diff --git a/src/strategy/actions/QuestAction.cpp b/src/strategy/actions/QuestAction.cpp index 13ed7bba8..4ecb4ff7e 100644 --- a/src/strategy/actions/QuestAction.cpp +++ b/src/strategy/actions/QuestAction.cpp @@ -53,7 +53,7 @@ bool QuestAction::Execute(Event event) } // Checks the nearest game objects - std::list gos = AI_VALUE(std::list, "nearest game objects"); + GuidVector gos = AI_VALUE(GuidVector, "nearest game objects"); for (const auto& go : gos) { GameObject* gameobj = botAI->GetGameObject(go);