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Warrior spell cleave
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@ -47,6 +47,7 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("sweeping strikes", ACTION_HIGH + 3),
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new NextAction("sweeping strikes", ACTION_HIGH + 3),
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new NextAction("bladestorm", ACTION_HIGH + 3),
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new NextAction("bladestorm", ACTION_HIGH + 3),
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new NextAction("whirlwind", ACTION_HIGH + 2),
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new NextAction("whirlwind", ACTION_HIGH + 2),
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new NextAction("cleave", ACTION_HIGH + 2),
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nullptr)));
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nullptr)));
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triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
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