feat(Core/Debug): Trace movement entry points and visualize travel nodes

This commit is contained in:
bash 2026-05-10 17:31:01 +02:00
parent 3269d1a4b3
commit 806013a4c9
3 changed files with 210 additions and 24 deletions

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@ -48,6 +48,16 @@ Then build the server following the platform-specific instructions in our **[Ins
> **Testing branch:** A `test-staging` branch is available with the latest features and fixes before they are merged into `master`. To use it, clone with `--branch=test-staging` instead. Note that this branch may contain unstable or breaking changes — use it at your own risk and only if you are comfortable troubleshooting issues.
### Required server configuration
In `worldserver.conf` (AzerothCore core config), set:
```ini
PreloadAllNonInstancedMapGrids = 1
```
This is required for `mod-playerbots`.
### Detailed Guides
| Guide | Description |

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@ -76,7 +76,7 @@ bool DebugAction::Execute(Event event)
return false;
std::vector<WorldPosition> beginPath, endPath;
TravelNodeRoute route = TravelNodeMap::instance().getRoute(botPos, *points.front(), beginPath, bot);
TravelNodeRoute route = TravelNodeMap::instance().FindRouteNearestNodes(botPos, *points.front(), beginPath, bot);
std::ostringstream out;
out << "Traveling to " << dest->getTitle() << ": ";
@ -196,18 +196,18 @@ bool DebugAction::Execute(Event event)
{
WorldPosition pos(bot);
std::string const name = "USER:" + text.substr(9);
std::string suffix = text.size() > 9 ? text.substr(9) : pos.getAreaName();
std::string const name = "USER:" + suffix;
/* TravelNode* startNode = */ TravelNodeMap::instance().addNode(pos, name, false, false); // startNode not used, but addNode as side effect, fragment marked for removal.
for (auto& endNode : TravelNodeMap::instance().getNodes(pos, 2000))
{
endNode->setLinked(false);
std::lock_guard<std::shared_timed_mutex> lock(TravelNodeMap::instance().m_nMapMtx);
TravelNodeMap::instance().addNode(pos, name, false, true);
for (auto& endNode : TravelNodeMap::instance().getNodes(pos, 2000))
endNode->setLinked(false);
}
botAI->TellMasterNoFacing("Node " + name + " created.");
TravelNodeMap::instance().setHasToGen();
botAI->TellMasterNoFacing("Node " + name + " created. Use console command '.playerbots travel generatenode' to connect nodes.");
return true;
}
@ -223,14 +223,15 @@ bool DebugAction::Execute(Event event)
if (startNode->isImportant())
{
botAI->TellMasterNoFacing("Node can not be removed.");
return true;
}
TravelNodeMap::instance().m_nMapMtx.lock();
TravelNodeMap::instance().removeNode(startNode);
botAI->TellMasterNoFacing("Node removed.");
TravelNodeMap::instance().m_nMapMtx.unlock();
{
std::lock_guard<std::shared_timed_mutex> lock(TravelNodeMap::instance().m_nMapMtx);
TravelNodeMap::instance().removeNode(startNode);
}
TravelNodeMap::instance().setHasToGen();
botAI->TellMasterNoFacing("Node removed. Use console command '.playerbots travel generatenode' to finalize nodes.");
return true;
}
@ -247,15 +248,17 @@ bool DebugAction::Execute(Event event)
node->removeLinkTo(path.first, true);
return true;
}
else if (text.find("gen node") != std::string::npos)
else if (text.find("gen node") != std::string::npos ||
text.find("gen path") != std::string::npos)
{
// Pathfinder
TravelNodeMap::instance().generateNodes();
return true;
}
else if (text.find("gen path") != std::string::npos)
{
TravelNodeMap::instance().generatePaths();
// Disabled: generateAll() touches Map / grid / mmap state that is only
// safe to mutate on the world thread. Running it from a detached worker
// (or from a bot tick on a MapUpdater thread) races with world updates
// and freezes the server. Use the console command instead, which runs
// synchronously on the world thread:
// .playerbots travel generatenode
botAI->TellMasterNoFacing(
"Disabled in chat. Run '.playerbots travel generatenode' from the server console.");
return true;
}
else if (text.find("crop path") != std::string::npos)
@ -275,7 +278,7 @@ bool DebugAction::Execute(Event event)
[]
{
TravelNodeMap::instance().removeNodes();
TravelNodeMap::instance().loadNodeStore();
TravelNodeMap::instance().LoadNodeStore();
});
t.detach();
@ -297,7 +300,7 @@ bool DebugAction::Execute(Event event)
// uint32 time = 60 * IN_MILLISECONDS; //not used, line marked for removal.
std::vector<WorldPosition> ppath = l.second->getPath();
std::vector<WorldPosition> ppath = l.second->GetPath();
for (auto p : ppath)
{

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@ -20,6 +20,7 @@
#include "PlayerbotMgr.h"
#include "RandomPlayerbotMgr.h"
#include "ScriptMgr.h"
#include "TravelNode.h"
using namespace Acore::ChatCommands;
@ -32,6 +33,7 @@ public:
{
static ChatCommandTable playerbotsDebugCommandTable = {
{"bg", HandleDebugBGCommand, SEC_GAMEMASTER, Console::Yes},
{"zone", HandleDebugZoneCommand, SEC_GAMEMASTER, Console::No},
};
static ChatCommandTable playerbotsAccountCommandTable = {
@ -41,11 +43,16 @@ public:
{"unlink", HandleUnlinkAccountCommand, SEC_PLAYER, Console::No},
};
static ChatCommandTable playerbotsTravelCommandTable = {
{"generatenode", HandleGenerateTravelNodesCommand, SEC_GAMEMASTER, Console::Yes},
};
static ChatCommandTable playerbotsCommandTable = {
{"bot", HandlePlayerbotCommand, SEC_PLAYER, Console::No},
{"gtask", HandleGuildTaskCommand, SEC_GAMEMASTER, Console::Yes},
{"pmon", HandlePerfMonCommand, SEC_GAMEMASTER, Console::Yes},
{"rndbot", HandleRandomPlayerbotCommand, SEC_GAMEMASTER, Console::Yes},
{"travel", playerbotsTravelCommandTable},
{"debug", playerbotsDebugCommandTable},
{"account", playerbotsAccountCommandTable},
};
@ -106,11 +113,177 @@ public:
return true;
}
static bool HandleGenerateTravelNodesCommand(ChatHandler* handler, char const* /*args*/)
{
handler->PSendSysMessage("Regenerating travel node paths...");
LOG_INFO("playerbots", "Manual travel node regeneration started via console command.");
sTravelNodeMap.generateAll();
handler->PSendSysMessage("Travel node regeneration complete. Paths saved to database.");
return true;
}
static bool HandleDebugBGCommand(ChatHandler* handler, char const* args)
{
return BGTactics::HandleConsoleCommand(handler, args);
}
// Visual constants for showpath markers. Two waypoint-family
// creatures give nodes vs path waypoints distinct visuals; both
// render at their creature_template default scale (no override).
// nodes (anchors) → 15897, prominent waypoint variant
// path waypoints → 15631, standard BG-showpath waypoint
//
// SHOWPATH_PATH_DISPLAY_ID = 0 uses the path-creature's default
// model. To experiment with a model override, set this to a known-
// good creature display ID for your DB (spell-visual IDs are not
// universally registered as creature displays — using one risks
// summoning invisible markers).
static constexpr uint32 SHOWPATH_NODE_CREATURE = 15897;
static constexpr uint32 SHOWPATH_PATH_CREATURE = 15631;
static constexpr uint32 SHOWPATH_PATH_DISPLAY_ID = 0; // 0 = default model
static constexpr uint32 SHOWPATH_DESPAWN_MS = 60000;
static bool HandleDebugZoneCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (!player)
{
handler->PSendSysMessage("Command requires an in-game player.");
return false;
}
if (!args || !*args)
{
handler->PSendSysMessage("usage: .playerbots debug zone showpath=all|node|path");
return false;
}
char* cmd = strtok(const_cast<char*>(args), " ");
// showpath=all → nodes + cached path waypoints (full picture)
// showpath=node → only node anchors
// showpath=path → only cached path waypoints (no anchors)
bool showNodes = false;
bool showLinks = false;
if (cmd && strcmp(cmd, "showpath=all") == 0)
{
showNodes = true;
showLinks = true;
}
else if (cmd && strcmp(cmd, "showpath=node") == 0)
{
showNodes = true;
showLinks = false;
}
else if (cmd && strcmp(cmd, "showpath=path") == 0)
{
showNodes = false;
showLinks = true;
}
else
{
handler->PSendSysMessage("usage: .playerbots debug zone showpath=all|node|path");
return false;
}
uint32 zoneId = player->GetZoneId();
std::vector<TravelNode*> const& nodes = sTravelNodeMap.GetNodesInZone(zoneId);
if (nodes.empty())
{
handler->PSendSysMessage("No travel nodes registered in zone {} (is the travel node system loaded?)", zoneId);
return true;
}
// node markers — full-scale anchor at each travel-node position.
uint32 nodesPlaced = 0;
if (showNodes)
{
for (TravelNode* node : nodes)
{
if (!node)
continue;
WorldPosition* pos = node->getPosition();
if (!pos || pos->GetMapId() != player->GetMapId())
continue;
Creature* wp = player->SummonCreature(SHOWPATH_NODE_CREATURE,
pos->GetPositionX(), pos->GetPositionY(),
pos->GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, SHOWPATH_DESPAWN_MS);
if (wp)
{
wp->SetOwnerGUID(player->GetGUID());
++nodesPlaced;
}
}
}
if (!showLinks)
{
handler->PSendSysMessage("Showing {} travel nodes in zone {} (60s)", nodesPlaced, zoneId);
return true;
}
// path-waypoint markers — same creature, scaled down so they
// read as a breadcrumb trail between nodes rather than as more
// anchor points. Walk-type links from any in-zone node are
// drawn; the per-waypoint same-map filter keeps the trail from
// running into other continents. Sparse zones (e.g. Teldrassil)
// would draw nothing if we required dst-in-zone too, since their
// only links go to nodes in neighbouring zones.
constexpr uint32 MAX_PATH_MARKERS = 500;
uint32 pathPlaced = 0;
uint32 linksDrawn = 0;
bool capped = false;
for (TravelNode* node : nodes)
{
if (!node)
continue;
auto* links = node->getLinks();
if (!links)
continue;
for (auto const& kv : *links)
{
TravelNode* dst = kv.first;
TravelNodePath* path = kv.second;
if (!dst || !path)
continue;
if (path->getPathType() != TravelNodePathType::walk)
continue;
++linksDrawn;
for (WorldPosition const& wpPos : path->GetPath())
{
if (wpPos.GetMapId() != player->GetMapId())
continue;
if (pathPlaced >= MAX_PATH_MARKERS)
{
capped = true;
break;
}
Creature* mk = player->SummonCreature(SHOWPATH_PATH_CREATURE,
wpPos.GetPositionX(),
wpPos.GetPositionY(), wpPos.GetPositionZ(),
0, TEMPSUMMON_TIMED_DESPAWN,
SHOWPATH_DESPAWN_MS);
if (mk)
{
mk->SetOwnerGUID(player->GetGUID());
if (SHOWPATH_PATH_DISPLAY_ID)
mk->SetDisplayId(SHOWPATH_PATH_DISPLAY_ID);
++pathPlaced;
}
}
if (capped)
break;
}
if (capped)
break;
}
handler->PSendSysMessage("Showing {} nodes + {} path waypoints across {} walk links in zone {}{} (60s)",
nodesPlaced, pathPlaced, linksDrawn, zoneId,
capped ? " — capped at 500 path markers" : "");
return true;
}
static bool HandleSetSecurityKeyCommand(ChatHandler* handler, char const* args)
{
if (!args || !*args)