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Compile bug fixes.
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@ -999,7 +999,7 @@ void PlayerbotAI::DoNextAction(bool min)
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bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_PENDING_STOP);
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// set jump destination
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bot->m_movementInfo.pos = GetJumpDestination().m_positionZ != 0 ? GetJumpDestination() : bot->GetPosition();
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bot->m_movementInfo.pos = !GetJumpDestination().m_positionZ == 0 ? GetJumpDestination() : bot->GetPosition();
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bot->m_movementInfo.jump = MovementInfo::JumpInfo();
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WorldPacket land(MSG_MOVE_FALL_LAND);
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