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@ -865,28 +865,43 @@ AiPlayerbot.ExcludedHunterPetFamilies = ""
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#
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#
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####################################################################################################
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####################################################################################################
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# ACTIVITY
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#
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# BotActiveAlone (%)
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# - Determines the percentage of bots that remain active when no real players are nearby.
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# - Default is 40% (which is practise kinda translates into 45-50%).
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# - If `botActiveAloneSmartScale` is enabled, automatically temporarily down scale activity based on latency.
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# - 40% will be activated in a random rotation for the amount of seconds specified in <BotActiveAloneDurationSeconds>.
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# - There are multiple conditions when bots will forced to be active e.g. when in BG/instance/attacked, some are configurable below.
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#- When 100$ all bots will be active without any rotation or logic applied but comes with performance hit.
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# BotActiveAlone
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# - Controls how many bots are active when no real players are nearby.
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# - Think of it as a rough percentage: 10 means approximately 10% of bots will be active.
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# Not exact — the actual number may vary slightly per rotation cycle.
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# - The active bots rotate: every <DurationSeconds> a different set of bots takes a turn.
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# - The real number of active bots will always be higher than this value, because bots in
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# combat, dungeons, battlegrounds, LFG queue, groups with real players, etc. are always
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# forced active on top of this (see force rules below).
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# - Set to 100 (with SmartScale off) = all bots always active. Maximum server load.
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# - Set to 0 = only bots that match a force rule below will be active.
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#
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# BotActiveAloneDurationSeconds
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# - How often the active roster rotates (in seconds). A different group of bots wakes up
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# and the previous group may go idle.
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# - This is a minimum, not exact. If a bot is in combat or meets any force rule when the
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# rotation happens, it stays active until those conditions end — it won't be cut off
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# mid-fight just because its turn expired.
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#
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AiPlayerbot.BotActiveAlone = 10
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AiPlayerbot.BotActiveAloneDurationSeconds = 30
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# Some additional rules that enforces the bot to be active
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#
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# - bot is within this distance from a real player.
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# - bot is in the same zone as a real player.
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# - bot is in the same continent as a real player.
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# - bot is a real player's friend.
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# - bot is in a real player's guild.
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# Force-active rules (1 = on, 0 = off)
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# These override the percentage above. If any of these conditions is true, the bot stays active.
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#
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# InRadius - A real player is within this many yards (set to 0 to disable).
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# InZone - A real player is in the same zone (e.g. Elwynn Forest).
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# InMap - A real player is on the same continent (e.g. Eastern Kingdoms).
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# IsFriend - A real player has this bot on their friends list.
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# InGuild - This bot is in a guild that has a real player in it.
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#
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# Bots are also always forced active (not configurable) when:
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# in combat, inside a dungeon/raid/BG, in a BG or LFG queue,
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# grouped with a real player, or controlled by a real player.
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#
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AiPlayerbot.BotActiveAloneForceWhenInRadius = 150
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AiPlayerbot.BotActiveAloneForceWhenInZone = 1
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@ -894,15 +909,21 @@ AiPlayerbot.BotActiveAloneForceWhenInMap = 0
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AiPlayerbot.BotActiveAloneForceWhenIsFriend = 0
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AiPlayerbot.BotActiveAloneForceWhenInGuild = 1
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# SmartScale (automatic scaling of percentage of active bots based on latency)
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# The default is 1. When enabled (smart) scales the 'BotActiveAlone' value.
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# (The scaling will be overruled by the BotActiveAloneForceWhen...rules)
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# SmartScale — automatically reduces active bots when the server is struggling.
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# Monitors the server's update time (how long each server tick takes in milliseconds).
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# When the server slows down, fewer bots are kept active to reduce load.
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#
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# Limitfloor - when DIFF (latency) is above floor, activity scaling begins
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# LimitCeiling - when DIFF (latency) is above ceiling, activity is 0%
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# Floor (default 50ms) - Below this, no reduction. Server is running fine.
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# Ceiling (default 200ms) - At or above this, all non-forced bots are paused.
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# Between floor and ceiling, activity scales down gradually.
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# Example: BotActiveAlone=10, floor=50, ceiling=200
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# Server at 50ms → ~10% active (no reduction)
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# Server at 125ms → ~5% active (half reduction)
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# Server at 200ms → 0% active (only forced bots remain)
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#
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# MinLevel - only apply scaling when level is above or equal to min(bot)Level
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# MaxLevel - only apply scaling when level is lower or equal of max(bot)Level
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# MinLevel/MaxLevel — only bots within this level range are affected by SmartScale.
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# Bots outside the range always use the full BotActiveAlone value.
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# Force rules always win over SmartScale.
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#
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AiPlayerbot.botActiveAloneSmartScale = 1
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AiPlayerbot.botActiveAloneSmartScaleDiffLimitfloor = 50
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