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Update ArmsWarriorStrategy.cpp
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@ -65,8 +65,8 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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triggers.push_back(new TriggerNode("high rage available",
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NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH),
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NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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nullptr))));
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new NextAction("slam", ACTION_HIGH + 1),
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nullptr)));
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// triggers.push_back(new TriggerNode("medium rage available",
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// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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// new NextAction("thunder clap", ACTION_HIGH),
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