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fix(Core/Movement): WorldPosition::IsValid is PascalCase on AC
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@ -2877,7 +2877,7 @@ bool MovementAction::MoveTo2(WorldPosition const& endPos,
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MovementPriority priority,
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MovementPriority priority,
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bool lessDelay)
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bool lessDelay)
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{
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{
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if (!endPos.isValid())
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if (!endPos.IsValid())
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return false;
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return false;
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UpdateMovementState();
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UpdateMovementState();
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