Every Man for Himself racial support (#2198)

# Pull Request

Added Every Man for Himself racial support
Partially resolves:
https://github.com/mod-playerbots/mod-playerbots/issues/2002

---

## How to Test the Changes

- when human bot is in combat apply aura via command `.aura 20066`
- bot should use "Every Man for Himself" to remove aura

## Complexity & Impact

Does this change add new decision branches?
- - [x] No
- - [ ] Yes (**explain below**)

Does this change increase per-bot or per-tick processing?
- - [x] No
- - [ ] Yes (**describe and justify impact**)

Could this logic scale poorly under load?
- - [x] No
- - [ ] Yes (**explain why**)
---

## Defaults & Configuration

Does this change modify default bot behavior?
- - [ ] No
- - [x] Yes (**explain why**)

Human bots now using "Every Man for Himself" by default where in combat

If this introduces more advanced or AI-heavy logic:
- - [x] Lightweight mode remains the default
- - [x] More complex behavior is optional and thereby configurable
---

## AI Assistance

Was AI assistance (e.g. ChatGPT or similar tools) used while working on
this change?
- - [ ] No
- - [x] Yes (**explain below**)

Copilot CLI to review changes

---

## Final Checklist

- - [x] Stability is not compromised
- - [x] Performance impact is understood, tested, and acceptable
- - [x] Added logic complexity is justified and explained
- - [x] Documentation updated if needed

---

## Notes for Reviewers

Test result:
<img width="358" height="97" alt="obraz"
src="https://github.com/user-attachments/assets/66044a93-d73b-4706-ae2f-ea8ae6e25438"
/>
This commit is contained in:
kadeshar 2026-03-20 20:41:22 +01:00 committed by GitHub
parent cba6af27ad
commit c6a07ad012
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 58 additions and 0 deletions

View File

@ -163,6 +163,7 @@ public:
creators["war stomp"] = &ActionContext::war_stomp;
creators["blood fury"] = &ActionContext::blood_fury;
creators["berserking"] = &ActionContext::berserking;
creators["every man for himself"] = &ActionContext::every_man_for_himself;
creators["use trinket"] = &ActionContext::use_trinket;
creators["auto talents"] = &ActionContext::auto_talents;
creators["auto share quest"] = &ActionContext::auto_share_quest;
@ -357,6 +358,7 @@ private:
static Action* war_stomp(PlayerbotAI* botAI) { return new CastWarStompAction(botAI); }
static Action* blood_fury(PlayerbotAI* botAI) { return new CastBloodFuryAction(botAI); }
static Action* berserking(PlayerbotAI* botAI) { return new CastBerserkingAction(botAI); }
static Action* every_man_for_himself(PlayerbotAI* botAI) { return new CastEveryManForHimselfAction(botAI); }
static Action* use_trinket(PlayerbotAI* botAI) { return new UseTrinketAction(botAI); }
static Action* auto_talents(PlayerbotAI* botAI) { return new AutoSetTalentsAction(botAI); }
static Action* auto_share_quest(PlayerbotAI* ai) { return new AutoShareQuestAction(ai); }

View File

@ -311,6 +311,30 @@ bool CastVehicleSpellAction::Execute(Event /*event*/)
return botAI->CastVehicleSpell(spellId, GetTarget());
}
bool CastEveryManForHimselfAction::isPossible()
{
uint32 spellId = AI_VALUE2(uint32, "spell id", spell);
if (!spellId)
return false;
if (!bot->HasSpell(spellId))
return false;
if (bot->HasSpellCooldown(spellId))
return false;
return true;
}
bool CastEveryManForHimselfAction::isUseful()
{
return bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
bot->HasAuraType(SPELL_AURA_MOD_FEAR) ||
bot->HasAuraType(SPELL_AURA_MOD_ROOT) ||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) ||
bot->HasAuraType(SPELL_AURA_MOD_CHARM);
}
bool UseTrinketAction::Execute(Event /*event*/)
{
Item* trinket1 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TRINKET1);

View File

@ -284,6 +284,16 @@ public:
CastBerserkingAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "berserking") {}
};
class CastEveryManForHimselfAction : public CastSpellAction
{
public:
CastEveryManForHimselfAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "every man for himself") {}
std::string const GetTargetName() override { return "self target"; }
bool isPossible() override;
bool isUseful() override;
};
class UseTrinketAction : public Action
{
public:

View File

@ -34,6 +34,9 @@ void RacialsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction("berserking", ACTION_NORMAL + 5),
NextAction("use trinket", ACTION_NORMAL + 4) }));
triggers.push_back(new TriggerNode(
"loss of control", { NextAction("every man for himself", ACTION_EMERGENCY + 1) }));
}
RacialsStrategy::RacialsStrategy(PlayerbotAI* botAI) : Strategy(botAI)

View File

@ -464,6 +464,15 @@ bool AttackerCountTrigger::IsActive() { return AI_VALUE(uint8, "attacker count")
bool HasAuraTrigger::IsActive() { return botAI->HasAura(getName(), GetTarget(), false, false, -1, true); }
bool LossOfControlTrigger::IsActive()
{
return bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
bot->HasAuraType(SPELL_AURA_MOD_FEAR) ||
bot->HasAuraType(SPELL_AURA_MOD_ROOT) ||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) ||
bot->HasAuraType(SPELL_AURA_MOD_CHARM);
}
bool HasAuraStackTrigger::IsActive()
{
Aura* aura = botAI->GetAura(getName(), GetTarget(), false, true, stack);

View File

@ -746,6 +746,14 @@ public:
bool IsActive() override;
};
class LossOfControlTrigger : public Trigger
{
public:
LossOfControlTrigger(PlayerbotAI* botAI) : Trigger(botAI, "loss of control", 1) {}
bool IsActive() override;
};
class IsSwimmingTrigger : public Trigger
{
public:

View File

@ -59,6 +59,7 @@ public:
creators["party member almost full health"] = &TriggerContext::PartyMemberAlmostFullHealth;
creators["generic boost"] = &TriggerContext::generic_boost;
creators["loss of control"] = &TriggerContext::loss_of_control;
creators["protect party member"] = &TriggerContext::protect_party_member;
@ -363,6 +364,7 @@ private:
return new PartyMemberAlmostFullHealthTrigger(botAI);
}
static Trigger* generic_boost(PlayerbotAI* botAI) { return new GenericBoostTrigger(botAI); }
static Trigger* loss_of_control(PlayerbotAI* botAI) { return new LossOfControlTrigger(botAI); }
static Trigger* PartyMemberCriticalHealth(PlayerbotAI* botAI)
{
return new PartyMemberCriticalHealthTrigger(botAI);