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[performance] side-effect of other bug causes to stay inactive when botAmount min/max not equal
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@ -315,8 +315,8 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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}
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setBotInitializing(
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onlineBotCount < maxAllowedBotCount &&
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GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.15);
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//onlineBotCount < maxAllowedBotCount && <-- these fields are incorrect when using bot amount min/max are not equal.
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GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.12);
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// when server is balancing bots then boost (decrease value of) the nextCheckDelay till
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// onlineBotCount reached the AllowedBotCount.
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