Autocalc Accounts - take rotation into account (#971)

* Takes bot rotation into account and adjust accordingly when enabled as it requires to be higher than MaxRandomBots to function properly.
* Correct default config to reflect that bots pool size for rotation should be higher than MaxRandomBots
* Revert space at start of all lines.
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SaW 2025-02-14 23:31:26 +01:00 committed by GitHub
parent dfcfe46865
commit 624e48068e
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4 changed files with 916 additions and 888 deletions

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@ -507,8 +507,8 @@ AiPlayerbot.RandomBotAccountPrefix = "rndbot"
# default: 0 (disable, the online bots are fixed) # default: 0 (disable, the online bots are fixed)
AiPlayerbot.EnableRotation = 0 AiPlayerbot.EnableRotation = 0
# Bots pool size for rotation (should be less than MaxRandomBots) # Bots pool size for rotation (should be higher than MaxRandomBots)
AiPlayerbot.RotationPoolSize = 20 AiPlayerbot.RotationPoolSize = 100
AiPlayerbot.RandomBotMinLevel = 1 AiPlayerbot.RandomBotMinLevel = 1
AiPlayerbot.RandomBotMaxLevel = 80 AiPlayerbot.RandomBotMaxLevel = 80

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@ -505,7 +505,7 @@ bool PlayerbotAIConfig::Initialize()
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1); limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5); randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5);
enableRotation = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableRotation", false); enableRotation = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableRotation", false);
rotationPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.RotationPoolSize", 20); rotationPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.RotationPoolSize", 100);
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false); gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true); randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true);

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@ -1,26 +1,26 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "RandomPlayerbotFactory.h" #include "RandomPlayerbotFactory.h"
#include "AccountMgr.h" #include "AccountMgr.h"
#include "ArenaTeamMgr.h" #include "ArenaTeamMgr.h"
#include "DatabaseEnv.h" #include "DatabaseEnv.h"
#include "GuildMgr.h" #include "GuildMgr.h"
#include "PlayerbotFactory.h" #include "PlayerbotFactory.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "SharedDefines.h" #include "SharedDefines.h"
#include "SocialMgr.h" #include "SocialMgr.h"
#include "Timer.h" #include "Timer.h"
std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces; std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces;
constexpr RandomPlayerbotFactory::NameRaceAndGender RandomPlayerbotFactory::CombineRaceAndGender(uint8 gender, constexpr RandomPlayerbotFactory::NameRaceAndGender RandomPlayerbotFactory::CombineRaceAndGender(uint8 gender,
uint8 race) uint8 race)
{ {
switch (race) switch (race)
{ {
case RACE_HUMAN: case RACE_HUMAN:
@ -47,10 +47,10 @@
LOG_ERROR("playerbots", "The race with ID %d does not have a naming category", race); LOG_ERROR("playerbots", "The race with ID %d does not have a naming category", race);
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender); return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
} }
} }
RandomPlayerbotFactory::RandomPlayerbotFactory(uint32 accountId) : accountId(accountId) RandomPlayerbotFactory::RandomPlayerbotFactory(uint32 accountId) : accountId(accountId)
{ {
uint32 const expansion = sWorld->getIntConfig(CONFIG_EXPANSION); uint32 const expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
availableRaces[CLASS_WARRIOR].push_back(RACE_HUMAN); availableRaces[CLASS_WARRIOR].push_back(RACE_HUMAN);
@ -151,10 +151,10 @@
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_GNOME); availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_GNOME);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_DWARF); availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_DWARF);
} }
} }
Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map<NameRaceAndGender, std::vector<std::string>>& nameCache) Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map<NameRaceAndGender, std::vector<std::string>>& nameCache)
{ {
LOG_DEBUG("playerbots", "Creating new random bot for class {}", cls); LOG_DEBUG("playerbots", "Creating new random bot for class {}", cls);
uint8 gender = rand() % 2 ? GENDER_MALE : GENDER_FEMALE; uint8 gender = rand() % 2 ? GENDER_MALE : GENDER_FEMALE;
@ -259,10 +259,10 @@
name.c_str(), race, cls); name.c_str(), race, cls);
return player; return player;
} }
std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender raceAndGender) std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender raceAndGender)
{ {
std::string botName = ""; std::string botName = "";
int tries = 3; int tries = 3;
while (--tries) while (--tries)
@ -391,19 +391,46 @@
LOG_ERROR("playerbots", "Random name generation failed."); LOG_ERROR("playerbots", "Random name generation failed.");
botName.clear(); botName.clear();
return std::move(botName); return std::move(botName);
}
uint32 RandomPlayerbotFactory::CalculateTotalAccountCount()
{
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
// or determining it dynamically based on the WOTLK condition, max random bots, rotation pool size,
// and additional class account pool size.
// Checks if randomBotAccountCount is set, otherwise calculate it dynamically.
if (sPlayerbotAIConfig->randomBotAccountCount > 0)
{
return sPlayerbotAIConfig->randomBotAccountCount;
} }
void RandomPlayerbotFactory::CreateRandomBots()
{
bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING; bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING;
// Determine divisor based on WOTLK condition
int divisor = isWOTLK ? 10 : 9;
// Calculate max bots or rotation pool size
int maxBotsOrRotation = std::max(
sPlayerbotAIConfig->maxRandomBots,
sPlayerbotAIConfig->enableRotation ? sPlayerbotAIConfig->rotationPoolSize : 0
);
// Calculate base accounts, add class account pool size, and add 1 as a fixed offset
uint32 baseAccounts = maxBotsOrRotation / divisor;
return baseAccounts + sPlayerbotAIConfig->addClassAccountPoolSize + 1;
}
void RandomPlayerbotFactory::CreateRandomBots()
{
/* multi-thread here is meaningless? since the async db operations */ /* multi-thread here is meaningless? since the async db operations */
if (sPlayerbotAIConfig->deleteRandomBotAccounts) if (sPlayerbotAIConfig->deleteRandomBotAccounts)
{ {
std::vector<uint32> botAccounts; std::vector<uint32> botAccounts;
std::vector<uint32> botFriends; std::vector<uint32> botFriends;
uint32 totalAccountCount = (sPlayerbotAIConfig->randomBotAccountCount != 0) ? sPlayerbotAIConfig->randomBotAccountCount
: (isWOTLK ? (sPlayerbotAIConfig->maxRandomBots / 10) : (sPlayerbotAIConfig->maxRandomBots / 9)) // Calculates the total number of required accounts.
+ sPlayerbotAIConfig->addClassAccountPoolSize + 1; uint32 totalAccountCount = CalculateTotalAccountCount();
for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber) for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber)
{ {
@ -446,9 +473,9 @@
std::unordered_map<NameRaceAndGender, std::vector<std::string>> nameCache; std::unordered_map<NameRaceAndGender, std::vector<std::string>> nameCache;
std::vector<std::future<void>> account_creations; std::vector<std::future<void>> account_creations;
int account_creation = 0; int account_creation = 0;
uint32 totalAccountCount = (sPlayerbotAIConfig->randomBotAccountCount != 0) ? sPlayerbotAIConfig->randomBotAccountCount
: (isWOTLK ? (sPlayerbotAIConfig->maxRandomBots / 10) : (sPlayerbotAIConfig->maxRandomBots / 9)) // Calculates the total number of required accounts.
+ sPlayerbotAIConfig->addClassAccountPoolSize + 1; uint32 totalAccountCount = CalculateTotalAccountCount();
for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber) for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber)
{ {
@ -612,10 +639,10 @@
LOG_INFO("server.loading", ">> {} random bot accounts with {} characters available", LOG_INFO("server.loading", ">> {} random bot accounts with {} characters available",
sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars); sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
} }
void RandomPlayerbotFactory::CreateRandomGuilds() void RandomPlayerbotFactory::CreateRandomGuilds()
{ {
std::vector<uint32> randomBots; std::vector<uint32> randomBots;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT); PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT);
@ -713,10 +740,10 @@
} }
LOG_INFO("playerbots", "{} random bot guilds available", guildNumber); LOG_INFO("playerbots", "{} random bot guilds available", guildNumber);
} }
std::string const RandomPlayerbotFactory::CreateRandomGuildName() std::string const RandomPlayerbotFactory::CreateRandomGuildName()
{ {
std::string guildName = ""; std::string guildName = "";
QueryResult result = CharacterDatabase.Query("SELECT MAX(name_id) FROM playerbots_guild_names"); QueryResult result = CharacterDatabase.Query("SELECT MAX(name_id) FROM playerbots_guild_names");
@ -744,10 +771,10 @@
guildName = fields[0].Get<std::string>(); guildName = fields[0].Get<std::string>();
return std::move(guildName); return std::move(guildName);
} }
void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count) void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count)
{ {
std::vector<uint32> randomBots; std::vector<uint32> randomBots;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT); PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT);
@ -855,10 +882,10 @@
} }
LOG_INFO("playerbots", "{} random bot {}vs{} arena teams available", arenaTeamNumber, type, type); LOG_INFO("playerbots", "{} random bot {}vs{} arena teams available", arenaTeamNumber, type, type);
} }
std::string const RandomPlayerbotFactory::CreateRandomArenaTeamName() std::string const RandomPlayerbotFactory::CreateRandomArenaTeamName()
{ {
std::string arenaTeamName = ""; std::string arenaTeamName = "";
QueryResult result = CharacterDatabase.Query("SELECT MAX(name_id) FROM playerbots_arena_team_names"); QueryResult result = CharacterDatabase.Query("SELECT MAX(name_id) FROM playerbots_arena_team_names");
@ -887,4 +914,4 @@
arenaTeamName = fields[0].Get<std::string>(); arenaTeamName = fields[0].Get<std::string>();
return std::move(arenaTeamName); return std::move(arenaTeamName);
} }

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@ -60,6 +60,7 @@ private:
static std::string const CreateRandomArenaTeamName(); static std::string const CreateRandomArenaTeamName();
uint32 accountId; uint32 accountId;
static uint32 CalculateTotalAccountCount();
static std::map<uint8, std::vector<uint8>> availableRaces; static std::map<uint8, std::vector<uint8>> availableRaces;
}; };