Merge branch 'master' into Tame-Chat-Action-/-Pet-Chat-Action-(stances/commands)

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ThePenguinMan96 2025-08-01 23:30:23 -07:00 committed by GitHub
commit 8545225923
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26 changed files with 864 additions and 455 deletions

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@ -667,7 +667,7 @@ AiPlayerbot.IncrementalGearInit = 1
AiPlayerbot.MinEnchantingBotLevel = 60 AiPlayerbot.MinEnchantingBotLevel = 60
# Enable expansion limitation for bot enchants # Enable expansion limitation for bot enchants
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchanges until level 71 # If enabled, bots will not use TBC enchants until level 61 or WotLK enchants until level 71
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.LimitEnchantExpansion = 1 AiPlayerbot.LimitEnchantExpansion = 1
@ -709,6 +709,10 @@ AiPlayerbot.DefaultPetStance = 1
# Default = 0 (disabled) # Default = 0 (disabled)
AiPlayerbot.PetChatCommandDebug = 0 AiPlayerbot.PetChatCommandDebug = 0
# Prohibit hunter bots from creating pets with any family ID listed below in ExcludedHunterPetFamilies
# See the creature_family database table for all pet families by ID (note: ID for spiders is 3)
AiPlayerbot.ExcludedHunterPetFamilies = ""
# #
# #
# #

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@ -5105,13 +5105,13 @@ Item* PlayerbotAI::FindAmmo() const
} }
// Find Consumable // Find Consumable
Item* PlayerbotAI::FindConsumable(uint32 displayId) const Item* PlayerbotAI::FindConsumable(uint32 itemId) const
{ {
return FindItemInInventory( return FindItemInInventory(
[displayId](ItemTemplate const* pItemProto) -> bool [itemId](ItemTemplate const* pItemProto) -> bool
{ {
return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) && return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) &&
pItemProto->DisplayInfoID == displayId; pItemProto->ItemId == itemId;
}); });
} }
@ -5171,36 +5171,34 @@ Item* PlayerbotAI::FindLockedItem() const
}); });
} }
static const uint32 uPriorizedSharpStoneIds[8] = {ADAMANTITE_SHARPENING_DISPLAYID, FEL_SHARPENING_DISPLAYID,
ELEMENTAL_SHARPENING_DISPLAYID, DENSE_SHARPENING_DISPLAYID,
SOLID_SHARPENING_DISPLAYID, HEAVY_SHARPENING_DISPLAYID,
COARSE_SHARPENING_DISPLAYID, ROUGH_SHARPENING_DISPLAYID};
static const uint32 uPriorizedWeightStoneIds[7] = {ADAMANTITE_WEIGHTSTONE_DISPLAYID, FEL_WEIGHTSTONE_DISPLAYID,
DENSE_WEIGHTSTONE_DISPLAYID, SOLID_WEIGHTSTONE_DISPLAYID,
HEAVY_WEIGHTSTONE_DISPLAYID, COARSE_WEIGHTSTONE_DISPLAYID,
ROUGH_WEIGHTSTONE_DISPLAYID};
/**
* FindStoneFor()
* return Item* Returns sharpening/weight stone item eligible to enchant a bot weapon
*
* params:weapon Item* the weap<EFBFBD>n the function should search and return a enchanting item for
* return nullptr if no relevant item is found in bot inventory, else return a sharpening or weight
* stone based on the weapon subclass
*
*/
Item* PlayerbotAI::FindStoneFor(Item* weapon) const Item* PlayerbotAI::FindStoneFor(Item* weapon) const
{ {
if (!weapon)
return nullptr;
const ItemTemplate* item_template = weapon->GetTemplate();
if (!item_template)
return nullptr;
static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE
};
static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE
};
Item* stone = nullptr; Item* stone = nullptr;
ItemTemplate const* pProto = weapon->GetTemplate(); ItemTemplate const* pProto = weapon->GetTemplate();
if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 || if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)) pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER || pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM))
{ {
for (uint8 i = 0; i < std::size(uPriorizedSharpStoneIds); ++i) for (uint8 i = 0; i < std::size(uPrioritizedSharpStoneIds); ++i)
{ {
stone = FindConsumable(uPriorizedSharpStoneIds[i]); stone = FindConsumable(uPrioritizedSharpStoneIds[i]);
if (stone) if (stone)
{ {
return stone; return stone;
@ -5208,11 +5206,12 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
} }
} }
else if (pProto && else if (pProto &&
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2)) (pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || pProto->SubClass == ITEM_SUBCLASS_WEAPON_FIST))
{ {
for (uint8 i = 0; i < std::size(uPriorizedWeightStoneIds); ++i) for (uint8 i = 0; i < std::size(uPrioritizedWeightStoneIds); ++i)
{ {
stone = FindConsumable(uPriorizedWeightStoneIds[i]); stone = FindConsumable(uPrioritizedWeightStoneIds[i]);
if (stone) if (stone)
{ {
return stone; return stone;
@ -5225,6 +5224,7 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
Item* PlayerbotAI::FindOilFor(Item* weapon) const Item* PlayerbotAI::FindOilFor(Item* weapon) const
{ {
if (!weapon) if (!weapon)
return nullptr; return nullptr;
@ -5232,35 +5232,60 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
if (!item_template) if (!item_template)
return nullptr; return nullptr;
// static const will only get created once whatever the call amout static const std::vector<uint32_t> uPrioritizedWizardOilIds = {
static const std::vector<uint32_t> uPriorizedWizardOilIds = { BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
MINOR_WIZARD_OIL, MINOR_MANA_OIL, LESSER_WIZARD_OIL, LESSER_MANA_OIL, BRILLIANT_WIZARD_OIL, BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
BRILLIANT_MANA_OIL, WIZARD_OIL, SUPERIOR_MANA_OIL, SUPERIOR_WIZARD_OIL};
// static const will only get created once whatever the call amout static const std::vector<uint32_t> uPrioritizedManaOilIds = {
static const std::vector<uint32_t> uPriorizedManaOilIds = { BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
MINOR_MANA_OIL, MINOR_WIZARD_OIL, LESSER_MANA_OIL, LESSER_WIZARD_OIL, BRILLIANT_MANA_OIL, BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
BRILLIANT_WIZARD_OIL, SUPERIOR_MANA_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL};
Item* oil = nullptr; Item* oil = nullptr;
if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || int botClass = bot->getClass();
item_template->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || item_template->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) int specTab = AiFactory::GetPlayerSpecTab(bot);
const std::vector<uint32_t>* prioritizedOils = nullptr;
switch (botClass)
{ {
for (const auto& id : uPriorizedWizardOilIds) case CLASS_PRIEST:
{ prioritizedOils = (specTab == 2) ? &uPrioritizedWizardOilIds : &uPrioritizedManaOilIds;
oil = FindConsumable(id); break;
if (oil) case CLASS_MAGE:
return oil; prioritizedOils = &uPrioritizedWizardOilIds;
} break;
case CLASS_DRUID:
if (specTab == 0) // Balance
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 1) // Feral
prioritizedOils = nullptr;
else // Restoration (specTab == 2) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_HUNTER:
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_PALADIN:
if (specTab == 1) // Protection
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 2) // Retribution
prioritizedOils = nullptr;
else // Holy (specTab == 0) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
default:
prioritizedOils = &uPrioritizedManaOilIds;
break;
} }
else if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE2) if (prioritizedOils)
{ {
for (const auto& id : uPriorizedManaOilIds) for (const auto& id : *prioritizedOils)
{ {
oil = FindConsumable(id); oil = FindConsumable(id);
if (oil) if (oil)
{
return oil; return oil;
}
} }
} }

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@ -46,27 +46,27 @@ struct GameObjectData;
enum StrategyType : uint32; enum StrategyType : uint32;
enum HealingItemDisplayId enum HealingItemId
{ {
HEALTHSTONE_DISPLAYID = 8026, HEALTHSTONE = 5512,
MAJOR_HEALING_POTION = 24152, MAJOR_HEALING_POTION = 13446,
WHIPPER_ROOT_TUBER = 21974, WHIPPER_ROOT_TUBER = 11951,
NIGHT_DRAGON_BREATH = 21975, NIGHT_DRAGON_BREATH = 11952,
LIMITED_INVULNERABILITY_POTION = 24213, LIMITED_INVULNERABILITY_POTION = 3387,
GREATER_DREAMLESS_SLEEP_POTION = 17403, GREATER_DREAMLESS_SLEEP_POTION = 22886,
SUPERIOR_HEALING_POTION = 15714, SUPERIOR_HEALING_POTION = 3928,
CRYSTAL_RESTORE = 2516, CRYSTAL_RESTORE = 11564,
DREAMLESS_SLEEP_POTION = 17403, DREAMLESS_SLEEP_POTION = 12190,
GREATER_HEALING_POTION = 15713, GREATER_HEALING_POTION = 1710,
HEALING_POTION = 15712, HEALING_POTION = 929,
LESSER_HEALING_POTION = 15711, LESSER_HEALING_POTION = 858,
DISCOLORED_HEALING_POTION = 15736, DISCOLORED_HEALING_POTION = 3391,
MINOR_HEALING_POTION = 15710, MINOR_HEALING_POTION = 118,
VOLATILE_HEALING_POTION = 24212, VOLATILE_HEALING_POTION = 28100,
SUPER_HEALING_POTION = 37807, SUPER_HEALING_POTION = 22829,
CRYSTAL_HEALING_POTION = 47132, CRYSTAL_HEALING_POTION = 13462,
FEL_REGENERATION_POTION = 37864, FEL_REGENERATION_POTION = 28101,
MAJOR_DREAMLESS_SLEEP_POTION = 37845 MAJOR_DREAMLESS_SLEEP_POTION = 20002
}; };
enum BotState enum BotState
@ -152,6 +152,7 @@ static std::map<ChatChannelSource, std::string> ChatChannelSourceStr = {
{SRC_RAID, "SRC_RAID"}, {SRC_RAID, "SRC_RAID"},
{SRC_UNDEFINED, "SRC_UNDEFINED"}}; {SRC_UNDEFINED, "SRC_UNDEFINED"}};
enum ChatChannelId enum ChatChannelId
{ {
GENERAL = 1, GENERAL = 1,
@ -162,60 +163,66 @@ enum ChatChannelId
GUILD_RECRUITMENT = 25, GUILD_RECRUITMENT = 25,
}; };
enum RoguePoisonDisplayId enum RoguePoisonId
{ {
DEADLY_POISON_DISPLAYID = 13707, INSTANT_POISON = 6947,
INSTANT_POISON_DISPLAYID = 13710, INSTANT_POISON_II = 6949,
WOUND_POISON_DISPLAYID = 37278 INSTANT_POISON_III = 6950,
INSTANT_POISON_IV = 8926,
INSTANT_POISON_V = 8927,
INSTANT_POISON_VI = 8928,
INSTANT_POISON_VII = 21927,
INSTANT_POISON_VIII = 43230,
INSTANT_POISON_IX = 43231,
DEADLY_POISON = 2892,
DEADLY_POISON_II = 2893,
DEADLY_POISON_III = 8984,
DEADLY_POISON_IV = 8985,
DEADLY_POISON_V = 20844,
DEADLY_POISON_VI = 22053,
DEADLY_POISON_VII = 22054,
DEADLY_POISON_VIII = 43232,
DEADLY_POISON_IX = 43233
}; };
enum SharpeningStoneDisplayId enum SharpeningStoneId
{ {
ROUGH_SHARPENING_DISPLAYID = 24673, ROUGH_SHARPENING_STONE = 2862,
COARSE_SHARPENING_DISPLAYID = 24674, COARSE_SHARPENING_STONE = 2863,
HEAVY_SHARPENING_DISPLAYID = 24675, HEAVY_SHARPENING_STONE = 2871,
SOLID_SHARPENING_DISPLAYID = 24676, SOLID_SHARPENING_STONE = 7964,
DENSE_SHARPENING_DISPLAYID = 24677, DENSE_SHARPENING_STONE = 12404,
CONSECRATED_SHARPENING_DISPLAYID = ELEMENTAL_SHARPENING_STONE = 18262,
24674, // will not be used because bot can not know if it will face undead targets FEL_SHARPENING_STONE = 23528,
ELEMENTAL_SHARPENING_DISPLAYID = 21072, ADAMANTITE_SHARPENING_STONE = 23529
FEL_SHARPENING_DISPLAYID = 39192,
ADAMANTITE_SHARPENING_DISPLAYID = 39193
}; };
enum WeightStoneDisplayId enum WeightstoneId
{ {
ROUGH_WEIGHTSTONE_DISPLAYID = 24683, ROUGH_WEIGHTSTONE = 3239,
COARSE_WEIGHTSTONE_DISPLAYID = 24684, COARSE_WEIGHTSTONE = 3240,
HEAVY_WEIGHTSTONE_DISPLAYID = 24685, HEAVY_WEIGHTSTONE = 3241,
SOLID_WEIGHTSTONE_DISPLAYID = 24686, SOLID_WEIGHTSTONE = 7965,
DENSE_WEIGHTSTONE_DISPLAYID = 24687, DENSE_WEIGHTSTONE = 12643,
FEL_WEIGHTSTONE_DISPLAYID = 39548, FEL_WEIGHTSTONE = 28420,
ADAMANTITE_WEIGHTSTONE_DISPLAYID = 39549 ADAMANTITE_WEIGHTSTONE = 28421
}; };
enum WizardOilDisplayId enum WizardOilId
{ {
MINOR_WIZARD_OIL = 9731, MINOR_WIZARD_OIL = 20744,
LESSER_WIZARD_OIL = 47903, LESSER_WIZARD_OIL = 20746,
BRILLIANT_WIZARD_OIL = 47901, WIZARD_OIL = 20750,
WIZARD_OIL = 47905, BRILLIANT_WIZARD_OIL = 20749,
SUPERIOR_WIZARD_OIL = 47904, SUPERIOR_WIZARD_OIL = 22522
/// Blessed Wizard Oil = 26865 //scourge inv
}; };
enum ManaOilDisplayId enum ManaOilId
{ {
MINOR_MANA_OIL = 34492, MINOR_MANA_OIL = 20745,
LESSER_MANA_OIL = 47902, LESSER_MANA_OIL = 20747,
BRILLIANT_MANA_OIL = 41488, BRILLIANT_MANA_OIL = 20748,
SUPERIOR_MANA_OIL = 36862 SUPERIOR_MANA_OIL = 22521
};
enum ShieldWardDisplayId
{
LESSER_WARD_OFSHIELDING = 38759,
GREATER_WARD_OFSHIELDING = 38760
}; };
enum class BotTypeNumber : uint8 enum class BotTypeNumber : uint8
@ -472,7 +479,7 @@ public:
Item* FindBandage() const; Item* FindBandage() const;
Item* FindOpenableItem() const; Item* FindOpenableItem() const;
Item* FindLockedItem() const; Item* FindLockedItem() const;
Item* FindConsumable(uint32 displayId) const; Item* FindConsumable(uint32 itemId) const;
Item* FindStoneFor(Item* weapon) const; Item* FindStoneFor(Item* weapon) const;
Item* FindOilFor(Item* weapon) const; Item* FindOilFor(Item* weapon) const;
void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID); void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);

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@ -632,6 +632,9 @@ bool PlayerbotAIConfig::Initialize()
sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions(); sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions();
} }
excludedHunterPetFamilies.clear();
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
LOG_INFO("server.loading", "---------------------------------------"); LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " AI Playerbots initialized "); LOG_INFO("server.loading", " AI Playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------"); LOG_INFO("server.loading", "---------------------------------------");

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@ -408,6 +408,8 @@ public:
bool restrictHealerDPS = false; bool restrictHealerDPS = false;
std::vector<uint32> restrictedHealerDPSMaps; std::vector<uint32> restrictedHealerDPSMaps;
bool IsRestrictedHealerDPSMap(uint32 mapId) const; bool IsRestrictedHealerDPSMap(uint32 mapId) const;
std::vector<uint32> excludedHunterPetFamilies;
}; };
#define sPlayerbotAIConfig PlayerbotAIConfig::instance() #define sPlayerbotAIConfig PlayerbotAIConfig::instance()

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@ -36,6 +36,8 @@
#include "BroadcastHelper.h" #include "BroadcastHelper.h"
#include "PlayerbotDbStore.h" #include "PlayerbotDbStore.h"
#include "WorldSessionMgr.h" #include "WorldSessionMgr.h"
#include "DatabaseEnv.h" // Added for gender choice
#include <algorithm> // Added for gender choice
class BotInitGuard class BotInitGuard
{ {
@ -837,6 +839,18 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
return "unknown command"; return "unknown command";
} }
// Added for gender choice : Returns the gender of an offline character: 0 = male, 1 = female.
static uint8 GetOfflinePlayerGender(ObjectGuid guid)
{
QueryResult result = CharacterDatabase.Query(
"SELECT gender FROM characters WHERE guid = {}", guid.GetCounter());
if (result)
return (*result)[0].Get<uint8>(); // 0 = male, 1 = female
return GENDER_MALE; // fallback value
}
bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* args) bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* args)
{ {
if (!sPlayerbotAIConfig->enabled) if (!sPlayerbotAIConfig->enabled)
@ -879,15 +893,17 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
if (!*args) if (!*args)
{ {
messages.push_back("usage: list/reload/tweak/self or add/addaccount/init/remove PLAYERNAME\n"); messages.push_back("usage: list/reload/tweak/self or add/addaccount/init/remove PLAYERNAME\n");
messages.push_back("usage: addclass CLASSNAME"); messages.push_back("usage: addclass CLASSNAME [male|female|0|1]");
return messages; return messages;
} }
char* cmd = strtok((char*)args, " "); char* cmd = strtok((char*)args, " ");
char* charname = strtok(nullptr, " "); char* charname = strtok(nullptr, " ");
char* genderArg = strtok(nullptr, " "); // Added for gender choice [male|female|0|1] optionnel
if (!cmd) if (!cmd)
{ {
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME"); messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME [male|female]");
return messages; return messages;
} }
@ -1110,6 +1126,24 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
messages.push_back("Error: Invalid Class. Try again."); messages.push_back("Error: Invalid Class. Try again.");
return messages; return messages;
} }
// Added for gender choice : Parsing gender
int8 gender = -1; // -1 = gender will be random
if (genderArg)
{
std::string g = genderArg;
std::transform(g.begin(), g.end(), g.begin(), ::tolower);
if (g == "male" || g == "0")
gender = GENDER_MALE; // 0
else if (g == "female" || g == "1")
gender = GENDER_FEMALE; // 1
else
{
messages.push_back("Unknown gender : " + g + " (male/female/0/1)");
return messages;
}
} //end
if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)) if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))
{ {
messages.push_back("Your level is too low to summon Deathknight"); messages.push_back("Your level is too low to summon Deathknight");
@ -1119,6 +1153,9 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
const std::unordered_set<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)]; const std::unordered_set<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)];
for (const ObjectGuid &guid: guidCache) for (const ObjectGuid &guid: guidCache)
{ {
// If the user requested a specific gender, skip any character that doesn't match.
if (gender != -1 && GetOfflinePlayerGender(guid) != gender)
continue;
if (botLoading.find(guid) != botLoading.end()) if (botLoading.find(guid) != botLoading.end())
continue; continue;
if (ObjectAccessor::FindConnectedPlayer(guid)) if (ObjectAccessor::FindConnectedPlayer(guid))

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@ -197,21 +197,13 @@ public:
sRandomPlayerbotMgr->HandleCommand(type, msg, player); sRandomPlayerbotMgr->HandleCommand(type, msg, player);
} }
bool OnPlayerBeforeCriteriaProgress(Player* player, AchievementCriteriaEntry const* /*criteria*/) override bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override
{ {
if (sRandomPlayerbotMgr->IsRandomBot(player)) if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768))
{ {
return false; return false;
} }
return true;
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* /*achievement*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true; return true;
} }

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@ -414,7 +414,7 @@ void PlayerbotFactory::Randomize(bool incremental)
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Consumable"); pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Consumable");
LOG_DEBUG("playerbots", "Initializing consumables..."); LOG_DEBUG("playerbots", "Initializing consumables...");
AddConsumables(); InitConsumables();
if (pmo) if (pmo)
pmo->finish(); pmo->finish();
@ -482,11 +482,8 @@ void PlayerbotFactory::Refresh()
InitAmmo(); InitAmmo();
InitFood(); InitFood();
InitReagents(); InitReagents();
// InitPotions(); InitConsumables();
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel) InitPotions();
{
InitTalentsTree(true, true, true);
}
InitPet(); InitPet();
InitPetTalents(); InitPetTalents();
InitClassSpells(); InitClassSpells();
@ -496,7 +493,10 @@ void PlayerbotFactory::Refresh()
InitSpecialSpells(); InitSpecialSpells();
InitMounts(); InitMounts();
InitKeyring(); InitKeyring();
InitPotions(); if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitTalentsTree(true, true, true);
}
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel) if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
{ {
ApplyEnchantAndGemsNew(); ApplyEnchantAndGemsNew();
@ -510,151 +510,218 @@ void PlayerbotFactory::Refresh()
// bot->SaveToDB(false, false); // bot->SaveToDB(false, false);
} }
void PlayerbotFactory::AddConsumables() void PlayerbotFactory::InitConsumables()
{ {
int specTab = AiFactory::GetPlayerSpecTab(bot);
std::vector<std::pair<uint32, uint32>> items;
switch (bot->getClass()) switch (bot->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
case CLASS_MAGE:
case CLASS_WARLOCK:
{ {
if (level >= 5 && level < 20) // Discipline or Holy: Mana Oil
if (specTab == 0 || specTab == 1)
{ {
StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5); std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
for (uint32 itemId : mana_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
} }
// Shadow: Wizard Oil
if (level >= 20 && level < 40) if (specTab == 2)
{ {
StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5); std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5); for (uint32 itemId : wizard_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
} }
break;
if (level >= 40 && level < 45) }
case CLASS_MAGE:
{
// Always Wizard Oil
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
for (uint32 itemId : wizard_oils)
{ {
StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
StoreItem(CONSUM_ID_WIZARD_OIL, 5); if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
} }
break;
if (level >= 45 && level < 52) }
case CLASS_DRUID:
{
// Balance: Wizard Oil
if (specTab == 0)
{ {
StoreItem(CONSUM_ID_BRILLIANT_MANA_OIL, 5); std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5); for (uint32 itemId : wizard_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
} }
if (level >= 52 && level < 58) // Feral: Sharpening Stones & Weightstones
else if (specTab == 1)
{ {
StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5); std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5); std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
for (uint32 itemId : sharpening_stones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
for (uint32 itemId : weightstones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
} }
// Restoration: Mana Oil
if (level >= 58) else if (specTab == 2)
{ {
StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5); std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
StoreItem(CONSUM_ID_SUPERIOR_WIZARD_OIL, 5); for (uint32 itemId : mana_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
} }
break; break;
} }
case CLASS_PALADIN: case CLASS_PALADIN:
{
// Holy: Mana Oil
if (specTab == 0)
{
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
for (uint32 itemId : mana_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
}
// Protection: Wizard Oil (Protection prioritizes Superior over Brilliant)
else if (specTab == 1)
{
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
for (uint32 itemId : wizard_oils)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 4});
break;
}
}
// Retribution: Sharpening Stones & Weightstones
else if (specTab == 2)
{
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
for (uint32 itemId : sharpening_stones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
for (uint32 itemId : weightstones)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
}
}
break;
}
case CLASS_WARRIOR: case CLASS_WARRIOR:
case CLASS_HUNTER: case CLASS_HUNTER:
{ {
if (level >= 1 && level < 5) // Sharpening Stones & Weightstones
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
for (uint32 itemId : sharpening_stones)
{ {
StoreItem(CONSUM_ID_ROUGH_SHARPENING_STONE, 5); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
StoreItem(CONSUM_ID_ROUGH_WEIGHTSTONE, 5); if (proto->RequiredLevel > level || level > 75)
continue;
items.push_back({itemId, 20});
break;
} }
for (uint32 itemId : weightstones)
if (level >= 5 && level < 15)
{ {
StoreItem(CONSUM_ID_COARSE_WEIGHTSTONE, 5); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
StoreItem(CONSUM_ID_COARSE_SHARPENING_STONE, 5); if (proto->RequiredLevel > level || level > 75)
} continue;
items.push_back({itemId, 20});
if (level >= 15 && level < 25) break;
{
StoreItem(CONSUM_ID_HEAVY_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_HEAVY_SHARPENING_STONE, 5);
}
if (level >= 25 && level < 35)
{
StoreItem(CONSUM_ID_SOL_SHARPENING_STONE, 5);
StoreItem(CONSUM_ID_SOLID_WEIGHTSTONE, 5);
}
if (level >= 35 && level < 50)
{
StoreItem(CONSUM_ID_DENSE_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_DENSE_SHARPENING_STONE, 5);
}
if (level >= 50 && level < 60)
{
StoreItem(CONSUM_ID_FEL_SHARPENING_STONE, 5);
StoreItem(CONSUM_ID_FEL_WEIGHTSTONE, 5);
}
if (level >= 60)
{
StoreItem(CONSUM_ID_ADAMANTITE_WEIGHTSTONE, 5);
StoreItem(CONSUM_ID_ADAMANTITE_SHARPENING_STONE, 5);
} }
break; break;
} }
case CLASS_ROGUE: case CLASS_ROGUE:
{ {
if (level >= 20 && level < 28) // Poisons
std::vector<uint32> instant_poisons = {INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V, INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON};
std::vector<uint32> deadly_poisons = {DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V, DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON};
for (uint32 itemId : deadly_poisons)
{ {
StoreItem(CONSUM_ID_INSTANT_POISON, 5); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > level)
continue;
items.push_back({itemId, 20});
break;
} }
for (uint32 itemId : instant_poisons)
if (level >= 28 && level < 30)
{ {
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
} if (proto->RequiredLevel > level)
continue;
if (level >= 30 && level < 36) items.push_back({itemId, 20});
{ break;
StoreItem(CONSUM_ID_DEADLY_POISON, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
}
if (level >= 36 && level < 44)
{
StoreItem(CONSUM_ID_DEADLY_POISON_II, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_III, 5);
}
if (level >= 44 && level < 52)
{
StoreItem(CONSUM_ID_DEADLY_POISON_III, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_IV, 5);
}
if (level >= 52 && level < 60)
{
StoreItem(CONSUM_ID_DEADLY_POISON_IV, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_V, 5);
}
if (level >= 60 && level < 62)
{
StoreItem(CONSUM_ID_DEADLY_POISON_V, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
}
if (level >= 62 && level < 68)
{
StoreItem(CONSUM_ID_DEADLY_POISON_VI, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
}
if (level >= 68)
{
StoreItem(CONSUM_ID_DEADLY_POISON_VII, 5);
StoreItem(CONSUM_ID_INSTANT_POISON_VII, 5);
} }
break; break;
} }
default:
break;
} }
for (std::pair<uint32, uint32> item : items)
{
int count = (int)item.second - (int)bot->GetItemCount(item.first);
if (count > 0)
StoreItem(item.first, count);
}
} }
void PlayerbotFactory::InitPetTalents() void PlayerbotFactory::InitPetTalents()
@ -828,6 +895,7 @@ void PlayerbotFactory::InitPet()
std::vector<uint32> ids; std::vector<uint32> ids;
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates(); CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr) for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
{ {
if (!itr->second.IsTameable(bot->CanTameExoticPets())) if (!itr->second.IsTameable(bot->CanTameExoticPets()))
@ -843,6 +911,12 @@ void PlayerbotFactory::InitPet()
if (onlyWolf && itr->second.family != CREATURE_FAMILY_WOLF) if (onlyWolf && itr->second.family != CREATURE_FAMILY_WOLF)
continue; continue;
// Exclude configured pet families
if (std::find(sPlayerbotAIConfig->excludedHunterPetFamilies.begin(),
sPlayerbotAIConfig->excludedHunterPetFamilies.end(),
itr->second.family) != sPlayerbotAIConfig->excludedHunterPetFamilies.end())
continue;
ids.push_back(itr->first); ids.push_back(itr->first);
} }
@ -3220,102 +3294,97 @@ void PlayerbotFactory::InitFood()
void PlayerbotFactory::InitReagents() void PlayerbotFactory::InitReagents()
{ {
int level = bot->GetLevel(); int specTab = AiFactory::GetPlayerSpecTab(bot);
std::vector<std::pair<uint32, uint32>> items; std::vector<std::pair<uint32, uint32>> items;
switch (bot->getClass()) switch (bot->getClass())
{ {
case CLASS_ROGUE: case CLASS_DEATH_KNIGHT:
{ if (level >= 56)
std::vector<int> instant_poison_ids = {43231, 43230, 21927, 8928, 8927, 8926, 6950, 6949, 6947}; items.push_back({37201, 40}); // Corpse Dust
std::vector<int> deadly_poison_ids = {43233, 43232, 22054, 22053, 20844, 8985, 8984, 2893, 2892};
for (int& itemId : deadly_poison_ids)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > bot->GetLevel())
continue;
items.push_back({itemId, 20}); // deadly poison
break;
}
for (int& itemId : instant_poison_ids)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (proto->RequiredLevel > bot->GetLevel())
continue;
items.push_back({itemId, 20}); // instant poison
break;
}
}
break;
case CLASS_SHAMAN:
// items.push_back({46978, 1}); // Totem
items.push_back({5175, 1}); // Earth Totem
items.push_back({5176, 1}); // Flame Totem
items.push_back({5177, 1}); // Water Totem
items.push_back({5178, 1}); // Air Totem
if (bot->GetLevel() >= 30)
items.push_back({17030, 40}); // Ankh
break;
case CLASS_WARLOCK:
items.push_back({6265, 5}); // shard
break;
case CLASS_PRIEST:
if (level >= 48 && level < 60)
{
items.push_back({17028, 40}); // Wild Berries
}
else if (level >= 60 && level < 80)
{
items.push_back({17029, 40}); // Wild Berries
}
else if (level >= 80)
{
items.push_back({44615, 40}); // Wild Berries
}
break;
case CLASS_MAGE:
items.push_back({17020, 40}); // Arcane Powder
items.push_back({17031, 40}); // portal
items.push_back({17032, 40}); // portal
break; break;
case CLASS_DRUID: case CLASS_DRUID:
if (level >= 20 && level < 30) if (level >= 20 && level < 30)
items.push_back({17034, 20}); // Maple Seed
else if (level >= 30 && level < 40)
items.push_back({17035, 20}); // Stranglethorn Seed
else if (level >= 40 && level < 50)
items.push_back({17036, 20}); // Ashwood Seed
else if (level >= 50 && level < 60)
{ {
items.push_back({17034, 40}); items.push_back({17037, 20}); // Hornbeam Seed
items.push_back({17021, 20}); // Wild Berries
} }
if (level >= 30 && level < 40) else if (level >= 60 && level < 69)
{ {
items.push_back({17035, 40}); items.push_back({17038, 20}); // Ironwood Seed
items.push_back({17026, 20}); // Wild Thornroot
} }
if (level >= 40 && level < 50) else if (level == 69)
{ {
items.push_back({17036, 40}); items.push_back({22147, 20}); // Flintweed Seed
items.push_back({17026, 20}); // Wild Thornroot
} }
if (level >= 50 && level < 60) else if (level >= 70 && level < 79)
{ {
items.push_back({17037, 40}); items.push_back({22147, 20}); // Flintweed Seed
items.push_back({17021, 40}); items.push_back({22148, 20}); // Wild Quillvine
} }
if (level >= 60 && level < 70) else if (level == 79)
{ {
items.push_back({17038, 40}); items.push_back({44614, 20}); // Starleaf Seed
items.push_back({17026, 40}); items.push_back({22148, 20}); // Wild Quillvine
} }
if (level >= 70 && level < 80) else if (level >= 80)
{ {
items.push_back({22147, 40}); items.push_back({44614, 20}); // Starleaf Seed
items.push_back({22148, 40}); items.push_back({44605, 20}); // Wild Spineleaf
}
if (level >= 80)
{
items.push_back({44614, 40});
items.push_back({44605, 40});
} }
break; break;
case CLASS_MAGE:
if (level >= 20)
items.push_back({17031, 20}); // Rune of Teleportation
if (level >= 40)
items.push_back({17032, 20}); // Rune of Portals
if (level >= 56)
items.push_back({17020, 20}); // Arcane Powder
break;
case CLASS_PALADIN: case CLASS_PALADIN:
items.push_back({21177, 100}); if (level >= 52)
items.push_back({21177, 80}); // Symbol of Kings
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_PRIEST:
items.push_back({37201, 40}); if (level >= 48 && level < 56)
items.push_back({17028, 40}); // Holy Candle
else if (level >= 56 && level < 60)
{
items.push_back({17028, 20}); // Holy Candle
items.push_back({17029, 20}); // Sacred Candle
}
else if (level >= 60 && level < 77)
items.push_back({17029, 40}); // Sacred Candle
else if (level >= 77 && level < 80)
{
items.push_back({17029, 20}); // Sacred Candle
items.push_back({44615, 20}); // Devout Candle
}
else if (level >= 80)
items.push_back({44615, 40}); // Devout Candle
break;
case CLASS_SHAMAN:
if (level >= 4)
items.push_back({5175, 1}); // Earth Totem
if (level >= 10)
items.push_back({5176, 1}); // Flame Totem
if (level >= 20)
items.push_back({5177, 1}); // Water Totem
if (level >= 30)
{
items.push_back({5178, 1}); // Air Totem
items.push_back({17030, 20}); // Ankh
}
break;
case CLASS_WARLOCK:
items.push_back({6265, 5}); // Soul Shard
break; break;
default: default:
break; break;
@ -3328,10 +3397,73 @@ void PlayerbotFactory::InitReagents()
} }
} }
void PlayerbotFactory::CleanupConsumables() // remove old consumables as part of randombot level-up maintenance
{
std::vector<Item*> itemsToDelete;
std::vector<Item*> items;
for (uint32 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
items.push_back(item);
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* bag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item = bag->GetItemByPos(j))
items.push_back(item);
for (Item* item : items)
{
ItemTemplate const* proto = item->GetTemplate();
if (!proto) continue;
// Remove ammo
if (proto->Class == ITEM_CLASS_PROJECTILE)
itemsToDelete.push_back(item);
// Remove food/drink
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_FOOD)
itemsToDelete.push_back(item);
// Remove potions
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_POTION)
itemsToDelete.push_back(item);
// Remove reagents
if (proto->Class == ITEM_CLASS_REAGENT || (proto->Class == ITEM_CLASS_MISC && proto->SubClass == ITEM_SUBCLASS_REAGENT))
itemsToDelete.push_back(item);
}
std::set<uint32> idsToDelete = {
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE,
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE,
INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V,
INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON,
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V,
DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON
};
for (Item* item : items)
{
ItemTemplate const* proto = item->GetTemplate();
if (!proto) continue;
if (idsToDelete.find(proto->ItemId) != idsToDelete.end())
itemsToDelete.push_back(item);
}
for (Item* item : itemsToDelete)
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
}
void PlayerbotFactory::InitGlyphs(bool increment) void PlayerbotFactory::InitGlyphs(bool increment)
{ {
bot->InitGlyphsForLevel(); bot->InitGlyphsForLevel();
if (!increment && if (!increment && botAI &&
botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Get()) botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Get())
return; // // Added for custom Glyphs - custom glyphs flag test return; // // Added for custom Glyphs - custom glyphs flag test

View File

@ -45,63 +45,6 @@ enum spec : uint8
ROLE_CDPS = 3 ROLE_CDPS = 3
};*/ };*/
enum PriorizedConsumables
{
CONSUM_ID_ROUGH_WEIGHTSTONE = 3239,
CONSUM_ID_COARSE_WEIGHTSTONE = 3239,
CONSUM_ID_HEAVY_WEIGHTSTONE = 3241,
CONSUM_ID_SOLID_WEIGHTSTONE = 7965,
CONSUM_ID_DENSE_WEIGHTSTONE = 12643,
CONSUM_ID_FEL_WEIGHTSTONE = 28420,
CONSUM_ID_ADAMANTITE_WEIGHTSTONE = 28421,
CONSUM_ID_ROUGH_SHARPENING_STONE = 2862,
CONSUM_ID_COARSE_SHARPENING_STONE = 2863,
CONSUM_ID_HEAVY_SHARPENING_STONE = 2871,
CONSUM_ID_SOL_SHARPENING_STONE = 7964,
CONSUM_ID_DENSE_SHARPENING_STONE = 12404,
CONSUM_ID_ELEMENTAL_SHARPENING_STONE = 18262,
CONSUM_ID_CONSECRATED_SHARPENING_STONE = 23122,
CONSUM_ID_FEL_SHARPENING_STONE = 23528,
CONSUM_ID_ADAMANTITE_SHARPENING_STONE = 23529,
CONSUM_ID_LINEN_BANDAGE = 1251,
CONSUM_ID_HEAVY_LINEN_BANDAGE = 2581,
CONSUM_ID_WOOL_BANDAGE = 3530,
CONSUM_ID_HEAVY_WOOL_BANDAGE = 3531,
CONSUM_ID_SILK_BANDAGE = 6450,
CONSUM_ID_HEAVY_SILK_BANDAGE = 6451,
CONSUM_ID_MAGEWEAVE_BANDAGE = 8544,
CONSUM_ID_HEAVY_MAGEWEAVE_BANDAGE = 8545,
CONSUM_ID_RUNECLOTH_BANDAGE = 14529,
CONSUM_ID_HEAVY_RUNECLOTH_BANDAGE = 14530,
CONSUM_ID_NETHERWEAVE_BANDAGE = 21990,
CONSUM_ID_HEAVY_NETHERWEAVE_BANDAGE = 21991,
CONSUM_ID_BRILLIANT_MANA_OIL = 20748,
CONSUM_ID_MINOR_MANA_OIL = 20745,
CONSUM_ID_SUPERIOR_MANA_OIL = 22521,
CONSUM_ID_LESSER_MANA_OIL = 20747,
CONSUM_ID_BRILLIANT_WIZARD_OIL = 20749,
CONSUM_ID_MINOR_WIZARD_OIL = 20744,
CONSUM_ID_SUPERIOR_WIZARD_OIL = 22522,
CONSUM_ID_WIZARD_OIL = 20750,
CONSUM_ID_LESSER_WIZARD_OIL = 20746,
CONSUM_ID_INSTANT_POISON = 6947,
CONSUM_ID_INSTANT_POISON_II = 6949,
CONSUM_ID_INSTANT_POISON_III = 6950,
CONSUM_ID_INSTANT_POISON_IV = 8926,
CONSUM_ID_INSTANT_POISON_V = 8927,
CONSUM_ID_INSTANT_POISON_VI = 8928,
CONSUM_ID_INSTANT_POISON_VII = 21927,
CONSUM_ID_DEADLY_POISON = 2892,
CONSUM_ID_DEADLY_POISON_II = 2893,
CONSUM_ID_DEADLY_POISON_III = 8984,
CONSUM_ID_DEADLY_POISON_IV = 8985,
CONSUM_ID_DEADLY_POISON_V = 20844,
CONSUM_ID_DEADLY_POISON_VI = 22053,
CONSUM_ID_DEADLY_POISON_VII = 22054
};
#define MAX_CONSUM_ID 28
class PlayerbotFactory class PlayerbotFactory
{ {
public: public:
@ -128,8 +71,10 @@ public:
void InitAmmo(); void InitAmmo();
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality); static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
void InitPetTalents(); void InitPetTalents();
void CleanupConsumables();
void InitReagents(); void InitReagents();
void InitConsumables();
void InitPotions();
void InitGlyphs(bool increment = false); void InitGlyphs(bool increment = false);
void InitFood(); void InitFood();
void InitMounts(); void InitMounts();
@ -140,7 +85,6 @@ public:
void InitKeyring(); void InitKeyring();
void InitReputation(); void InitReputation();
void InitAttunementQuests(); void InitAttunementQuests();
void InitPotions();
private: private:
void Prepare(); void Prepare();
@ -177,7 +121,6 @@ private:
void InitGuild(); void InitGuild();
void InitArenaTeam(); void InitArenaTeam();
void InitImmersive(); void InitImmersive();
void AddConsumables();
static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds); static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds);
void LoadEnchantContainer(); void LoadEnchantContainer();
void ApplyEnchantTemplate(); void ApplyEnchantTemplate();

View File

@ -38,6 +38,7 @@
#include "InviteToGroupAction.h" #include "InviteToGroupAction.h"
#include "LeaveGroupAction.h" #include "LeaveGroupAction.h"
#include "LootAction.h" #include "LootAction.h"
#include "LootRollAction.h"
#include "MoveToRpgTargetAction.h" #include "MoveToRpgTargetAction.h"
#include "MoveToTravelTargetAction.h" #include "MoveToTravelTargetAction.h"
#include "MovementActions.h" #include "MovementActions.h"
@ -190,6 +191,7 @@ public:
creators["buy tabard"] = &ActionContext::buy_tabard; creators["buy tabard"] = &ActionContext::buy_tabard;
creators["guild manage nearby"] = &ActionContext::guild_manage_nearby; creators["guild manage nearby"] = &ActionContext::guild_manage_nearby;
creators["clean quest log"] = &ActionContext::clean_quest_log; creators["clean quest log"] = &ActionContext::clean_quest_log;
creators["roll"] = &ActionContext::roll_action;
creators["cancel channel"] = &ActionContext::cancel_channel; creators["cancel channel"] = &ActionContext::cancel_channel;
// BG Tactics // BG Tactics
@ -378,6 +380,7 @@ private:
static Action* buy_tabard(PlayerbotAI* botAI) { return new BuyTabardAction(botAI); } static Action* buy_tabard(PlayerbotAI* botAI) { return new BuyTabardAction(botAI); }
static Action* guild_manage_nearby(PlayerbotAI* botAI) { return new GuildManageNearbyAction(botAI); } static Action* guild_manage_nearby(PlayerbotAI* botAI) { return new GuildManageNearbyAction(botAI); }
static Action* clean_quest_log(PlayerbotAI* botAI) { return new CleanQuestLogAction(botAI); } static Action* clean_quest_log(PlayerbotAI* botAI) { return new CleanQuestLogAction(botAI); }
static Action* roll_action(PlayerbotAI* botAI) { return new RollAction(botAI); }
// BG Tactics // BG Tactics
static Action* bg_tactics(PlayerbotAI* botAI) { return new BGTactics(botAI); } static Action* bg_tactics(PlayerbotAI* botAI) { return new BGTactics(botAI); }

View File

@ -157,16 +157,23 @@ void AutoMaintenanceOnLevelupAction::LearnSpell(uint32 spellId, std::ostringstre
void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip() void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
{ {
if (!sPlayerbotAIConfig->autoUpgradeEquip || !sRandomPlayerbotMgr->IsRandomBot(bot)) if (!sPlayerbotAIConfig->autoUpgradeEquip || !sRandomPlayerbotMgr->IsRandomBot(bot))
{
return; return;
}
PlayerbotFactory factory(bot, bot->GetLevel()); PlayerbotFactory factory(bot, bot->GetLevel());
// Clean up old consumables before adding new ones
factory.CleanupConsumables();
factory.InitAmmo();
factory.InitReagents();
factory.InitFood();
factory.InitConsumables();
factory.InitPotions();
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel) if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{ {
if (sPlayerbotAIConfig->incrementalGearInit) if (sPlayerbotAIConfig->incrementalGearInit)
factory.InitEquipment(true); factory.InitEquipment(true);
} }
factory.InitAmmo();
return;
} }

View File

@ -50,3 +50,16 @@ bool BossNatureResistanceAction::Execute(Event event)
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT); botAI->ChangeStrategy(ADD_STRATEGY_CHAR + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
return true; return true;
} }
bool BossShadowResistanceAction::isUseful()
{
BossShadowResistanceTrigger bossShadowResistanceTrigger(botAI, bossName);
return bossShadowResistanceTrigger.IsActive();
}
bool BossShadowResistanceAction::Execute(Event event)
{
PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
return true;
}

View File

@ -54,4 +54,18 @@ private:
std::string bossName; std::string bossName;
}; };
class BossShadowResistanceAction : public Action
{
public:
BossShadowResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " shadow resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
#endif #endif

View File

@ -36,6 +36,7 @@
#include "ListSpellsAction.h" #include "ListSpellsAction.h"
#include "LogLevelAction.h" #include "LogLevelAction.h"
#include "LootStrategyAction.h" #include "LootStrategyAction.h"
#include "LootRollAction.h"
#include "MailAction.h" #include "MailAction.h"
#include "NamedObjectContext.h" #include "NamedObjectContext.h"
#include "NewRpgAction.h" #include "NewRpgAction.h"
@ -192,10 +193,11 @@ public:
creators["calc"] = &ChatActionContext::calc; creators["calc"] = &ChatActionContext::calc;
creators["wipe"] = &ChatActionContext::wipe; creators["wipe"] = &ChatActionContext::wipe;
creators["tame"] = &ChatActionContext::tame; creators["tame"] = &ChatActionContext::tame;
creators["glyphs"] = &ChatActionContext::glyphs; // Added for custom Glyphs creators["glyphs"] = &ChatActionContext::glyphs; // Added for custom Glyphs
creators["glyph equip"] = &ChatActionContext::glyph_equip; // Added for custom Glyphs creators["glyph equip"] = &ChatActionContext::glyph_equip; // Added for custom Glyphs
creators["pet"] = &ChatActionContext::pet; creators["pet"] = &ChatActionContext::pet;
creators["pet attack"] = &ChatActionContext::pet_attack; creators["pet attack"] = &ChatActionContext::pet_attack;
creators["roll"] = &ChatActionContext::roll_action;
} }
private: private:
@ -303,10 +305,11 @@ private:
static Action* calc(PlayerbotAI* ai) { return new TellCalculateItemAction(ai); } static Action* calc(PlayerbotAI* ai) { return new TellCalculateItemAction(ai); }
static Action* wipe(PlayerbotAI* ai) { return new WipeAction(ai); } static Action* wipe(PlayerbotAI* ai) { return new WipeAction(ai); }
static Action* tame(PlayerbotAI* botAI) { return new TameAction(botAI); } static Action* tame(PlayerbotAI* botAI) { return new TameAction(botAI); }
static Action* glyphs(PlayerbotAI* botAI) { return new TellGlyphsAction(botAI); } // Added for custom Glyphs static Action* glyphs(PlayerbotAI* botAI) { return new TellGlyphsAction(botAI); } // Added for custom Glyphs
static Action* glyph_equip(PlayerbotAI* ai) { return new EquipGlyphsAction(ai); } // Added for custom Glyphs static Action* glyph_equip(PlayerbotAI* ai) { return new EquipGlyphsAction(ai); } // Added for custom Glyphs
static Action* pet(PlayerbotAI* botAI) { return new PetAction(botAI); } static Action* pet(PlayerbotAI* botAI) { return new PetAction(botAI); }
static Action* pet_attack(PlayerbotAI* botAI) { return new PetAction(botAI, "attack"); } static Action* pet_attack(PlayerbotAI* botAI) { return new PetAction(botAI, "attack"); }
static Action* roll_action(PlayerbotAI* botAI) { return new RollAction(botAI); }
}; };
#endif #endif

View File

@ -19,22 +19,51 @@ bool ImbueWithPoisonAction::Execute(Event event)
if (bot->HasAura(SPELL_AURA_MOD_STEALTH)) if (bot->HasAura(SPELL_AURA_MOD_STEALTH))
bot->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); bot->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
// hp check
if (bot->getStandState() != UNIT_STAND_STATE_STAND) if (bot->getStandState() != UNIT_STAND_STATE_STAND)
bot->SetStandState(UNIT_STAND_STATE_STAND); bot->SetStandState(UNIT_STAND_STATE_STAND);
// Search and apply poison to weapons static const std::vector<uint32_t> prioritizedInstantPoisons = {
// Mainhand ... INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V, INSTANT_POISON_IV,
INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON
};
static const std::vector<uint32_t> prioritizedDeadlyPoisons = {
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V, DEADLY_POISON_IV,
DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON
};
// Check if we have any deadly or instant poisons
Item* deadlyPoison = nullptr;
for (auto id : prioritizedDeadlyPoisons)
{
deadlyPoison = botAI->FindConsumable(id);
if (deadlyPoison) break;
}
Item* instantPoison = nullptr;
for (auto id : prioritizedInstantPoisons)
{
instantPoison = botAI->FindConsumable(id);
if (instantPoison) break;
}
// Mainhand
Item* poison = nullptr; Item* poison = nullptr;
Item* weapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); Item* weapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0) if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
{ {
poison = botAI->FindConsumable(INSTANT_POISON_DISPLAYID); if (instantPoison && deadlyPoison)
if (!poison) {
poison = botAI->FindConsumable(DEADLY_POISON_DISPLAYID); poison = instantPoison;
}
if (!poison) else if (deadlyPoison)
poison = botAI->FindConsumable(WOUND_POISON_DISPLAYID); {
poison = deadlyPoison;
}
else if (instantPoison)
{
poison = instantPoison;
}
if (poison) if (poison)
{ {
@ -43,16 +72,23 @@ bool ImbueWithPoisonAction::Execute(Event event)
} }
} }
//... and offhand // Offhand
poison = nullptr;
weapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); weapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0) if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
{ {
poison = botAI->FindConsumable(DEADLY_POISON_DISPLAYID); if (deadlyPoison && instantPoison)
if (!poison) {
poison = botAI->FindConsumable(WOUND_POISON_DISPLAYID); poison = deadlyPoison;
}
if (!poison) else if (instantPoison)
poison = botAI->FindConsumable(INSTANT_POISON_DISPLAYID); {
poison = instantPoison;
}
else if (deadlyPoison)
{
poison = deadlyPoison;
}
if (poison) if (poison)
{ {
@ -141,8 +177,8 @@ bool ImbueWithOilAction::Execute(Event event)
return true; return true;
} }
static const uint32 uPriorizedHealingItemIds[19] = { static const uint32 uPrioritizedHealingItemIds[19] = {
HEALTHSTONE_DISPLAYID, HEALTHSTONE,
FEL_REGENERATION_POTION, FEL_REGENERATION_POTION,
SUPER_HEALING_POTION, SUPER_HEALING_POTION,
CRYSTAL_HEALING_POTION, CRYSTAL_HEALING_POTION,
@ -182,9 +218,9 @@ bool TryEmergencyAction::Execute(Event event)
} }
// Else loop over the list of health consumable to pick one // Else loop over the list of health consumable to pick one
for (uint8 i = 0; i < std::size(uPriorizedHealingItemIds); ++i) for (uint8 i = 0; i < std::size(uPrioritizedHealingItemIds); ++i)
{ {
if (Item* healthItem = botAI->FindConsumable(uPriorizedHealingItemIds[i])) if (Item* healthItem = botAI->FindConsumable(uPrioritizedHealingItemIds[i]))
{ {
botAI->ImbueItem(healthItem); botAI->ImbueItem(healthItem);
} }

View File

@ -224,3 +224,37 @@ bool RollUniqueCheck(ItemTemplate const* proto, Player* bot)
} }
return false; // Item is not equipped or in bags, roll for it return false; // Item is not equipped or in bags, roll for it
} }
bool RollAction::Execute(Event event)
{
std::string link = event.getParam();
if (link.empty())
{
bot->DoRandomRoll(0,100);
return false;
}
ItemIds itemIds = chat->parseItems(link);
if (itemIds.empty())
return false;
uint32 itemId = *itemIds.begin();
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (!proto)
{
return false;
}
std::string itemUsageParam;
itemUsageParam = std::to_string(itemId);
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemUsageParam);
switch (proto->Class)
{
case ITEM_CLASS_WEAPON:
case ITEM_CLASS_ARMOR:
if (usage == ITEM_USAGE_EQUIP || usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_BAD_EQUIP)
{
bot->DoRandomRoll(0,100);
}
}
return true;
}

View File

@ -37,4 +37,12 @@ public:
bool Execute(Event event) override; bool Execute(Event event) override;
}; };
class RollAction : public Action
{
public:
RollAction(PlayerbotAI* botAI) : Action(botAI, "roll") {}
bool Execute(Event event) override;
};
#endif #endif

View File

@ -175,6 +175,8 @@ bool MaintenanceAction::Execute(Event event)
factory.InitAmmo(); factory.InitAmmo();
factory.InitFood(); factory.InitFood();
factory.InitReagents(); factory.InitReagents();
factory.InitConsumables();
factory.InitPotions();
factory.InitTalentsTree(true); factory.InitTalentsTree(true);
factory.InitPet(); factory.InitPet();
factory.InitPetTalents(); factory.InitPetTalents();
@ -186,7 +188,6 @@ bool MaintenanceAction::Execute(Event event)
factory.InitMounts(); factory.InitMounts();
factory.InitGlyphs(false); factory.InitGlyphs(false);
factory.InitKeyring(); factory.InitKeyring();
factory.InitPotions();
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel) if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
factory.ApplyEnchantAndGemsNew(); factory.ApplyEnchantAndGemsNew();

View File

@ -6,6 +6,7 @@
#include "GenericDruidNonCombatStrategy.h" #include "GenericDruidNonCombatStrategy.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "AiFactory.h"
class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode> class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{ {
@ -109,18 +110,16 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
{ {
NonCombatStrategy::InitTriggers(triggers); NonCombatStrategy::InitTriggers(triggers);
triggers.push_back( triggers.push_back(new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
// triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr))); // triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr)));
// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f), // triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f),
// nullptr))); // nullptr)));
triggers.push_back(new TriggerNode( triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
"party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr))); triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
triggers.push_back(new TriggerNode(
"party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY // triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY
// + 5), nullptr))); triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic // + 5), nullptr))); triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic
// form", 1.0f), nullptr))); // form", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
triggers.push_back( triggers.push_back(
@ -155,6 +154,36 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), nullptr))); NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), nullptr)));
triggers.push_back( triggers.push_back(
new TriggerNode("new pet", NextAction::array(0, new NextAction("set pet stance", 60.0f), nullptr))); new TriggerNode("new pet", NextAction::array(0, new NextAction("set pet stance", 60.0f), nullptr)));
triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0,
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
nullptr)));
triggers.push_back(new TriggerNode("party member low health", NextAction::array(0,
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
nullptr)));
triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0,
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
nullptr)));
triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0,
new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
nullptr)));
triggers.push_back(new TriggerNode("party member remove curse", NextAction::array(0,
new NextAction("remove curse on party", ACTION_DISPEL + 7),
nullptr)));
int specTab = AiFactory::GetPlayerSpecTab(botAI->GetBot());
if (specTab == 0 || specTab == 2) // Balance or Restoration
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
if (specTab == 1) // Feral
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
} }
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
@ -166,11 +195,13 @@ void GenericDruidBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{ {
NonCombatStrategy::InitTriggers(triggers); NonCombatStrategy::InitTriggers(triggers);
triggers.push_back( triggers.push_back(new TriggerNode("mark of the wild on party", NextAction::array(0,
new TriggerNode("mark of the wild on party", new NextAction("mark of the wild on party", 13.0f),
NextAction::array(0, new NextAction("mark of the wild on party", 13.0f), nullptr))); nullptr)));
triggers.push_back(new TriggerNode("thorns on main tank", triggers.push_back(new TriggerNode("thorns on main tank", NextAction::array(0,
NextAction::array(0, new NextAction("thorns on main tank", 11.0f), nullptr))); new NextAction("thorns on main tank", 11.0f),
triggers.push_back(new TriggerNode("thorns", nullptr)));
NextAction::array(0, new NextAction("thorns", 10.0f), nullptr))); triggers.push_back(new TriggerNode("thorns", NextAction::array(0,
new NextAction("thorns", 10.0f),
nullptr)));
} }

View File

@ -107,6 +107,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs
triggers.push_back(new TriggerNode("pet", NextAction::array(0, new NextAction("pet", relevance), nullptr))); triggers.push_back(new TriggerNode("pet", NextAction::array(0, new NextAction("pet", relevance), nullptr)));
triggers.push_back(new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", relevance), nullptr))); triggers.push_back(new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", relevance), nullptr)));
triggers.push_back(new TriggerNode("roll", NextAction::array(0, new NextAction("roll", relevance), nullptr)));
} }
ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)

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@ -44,15 +44,14 @@ void GenericHunterNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tri
{ {
NonCombatStrategy::InitTriggers(triggers); NonCombatStrategy::InitTriggers(triggers);
triggers.push_back( triggers.push_back(new TriggerNode("trueshot aura", NextAction::array(0, new NextAction("trueshot aura", 2.0f), nullptr)));
new TriggerNode("trueshot aura", NextAction::array(0, new NextAction("trueshot aura", 2.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0,
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr))); new NextAction("apply stone", 1.0f),
triggers.push_back( new NextAction("apply oil", 1.0f),
new TriggerNode("low ammo", NextAction::array(0, new NextAction("say::low ammo", ACTION_NORMAL), nullptr))); nullptr)));
triggers.push_back( triggers.push_back(new TriggerNode("low ammo", NextAction::array(0, new NextAction("say::low ammo", ACTION_NORMAL), nullptr)));
new TriggerNode("no track", NextAction::array(0, new NextAction("track humanoids", ACTION_NORMAL), nullptr))); triggers.push_back(new TriggerNode("no track", NextAction::array(0, new NextAction("track humanoids", ACTION_NORMAL), nullptr)));
triggers.push_back(new TriggerNode("no ammo", triggers.push_back(new TriggerNode("no ammo", NextAction::array(0, new NextAction("equip upgrades", ACTION_HIGH + 1), nullptr)));
NextAction::array(0, new NextAction("equip upgrades", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("no ammo", NextAction::array(0, new NextAction("switch to melee", // triggers.push_back(new TriggerNode("no ammo", NextAction::array(0, new NextAction("switch to melee",
// ACTION_NORMAL + 1), new NextAction("say::no ammo", ACTION_NORMAL), nullptr))); triggers.push_back(new // ACTION_NORMAL + 1), new NextAction("say::no ammo", ACTION_NORMAL), nullptr))); triggers.push_back(new
// TriggerNode("has ammo", NextAction::array(0, new NextAction("switch to ranged", ACTION_NORMAL), nullptr))); // TriggerNode("has ammo", NextAction::array(0, new NextAction("switch to ranged", ACTION_NORMAL), nullptr)));
@ -61,14 +60,9 @@ void GenericHunterNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tri
void HunterPetStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) void HunterPetStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{ {
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("call pet", 60.0f), nullptr))); triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("call pet", 60.0f), nullptr)));
triggers.push_back( triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr)));
new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr))); triggers.push_back(new TriggerNode("new pet", NextAction::array(0, new NextAction("set pet stance", 60.0f), nullptr)));
triggers.push_back( triggers.push_back(new TriggerNode("pet not happy", NextAction::array(0, new NextAction("feed pet", 60.0f), nullptr)));
new TriggerNode("new pet", NextAction::array(0, new NextAction("set pet stance", 60.0f), nullptr))); triggers.push_back(new TriggerNode("hunters pet medium health", NextAction::array(0, new NextAction("mend pet", 60.0f), nullptr)));
triggers.push_back( triggers.push_back(new TriggerNode("hunters pet dead", NextAction::array(0, new NextAction("revive pet", 60.0f), nullptr)));
new TriggerNode("pet not happy", NextAction::array(0, new NextAction("feed pet", 60.0f), nullptr)));
triggers.push_back(
new TriggerNode("hunters pet medium health", NextAction::array(0, new NextAction("mend pet", 60.0f), nullptr)));
triggers.push_back(
new TriggerNode("hunters pet dead", NextAction::array(0, new NextAction("revive pet", 60.0f), nullptr)));
} }

View File

@ -7,6 +7,7 @@
#include "GenericPaladinStrategyActionNodeFactory.h" #include "GenericPaladinStrategyActionNodeFactory.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "AiFactory.h"
GenericPaladinNonCombatStrategy::GenericPaladinNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) GenericPaladinNonCombatStrategy::GenericPaladinNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
{ {
@ -17,14 +18,15 @@ void GenericPaladinNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
{ {
NonCombatStrategy::InitTriggers(triggers); NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode( triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", ACTION_CRITICAL_HEAL + 10), nullptr)));
"party member dead", NextAction::array(0, new NextAction("redemption", ACTION_CRITICAL_HEAL + 10), nullptr))); triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("flash of light on party", 25.0f), nullptr)));
triggers.push_back(new TriggerNode("party member almost full health", triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("flash of light on party", 26.0f), nullptr)));
NextAction::array(0, new NextAction("flash of light on party", 25.0f), NULL))); triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("holy light on party", 27.0f), nullptr)));
triggers.push_back(new TriggerNode("party member medium health", triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("holy light on party", 28.0f), nullptr)));
NextAction::array(0, new NextAction("flash of light on party", 26.0f), NULL)));
triggers.push_back(new TriggerNode("party member low health", int specTab = AiFactory::GetPlayerSpecTab(botAI->GetBot());
NextAction::array(0, new NextAction("holy light on party", 27.0f), NULL))); if (specTab == 0 || specTab == 1) // Holy or Protection
triggers.push_back(new TriggerNode("party member critical health", triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
NextAction::array(0, new NextAction("holy light on party", 28.0f), NULL))); if (specTab == 2) // Retribution
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
} }

View File

@ -240,6 +240,21 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode( triggers.push_back(new TriggerNode(
"vezax mark of the faceless trigger", "vezax mark of the faceless trigger",
NextAction::array(0, new NextAction("vezax mark of the faceless action", ACTION_RAID), nullptr))); NextAction::array(0, new NextAction("vezax mark of the faceless action", ACTION_RAID), nullptr)));
triggers.push_back(new TriggerNode(
"vezax shadow resistance trigger",
NextAction::array(0, new NextAction("vezax shadow resistance action", ACTION_RAID), nullptr)));
//
// Yogg-Saron
//
triggers.push_back(new TriggerNode(
"sara shadow resistance trigger",
NextAction::array(0, new NextAction("sara shadow resistance action", ACTION_RAID), nullptr)));
triggers.push_back(new TriggerNode(
"yogg-saron shadow resistance trigger",
NextAction::array(0, new NextAction("yogg-saron shadow resistance action", ACTION_RAID), nullptr)));
} }
void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers) void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)

View File

@ -23,7 +23,9 @@ bool BossFireResistanceTrigger::IsActive()
return false; return false;
// Check if bot have fire resistance aura // Check if bot have fire resistance aura
if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA)) if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_5) || bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_4) ||
bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_3) || bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_2) ||
bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_1))
return false; return false;
// Check if bot dont have already have fire resistance strategy // Check if bot dont have already have fire resistance strategy
@ -32,7 +34,11 @@ bool BossFireResistanceTrigger::IsActive()
return false; return false;
// Check that the bot actually knows the spell // Check that the bot actually knows the spell
if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA)) if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_5) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_4) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_3) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_2) &&
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_1))
return false; return false;
// Get the group and ensure it's a raid group // Get the group and ensure it's a raid group
@ -47,7 +53,7 @@ bool BossFireResistanceTrigger::IsActive()
if (!member || !member->IsAlive()) if (!member || !member->IsAlive())
continue; continue;
// Check if the member is a hunter // Check if the member is a paladin
if (member->getClass() == CLASS_PALADIN) if (member->getClass() == CLASS_PALADIN)
{ {
// Return true only if the current bot is the first alive paladin // Return true only if the current bot is the first alive paladin
@ -70,7 +76,9 @@ bool BossFrostResistanceTrigger::IsActive()
return false; return false;
// Check if bot have frost resistance aura // Check if bot have frost resistance aura
if (bot->HasAura(SPELL_FROST_RESISTANCE_AURA)) if (bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_5) || bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_4) ||
bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_3) || bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_2) ||
bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_1))
return false; return false;
// Check if bot dont have already have frost resistance strategy // Check if bot dont have already have frost resistance strategy
@ -79,7 +87,11 @@ bool BossFrostResistanceTrigger::IsActive()
return false; return false;
// Check that the bot actually knows the spell // Check that the bot actually knows the spell
if (!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA)) if (!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_5) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_4) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_3) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_2) &&
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_1))
return false; return false;
// Get the group and ensure it's a raid group // Get the group and ensure it's a raid group
@ -94,7 +106,7 @@ bool BossFrostResistanceTrigger::IsActive()
if (!member || !member->IsAlive()) if (!member || !member->IsAlive())
continue; continue;
// Check if the member is a hunter // Check if the member is a paladin
if (member->getClass() == CLASS_PALADIN) if (member->getClass() == CLASS_PALADIN)
{ {
// Return true only if the current bot is the first alive paladin // Return true only if the current bot is the first alive paladin
@ -121,7 +133,8 @@ bool BossNatureResistanceTrigger::IsActive()
return false; return false;
// Check if bot have nature resistance aura // Check if bot have nature resistance aura
if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD)) if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_4) || bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_3) ||
bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_2) || bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_1))
return false; return false;
// Check if bot dont have already setted nature resistance aura // Check if bot dont have already setted nature resistance aura
@ -130,7 +143,10 @@ bool BossNatureResistanceTrigger::IsActive()
return false; return false;
// Check that the bot actually knows Aspect of the Wild // Check that the bot actually knows Aspect of the Wild
if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD)) if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_4) &&
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_3) &&
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_2) &&
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_1))
return false; return false;
// Get the group and ensure it's a raid group // Get the group and ensure it's a raid group
@ -155,3 +171,58 @@ bool BossNatureResistanceTrigger::IsActive()
return false; return false;
} }
bool BossShadowResistanceTrigger::IsActive()
{
// Check boss and it is alive
Unit* boss = AI_VALUE2(Unit*, "find target", bossName);
if (!boss || !boss->IsAlive())
return false;
// Check if bot is paladin
if (bot->getClass() != CLASS_PALADIN)
return false;
// Check if bot have shadow resistance aura
if (bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_5) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_4) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_3) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_2) ||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_1))
return false;
// Check if bot dont have already have shadow resistance strategy
PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
if (botAI->HasStrategy(paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
return false;
// Check that the bot actually knows the spell
if (!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_5) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_4) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_3) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_2) &&
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_1))
return false;
// Get the group and ensure it's a raid group
Group* group = bot->GetGroup();
if (!group || !group->isRaidGroup())
return false;
// Iterate through group members to find the first alive paladin
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member || !member->IsAlive())
continue;
// Check if the member is a paladin
if (member->getClass() == CLASS_PALADIN)
{
// Return true only if the current bot is the first alive paladin
return member == bot;
}
}
return false;
}

View File

@ -12,9 +12,25 @@ class PlayerbotAI;
enum BossAuraIDs enum BossAuraIDs
{ {
SPELL_FROST_RESISTANCE_AURA = 48945, SPELL_SHADOW_RESISTANCE_AURA_RANK_1 = 19876,
SPELL_FIRE_RESISTANCE_AURA = 48947, SPELL_FROST_RESISTANCE_AURA_RANK_1 = 19888,
SPELL_ASPECT_OF_THE_WILD = 49071, SPELL_FIRE_RESISTANCE_AURA_RANK_1 = 19891,
SPELL_SHADOW_RESISTANCE_AURA_RANK_2 = 19895,
SPELL_SHADOW_RESISTANCE_AURA_RANK_3 = 19896,
SPELL_FROST_RESISTANCE_AURA_RANK_2 = 19897,
SPELL_FROST_RESISTANCE_AURA_RANK_3 = 19898,
SPELL_FIRE_RESISTANCE_AURA_RANK_2 = 19899,
SPELL_FIRE_RESISTANCE_AURA_RANK_3 = 19900,
SPELL_ASPECT_OF_THE_WILD_RANK_1 = 20043,
SPELL_ASPECT_OF_THE_WILD_RANK_2 = 20190,
SPELL_ASPECT_OF_THE_WILD_RANK_3 = 27045,
SPELL_SHADOW_RESISTANCE_AURA_RANK_4 = 27151,
SPELL_FROST_RESISTANCE_AURA_RANK_4 = 27152,
SPELL_FIRE_RESISTANCE_AURA_RANK_4 = 27153,
SPELL_SHADOW_RESISTANCE_AURA_RANK_5 = 48943,
SPELL_FROST_RESISTANCE_AURA_RANK_5 = 48945,
SPELL_FIRE_RESISTANCE_AURA_RANK_5 = 48947,
SPELL_ASPECT_OF_THE_WILD_RANK_4 = 49071
}; };
class BossFireResistanceTrigger : public Trigger class BossFireResistanceTrigger : public Trigger
@ -47,7 +63,20 @@ class BossNatureResistanceTrigger : public Trigger
{ {
public: public:
BossNatureResistanceTrigger(PlayerbotAI* ai, std::string const bossName) BossNatureResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
: Trigger(ai, "kologarn nature resistance trigger"), bossName(bossName) : Trigger(ai, " nature resistance trigger"), bossName(bossName)
{
}
bool IsActive() override;
private:
std::string bossName;
};
class BossShadowResistanceTrigger : public Trigger
{
public:
BossShadowResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
: Trigger(ai, " shadow resistance trigger"), bossName(bossName)
{ {
} }
bool IsActive() override; bool IsActive() override;

View File

@ -138,6 +138,7 @@ public:
creators["glyph equip"] = &ChatTriggerContext::glyph_equip; // Added for custom Glyphs creators["glyph equip"] = &ChatTriggerContext::glyph_equip; // Added for custom Glyphs
creators["pet"] = &ChatTriggerContext::pet; creators["pet"] = &ChatTriggerContext::pet;
creators["pet attack"] = &ChatTriggerContext::pet_attack; creators["pet attack"] = &ChatTriggerContext::pet_attack;
creators["roll"] = &ChatTriggerContext::roll_action;
} }
private: private:
@ -255,6 +256,7 @@ private:
static Trigger* glyph_equip(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "glyph equip"); } // Added for custom Glyphs static Trigger* glyph_equip(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "glyph equip"); } // Added for custom Glyphs
static Trigger* pet(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pet"); } static Trigger* pet(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pet"); }
static Trigger* pet_attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pet attack"); } static Trigger* pet_attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pet attack"); }
static Trigger* roll_action(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "roll"); }
}; };
#endif #endif