Fix Undead/Draenei bots stuck in starting zones (#2298)

## Pull Request Description

Undead and Draenei bots get stuck in an idle/rest loop in their starting
zones because the default NPC scan range (150f) and quest giver filter
(80f) are too small and not enough. NPCs fall within range for
`WANDER_NPC` to activate (requires >= 3).

This adds a configurable area-based override that increases both ranges
to 200f only in affected areas. All other zones remain at default
values.

  ## Feature Evaluation

- **Minimum logic**: One `std::set::count()` lookup per `Calculate()`
call to check if the bot's current area is in the override list. If yes,
scan range is 200f instead of 150f.
- **Processing cost**: `GetAreaId()` is a cached uint32 read (~1ns).
`std::set::count()` on a 2-element set is O(log n) ≈ 1 comparison.
Negligible compared to the grid scan itself (~33,000-53,000ns).

  ## How to Test the Changes

  1. Create Undead or Draenei bots (level 1)
2. Observe that they pick up quests and start moving in Deathknell/Ammen
Vale
  3. Without this fix, they sit in REST status indefinitely
4. Optionally add/remove area IDs via
`AiPlayerbot.RpgScanRangeOverrideAreaIds` in playerbots.conf

  ## Impact Assessment

- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
      - [x] Minimal impact
      - pmon data (500 bots, extended run):
        - Default 150f: 0.033ms avg
        - Global 200f: 0.053ms avg
        - Area check (this PR): 0.042ms avg
- The 0.009ms increase over default is caused by bots currently in
starting zones scanning at 200f. Bots outside override areas are
unaffected.

  - Does this change modify default bot behavior?
      - [x] No

- Does this change add new decision branches or increase maintenance
complexity?
      - [x] No
- Uses the existing `LoadSet`/`std::set` config pattern already used
throughout the codebase.

  ## AI Assistance

  - [x] Yes
- Used AI to speed up understanding the codebase, locate relevant
functions, and compare with the cmangos playerbots implementation. All
code was reviewed and tested manually.

  ## Final Checklist

  - [x] Stability is not compromised.
  - [x] Performance impact is understood, tested, and acceptable.
  - [x] Added logic complexity is justified and explained.
  - [x] Any new bot dialogue lines are translated.
  - [x] Documentation updated if needed (Conf comments, WiKi commands).

  ## Notes for Reviewers

The root cause is that `WANDER_NPC` requires `possibleTargets.size() >=
3`, but sparse starting zones have fewer than 3 NPC-flagged units within
150f. Increasing the scan range to 200f brings enough NPCs into range
for the status check to pass. The override is configurable via
`AiPlayerbot.RpgScanRangeOverrideAreaIds` so server admins can add more
areas without code changes.
This commit is contained in:
Boidl 2026-04-11 07:16:15 +02:00 committed by GitHub
parent e13aa7d2f6
commit ae9b76aaa5
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 12 additions and 1 deletions

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@ -13,6 +13,7 @@
#include "ServerFacade.h"
#include "SharedDefines.h"
#include "NearestGameObjects.h"
#include <unordered_set>
std::vector<uint32> PossibleRpgTargetsValue::allowedNpcFlags;
@ -88,8 +89,11 @@ bool PossibleRpgTargetsValue::AcceptUnit(Unit* unit)
std::vector<uint32> PossibleNewRpgTargetsValue::allowedNpcFlags;
// Sparse starting zones where the default scan range is insufficient for WANDER_NPC (requires >= 3 NPCs)
static const std::unordered_set<uint32> rpgRangeOverrideAreaIds = { 3526 /* Ammen Vale */, 2117 /* Deathknell */ };
PossibleNewRpgTargetsValue::PossibleNewRpgTargetsValue(PlayerbotAI* botAI, float range)
: NearestUnitsValue(botAI, "possible new rpg targets", range, true)
: NearestUnitsValue(botAI, "possible new rpg targets", range, true), defaultRange(range)
{
if (allowedNpcFlags.empty())
{
@ -119,6 +123,11 @@ PossibleNewRpgTargetsValue::PossibleNewRpgTargetsValue(PlayerbotAI* botAI, float
GuidVector PossibleNewRpgTargetsValue::Calculate()
{
if (rpgRangeOverrideAreaIds.count(bot->GetAreaId()) && defaultRange < 200.0f)
range = 200.0f;
else
range = defaultRange;
std::list<Unit*> targets;
FindUnits(targets);

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@ -35,6 +35,8 @@ public:
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
private:
float defaultRange;
};
class PossibleNewRpgGameObjectsValue : public ObjectGuidListCalculatedValue