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Update GenericWarriorStrategy.cpp
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@ -47,10 +47,11 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("thunder clap on snare target", NextAction::array(0, new NextAction("thunder
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// triggers.push_back(new TriggerNode("thunder clap on snare target", NextAction::array(0, new NextAction("thunder
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// clap on snare target", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("thunder clap",
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// clap on snare target", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("thunder clap",
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// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr)));
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// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr)));
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triggers.push_back(new TriggerNode(
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/* triggers.push_back(new TriggerNode(
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"medium aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
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"medium aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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nullptr)));
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nullptr)));
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*/
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"light aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
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"light aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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