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Update ArmsWarriorStrategy.cpp
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@ -68,9 +68,9 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("slam", ACTION_HIGH + 1),
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new NextAction("slam", ACTION_HIGH + 1),
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nullptr)));
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nullptr)));
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// triggers.push_back(new TriggerNode("medium rage available",
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// triggers.push_back(new TriggerNode("medium rage available",
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// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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// new NextAction("thunder clap", ACTION_HIGH),
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// new NextAction("thunder clap", ACTION_HIGH),
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// nullptr)));
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// nullptr)));
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triggers.push_back(
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triggers.push_back(
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new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
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new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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triggers.push_back(
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