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fix(Core/Travel): Skip 5y dedup when loading nodes from DB
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@ -2211,7 +2211,7 @@ void TravelNodeMap::LoadNodeStore()
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TravelNode* node = addNode(WorldPosition(fields[2].Get<uint32>(), fields[3].Get<float>(),
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TravelNode* node = addNode(WorldPosition(fields[2].Get<uint32>(), fields[3].Get<float>(),
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fields[4].Get<float>(), fields[5].Get<float>()),
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fields[4].Get<float>(), fields[5].Get<float>()),
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fields[1].Get<std::string>(), true);
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fields[1].Get<std::string>(), true, false);
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if (fields[6].Get<bool>())
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if (fields[6].Get<bool>())
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node->setLinked(true);
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node->setLinked(true);
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