From 76d776e572133e4b867c23f63adc75e136c49974 Mon Sep 17 00:00:00 2001 From: bash Date: Thu, 14 May 2026 21:40:10 +0200 Subject: [PATCH] chore(Core/Travel): Revert travelnode threshold to 50y --- src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp index d6457755f..fadbe6aae 100644 --- a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp +++ b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp @@ -146,9 +146,9 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest) // 3. Else: 40-step chained mmap probe + regression guard. // 4. Empty / non-progressing probe: single-waypoint MoveTo. // - // needsLongPath gate — cross-map or > 75y go to graph. + // needsLongPath gate — cross-map or > 50y go to graph. // BG gating: graph holds open-world routes only. - constexpr float TRAVELNODE_THRESHOLD = 75.0f; + constexpr float TRAVELNODE_THRESHOLD = 50.0f; bool tryNodes = sPlayerbotAIConfig.enableTravelNodes && !bot->InBattleground() && ((bot->GetMapId() != dest.GetMapId()) ||