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Fix crash when AI is disabled
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@ -1112,7 +1112,7 @@ void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid)
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PlayerbotAI* PlayerbotsMgr::GetPlayerbotAI(Player* player)
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{
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if (!player || (!player->IsInWorld() && !player->IsBeingTeleported()))
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if (!(sPlayerbotAIConfig->enabled) || !player || (!player->IsInWorld() && !player->IsBeingTeleported()))
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{
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return nullptr;
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}
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