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chore(Core/Debug): Rename MoveFar:spline-active to MoveFar:spline-plan
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@ -74,7 +74,7 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
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float remaining = bot->GetExactDist(lastMove.lastMoveToX, lastMove.lastMoveToY, lastMove.lastMoveToZ);
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float remaining = bot->GetExactDist(lastMove.lastMoveToX, lastMove.lastMoveToY, lastMove.lastMoveToZ);
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if (remaining > 10.0f)
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if (remaining > 10.0f)
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{
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{
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EmitDebugMove("MoveFar", "spline-active",
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EmitDebugMove("MoveFar", "spline-plan",
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lastMove.lastMoveToX, lastMove.lastMoveToY, lastMove.lastMoveToZ);
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lastMove.lastMoveToX, lastMove.lastMoveToY, lastMove.lastMoveToZ);
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return true;
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return true;
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}
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}
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