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Fury whirlwind
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@ -65,4 +65,7 @@ void FuryWarriorStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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triggers.push_back(new TriggerNode("death wish", NextAction::array(0, new NextAction("death wish", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("death wish", NextAction::array(0, new NextAction("death wish", ACTION_HIGH + 2), nullptr)));
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// triggers.push_back(new TriggerNode("rampage", NextAction::array(0, new NextAction("rampage", ACTION_INTERRUPT + 1), nullptr)));
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// triggers.push_back(new TriggerNode("rampage", NextAction::array(0, new NextAction("rampage", ACTION_INTERRUPT + 1), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
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// triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
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// new NextAction("whirlwind", ACTION_HIGH + 2),
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// nullptr)));
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}
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}
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@ -46,7 +46,7 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("shockwave", ACTION_HIGH + 4),
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new NextAction("shockwave", ACTION_HIGH + 4),
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new NextAction("sweeping strikes", ACTION_HIGH + 3),
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new NextAction("sweeping strikes", ACTION_HIGH + 3),
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new NextAction("bladestorm", ACTION_HIGH + 3),
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new NextAction("bladestorm", ACTION_HIGH + 3),
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new NextAction("whirlwind", ACTION_HIGH + 2),
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// new NextAction("whirlwind", ACTION_HIGH + 2),
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new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
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new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
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new NextAction("cleave", ACTION_HIGH),
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new NextAction("cleave", ACTION_HIGH),
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nullptr)));
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nullptr)));
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