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fix(Core/Travel): Reject paths with >75y final-segment teleport jumps
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@ -232,6 +232,13 @@ TravelNodePath* TravelNode::BuildPath(TravelNode* endNode, Unit* bot, bool postP
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if (canPath && path.size() == 2 && getPosition()->distance(endNode->getPosition()) > 5.0f)
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if (canPath && path.size() == 2 && getPosition()->distance(endNode->getPosition()) > 5.0f)
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canPath = false;
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canPath = false;
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// Reject long final segments. If the last waypoint is >75y from
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// the second-to-last, the chained probe stalled mid-route and
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// mmap "teleported" to the destination as the final waypoint —
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// the bot would air-walk that jump. Path is not a valid route.
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if (canPath && path.size() >= 2 && path[path.size() - 2].distance(&path.back()) > 75.0f)
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canPath = false;
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// Reject too-short or too-steep results — geometry shortcut that
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// Reject too-short or too-steep results — geometry shortcut that
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// mmap returns but a player can't actually walk.
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// mmap returns but a player can't actually walk.
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if (canPath && TravelPath::IsPathCheating(path, getPosition()->distance(endNode->getPosition())))
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if (canPath && TravelPath::IsPathCheating(path, getPosition()->distance(endNode->getPosition())))
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