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fix crash issue
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@ -1132,7 +1132,7 @@ void PlayerbotMgr::HandleMasterOutgoingPacket(WorldPacket const& packet)
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{
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Player* const bot = it->second;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI->GetMaster() == GetMaster())
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if (botAI && botAI->GetMaster() == GetMaster())
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botAI->HandleMasterOutgoingPacket(packet);
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}
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}
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