set<uint32> seen;
|
||||||
return ObjectGuid::Empty;
|
std::vector<uint32> result;
|
||||||
|
for (auto const& [entry, info] : cache)
|
||||||
return nearestFlightMaster->GetGUID();
|
{
|
||||||
|
if (info.zoneId != zoneId || info.taxiNodeId == 0 || info.taxiNodeId == excludeNode)
|
||||||
|
continue;
|
||||||
|
if (seen.insert(info.taxiNodeId).second)
|
||||||
|
result.push_back(info.taxiNodeId);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::vector<uint32>> TravelMgr::GetOptimalFlightDestinations(Player* bot)
|
std::vector<std::vector<uint32>> TravelMgr::GetOptimalFlightDestinations(Player* bot)
|
||||||
{
|
{
|
||||||
std::vector<std::vector<uint32>> validDestinations;
|
std::vector<std::vector<uint32>> validDestinations;
|
||||||
|
|
||||||
Creature* nearestFlightMaster = GetNearestFlightMaster(bot);
|
FlightMasterInfo const* nearestFlightMaster = GetNearestFlightMasterInfo(bot);
|
||||||
if (!nearestFlightMaster || bot->GetDistance(nearestFlightMaster) > 500.0f)
|
if (!nearestFlightMaster || bot->GetDistance(nearestFlightMaster->pos) > 500.0f)
|
||||||
return validDestinations;
|
return validDestinations;
|
||||||
|
|
||||||
uint32 fromNode = sObjectMgr->GetNearestTaxiNode(nearestFlightMaster->GetPositionX(), nearestFlightMaster->GetPositionY(),
|
uint32 fromNode = nearestFlightMaster->taxiNodeId;
|
||||||
nearestFlightMaster->GetPositionZ(), nearestFlightMaster->GetMapId(),
|
|
||||||
bot->GetTeamId());
|
|
||||||
if (!fromNode)
|
if (!fromNode)
|
||||||
return validDestinations;
|
return validDestinations;
|
||||||
|
|
||||||
std::vector<WorldLocation> candidateLocations;
|
TaxiNodesEntry const* startNode = sTaxiNodesStore.LookupEntry(fromNode);
|
||||||
if (bot->GetLevel() >= 10 && urand(0, 100) < sPlayerbotAIConfig.probTeleToBankers * 100)
|
if (!startNode)
|
||||||
candidateLocations = GetCityLocations(bot);
|
return validDestinations;
|
||||||
|
|
||||||
std::vector<WorldLocation> hubLocations = GetTravelHubs(bot);
|
uint32 botLevel = bot->GetLevel();
|
||||||
candidateLocations.insert(candidateLocations.end(), hubLocations.begin(), hubLocations.end());
|
|
||||||
|
|
||||||
for (auto const& loc : candidateLocations)
|
// Bots already in a capital shouldn't have another capital picked as a
|
||||||
|
// flight destination — that just shuffles them between cities.
|
||||||
|
bool botInCapital = false;
|
||||||
|
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(bot->GetZoneId()))
|
||||||
|
botInCapital = (area->flags & AREA_FLAG_CAPITAL) != 0;
|
||||||
|
|
||||||
|
//Simplify destination delection. Its either target cities (Based on config value) or target world.
|
||||||
|
std::vector<uint32> candidateZones;
|
||||||
|
if (botLevel >= 10 && !botInCapital && urand(0, 100) < sPlayerbotAIConfig.probTeleToBankers * 100)
|
||||||
{
|
{
|
||||||
uint32 candidateNode = sObjectMgr->GetNearestTaxiNode(loc.GetPositionX(), loc.GetPositionY(),
|
TeamId botTeam = bot->GetTeamId();
|
||||||
loc.GetPositionZ(), loc.GetMapId(),
|
for (Capital const& capital : capitals)
|
||||||
bot->GetTeamId());
|
{
|
||||||
if (!candidateNode)
|
if (capital.team != TEAM_NEUTRAL && capital.team != botTeam)
|
||||||
continue;
|
continue;
|
||||||
|
candidateZones.push_back(capital.zoneId);
|
||||||
std::vector<uint32> path = sTravelNodeMap.FindTaxiPath(fromNode, candidateNode);
|
}
|
||||||
if (!path.empty())
|
|
||||||
validDestinations.push_back(path);
|
|
||||||
}
|
}
|
||||||
|
if (candidateZones.empty())
|
||||||
|
{
|
||||||
|
for (auto const& [zoneId, bracket] : zone2LevelBracket)
|
||||||
|
{
|
||||||
|
if (botLevel < bracket.low || botLevel > bracket.high)
|
||||||
|
continue;
|
||||||
|
if (GetFlightNodesInZone(zoneId, bot->GetTeamId(), fromNode).empty())
|
||||||
|
continue;
|
||||||
|
candidateZones.push_back(zoneId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (candidateZones.empty())
|
||||||
|
return validDestinations;
|
||||||
|
|
||||||
|
while (!candidateZones.empty())
|
||||||
|
{
|
||||||
|
uint32 zoneIndex = urand(0, candidateZones.size() - 1);
|
||||||
|
uint32 pickedZone = candidateZones[zoneIndex];
|
||||||
|
|
||||||
|
std::vector<uint32> usableNodes = GetFlightNodesInZone(pickedZone, bot->GetTeamId(), fromNode);
|
||||||
|
|
||||||
|
if (!usableNodes.empty())
|
||||||
|
{
|
||||||
|
uint32 pickedNode = usableNodes[urand(0, usableNodes.size() - 1)];
|
||||||
|
std::vector<uint32> path = sTravelNodeMap.FindTaxiPath(fromNode, pickedNode);
|
||||||
|
if (!path.empty())
|
||||||
|
{
|
||||||
|
validDestinations.push_back(std::move(path));
|
||||||
|
return validDestinations;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
candidateZones.erase(candidateZones.begin() + zoneIndex);
|
||||||
|
}
|
||||||
|
|
||||||
return validDestinations;
|
return validDestinations;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4472,34 +4507,34 @@ std::vector<WorldLocation> TravelMgr::GetCityLocations(Player* bot)
|
|||||||
return fallbackLocations;
|
return fallbackLocations;
|
||||||
|
|
||||||
TeamId botTeamId = bot->GetTeamId();
|
TeamId botTeamId = bot->GetTeamId();
|
||||||
std::unordered_set<CityId> validBankerCities;
|
std::unordered_set<uint32> validBankerCities;
|
||||||
for (auto& loc : bankerLocsPerLevelCache[level])
|
for (auto& loc : bankerLocsPerLevelCache[level])
|
||||||
{
|
{
|
||||||
auto cityIt = bankerToCity.find(loc.entry);
|
Capital const* capital = FindCapitalByBanker(loc.entry);
|
||||||
if (cityIt == bankerToCity.end())
|
if (!capital)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
TeamId cityTeamId = cityIt->second.second;
|
TeamId cityTeamId = capital->team;
|
||||||
|
|
||||||
if (cityTeamId == botTeamId ||
|
if (cityTeamId == botTeamId ||
|
||||||
(cityTeamId == TEAM_NEUTRAL)
|
(cityTeamId == TEAM_NEUTRAL)
|
||||||
)
|
)
|
||||||
validBankerCities.insert(cityIt->second.first);
|
validBankerCities.insert(capital->zoneId);
|
||||||
}
|
}
|
||||||
// Fallback if no valid cities
|
// Fallback if no valid cities
|
||||||
if (validBankerCities.empty())
|
if (validBankerCities.empty())
|
||||||
return fallbackLocations;
|
return fallbackLocations;
|
||||||
|
|
||||||
// Apply weights to valid cities
|
// Apply weights to valid cities
|
||||||
std::vector<CityId> weightedCities;
|
std::vector<uint32> weightedCities;
|
||||||
for (CityId city : validBankerCities)
|
for (uint32 zoneId : validBankerCities)
|
||||||
{
|
{
|
||||||
int weight = GetCityWeight(city);
|
int weight = GetCityWeight(zoneId);
|
||||||
if (weight <= 0)
|
if (weight <= 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
for (int i = 0; i < weight; ++i)
|
for (int i = 0; i < weight; ++i)
|
||||||
weightedCities.push_back(city);
|
weightedCities.push_back(zoneId);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fallback if no valid cities
|
// Fallback if no valid cities
|
||||||
@ -4507,9 +4542,11 @@ std::vector<WorldLocation> TravelMgr::GetCityLocations(Player* bot)
|
|||||||
return fallbackLocations;
|
return fallbackLocations;
|
||||||
|
|
||||||
// Pick a weighted city randomly, then a random banker in that city
|
// Pick a weighted city randomly, then a random banker in that city
|
||||||
CityId selectedCity = weightedCities[urand(0, weightedCities.size() - 1)];
|
uint32 selectedCity = weightedCities[urand(0, weightedCities.size() - 1)];
|
||||||
|
Capital const* selectedCapital = FindCapitalByZone(selectedCity);
|
||||||
auto const& bankers = cityToBankers.at(selectedCity);
|
if (!selectedCapital)
|
||||||
|
return fallbackLocations;
|
||||||
|
auto const& bankers = selectedCapital->bankers;
|
||||||
uint32 selectedBankerEntry = bankers[urand(0, bankers.size() - 1)];
|
uint32 selectedBankerEntry = bankers[urand(0, bankers.size() - 1)];
|
||||||
auto locIt = bankerEntryToLocation.find(selectedBankerEntry);
|
auto locIt = bankerEntryToLocation.find(selectedBankerEntry);
|
||||||
if (locIt != bankerEntryToLocation.end())
|
if (locIt != bankerEntryToLocation.end())
|
||||||
@ -4520,78 +4557,78 @@ std::vector<WorldLocation> TravelMgr::GetCityLocations(Player* bot)
|
|||||||
|
|
||||||
void TravelMgr::PrepareZone2LevelBracket()
|
void TravelMgr::PrepareZone2LevelBracket()
|
||||||
{
|
{
|
||||||
// Classic WoW - Low - level zones
|
// Classic WoW - starter zones
|
||||||
zone2LevelBracket[1] = {5, 12}; // Dun Morogh
|
zone2LevelBracket[AREA_DUN_MOROGH] = {5, 12};
|
||||||
zone2LevelBracket[12] = {5, 12}; // Elwynn Forest
|
zone2LevelBracket[AREA_ELWYNN_FOREST] = {5, 12};
|
||||||
zone2LevelBracket[14] = {5, 12}; // Durotar
|
zone2LevelBracket[AREA_DUROTAR] = {5, 12};
|
||||||
zone2LevelBracket[85] = {5, 12}; // Tirisfal Glades
|
zone2LevelBracket[AREA_TIRISFAL_GLADES] = {5, 12};
|
||||||
zone2LevelBracket[141] = {5, 12}; // Teldrassil
|
zone2LevelBracket[AREA_TELDRASSIL] = {5, 12};
|
||||||
zone2LevelBracket[215] = {5, 12}; // Mulgore
|
zone2LevelBracket[AREA_MULGORE] = {5, 12};
|
||||||
zone2LevelBracket[3430] = {5, 12}; // Eversong Woods
|
zone2LevelBracket[AREA_EVERSONG_WOODS] = {5, 12};
|
||||||
zone2LevelBracket[3524] = {5, 12}; // Azuremyst Isle
|
zone2LevelBracket[AREA_AZUREMYST_ISLE] = {5, 12};
|
||||||
|
|
||||||
// Classic WoW - Mid - level zones
|
// Classic WoW - low level zones
|
||||||
zone2LevelBracket[17] = {10, 25}; // Barrens
|
zone2LevelBracket[AREA_THE_BARRENS] = {10, 25};
|
||||||
zone2LevelBracket[38] = {10, 20}; // Loch Modan
|
zone2LevelBracket[AREA_LOCH_MODAN] = {10, 20};
|
||||||
zone2LevelBracket[40] = {10, 21}; // Westfall
|
zone2LevelBracket[AREA_WESTFALL] = {10, 21};
|
||||||
zone2LevelBracket[130] = {10, 23}; // Silverpine Forest
|
zone2LevelBracket[AREA_SILVERPINE_FOREST] = {10, 23};
|
||||||
zone2LevelBracket[148] = {10, 21}; // Darkshore
|
zone2LevelBracket[AREA_DARKSHORE] = {10, 21};
|
||||||
zone2LevelBracket[3433] = {10, 22}; // Ghostlands
|
zone2LevelBracket[AREA_GHOSTLANDS] = {10, 22};
|
||||||
zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle
|
zone2LevelBracket[AREA_BLOODMYST_ISLE] = {10, 21};
|
||||||
|
|
||||||
// Classic WoW - High - level zones
|
// Classic WoW - mid-level zones
|
||||||
zone2LevelBracket[10] = {19, 33}; // Deadwind Pass
|
zone2LevelBracket[AREA_DUSKWOOD] = {19, 33};
|
||||||
zone2LevelBracket[11] = {21, 30}; // Wetlands
|
zone2LevelBracket[AREA_WETLANDS] = {21, 30};
|
||||||
zone2LevelBracket[44] = {16, 28}; // Redridge Mountains
|
zone2LevelBracket[AREA_REDRIDGE_MOUNTAINS] = {16, 28};
|
||||||
zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills
|
zone2LevelBracket[AREA_HILLSBRAD_FOOTHILLS] = {20, 34};
|
||||||
zone2LevelBracket[331] = {18, 33}; // Ashenvale
|
zone2LevelBracket[AREA_ASHENVALE] = {18, 33};
|
||||||
zone2LevelBracket[400] = {24, 36}; // Thousand Needles
|
zone2LevelBracket[AREA_THOUSAND_NEEDLES] = {24, 36};
|
||||||
zone2LevelBracket[406] = {16, 29}; // Stonetalon Mountains
|
zone2LevelBracket[AREA_STONETALON_MOUNTAINS] = {16, 29};
|
||||||
|
|
||||||
// Classic WoW - Higher - level zones
|
// Classic WoW - 30-52 zones
|
||||||
zone2LevelBracket[3] = {36, 46}; // Badlands
|
zone2LevelBracket[AREA_BADLANDS] = {36, 46};
|
||||||
zone2LevelBracket[8] = {36, 46}; // Swamp of Sorrows
|
zone2LevelBracket[AREA_SWAMP_OF_SORROWS] = {36, 46};
|
||||||
zone2LevelBracket[15] = {35, 46}; // Dustwallow Marsh
|
zone2LevelBracket[AREA_DUSTWALLOW_MARSH] = {35, 46};
|
||||||
zone2LevelBracket[16] = {45, 52}; // Azshara
|
zone2LevelBracket[AREA_AZSHARA] = {45, 52};
|
||||||
zone2LevelBracket[33] = {32, 47}; // Stranglethorn Vale
|
zone2LevelBracket[AREA_STRANGLETHORN_VALE] = {32, 47};
|
||||||
zone2LevelBracket[45] = {30, 42}; // Arathi Highlands
|
zone2LevelBracket[AREA_ARATHI_HIGHLANDS] = {30, 42};
|
||||||
zone2LevelBracket[47] = {42, 51}; // Hinterlands
|
zone2LevelBracket[AREA_THE_HINTERLANDS] = {42, 51};
|
||||||
zone2LevelBracket[51] = {45, 51}; // Searing Gorge
|
zone2LevelBracket[AREA_SEARING_GORGE] = {45, 51};
|
||||||
zone2LevelBracket[357] = {40, 52}; // Feralas
|
zone2LevelBracket[AREA_FERALAS] = {40, 52};
|
||||||
zone2LevelBracket[405] = {30, 41}; // Desolace
|
zone2LevelBracket[AREA_DESOLACE] = {30, 41};
|
||||||
zone2LevelBracket[440] = {41, 52}; // Tanaris
|
zone2LevelBracket[AREA_TANARIS] = {41, 52};
|
||||||
|
|
||||||
// Classic WoW - Top - level zones
|
// Classic WoW - top level zones
|
||||||
zone2LevelBracket[4] = {52, 57}; // Blasted Lands
|
zone2LevelBracket[AREA_BLASTED_LANDS] = {52, 57};
|
||||||
zone2LevelBracket[28] = {50, 60}; // Western Plaguelands
|
zone2LevelBracket[AREA_WESTERN_PLAGUELANDS] = {50, 60};
|
||||||
zone2LevelBracket[46] = {51, 60}; // Burning Steppes
|
zone2LevelBracket[AREA_BURNING_STEPPES] = {51, 60};
|
||||||
zone2LevelBracket[139] = {54, 62}; // Eastern Plaguelands
|
zone2LevelBracket[AREA_EASTERN_PLAGUELANDS] = {54, 62};
|
||||||
zone2LevelBracket[361] = {47, 57}; // Felwood
|
zone2LevelBracket[361] = {47, 57}; // Felwood (no AREA_ define)
|
||||||
zone2LevelBracket[490] = {49, 56}; // Un'Goro Crater
|
zone2LevelBracket[490] = {49, 56}; // Un'Goro Crater (no AREA_ define)
|
||||||
zone2LevelBracket[618] = {54, 61}; // Winterspring
|
zone2LevelBracket[AREA_WINTERSPRING] = {54, 61};
|
||||||
zone2LevelBracket[1377] = {54, 63}; // Silithus
|
zone2LevelBracket[AREA_SILITHUS] = {54, 63};
|
||||||
|
|
||||||
// The Burning Crusade - Zones
|
// The Burning Crusade zones
|
||||||
zone2LevelBracket[3483] = {58, 66}; // Hellfire Peninsula
|
zone2LevelBracket[AREA_HELLFIRE_PENINSULA] = {58, 66};
|
||||||
zone2LevelBracket[3518] = {64, 70}; // Nagrand
|
zone2LevelBracket[AREA_NAGRAND] = {64, 70};
|
||||||
zone2LevelBracket[3519] = {62, 73}; // Terokkar Forest
|
zone2LevelBracket[AREA_TEROKKAR_FOREST] = {62, 73};
|
||||||
zone2LevelBracket[3520] = {66, 73}; // Shadowmoon Valley
|
zone2LevelBracket[AREA_SHADOWMOON_VALLEY] = {66, 73};
|
||||||
zone2LevelBracket[3521] = {60, 67}; // Zangarmarsh
|
zone2LevelBracket[AREA_ZANGARMARSH] = {60, 67};
|
||||||
zone2LevelBracket[3522] = {64, 73}; // Blade's Edge Mountains
|
zone2LevelBracket[AREA_BLADES_EDGE_MOUNTAINS] = {64, 73};
|
||||||
zone2LevelBracket[3523] = {67, 73}; // Netherstorm
|
zone2LevelBracket[AREA_NETHERSTORM] = {67, 73};
|
||||||
zone2LevelBracket[4080] = {68, 73}; // Isle of Quel'Danas
|
zone2LevelBracket[AREA_ISLE_OF_QUEL_DANAS] = {68, 73};
|
||||||
|
|
||||||
// Wrath of the Lich King - Zones
|
// Wrath of the Lich King zones
|
||||||
zone2LevelBracket[65] = {71, 77}; // Dragonblight
|
zone2LevelBracket[AREA_DRAGONBLIGHT] = {71, 77};
|
||||||
zone2LevelBracket[66] = {74, 80}; // Zul'Drak
|
zone2LevelBracket[AREA_ZUL_DRAK] = {74, 80};
|
||||||
zone2LevelBracket[67] = {77, 80}; // Storm Peaks
|
zone2LevelBracket[AREA_THE_STORM_PEAKS] = {77, 80};
|
||||||
zone2LevelBracket[210] = {77, 80}; // Icecrown Glacier
|
zone2LevelBracket[210] = {77, 80}; // Icecrown Glacier (no AREA_ define)
|
||||||
zone2LevelBracket[394] = {72, 78}; // Grizzly Hills
|
zone2LevelBracket[AREA_GRIZZLY_HILLS] = {72, 78};
|
||||||
zone2LevelBracket[495] = {68, 74}; // Howling Fjord
|
zone2LevelBracket[AREA_HOWLING_FJORD] = {68, 74};
|
||||||
zone2LevelBracket[2817] = {77, 80}; // Crystalsong Forest
|
zone2LevelBracket[AREA_CRYSTALSONG_FOREST] = {77, 80};
|
||||||
zone2LevelBracket[3537] = {68, 75}; // Borean Tundra
|
zone2LevelBracket[AREA_BOREAN_TUNDRA] = {68, 75};
|
||||||
zone2LevelBracket[3711] = {75, 80}; // Sholazar Basin
|
zone2LevelBracket[AREA_SHOLAZAR_BASIN] = {75, 80};
|
||||||
zone2LevelBracket[4197] = {79, 80}; // Wintergrasp
|
zone2LevelBracket[AREA_WINTERGRASP] = {79, 80};
|
||||||
|
|
||||||
// Override with values from config
|
// Override with values from config
|
||||||
for (auto const& [zoneId, bracketPair] : sPlayerbotAIConfig.zoneBrackets)
|
for (auto const& [zoneId, bracketPair] : sPlayerbotAIConfig.zoneBrackets)
|
||||||
@ -4650,13 +4687,15 @@ void TravelMgr::PrepareDestinationCache()
|
|||||||
(creatureTemplate->unit_flags & 4096) == 0 &&
|
(creatureTemplate->unit_flags & 4096) == 0 &&
|
||||||
creatureTemplate->rank == 0)
|
creatureTemplate->rank == 0)
|
||||||
{
|
{
|
||||||
uint32 roundX = (x / 50.0f) * 10.0f;
|
uint32 roundX = static_cast<uint32>(std::round(x / 50.0f));
|
||||||
uint32 roundY = (y / 50.0f) * 10.0f;
|
uint32 roundY = static_cast<uint32>(std::round(y / 50.0f));
|
||||||
uint32 roundZ = (z / 50.0f) * 10.0f;
|
uint32 roundZ = static_cast<uint32>(std::round(z / 50.0f));
|
||||||
tempLocsCache[std::make_tuple(mapId, roundX, roundY, roundZ)].push_back(creatureData);
|
tempLocsCache[std::make_tuple(mapId, roundX, roundY, roundZ)].push_back(creatureData);
|
||||||
tempCreatureCache[templateEntry][areaId].push_back(WorldLocation(mapId, x, y, z));
|
tempCreatureCache[templateEntry][areaId].push_back(WorldLocation(mapId, x, y, z));
|
||||||
}
|
}
|
||||||
// FLIGHT MASTERS
|
// FLIGHT MASTERS
|
||||||
|
// Entry 29480 is Grimwing (Storm Peaks)
|
||||||
|
// Entry 3838 is Vesprystus in Rut'Theran. Need Travel Node system to resolve this one.
|
||||||
else if ((creatureTemplate->npcflag & UNIT_NPC_FLAG_FLIGHTMASTER ||
|
else if ((creatureTemplate->npcflag & UNIT_NPC_FLAG_FLIGHTMASTER ||
|
||||||
creatureTemplate->npcflag & UNIT_NPC_FLAG_INNKEEPER) &&
|
creatureTemplate->npcflag & UNIT_NPC_FLAG_INNKEEPER) &&
|
||||||
creatureTemplate->Entry != 3838 && creatureTemplate->Entry != 29480)
|
creatureTemplate->Entry != 3838 && creatureTemplate->Entry != 29480)
|
||||||
@ -4669,23 +4708,39 @@ void TravelMgr::PrepareDestinationCache()
|
|||||||
{
|
{
|
||||||
WorldPosition pos(mapId, x, y, z, orient);
|
WorldPosition pos(mapId, x, y, z, orient);
|
||||||
if (forHorde)
|
if (forHorde)
|
||||||
hordeFlightMasterCache[guid] = pos;
|
{
|
||||||
|
FlightMasterInfo info;
|
||||||
|
info.pos = pos;
|
||||||
|
info.zoneId = areaId;
|
||||||
|
info.taxiNodeId = sObjectMgr->GetNearestTaxiNode(x, y, z, mapId, TEAM_HORDE);
|
||||||
|
info.templateEntry = templateEntry;
|
||||||
|
info.dbGuid = guid;
|
||||||
|
hordeFlightMasterCache[guid] = info;
|
||||||
|
}
|
||||||
|
|
||||||
if (forAlliance)
|
if (forAlliance)
|
||||||
allianceFlightMasterCache[guid] = pos;
|
{
|
||||||
|
FlightMasterInfo info;
|
||||||
|
info.pos = pos;
|
||||||
|
info.zoneId = areaId;
|
||||||
|
info.taxiNodeId = sObjectMgr->GetNearestTaxiNode(x, y, z, mapId, TEAM_ALLIANCE);
|
||||||
|
info.templateEntry = templateEntry;
|
||||||
|
info.dbGuid = guid;
|
||||||
|
allianceFlightMasterCache[guid] = info;
|
||||||
|
}
|
||||||
flightMastersCount++;
|
flightMastersCount++;
|
||||||
|
|
||||||
// Zones that have flight masters but no innkeepers — use flight master as hub
|
// Zones that have flight masters but no innkeepers — use flight master as hub
|
||||||
static const std::set<uint32> zonesWithoutInnkeeper = {
|
static const std::set<uint32> zonesWithoutInnkeeper = {
|
||||||
4, // Blasted Lands (52-57)
|
AREA_BLASTED_LANDS,
|
||||||
16, // Azshara (45-52)
|
AREA_AZSHARA,
|
||||||
28, // Western Plaguelands (50-60)
|
AREA_WESTERN_PLAGUELANDS,
|
||||||
46, // Burning Steppes (51-60)
|
AREA_BURNING_STEPPES,
|
||||||
51, // Searing Gorge (45-51)
|
AREA_SEARING_GORGE,
|
||||||
361, // Felwood (47-57)
|
361, // Felwood (47-57)
|
||||||
490, // Un'Goro Crater (49-56)
|
490, // Un'Goro Crater (49-56)
|
||||||
2817, // Crystalsong Forest (77-80)
|
AREA_CRYSTALSONG_FOREST,
|
||||||
4197 // Wintergrasp (79-80)
|
AREA_WINTERGRASP
|
||||||
};
|
};
|
||||||
if (zonesWithoutInnkeeper.count(areaId))
|
if (zonesWithoutInnkeeper.count(areaId))
|
||||||
{
|
{
|
||||||
@ -4756,7 +4811,7 @@ void TravelMgr::PrepareDestinationCache()
|
|||||||
// Process temporary caches
|
// Process temporary caches
|
||||||
for (auto const& [gridTuple, creatureDataList] : tempLocsCache)
|
for (auto const& [gridTuple, creatureDataList] : tempLocsCache)
|
||||||
{
|
{
|
||||||
if (creatureDataList.size() > 2)
|
if (creatureDataList.size() >= 2)
|
||||||
{
|
{
|
||||||
CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(creatureDataList[0].id1);
|
CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(creatureDataList[0].id1);
|
||||||
uint32 level = (creatureTemplate->minlevel + creatureTemplate->maxlevel + 1) / 2;
|
uint32 level = (creatureTemplate->minlevel + creatureTemplate->maxlevel + 1) / 2;
|
||||||
|
|||||||
@ -846,6 +846,21 @@ protected:
|
|||||||
class TravelMgr
|
class TravelMgr
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
struct NpcLocation
|
||||||
|
{
|
||||||
|
WorldLocation loc;
|
||||||
|
uint32 entry;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FlightMasterInfo
|
||||||
|
{
|
||||||
|
WorldPosition pos;
|
||||||
|
uint32 zoneId; // resolved once at cache load
|
||||||
|
uint32 taxiNodeId; // DBC taxi node nearest to this flight master
|
||||||
|
uint32 templateEntry; // creature template ID (for ObjectGuid construction)
|
||||||
|
uint32 dbGuid; // DB spawn GUID (for ObjectGuid construction)
|
||||||
|
};
|
||||||
|
|
||||||
static TravelMgr& instance()
|
static TravelMgr& instance()
|
||||||
{
|
{
|
||||||
static TravelMgr instance;
|
static TravelMgr instance;
|
||||||
@ -858,12 +873,14 @@ public:
|
|||||||
|
|
||||||
// Navigation
|
// Navigation
|
||||||
void Init();
|
void Init();
|
||||||
Creature* GetNearestFlightMaster(Player* bot);
|
|
||||||
ObjectGuid GetNearestFlightMasterGuid(Player* bot);
|
FlightMasterInfo const* GetNearestFlightMasterInfo(Player* bot) const;
|
||||||
std::vector<std::vector<uint32>> GetOptimalFlightDestinations(Player* bot);
|
std::vector<std::vector<uint32>> GetOptimalFlightDestinations(Player* bot);
|
||||||
const std::vector<WorldLocation> GetTeleportLocations(Player* bot);
|
const std::vector<WorldLocation> GetTeleportLocations(Player* bot);
|
||||||
const std::vector<WorldLocation> GetTravelHubs(Player* bot);
|
const std::vector<WorldLocation> GetTravelHubs(Player* bot);
|
||||||
std::vector<WorldLocation> GetCityLocations(Player* bot);
|
std::vector<WorldLocation> GetCityLocations(Player* bot);
|
||||||
|
std::vector<uint32> GetFlightNodesInZone(uint32 zoneId, TeamId team, uint32 excludeNode = 0) const;
|
||||||
|
bool SelectAuctioneerByMap(Player* bot, NpcLocation& outAuctioneer);
|
||||||
const std::vector<WorldLocation>& GetLocsPerLevelCache(uint8 level) { return locsPerLevelCache[level]; }
|
const std::vector<WorldLocation>& GetLocsPerLevelCache(uint8 level) { return locsPerLevelCache[level]; }
|
||||||
|
|
||||||
template <class D, class W, class URBG>
|
template <class D, class W, class URBG>
|
||||||
@ -975,8 +992,8 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Navigation caches
|
// Navigation caches
|
||||||
std::map<uint32, WorldPosition> allianceFlightMasterCache;
|
std::map<uint32, FlightMasterInfo> allianceFlightMasterCache;
|
||||||
std::map<uint32, WorldPosition> hordeFlightMasterCache;
|
std::map<uint32, FlightMasterInfo> hordeFlightMasterCache;
|
||||||
std::map<uint8, std::vector<WorldLocation>> allianceHubsPerLevelCache;
|
std::map<uint8, std::vector<WorldLocation>> allianceHubsPerLevelCache;
|
||||||
std::map<uint8, std::vector<WorldLocation>> hordeHubsPerLevelCache;
|
std::map<uint8, std::vector<WorldLocation>> hordeHubsPerLevelCache;
|
||||||
std::map<uint8, std::vector<BankerLocation>> bankerLocsPerLevelCache;
|
std::map<uint8, std::vector<BankerLocation>> bankerLocsPerLevelCache;
|
||||||
|
|||||||
@ -2467,7 +2467,7 @@ std::vector<uint32> TravelNodeMap::FindTaxiPath(uint32 fromNode, uint32 toNode)
|
|||||||
TaxiNodesEntry const* startNode = sTaxiNodesStore.LookupEntry(fromNode);
|
TaxiNodesEntry const* startNode = sTaxiNodesStore.LookupEntry(fromNode);
|
||||||
TaxiNodesEntry const* endNode = sTaxiNodesStore.LookupEntry(toNode);
|
TaxiNodesEntry const* endNode = sTaxiNodesStore.LookupEntry(toNode);
|
||||||
|
|
||||||
if (!startNode || !endNode || startNode->map_id != endNode->map_id)
|
if (!startNode || !endNode)
|
||||||
return {};
|
return {};
|
||||||
|
|
||||||
auto cacheItr = taxiPathCache.find(fromNode);
|
auto cacheItr = taxiPathCache.find(fromNode);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user