From 85e2a940a11c2a63435f01cbfaeb04a43b600dcd Mon Sep 17 00:00:00 2001 From: bash Date: Thu, 14 May 2026 22:51:36 +0200 Subject: [PATCH] chore: Drop bot movement console logs --- src/Ai/Base/Actions/MovementActions.cpp | 12 +----------- src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp | 8 -------- 2 files changed, 1 insertion(+), 19 deletions(-) diff --git a/src/Ai/Base/Actions/MovementActions.cpp b/src/Ai/Base/Actions/MovementActions.cpp index f0f5fb522..4826d41c2 100644 --- a/src/Ai/Base/Actions/MovementActions.cpp +++ b/src/Ai/Base/Actions/MovementActions.cpp @@ -3284,15 +3284,6 @@ bool MovementAction::GetTravelPlan(TravelPlan& plan, WorldPosition destination) { WorldPosition botPos(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()); - - LOG_DEBUG("playerbots", - "[TravelPlan] {} requesting plan: from ({:.0f},{:.0f},{:.0f}) map={} zone={} → " - "({:.0f},{:.0f},{:.0f}) map={} (straight={:.0f}yd)", - bot->GetName(), botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), - bot->GetMapId(), bot->GetZoneId(), - destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ(), - destination.GetMapId(), botPos.fDist(destination)); - return sTravelNodeMap.GetFullPath(plan, botPos, bot->GetZoneId(), destination, bot); } @@ -3616,8 +3607,7 @@ bool MovementAction::ExecuteTravelPlan(TravelPlan& state) if (bot->IsMounted()) bot->Dismount(); - if (bot->ActivateTaxiPathTo(state.route, flightMaster, 0)) - LOG_DEBUG("playerbots","[TravelPlan] Bot {} taking flight ({} nodes)", bot->GetName(), state.route.size()); + bot->ActivateTaxiPathTo(state.route, flightMaster, 0); state.route.clear(); state.stepIdx += 2; diff --git a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp index 372608e26..e0392ef96 100644 --- a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp +++ b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp @@ -162,8 +162,6 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest) StartTravelPlan(dest); if (botAI->rpgInfo.HasActiveTravelPlan()) { - LOG_INFO("playerbots", "[MoveFar] {} nodetravel | dis={:.0f}", - bot->GetName(), dis); EmitDebugMove("MoveFar", "travelplan", dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ()); return UpdateTravelPlan(); @@ -230,9 +228,6 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest) if (points.size() >= 2) { - LOG_INFO("playerbots", "[MoveFar] {} mmap-path | dis={:.0f} | endDist={:.0f} | wp={}", - bot->GetName(), dis, endDistToDest, (uint32)points.size()); - // Mount up if outdoors and not in combat. if (!bot->IsMounted() && !bot->IsInCombat() && bot->IsOutdoors() && bot->IsAlive()) botAI->DoSpecificAction("check mount state", Event(), true); @@ -437,9 +432,6 @@ void NewRpgBaseAction::StartTravelPlan(WorldPosition dest) { TravelPlan& plan = botAI->rpgInfo.travelPlan; GetTravelPlan(plan, dest); - - LOG_DEBUG("playerbots","[New RPG] Bot {} starting travel plan to ({:.0f},{:.0f},{:.0f}) map={}, {} points", - bot->GetName(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.GetMapId(), plan.steps.size()); } bool NewRpgBaseAction::UpdateTravelPlan()