diff --git a/src/Ai/Class/Dk/Strategy/GenericDKNonCombatStrategy.cpp b/src/Ai/Class/Dk/Strategy/GenericDKNonCombatStrategy.cpp index 28179d74e..9bf2b54b1 100644 --- a/src/Ai/Class/Dk/Strategy/GenericDKNonCombatStrategy.cpp +++ b/src/Ai/Class/Dk/Strategy/GenericDKNonCombatStrategy.cpp @@ -41,6 +41,7 @@ void GenericDKNonCombatStrategy::InitTriggers(std::vector& trigger { NonCombatStrategy::InitTriggers(triggers); + triggers.push_back(new TriggerNode("often", { NextAction("apply stone", 1.0f) })); triggers.push_back( new TriggerNode("horn of winter", { NextAction("horn of winter", 21.0f) })); triggers.push_back( diff --git a/src/Bot/Factory/PlayerbotFactory.cpp b/src/Bot/Factory/PlayerbotFactory.cpp index 3b35ccb6e..161410c3f 100644 --- a/src/Bot/Factory/PlayerbotFactory.cpp +++ b/src/Bot/Factory/PlayerbotFactory.cpp @@ -998,6 +998,7 @@ void PlayerbotFactory::InitConsumables() } case CLASS_WARRIOR: case CLASS_HUNTER: + case CLASS_DEATH_KNIGHT: { std::vector sharpening_stones = { ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,