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fix(Core/Travel): Map-wide node scan in GetFullPath candidate pick (was zone-restricted)
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@ -1679,7 +1679,7 @@ TravelNodeRoute TravelNodeMap::FindRouteNearestNodes(WorldPosition startPos, Wor
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return TravelNodeRoute();
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}
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TravelPath TravelNodeMap::GetFullPath(WorldPosition botPos, uint32 botZoneId,
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TravelPath TravelNodeMap::GetFullPath(WorldPosition botPos, [[maybe_unused]] uint32 botZoneId,
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WorldPosition destination, Unit* bot)
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{
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TravelPath path;
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@ -1709,33 +1709,28 @@ TravelPath TravelNodeMap::GetFullPath(WorldPosition botPos, uint32 botZoneId,
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std::shared_lock<std::shared_timed_mutex> guard(m_nMapMtx);
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// K-nearest start + end node candidates (cmangos parity: K=5).
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// Iterate combinations — first pair with a graph route wins. The
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// single-nearest may have no route while the 2nd/3rd does.
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// K-nearest start + end node candidates (K=5). Map-wide scan to
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// mirror reference `getNodes(pos, -1)` — restricting to bot's zone
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// misses nodes that sit just across a zone boundary (e.g. a cave
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// whose interior node is in a different zone than its entrance).
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constexpr uint32 K = 5;
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auto pickKNearest = [&](WorldPosition pos, uint32 zoneId) -> std::vector<TravelNode*>
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auto pickKNearest = [&](WorldPosition pos) -> std::vector<TravelNode*>
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{
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std::vector<TravelNode*> const& zoneNodes = GetNodesInZone(zoneId);
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std::vector<TravelNode*> candidates(zoneNodes.begin(), zoneNodes.end());
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if (candidates.empty())
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{
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// Fallback to per-map scan
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std::vector<TravelNode*> candidates;
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for (TravelNode* n : nodes)
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if (n && n->getPosition()->GetMapId() == pos.GetMapId())
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candidates.push_back(n);
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}
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if (candidates.empty())
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return {};
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uint32 n = std::min<uint32>(K, candidates.size());
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uint32 const n = std::min<uint32>(K, (uint32)candidates.size());
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std::partial_sort(candidates.begin(), candidates.begin() + n, candidates.end(),
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[pos](TravelNode* i, TravelNode* j) { return i->fDist(pos) < j->fDist(pos); });
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candidates.resize(n);
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return candidates;
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};
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uint32 destZone = sMapMgr->GetZoneId(PHASEMASK_NORMAL, destination);
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std::vector<TravelNode*> startCandidates = pickKNearest(botPos, botZoneId);
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std::vector<TravelNode*> endCandidates = pickKNearest(destination, destZone);
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std::vector<TravelNode*> startCandidates = pickKNearest(botPos);
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std::vector<TravelNode*> endCandidates = pickKNearest(destination);
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if (startCandidates.empty() || endCandidates.empty())
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return path; // empty
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