Update ArmsWarriorStrategy.cpp

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avirar 2024-12-29 15:55:04 +11:00 committed by GitHub
parent 6eef410689
commit 9f1b9df9d1
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@ -65,8 +65,8 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr))); "victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
triggers.push_back(new TriggerNode("high rage available", triggers.push_back(new TriggerNode("high rage available",
NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH),
NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1), new NextAction("slam", ACTION_HIGH + 1),
nullptr)))); nullptr)));
// triggers.push_back(new TriggerNode("medium rage available", // triggers.push_back(new TriggerNode("medium rage available",
// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1), // NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
// new NextAction("thunder clap", ACTION_HIGH), // new NextAction("thunder clap", ACTION_HIGH),