refactor: Dead-code sweep — TravelMgr.cpp 5x /* */ blocks (-823 lines) + NewRpgBaseAction 5 unused includes

This commit is contained in:
bash 2026-05-31 16:46:11 +02:00
parent d8c4425409
commit 783210c4d0
2 changed files with 0 additions and 833 deletions

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@ -9,12 +9,8 @@
#include "Creature.h"
#include "G3D/Vector2.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "GridTerrainData.h"
#include "IVMapMgr.h"
#include "Item.h"
#include "ItemTemplate.h"
#include "LootMgr.h"
#include "Map.h"
#include "ModelIgnoreFlags.h"
#include "MotionMaster.h"
@ -34,7 +30,6 @@
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "Position.h"
#include "QuestDef.h"
#include "Random.h"
#include "RandomPlayerbotMgr.h"
#include "SharedDefines.h"

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@ -1943,93 +1943,6 @@ void TravelMgr::LoadQuestTravelTable()
units.push_back(t_unit);
}
/*
// 0 1 2 3 4 5 6 7 8
std::string const query = "SELECT 0,guid,id,map,position_x,position_y,position_z,orientation, (SELECT COUNT(*) FROM
creature k WHERE c.id1 = k.id1) FROM creature c UNION ALL SELECT
1,guid,id,map,position_x,position_y,position_z,orientation, (SELECT COUNT(*) FROM gameobject h WHERE h.id = g.id)
FROM gameobject g";
QueryResult result = WorldDatabase.Query(query.c_str());
if (result)
{
do
{
Field* fields = result->Fetch();
t_unit.type = fields[0].Get<uint32>();
t_unit.guid = fields[1].Get<uint32>();
t_unit.entry = fields[2].Get<uint32>();
t_unit.map = fields[3].Get<uint32>();
t_unit.x = fields[4].Get<float>();
t_unit.y = fields[5].Get<float>();
t_unit.z = fields[6].Get<float>();
t_unit.o = fields[7].Get<float>();
t_unit.c = uint32(fields[8].Get<uint64>());
units.push_back(t_unit);
} while (result->NextRow());
LOG_INFO("playerbots", ">> Loaded {} units locations.", units.size());
}
else
{
LOG_ERROR("playerbots", ">> Error loading units locations.");
}
query = "SELECT 0, 0, id, quest FROM creature_queststarter UNION ALL SELECT 0, 1, id, quest FROM creature_questender
UNION ALL SELECT 1, 0, id, quest FROM gameobject_queststarter UNION ALL SELECT 1, 1, id, quest FROM
gameobject_questender"; result = WorldDatabase.Query(query.c_str());
if (result)
{
do
{
Field* fields = result->Fetch();
t_rel.type = fields[0].Get<uint32>();
t_rel.role = fields[1].Get<uint32>();
t_rel.entry = fields[2].Get<uint32>();
t_rel.questId = fields[3].Get<uint32>();
relations.push_back(t_rel);
} while (result->NextRow());
LOG_INFO("playerbots", ">> Loaded {} relations.", relations.size());
}
else
{
LOG_ERROR("playerbots", ">> Error loading relations.");
}
query = "SELECT 0, ct.entry, item FROM creature_template ct JOIN creature_loot_template clt ON (ct.lootid =
clt.entry) UNION ALL SELECT 0, entry, item FROM npc_vendor UNION ALL SELECT 1, gt.entry, item FROM
gameobject_template gt JOIN gameobject_loot_template glt ON (gt.TYPE = 3 AND gt.DATA1 = glt.entry)"; result =
WorldDatabase.Query(query.c_str());
if (result)
{
do
{
Field* fields = result->Fetch();
t_loot.type = fields[0].Get<uint32>();
t_loot.entry = fields[1].Get<uint32>();
t_loot.item = fields[2].Get<uint32>();
loots.push_back(t_loot);
} while (result->NextRow());
LOG_INFO("playerbots", ">> Loaded {} loot lists.", loots.size());
}
else
{
LOG_ERROR("playerbots", ">> Error loading loot lists.");
}
*/
LOG_INFO("playerbots", "Loading quest data.");
@ -2115,164 +2028,6 @@ void TravelMgr::LoadQuestTravelTable()
}
}
/*
if (loadQuestData && false)
{
for (auto& questId : questIds)
{
Quest* quest = questMap.find(questId)->second;
QuestContainer* container = new QuestContainer;
QuestTravelDestination* loc = nullptr;
WorldPosition point;
bool hasError = false;
//Relations
for (auto& r : relations)
{
if (questId != r.questId)
continue;
int32 entry = r.type == 0 ? r.entry : r.entry * -1;
loc = new QuestRelationTravelDestination(r.questId, entry, r.role, sPlayerbotAIConfig.tooCloseDistance,
sPlayerbotAIConfig.sightDistance); loc->setExpireDelay(5 * 60 * 1000); loc->setMaxVisitors(15, 0);
for (auto& u : units)
{
if (r.type != u.type || r.entry != u.entry)
continue;
int32 guid = u.type == 0 ? u.guid : u.guid * -1;
point = WorldPosition(u.map, u.x, u.y, u.z, u.o);
loc->addPoint(&point);
}
if (loc->getPoints(0).empty())
{
logQuestError(1, quest, r.role, entry);
delete loc;
continue;
}
if (r.role == 0)
{
container->questGivers.push_back(loc);
}
else
container->questTakers.push_back(loc);
}
//Mobs
for (uint32 i = 0; i < 4; i++)
{
if (quest->RequiredNpcOrGoCount[i] == 0)
continue;
uint32 reqEntry = quest->RequiredNpcOrGo[i];
loc = new QuestObjectiveTravelDestination(questId, reqEntry, i, sPlayerbotAIConfig.tooCloseDistance,
sPlayerbotAIConfig.sightDistance); loc->setExpireDelay(1 * 60 * 1000); loc->setMaxVisitors(100, 1);
for (auto& u : units)
{
int32 entry = u.type == 0 ? u.entry : u.entry * -1;
if (entry != reqEntry)
continue;
int32 guid = u.type == 0 ? u.guid : u.guid * -1;
point = WorldPosition(u.map, u.x, u.y, u.z, u.o);
loc->addPoint(&point);
}
if (loc->getPoints(0).empty())
{
logQuestError(2, quest, i, reqEntry);
delete loc;
hasError = true;
continue;
}
container->questObjectives.push_back(loc);
}
//Loot
for (uint32 i = 0; i < 4; i++)
{
if (quest->RequiredItemCount[i] == 0)
continue;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]);
if (!proto)
{
logQuestError(3, quest, i, 0, quest->RequiredItemId[i]);
hasError = true;
continue;
}
uint32 foundLoot = 0;
for (auto& l : loots)
{
if (l.item != quest->RequiredItemId[i])
continue;
int32 entry = l.type == 0 ? l.entry : l.entry * -1;
loc = new QuestObjectiveTravelDestination(questId, entry, i, sPlayerbotAIConfig.tooCloseDistance,
sPlayerbotAIConfig.sightDistance, l.item); loc->setExpireDelay(1 * 60 * 1000); loc->setMaxVisitors(100, 1);
for (auto& u : units)
{
if (l.type != u.type || l.entry != u.entry)
continue;
int32 guid = u.type == 0 ? u.guid : u.guid * -1;
point = WorldPosition(u.map, u.x, u.y, u.z, u.o);
loc->addPoint(&point);
}
if (loc->getPoints(0).empty())
{
logQuestError(4, quest, i, entry, quest->RequiredItemId[i]);
delete loc;
continue;
}
container->questObjectives.push_back(loc);
foundLoot++;
}
if (foundLoot == 0)
{
hasError = true;
logQuestError(5, quest, i, 0, quest->RequiredItemId[i]);
}
}
if (container->questTakers.empty())
logQuestError(7, quest);
if (!container->questGivers.empty() || !container->questTakers.empty() || hasError)
{
quests.insert(std::make_pair(questId, container));
for (auto loc : container->questGivers)
questGivers.push_back(loc);
}
}
LOG_INFO("playerbots", ">> Loaded {} quest details.", questIds.size());
}
*/
WorldPosition point;
@ -2407,531 +2162,7 @@ void TravelMgr::LoadQuestTravelTable()
// Node loading/generation is handled by TravelNodeMap::Init() called from TravelMgr::Init().
/*
bool fullNavPointReload = false;
bool storeNavPointReload = true;
if (!fullNavPointReload && true)
TravelNodeStore::loadNodes();
//TravelNodeMap::instance().loadNodeStore();
for (auto node : TravelNodeMap::instance().getNodes())
{
node->setLinked(true);
}
bool reloadNavigationPoints = false || fullNavPointReload || storeNavPointReload;
if (reloadNavigationPoints)
{
LOG_INFO("playerbots", "Loading navigation points");
//Npc nodes
WorldPosition pos;
for (auto& u : units)
{
if (u.type != 0)
continue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(u.entry);
if (!cInfo)
continue;
std::vector<uint32> allowedNpcFlags;
allowedNpcFlags.push_back(UNIT_NPC_FLAG_INNKEEPER);
allowedNpcFlags.push_back(UNIT_NPC_FLAG_FLIGHTMASTER);
//allowedNpcFlags.push_back(UNIT_NPC_FLAG_QUESTGIVER);
for (std::vector<uint32>::iterator i = allowedNpcFlags.begin(); i != allowedNpcFlags.end(); ++i)
{
if ((cInfo->npcflag & *i) != 0)
{
pos = WorldPosition(u.map, u.x, u.y, u.z, u.o);
std::string const nodeName = pos.getAreaName(false);
if ((cInfo->npcflag & UNIT_NPC_FLAG_INNKEEPER) != 0)
nodeName += " innkeeper";
else
nodeName += " flightMaster";
TravelNodeMap::instance().addNode(&pos, nodeName, true, true);
break;
}
}
}
//Build flight paths
for (uint32 i = 0; i < sTaxiPathStore.GetNumRows(); ++i)
{
TaxiPathEntry const* taxiPath = sTaxiPathStore.LookupEntry(i);
if (!taxiPath)
continue;
TaxiNodesEntry const* startTaxiNode = sTaxiNodesStore.LookupEntry(taxiPath->from);
if (!startTaxiNode)
continue;
TaxiNodesEntry const* endTaxiNode = sTaxiNodesStore.LookupEntry(taxiPath->to);
if (!endTaxiNode)
continue;
TaxiPathNodeList const& nodes = sTaxiPathNodesByPath[taxiPath->ID];
if (nodes.empty())
continue;
WorldPosition startPos(startTaxiNode->map_id, startTaxiNode->x, startTaxiNode->y, startTaxiNode->z);
WorldPosition endPos(endTaxiNode->map_id, endTaxiNode->x, endTaxiNode->y, endTaxiNode->z);
TravelNode* startNode = TravelNodeMap::instance().getNode(&startPos, nullptr, 15.0f);
TravelNode* endNode = TravelNodeMap::instance().getNode(&endPos, nullptr, 15.0f);
if (!startNode || !endNode)
continue;
std::vector<WorldPosition> ppath;
for (auto& n : nodes)
ppath.push_back(WorldPosition(n->mapid, n->x, n->y, n->z, 0.0));
float totalTime = startPos.getPathLength(ppath) / (450 * 8.0f);
TravelNodePath travelPath(0.1f, totalTime, (uint8) TravelNodePathType::flightPath, i, true);
travelPath.setPath(ppath);
startNode->setPathTo(endNode, travelPath);
}
//Unique bosses
for (auto& u : units)
{
if (u.type != 0)
continue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(u.entry);
if (!cInfo)
continue;
pos = WorldPosition(u.map, u.x, u.y, u.z, u.o);
if (cInfo->rank == 3 || (cInfo->rank == 1 && !pos.isOverworld() && u.c == 1))
{
std::string const nodeName = cInfo->Name;
TravelNodeMap::instance().addNode(&pos, nodeName, true, true);
}
}
std::map<uint8, std::string> startNames;
startNames[RACE_HUMAN] = "Human";
startNames[RACE_ORC] = "Orc and Troll";
startNames[RACE_DWARF] = "Dwarf and Gnome";
startNames[RACE_NIGHTELF] = "Night Elf";
startNames[RACE_UNDEAD_PLAYER] = "Undead";
startNames[RACE_TAUREN] = "Tauren";
startNames[RACE_GNOME] = "Dwarf and Gnome";
startNames[RACE_TROLL] = "Orc and Troll";
startNames[RACE_DRAENEI] = "Draenei";
startNames[RACE_BLOODELF] = "Blood Elf";
for (uint32 i = 0; i < MAX_RACES; i++)
{
for (uint32 j = 0; j < MAX_CLASSES; j++)
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(i, j);
if (!info)
continue;
pos = WorldPosition(info->mapId, info->positionX, info->positionY, info->positionZ, info->orientation);
std::string const nodeName = startNames[i] + " start";
TravelNodeMap::instance().addNode(&pos, nodeName, true, true);
}
}
//Transports
GameObjectTemplateContainer const* goTemplates = sObjectMgr->GetGameObjectTemplates();
for (auto const& iter : *goTemplates)
{
GameObjectTemplate const* data = &iter.second;
if (data && (data->type == GAMEOBJECT_TYPE_TRANSPORT || data->type == GAMEOBJECT_TYPE_MO_TRANSPORT))
{
TransportAnimation const* animation = sTransportMgr->GetTransportAnimInfo(iter.first);
uint32 pathId = data->moTransport.taxiPathId;
float moveSpeed = data->moTransport.moveSpeed;
if (pathId >= sTaxiPathNodesByPath.size())
continue;
TaxiPathNodeList const& path = sTaxiPathNodesByPath[pathId];
std::vector<WorldPosition> ppath;
TravelNode* prevNode = nullptr;
//Elevators/Trams
if (path.empty())
{
if (animation)
{
TransportPathContainer aPath = animation->Path;
float timeStart;
for (auto& u : units)
{
if (u.type != 1)
continue;
if (u.entry != iter.first)
continue;
prevNode = nullptr;
WorldPosition lPos = WorldPosition(u.map, 0, 0, 0, 0);
for (auto& p : aPath)
{
float dx = cos(u.o) * p.second->X - sin(u.o) * p.second->Y;
float dy = sin(u.o) * p.second->X + cos(u.o) * p.second->Y;
WorldPosition pos = WorldPosition(u.map, u.x + dx, u.y + dy, u.z + p.second->Z, u.o);
if (prevNode)
{
ppath.push_back(pos);
}
if (pos.distance(&lPos) == 0)
{
TravelNode* node = TravelNodeMap::instance().addNode(&pos, data->name, true, true, true,
iter.first);
if (!prevNode)
{
ppath.push_back(pos);
timeStart = p.second->TimeSeg;
}
else
{
float totalTime = (p.second->TimeSeg - timeStart) / 1000.0f;
TravelNodePath travelPath(0.1f, totalTime, (uint8)
TravelNodePathType::transport, entry, true); node->setPathTo(prevNode, travelPath); ppath.clear();
ppath.push_back(pos);
timeStart = p.second->TimeSeg;
}
prevNode = node;
}
lPos = pos;
}
if (prevNode)
{
for (auto& p : aPath)
{
float dx = cos(u.o) * p.second->X - sin(u.o) * p.second->Y;
float dy = sin(u.o) * p.second->X + cos(u.o) * p.second->Y;
WorldPosition pos = WorldPosition(u.map, u.x + dx, u.y + dy, u.z + p.second->Z,
u.o);
ppath.push_back(pos);
if (pos.distance(&lPos) == 0)
{
TravelNode* node = TravelNodeMap::instance().addNode(&pos, data->name, true, true, true,
iter.first); if (node != prevNode)
{
float totalTime = (p.second->TimeSeg - timeStart) / 1000.0f;
TravelNodePath travelPath(0.1f, totalTime, (uint8)
TravelNodePathType::transport, entry, true); travelPath.setPath(ppath); node->setPathTo(prevNode, travelPath);
ppath.clear();
ppath.push_back(pos);
timeStart = p.second->TimeSeg;
}
}
lPos = pos;
}
}
ppath.clear();
}
}
}
else //Boats/Zepelins
{
//Loop over the path and connect stop locations.
for (auto& p : path)
{
WorldPosition pos = WorldPosition(p->mapid, p->x, p->y, p->z, 0);
//if (data->displayId == 3015)
// pos.setZ(pos.getZ() + 6.0f);
//else if (data->displayId == 3031)
// pos.setZ(pos.getZ() - 17.0f);
if (prevNode)
{
ppath.push_back(pos);
}
if (p->delay > 0)
{
TravelNode* node = TravelNodeMap::instance().addNode(&pos, data->name, true, true, true, iter.first);
if (!prevNode)
{
ppath.push_back(pos);
}
else
{
TravelNodePath travelPath(0.1f, 0.0, (uint8) TravelNodePathType::transport, entry,
true); travelPath.setPathAndCost(ppath, moveSpeed); node->setPathTo(prevNode, travelPath); ppath.clear();
ppath.push_back(pos);
}
prevNode = node;
}
}
if (prevNode)
{
//Continue from start until first stop and connect to end.
for (auto& p : path)
{
WorldPosition pos = WorldPosition(p->mapid, p->x, p->y, p->z, 0);
//if (data->displayId == 3015)
// pos.setZ(pos.getZ() + 6.0f);
//else if (data->displayId == 3031)
// pos.setZ(pos.getZ() - 17.0f);
ppath.push_back(pos);
if (p->delay > 0)
{
TravelNode* node = TravelNodeMap::instance().getNode(&pos, nullptr, 5.0f);
if (node != prevNode)
{
TravelNodePath travelPath(0.1f, 0.0, (uint8) TravelNodePathType::transport, entry,
true); travelPath.setPathAndCost(ppath, moveSpeed); node->setPathTo(prevNode, travelPath);
}
}
}
}
ppath.clear();
}
}
}
//Zone means
for (auto& loc : exploreLocs)
{
std::vector<WorldPosition*> points;
for (auto p : loc.second->getPoints(true))
if (!p->isUnderWater())
points.push_back(p);
if (points.empty())
points = loc.second->getPoints(true);
WorldPosition pos = WorldPosition(points, WP_MEAN_CENTROID);
TravelNode* node = TravelNodeMap::instance().addNode(&pos, pos.getAreaName(), true, true, false);
}
LOG_INFO("playerbots", ">> Loaded {} navigation points.", TravelNodeMap::instance().getNodes().size());
}
TravelNodeMap::instance().calcMapOffset();
loadMapTransfers();
*/
/*
bool preloadNodePaths = false || fullNavPointReload || storeNavPointReload; //Calculate paths using
PathGenerator. bool preloadReLinkFullyLinked = false || fullNavPointReload || storeNavPointReload; //Retry
nodes that are fully linked. bool preloadUnlinkedPaths = false || fullNavPointReload; //Try to connect points
currently unlinked. bool preloadWorldPaths = true; //Try to load paths in overworld. bool
preloadInstancePaths = true; //Try to load paths in instances. bool preloadSubPrint = false; //Print output
every 2%.
if (preloadNodePaths)
{
std::unordered_map<uint32, Map*> instances;
//PathGenerator
std::vector<WorldPosition> ppath;
uint32 cur = 0, max = TravelNodeMap::instance().getNodes().size();
for (auto& startNode : TravelNodeMap::instance().getNodes())
{
if (!preloadReLinkFullyLinked && startNode->isLinked())
continue;
for (auto& endNode : TravelNodeMap::instance().getNodes())
{
if (startNode == endNode)
continue;
if (startNode->getPosition()->isOverworld() && !preloadWorldPaths)
continue;
if (!startNode->getPosition()->isOverworld() && !preloadInstancePaths)
continue;
if (startNode->hasCompletePathTo(endNode))
continue;
if (!preloadUnlinkedPaths && !startNode->hasLinkTo(endNode))
continue;
if (startNode->getMapId() != endNode->getMapId())
continue;
//if (preloadUnlinkedPaths && !startNode->hasLinkTo(endNode) && startNode->isUselessLink(endNode))
// continue;
startNode->BuildPath(endNode, nullptr, false);
//if (startNode->hasLinkTo(endNode) && !startNode->getPathTo(endNode)->getComplete())
//startNode->removeLinkTo(endNode);
}
startNode->setLinked(true);
cur++;
if (preloadSubPrint && (cur * 50) / max > ((cur - 1) * 50) / max)
{
TravelNodeMap::instance().printMap();
TravelNodeMap::instance().printNodeStore();
}
}
if (!preloadSubPrint)
{
TravelNodeMap::instance().printNodeStore();
TravelNodeMap::instance().printMap();
}
LOG_INFO("playerbots", ">> Loaded paths for {} nodes.", TravelNodeMap::instance().getNodes().size());
}
bool removeLowLinkNodes = false || fullNavPointReload || storeNavPointReload;
if (removeLowLinkNodes)
{
std::vector<TravelNode*> goodNodes;
std::vector<TravelNode*> remNodes;
for (auto& node : TravelNodeMap::instance().getNodes())
{
if (!node->getPosition()->isOverworld())
continue;
if (std::find(goodNodes.begin(), goodNodes.end(), node) != goodNodes.end())
continue;
if (std::find(remNodes.begin(), remNodes.end(), node) != remNodes.end())
continue;
std::vector<TravelNode*> nodes = node->getNodeMap(true);
if (nodes.size() < 5)
remNodes.insert(remNodes.end(), nodes.begin(), nodes.end());
else
goodNodes.insert(goodNodes.end(), nodes.begin(), nodes.end());
}
for (auto& node : remNodes)
TravelNodeMap::instance().removeNode(node);
LOG_INFO("playerbots", ">> Checked {} nodes.", TravelNodeMap::instance().getNodes().size());
}
bool cleanUpNodeLinks = false || fullNavPointReload || storeNavPointReload;
bool cleanUpSubPrint = false; //Print output every 2%.
if (cleanUpNodeLinks)
{
//Routes
uint32 cur = 0;
uint32 max = TravelNodeMap::instance().getNodes().size();
//Clean up node links
for (auto& startNode : TravelNodeMap::instance().getNodes())
{
startNode->cropUselessLinks();
cur++;
if (cleanUpSubPrint && (cur * 10) / max > ((cur - 1) * 10) / max)
{
TravelNodeMap::instance().printMap();
TravelNodeMap::instance().printNodeStore();
}
}
LOG_INFO("playerbots", ">> Cleaned paths for {} nodes.", TravelNodeMap::instance().getNodes().size());
}
bool reCalculateCost = false || fullNavPointReload || storeNavPointReload;
bool forceReCalculate = false;
if (reCalculateCost)
{
for (auto& startNode : TravelNodeMap::instance().getNodes())
{
for (auto& path : *startNode->getLinks())
{
TravelNodePath* nodePath = path.second;
if (path.second->getPathType() != TravelNodePathType::walk)
continue;
if (nodePath->getCalculated() && !forceReCalculate)
continue;
nodePath->calculateCost();
}
}
LOG_INFO("playerbots", ">> Calculated pathcost for {} nodes.", TravelNodeMap::instance().getNodes().size());
}
bool mirrorMissingPaths = true || fullNavPointReload || storeNavPointReload;
if (mirrorMissingPaths)
{
for (auto& startNode : TravelNodeMap::instance().getNodes())
{
for (auto& path : *startNode->getLinks())
{
TravelNode* endNode = path.first;
if (endNode->hasLinkTo(startNode))
continue;
if (path.second->getPathType() != TravelNodePathType::walk)
continue;
TravelNodePath nodePath = *path.second;
std::vector<WorldPosition> pPath = nodePath.GetPath();
std::reverse(pPath.begin(), pPath.end());
nodePath.setPath(pPath);
endNode->setPathTo(startNode, nodePath, true);
}
}
LOG_INFO("playerbots", ">> Reversed missing paths for {} nodes.", TravelNodeMap::instance().getNodes().size());
}
*/
TravelNodeMap::instance().printMap();
TravelNodeMap::instance().printNodeStore();
@ -3686,65 +2917,6 @@ void TravelMgr::LoadQuestTravelTable()
}
}
/*
sPlayerbotAIConfig.openLog(7, "w");
//Zone area map REMOVE!
uint32 k = 0;
for (auto& node : TravelNodeMap::instance().getNodes())
{
WorldPosition* pos = node->getPosition();
//map area
for (uint32 x = 0; x < 2000; x++)
{
for (uint32 y = 0; y < 2000; y++)
{
if (!pos->getMap())
continue;
float nx = pos->GetPositionX() + (x * 5) - 5000.0f;
float ny = pos->GetPositionY() + (y * 5) - 5000.0f;
float nz = pos->GetPositionZ() + 100.0f;
//pos->getMap()->GetHitPosition(nx, ny, nz + 200.0f, nx, ny, nz, -0.5f);
if (!pos->getMap()->GetHeightInRange(nx, ny, nz, 5000.0f)) // GetHeight can fail
continue;
WorldPosition npos = WorldPosition(pos->GetMapId(), nx, ny, nz, 0.0);
uint32 area = path.getArea(npos.GetMapId(), npos.GetPositionX(), npos.GetPositionY(),
npos.GetPositionZ());
std::ostringstream out;
out << std::fixed << area << "," << npos.getDisplayX() << "," << npos.getDisplayY();
sPlayerbotAIConfig.log(7, out.str().c_str());
}
}
k++;
if (k > 0)
break;
}
//Explore map output (REMOVE!)
sPlayerbotAIConfig.openLog(5, "w");
for (auto i : exploreLocs)
{
for (auto j : i.second->getPoints())
{
std::ostringstream out;
std::string const name = i.second->getTitle();
name.erase(remove(name.begin(), name.end(), '\"'), name.end());
out << std::fixed << std::setprecision(2) << name.c_str() << "," << i.first << "," << j->getDisplayX() <<
"," << j->getDisplayY() << "," << j->GetPositionX() << "," << j->GetPositionY() << "," << j->GetPositionZ();
sPlayerbotAIConfig.log(5,
out.str().c_str());
}
}
*/
}
uint32 TravelMgr::getDialogStatus(Player* pPlayer, int32 questgiver, Quest const* pQuest)