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https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-21 02:20:00 +01:00
Changes requested
I fixed what was requested of me. Built it, tested it - all functions are working.
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@ -156,9 +156,6 @@ bool PetAttackAction::Execute(Event event)
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bool SetPetStanceAction::Execute(Event /*event*/)
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{
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// Get the bot player object from the AI
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Player* bot = botAI->GetBot();
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// Prepare a list to hold all controlled pet and guardian creatures
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std::vector<Creature*> targets;
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@ -108,7 +108,7 @@ bool TameAction::Execute(Event event)
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// Handle "tame abandon" command to give up your current pet
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if (mode == "abandon")
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{
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return abandonPet();
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return AbandonPet();
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}
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// Try to process the command based on mode and value
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@ -476,7 +476,7 @@ bool TameAction::CreateAndSetPet(uint32 creatureEntry)
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return true;
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}
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bool TameAction::abandonPet()
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bool TameAction::AbandonPet()
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{
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// Get the bot player and its current pet (if any)
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Player* bot = botAI->GetBot();
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@ -25,7 +25,7 @@ private:
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bool SetPetByFamily(const std::string& family);
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bool RenamePet(const std::string& newName);
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bool CreateAndSetPet(uint32 creatureEntry);
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bool abandonPet();
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bool AbandonPet();
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std::string lastPetName;
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uint32 lastPetId = 0;
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@ -692,9 +692,11 @@ bool NewPetTrigger::IsActive()
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{
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// Get the bot player object from the AI
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Player* bot = botAI->GetBot();
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if (!bot)
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return false;
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// Try to get the current pet; initialize guardian and GUID to null/empty
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Pet* pet = bot ? bot->GetPet() : nullptr;
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Pet* pet = bot->GetPet();
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Guardian* guardian = nullptr;
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ObjectGuid currentPetGuid = ObjectGuid::Empty;
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@ -706,7 +708,7 @@ bool NewPetTrigger::IsActive()
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else
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{
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// If no pet, try to get a guardian pet and its GUID
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guardian = bot ? bot->GetGuardianPet() : nullptr;
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guardian = bot->GetGuardianPet();
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if (guardian)
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currentPetGuid = guardian->GetGUID();
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}
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