Run clang-format

This commit is contained in:
Yunfan Li 2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@ -1,28 +1,30 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AiFactory.h"
#include "BattlegroundMgr.h"
#include "DKAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "Engine.h"
#include "Group.h"
#include "HunterAiObjectContext.h"
#include "Item.h"
#include "MageAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "Engine.h"
#include "Group.h"
#include "DKAiObjectContext.h"
#include "PriestAiObjectContext.h"
#include "MageAiObjectContext.h"
#include "RogueAiObjectContext.h"
#include "ShamanAiObjectContext.h"
#include "SharedDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "WarlockAiObjectContext.h"
#include "WarriorAiObjectContext.h"
#include "ShamanAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "HunterAiObjectContext.h"
#include "RogueAiObjectContext.h"
AiObjectContext* AiFactory::createAiObjectContext(Player* player, PlayerbotAI* botAI)
{
@ -100,7 +102,8 @@ std::map<uint8, uint32> AiFactory::GetPlayerSpecTabs(Player* bot)
for (PlayerTalentMap::const_iterator i = talentMap.begin(); i != talentMap.end(); ++i)
{
uint32 spellId = i->first;
if ((bot->GetActiveSpecMask() & i->second->specMask) == 0) {
if ((bot->GetActiveSpecMask() & i->second->specMask) == 0)
{
continue;
}
TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
@ -186,7 +189,8 @@ std::string AiFactory::GetPlayerSpecName(Player* player)
specName = "holy";
else
specName = "disc";
; break;
;
break;
case CLASS_SHAMAN:
if (tab == 2)
specName = "resto";
@ -286,11 +290,16 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
switch (player->getClass())
{
case CLASS_PRIEST:
if (tab == 2) {
if (tab == 2)
{
engine->addStrategies("dps", "shadow debuff", "shadow aoe", nullptr);
} else if (tab == PRIEST_TAB_DISIPLINE) {
}
else if (tab == PRIEST_TAB_DISIPLINE)
{
engine->addStrategies("heal", nullptr);
} else {
}
else
{
engine->addStrategies("holy heal", nullptr);
}
@ -343,9 +352,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategies("heal", "cure", "dps assist", nullptr);
else
{
if (player->GetLevel() >= 20 && !player->HasAura(16931)/*thick hide*/) {
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
{
engine->addStrategies("cat", "dps assist", nullptr);
} else {
}
else
{
engine->addStrategies("bear", "tank assist", nullptr);
}
}
@ -355,9 +367,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("dps debuff");
break;
case CLASS_ROGUE:
if (tab == ROGUE_TAB_ASSASSINATION) {
if (tab == ROGUE_TAB_ASSASSINATION)
{
engine->addStrategies("melee", "dps assist", "aoe", /*"behind",*/ nullptr);
} else {
}
else
{
engine->addStrategies("dps", "dps assist", "aoe", /*"behind",*/ nullptr);
}
break;
@ -384,28 +399,37 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("dps assist");
engine->removeStrategy("threat");
// engine-
switch (player->getClass()) {
case CLASS_PRIEST: {
if (tab != PRIEST_TAB_SHADOW) {
switch (player->getClass())
{
case CLASS_PRIEST:
{
if (tab != PRIEST_TAB_SHADOW)
{
engine->addStrategies("holy dps", "shadow debuff", "shadow aoe", nullptr);
}
break;
}
case CLASS_DRUID: {
if (tab == DRUID_TAB_RESTORATION) {
case CLASS_DRUID:
{
if (tab == DRUID_TAB_RESTORATION)
{
engine->addStrategies("caster", "caster aoe", nullptr);
engine->addStrategy("caster debuff");
}
break;
}
case CLASS_SHAMAN: {
if (tab == SHAMAN_TAB_RESTORATION) {
case CLASS_SHAMAN:
{
if (tab == SHAMAN_TAB_RESTORATION)
{
engine->addStrategies("caster", "caster aoe", "bmana", nullptr);
}
break;
}
case CLASS_PALADIN: {
if (tab == PALADIN_TAB_HOLY) {
case CLASS_PALADIN:
{
if (tab == PALADIN_TAB_HOLY)
{
engine->addStrategies("dps", "dps assist", "baoe", nullptr);
}
break;
@ -447,7 +471,8 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("arena");
}
engine->addStrategies("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist", nullptr);
engine->addStrategies("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist",
nullptr);
engine->removeStrategy("custom::say");
engine->removeStrategy("flee");
engine->removeStrategy("threat");
@ -481,11 +506,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategies("dps assist", "cure", nullptr);
break;
case CLASS_PALADIN:
if (tab == 1) {
if (tab == 1)
{
nonCombatEngine->addStrategies("bthreat", "tank assist", "barmor", nullptr);
if (player->GetLevel() >= 20) {
if (player->GetLevel() >= 20)
{
nonCombatEngine->addStrategy("bstats");
} else {
}
else
{
nonCombatEngine->addStrategy("bdps");
}
}
@ -516,10 +545,14 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategies("dps assist", "cure", nullptr);
break;
case CLASS_DRUID:
if (tab == 1) {
if (player->GetLevel() >= 20 && !player->HasAura(16931)/*thick hide*/) {
if (tab == 1)
{
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
{
nonCombatEngine->addStrategy("dps assist");
} else {
}
else
{
nonCombatEngine->addStrategy("tank assist");
}
}
@ -533,11 +566,16 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("dps assist");
break;
case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICATION) {
if (tab == WARLOCK_TAB_AFFLICATION)
{
nonCombatEngine->addStrategies("bmana", nullptr);
} else if (tab == WARLOCK_TAB_DEMONOLOGY) {
}
else if (tab == WARLOCK_TAB_DEMONOLOGY)
{
nonCombatEngine->addStrategies("bdps", nullptr);
} else if (tab == WARLOCK_TAB_DESTRUCTION) {
}
else if (tab == WARLOCK_TAB_DESTRUCTION)
{
nonCombatEngine->addStrategies("bhealth", nullptr);
}
nonCombatEngine->addStrategies("dps assist", nullptr);
@ -555,10 +593,11 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
if (!player->InBattleground())
{
nonCombatEngine->addStrategies("nc", "food", "chat", "follow",
"default", "quest", "loot", "gather", "duel", "buff", "mount", "emote", nullptr);
nonCombatEngine->addStrategies("nc", "food", "chat", "follow", "default", "quest", "loot", "gather", "duel",
"buff", "mount", "emote", nullptr);
}
if (sPlayerbotAIConfig->autoSaveMana) {
if (sPlayerbotAIConfig->autoSaveMana)
{
nonCombatEngine->addStrategy("auto save mana");
}
if ((sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
@ -588,7 +627,9 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
{
// nonCombatEngine->addStrategy("travel");
nonCombatEngine->addStrategy("rpg");
} else {
}
else
{
nonCombatEngine->addStrategy("move random");
}
@ -627,7 +668,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->randomBotNonCombatStrategies);
}
else {
else
{
nonCombatEngine->addStrategy("pvp");
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
}
@ -644,7 +686,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
// Battleground switch
if (player->InBattleground() && player->GetBattleground())
{
nonCombatEngine->addStrategies("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist", "attack tagged", "emote", nullptr);
nonCombatEngine->addStrategies("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist",
"attack tagged", "emote", nullptr);
nonCombatEngine->removeStrategy("custom::say");
nonCombatEngine->removeStrategy("travel");
nonCombatEngine->removeStrategy("rpg");
@ -654,7 +697,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
if (bgType == BATTLEGROUND_RB)
bgType = player->GetBattleground()->GetBgTypeID(true);
if ((bgType <= BATTLEGROUND_EY || bgType == BATTLEGROUND_IC) && !player->InArena()) // do not add for not supported bg or arena
if ((bgType <= BATTLEGROUND_EY || bgType == BATTLEGROUND_IC) &&
!player->InArena()) // do not add for not supported bg or arena
nonCombatEngine->addStrategy("battleground");
if (bgType == BATTLEGROUND_WS)

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@ -1,14 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_AIFACTORY_H
#define _PLAYERBOT_AIFACTORY_H
#include "Common.h"
#include <map>
#include "Common.h"
class AiObjectContext;
class Engine;
class Player;

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@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ChatFilter.h"
#include "Group.h"
#include "Playerbots.h"
#include "RtiTargetValue.h"
@ -295,4 +297,3 @@ std::string const CompositeChatFilter::Filter(std::string& message)
return message;
}

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@ -1,15 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHATFILTER_H
#define _PLAYERBOT_CHATFILTER_H
#include <vector>
#include "Common.h"
#include "PlayerbotAIAware.h"
#include <vector>
class PlayerbotAI;
class ChatFilter : public PlayerbotAIAware

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@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ChatHelper.h"
#include "AiFactory.h"
#include "Playerbots.h"
#include "SpellInfo.h"
@ -281,22 +283,27 @@ ItemIds ChatHelper::parseItems(std::string const text)
std::string const ChatHelper::FormatQuest(Quest const* quest)
{
std::ostringstream out;
out << "|cFFFFFF00|Hquest:" << quest->GetQuestId() << ':' << quest->GetQuestLevel() << "|h[" << quest->GetTitle() << "]|h|r";
out << "|cFFFFFF00|Hquest:" << quest->GetQuestId() << ':' << quest->GetQuestLevel() << "|h[" << quest->GetTitle()
<< "]|h|r";
return out.str();
}
std::string const ChatHelper::FormatGameobject(GameObject* go)
{
std::ostringstream out;
out << "|cFFFFFF00|Hfound:" << go->GetGUID().GetRawValue() << ":" << go->GetEntry() << ":" << "|h[" << go->GetNameForLocaleIdx(LOCALE_enUS) << "]|h|r";
out << "|cFFFFFF00|Hfound:" << go->GetGUID().GetRawValue() << ":" << go->GetEntry() << ":"
<< "|h[" << go->GetNameForLocaleIdx(LOCALE_enUS) << "]|h|r";
return out.str();
}
std::string const ChatHelper::FormatWorldobject(WorldObject* wo)
{
std::ostringstream out;
out << "|cFFFFFF00|Hfound:" << wo->GetGUID().GetRawValue() << ":" << wo->GetEntry() << ":" << "|h[";
out << (wo->ToGameObject() ? ((GameObject*)wo)->GetNameForLocaleIdx(LOCALE_enUS) : wo->GetNameForLocaleIdx(LOCALE_enUS)) << "]|h|r";
out << "|cFFFFFF00|Hfound:" << wo->GetGUID().GetRawValue() << ":" << wo->GetEntry() << ":"
<< "|h[";
out << (wo->ToGameObject() ? ((GameObject*)wo)->GetNameForLocaleIdx(LOCALE_enUS)
: wo->GetNameForLocaleIdx(LOCALE_enUS))
<< "]|h|r";
return out.str();
}
@ -311,7 +318,8 @@ std::string const ChatHelper::FormatWorldEntry(int32 entry)
gInfo = sObjectMgr->GetGameObjectTemplate(entry * -1);
std::ostringstream out;
out << "|cFFFFFF00|Hentry:" << abs(entry) << ":" << "|h[";
out << "|cFFFFFF00|Hentry:" << abs(entry) << ":"
<< "|h[";
if (entry < 0 && gInfo)
out << gInfo->name;
@ -339,9 +347,8 @@ std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count
// const std::string &name = sObjectMgr->GetItemLocale(proto->ItemId)->Name[LOCALE_enUS];
std::ostringstream out;
out << "|c" << color << "|Hitem:" << proto->ItemId
<< ":0:0:0:0:0:0:0" << "|h[" << proto->Name1
<< "]|h|r";
out << "|c" << color << "|Hitem:" << proto->ItemId << ":0:0:0:0:0:0:0"
<< "|h[" << proto->Name1 << "]|h|r";
if (count > 1)
out << "x" << count;
@ -392,7 +399,6 @@ std::string const ChatHelper::FormatChat(ChatMsg chat)
return "unknown";
}
uint32 ChatHelper::parseSpell(std::string const text)
{
PlayerbotChatHandler handler(botAI->GetBot());
@ -444,8 +450,8 @@ GuidVector ChatHelper::parseGameobjects(std::string const text)
std::string const ChatHelper::FormatQuestObjective(std::string const name, uint32 available, uint32 required)
{
std::ostringstream out;
out << "|cFFFFFFFF" << name << (available >= required ? "|c0000FF00: " : "|c00FF0000: ")
<< available << "/" << required << "|r";
out << "|cFFFFFFFF" << name << (available >= required ? "|c0000FF00: " : "|c00FF0000: ") << available << "/"
<< required << "|r";
return out.str();
}
@ -501,9 +507,11 @@ uint32 ChatHelper::parseSlot(std::string const text)
bool ChatHelper::parseable(std::string const text)
{
return text.find("|H") != std::string::npos || text == "questitem" || text == "ammo" || substrContainsInMap<uint32>(text, consumableSubClasses) ||
substrContainsInMap<uint32>(text, tradeSubClasses) || substrContainsInMap<uint32>(text, itemQualities) || substrContainsInMap<uint32>(text, slots) ||
substrContainsInMap<ChatMsg>(text, chats) || substrContainsInMap<uint32>(text, skills) || parseMoney(text) > 0;
return text.find("|H") != std::string::npos || text == "questitem" || text == "ammo" ||
substrContainsInMap<uint32>(text, consumableSubClasses) ||
substrContainsInMap<uint32>(text, tradeSubClasses) || substrContainsInMap<uint32>(text, itemQualities) ||
substrContainsInMap<uint32>(text, slots) || substrContainsInMap<ChatMsg>(text, chats) ||
substrContainsInMap<uint32>(text, skills) || parseMoney(text) > 0;
}
std::string const ChatHelper::FormatClass(Player* player, int8 spec)
@ -526,15 +534,9 @@ std::string const ChatHelper::FormatClass(Player* player, int8 spec)
return out.str();
}
std::string const ChatHelper::FormatClass(uint8 cls)
{
return classes[cls];
}
std::string const ChatHelper::FormatClass(uint8 cls) { return classes[cls]; }
std::string const ChatHelper::FormatRace(uint8 race)
{
return races[race];
}
std::string const ChatHelper::FormatRace(uint8 race) { return races[race]; }
uint32 ChatHelper::parseSkill(std::string const text)
{
@ -555,10 +557,7 @@ std::string const ChatHelper::FormatSkill(uint32 skill)
return "";
}
std::string const ChatHelper::FormatBoolean(bool flag)
{
return flag ? "|cff00ff00ON|r" : "|cffffff00OFF|r";
}
std::string const ChatHelper::FormatBoolean(bool flag) { return flag ? "|cff00ff00ON|r" : "|cffffff00OFF|r"; }
void ChatHelper::eraseAllSubStr(std::string& mainStr, std::string const toErase)
{

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@ -1,17 +1,18 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHATHELPER_H
#define _PLAYERBOT_CHATHELPER_H
#include <map>
#include "Common.h"
#include "ObjectGuid.h"
#include "PlayerbotAIAware.h"
#include "SharedDefines.h"
#include <map>
class GameObject;
class Quest;
class Player;

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@ -1,13 +1,20 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "FleeManager.h"
#include "Playerbots.h"
#include "ServerFacade.h"
FleeManager::FleeManager(Player* bot, float maxAllowedDistance, float followAngle, bool forceMaxDistance, WorldPosition startPosition) :
bot(bot), maxAllowedDistance(maxAllowedDistance), followAngle(followAngle), forceMaxDistance(forceMaxDistance), startPosition(startPosition ? startPosition : WorldPosition(bot))
FleeManager::FleeManager(Player* bot, float maxAllowedDistance, float followAngle, bool forceMaxDistance,
WorldPosition startPosition)
: bot(bot),
maxAllowedDistance(maxAllowedDistance),
followAngle(followAngle),
forceMaxDistance(forceMaxDistance),
startPosition(startPosition ? startPosition : WorldPosition(bot))
{
}
@ -16,7 +23,8 @@ void FleeManager::calculateDistanceToCreatures(FleePoint *point)
point->minDistance = -1.0f;
point->sumDistance = 0.0f;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return;
}
GuidVector units = *botAI->GetAiObjectContext()->GetValue<GuidVector>("possible targets no los");
@ -48,7 +56,8 @@ bool intersectsOri(float angle, std::vector<float>& angles, float angleIncrement
void FleeManager::calculatePossibleDestinations(std::vector<FleePoint*>& points)
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return;
}
Unit* target = *botAI->GetAiObjectContext()->GetValue<Unit*>("current target");
@ -72,19 +81,24 @@ void FleeManager::calculatePossibleDestinations(std::vector<FleePoint*> &points)
enemyOri.push_back(ori);
}
float distIncrement = std::max(sPlayerbotAIConfig->followDistance, (maxAllowedDistance - sPlayerbotAIConfig->tooCloseDistance) / 10.0f);
float distIncrement = std::max(sPlayerbotAIConfig->followDistance,
(maxAllowedDistance - sPlayerbotAIConfig->tooCloseDistance) / 10.0f);
for (float dist = maxAllowedDistance; dist >= sPlayerbotAIConfig->tooCloseDistance; dist -= distIncrement)
{
float angleIncrement = std::max(M_PI / 20, M_PI / 4 / (1.0 + dist - sPlayerbotAIConfig->tooCloseDistance));
for (float add = 0.0f; add < M_PI / 4 + angleIncrement; add += angleIncrement)
{
for (float angle = add; angle < add + 2 * static_cast<float>(M_PI) + angleIncrement; angle += static_cast<float>(M_PI) / 4)
for (float angle = add; angle < add + 2 * static_cast<float>(M_PI) + angleIncrement;
angle += static_cast<float>(M_PI) / 4)
{
if (intersectsOri(angle, enemyOri, angleIncrement))
continue;
float x = botPosX + cos(angle) * maxAllowedDistance, y = botPosY + sin(angle) * maxAllowedDistance, z = botPosZ + CONTACT_DISTANCE;
if (forceMaxDistance && sServerFacade->IsDistanceLessThan(sServerFacade->GetDistance2d(bot, x, y), maxAllowedDistance - sPlayerbotAIConfig->tooCloseDistance))
float x = botPosX + cos(angle) * maxAllowedDistance, y = botPosY + sin(angle) * maxAllowedDistance,
z = botPosZ + CONTACT_DISTANCE;
if (forceMaxDistance &&
sServerFacade->IsDistanceLessThan(sServerFacade->GetDistance2d(bot, x, y),
maxAllowedDistance - sPlayerbotAIConfig->tooCloseDistance))
continue;
bot->UpdateAllowedPositionZ(x, y, z);
@ -99,7 +113,8 @@ void FleeManager::calculatePossibleDestinations(std::vector<FleePoint*> &points)
FleePoint* point = new FleePoint(botAI, x, y, z);
calculateDistanceToCreatures(point);
if (sServerFacade->IsDistanceGreaterOrEqualThan(point->minDistance - start.minDistance, sPlayerbotAIConfig->followDistance))
if (sServerFacade->IsDistanceGreaterOrEqualThan(point->minDistance - start.minDistance,
sPlayerbotAIConfig->followDistance))
points.push_back(point);
else
delete point;
@ -159,7 +174,8 @@ bool FleeManager::CalculateDestination(float* rx, float* ry, float* rz)
bool FleeManager::isUseful()
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return false;
}
GuidVector units = *botAI->GetAiObjectContext()->GetValue<GuidVector>("possible targets no los");
@ -169,7 +185,8 @@ bool FleeManager::isUseful()
if (!creature)
continue;
if (startPosition.sqDistance(WorldPosition(creature)) < creature->GetAttackDistance(bot) * creature->GetAttackDistance(bot))
if (startPosition.sqDistance(WorldPosition(creature)) <
creature->GetAttackDistance(bot) * creature->GetAttackDistance(bot))
return true;
// float d = sServerFacade->GetDistance2d(unit, bot);

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@ -1,22 +1,26 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_FLEEMANAGER_H
#define _PLAYERBOT_FLEEMANAGER_H
#include <vector>
#include "Common.h"
#include "TravelMgr.h"
#include <vector>
class Player;
class PlayerbotAI;
class FleePoint
{
public:
FleePoint(PlayerbotAI* botAI, float x, float y, float z) : botAI(botAI), sumDistance(0.0f), minDistance(0.0f), x(x), y(y), z(z) { }
FleePoint(PlayerbotAI* botAI, float x, float y, float z)
: botAI(botAI), sumDistance(0.0f), minDistance(0.0f), x(x), y(y), z(z)
{
}
float x;
float y;
@ -32,7 +36,8 @@ class FleePoint
class FleeManager
{
public:
FleeManager(Player* bot, float maxAllowedDistance, float followAngle, bool forceMaxDistance = false, WorldPosition startPosition = WorldPosition());
FleeManager(Player* bot, float maxAllowedDistance, float followAngle, bool forceMaxDistance = false,
WorldPosition startPosition = WorldPosition());
bool CalculateDestination(float* rx, float* ry, float* rz);
bool isUseful();

View File

@ -1,15 +1,17 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GuildTaskMgr.h"
#include "ChatHelper.h"
#include "GuildMgr.h"
#include "Group.h"
#include "GuildMgr.h"
#include "Mail.h"
#include "MapMgr.h"
#include "Playerbots.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomItemMgr.h"
#include "ServerFacade.h"
@ -46,9 +48,11 @@ void GuildTaskMgr::Update(Player* player, Player* guildMaster)
DenyReason reason = PLAYERBOT_DENY_NONE;
PlayerbotSecurityLevel secLevel = masterBotAI->GetSecurity()->LevelFor(player, &reason);
if (secLevel == PLAYERBOT_SECURITY_DENY_ALL || (secLevel == PLAYERBOT_SECURITY_TALK && reason != PLAYERBOT_DENY_FAR))
if (secLevel == PLAYERBOT_SECURITY_DENY_ALL ||
(secLevel == PLAYERBOT_SECURITY_TALK && reason != PLAYERBOT_DENY_FAR))
{
LOG_DEBUG("playerbots", "{} / {}: skipping guild task update - not enough security level, reason = {}", guild->GetName().c_str(), player->GetName().c_str(), reason);
LOG_DEBUG("playerbots", "{} / {}: skipping guild task update - not enough security level, reason = {}",
guild->GetName().c_str(), player->GetName().c_str(), reason);
return;
}
@ -72,14 +76,18 @@ void GuildTaskMgr::Update(Player* player, Player* guildMaster)
if (task == GUILD_TASK_TYPE_NONE)
{
LOG_ERROR("playerbots", "{} / {}: error creating guild task", guild->GetName().c_str(), player->GetName().c_str());
LOG_ERROR("playerbots", "{} / {}: error creating guild task", guild->GetName().c_str(),
player->GetName().c_str());
}
uint32 time = urand(sPlayerbotAIConfig->minGuildTaskChangeTime, sPlayerbotAIConfig->maxGuildTaskChangeTime);
SetTaskValue(owner, guildId, "activeTask", task, time);
SetTaskValue(owner, guildId, "advertisement", 1, urand(sPlayerbotAIConfig->minGuildTaskAdvertisementTime, sPlayerbotAIConfig->maxGuildTaskAdvertisementTime));
SetTaskValue(owner, guildId, "advertisement", 1,
urand(sPlayerbotAIConfig->minGuildTaskAdvertisementTime,
sPlayerbotAIConfig->maxGuildTaskAdvertisementTime));
LOG_DEBUG("playerbots", "{} / {}: guild task {} is set for {} secs", guild->GetName().c_str(), player->GetName().c_str(), task, time);
LOG_DEBUG("playerbots", "{} / {}: guild task {} is set for {} secs", guild->GetName().c_str(),
player->GetName().c_str(), task, time);
return;
}
@ -92,11 +100,14 @@ void GuildTaskMgr::Update(Player* player, Player* guildMaster)
if (SendAdvertisement(trans, owner, guildId))
{
SetTaskValue(owner, guildId, "advertisement", 1, urand(sPlayerbotAIConfig->minGuildTaskAdvertisementTime, sPlayerbotAIConfig->maxGuildTaskAdvertisementTime));
SetTaskValue(owner, guildId, "advertisement", 1,
urand(sPlayerbotAIConfig->minGuildTaskAdvertisementTime,
sPlayerbotAIConfig->maxGuildTaskAdvertisementTime));
}
else
{
LOG_DEBUG("playerbots", "{} / {}: error sending advertisement", guild->GetName().c_str(), player->GetName().c_str());
LOG_DEBUG("playerbots", "{} / {}: error sending advertisement", guild->GetName().c_str(),
player->GetName().c_str());
}
}
@ -112,7 +123,8 @@ void GuildTaskMgr::Update(Player* player, Player* guildMaster)
}
else
{
LOG_DEBUG("playerbots", "{} / {}: error sending thanks", guild->GetName().c_str(), player->GetName().c_str());
LOG_DEBUG("playerbots", "{} / {}: error sending thanks", guild->GetName().c_str(),
player->GetName().c_str());
}
}
@ -128,7 +140,8 @@ void GuildTaskMgr::Update(Player* player, Player* guildMaster)
}
else
{
LOG_DEBUG("playerbots", "{} / {}: error sending reward", guild->GetName().c_str(), player->GetName().c_str());
LOG_DEBUG("playerbots", "{} / {}: error sending reward", guild->GetName().c_str(),
player->GetName().c_str());
}
}
@ -180,16 +193,20 @@ bool GuildTaskMgr::CreateItemTask(Player* player, uint32 guildId)
uint32 itemId = sRandomItemMgr->GetRandomItem(player->GetLevel() - 5, RANDOM_ITEM_GUILD_TASK, &predicate);
if (!itemId)
{
LOG_ERROR("playerbots", "{} / {}: no items avaible for item task", sGuildMgr->GetGuildById(guildId)->GetName().c_str(), player->GetName().c_str());
LOG_ERROR("playerbots", "{} / {}: no items avaible for item task",
sGuildMgr->GetGuildById(guildId)->GetName().c_str(), player->GetName().c_str());
return false;
}
uint32 count = GetMaxItemTaskCount(itemId);
LOG_DEBUG("playerbots", "{} / {}: item task {} (x{})", sGuildMgr->GetGuildById(guildId)->GetName().c_str(), player->GetName().c_str(), itemId, count);
LOG_DEBUG("playerbots", "{} / {}: item task {} (x{})", sGuildMgr->GetGuildById(guildId)->GetName().c_str(),
player->GetName().c_str(), itemId, count);
SetTaskValue(player->GetGUID().GetCounter(), guildId, "itemCount", count, sPlayerbotAIConfig->maxGuildTaskChangeTime);
SetTaskValue(player->GetGUID().GetCounter(), guildId, "itemTask", itemId, sPlayerbotAIConfig->maxGuildTaskChangeTime);
SetTaskValue(player->GetGUID().GetCounter(), guildId, "itemCount", count,
sPlayerbotAIConfig->maxGuildTaskChangeTime);
SetTaskValue(player->GetGUID().GetCounter(), guildId, "itemTask", itemId,
sPlayerbotAIConfig->maxGuildTaskChangeTime);
return true;
}
@ -204,8 +221,10 @@ bool GuildTaskMgr::CreateKillTask(Player* player, uint32 guildId)
std::vector<uint32> ids;
uint32 level = player->GetLevel();
QueryResult results = WorldDatabase.Query("SELECT ct.Entry, c.map, c.position_x, c.position_y, ct.Name FROM creature_template ct "
"JOIN creature c ON ct.Entry = c.id1 WHERE ct.MaxLevel < {} AND ct.MinLevel > {} AND ct.Rank = {} ", level + 4, level - 3, rank);
QueryResult results = WorldDatabase.Query(
"SELECT ct.Entry, c.map, c.position_x, c.position_y, ct.Name FROM creature_template ct "
"JOIN creature c ON ct.Entry = c.id1 WHERE ct.MaxLevel < {} AND ct.MinLevel > {} AND ct.Rank = {} ",
level + 4, level - 3, rank);
if (results)
{
do
@ -231,16 +250,19 @@ bool GuildTaskMgr::CreateKillTask(Player* player, uint32 guildId)
if (ids.empty())
{
LOG_ERROR("playerbots", "{} / {}: no rare creatures available for kill task", sGuildMgr->GetGuildById(guildId)->GetName().c_str(), player->GetName().c_str());
LOG_ERROR("playerbots", "{} / {}: no rare creatures available for kill task",
sGuildMgr->GetGuildById(guildId)->GetName().c_str(), player->GetName().c_str());
return false;
}
uint32 index = urand(0, ids.size() - 1);
uint32 creatureId = ids[index];
LOG_DEBUG("playerbots", "{} / {}: kill task {}", sGuildMgr->GetGuildById(guildId)->GetName().c_str(), player->GetName().c_str(), creatureId);
LOG_DEBUG("playerbots", "{} / {}: kill task {}", sGuildMgr->GetGuildById(guildId)->GetName().c_str(),
player->GetName().c_str(), creatureId);
SetTaskValue(player->GetGUID().GetCounter(), guildId, "killTask", creatureId, sPlayerbotAIConfig->maxGuildTaskChangeTime);
SetTaskValue(player->GetGUID().GetCounter(), guildId, "killTask", creatureId,
sPlayerbotAIConfig->maxGuildTaskChangeTime);
return true;
}
@ -283,7 +305,8 @@ std::string const formatTime(uint32 secs)
else if (secs < 3600 * 24)
{
out << secs / 3600 << " hr";
} else
}
else
{
out << secs / 3600 / 24 << " days";
}
@ -318,7 +341,8 @@ std::string const GetHelloText(uint32 owner)
return body.str();
}
bool GuildTaskMgr::SendItemAdvertisement(CharacterDatabaseTransaction& trans, uint32 itemId, uint32 owner, uint32 guildId, uint32 validIn)
bool GuildTaskMgr::SendItemAdvertisement(CharacterDatabaseTransaction& trans, uint32 itemId, uint32 owner,
uint32 guildId, uint32 validIn)
{
Guild* guild = sGuildMgr->GetGuildById(guildId);
Player* leader = ObjectAccessor::FindPlayer(guild->GetLeaderGUID());
@ -352,7 +376,8 @@ bool GuildTaskMgr::SendItemAdvertisement(CharacterDatabaseTransaction& trans, ui
return true;
}
bool GuildTaskMgr::SendKillAdvertisement(CharacterDatabaseTransaction& trans, uint32 creatureId, uint32 owner, uint32 guildId, uint32 validIn)
bool GuildTaskMgr::SendKillAdvertisement(CharacterDatabaseTransaction& trans, uint32 creatureId, uint32 owner,
uint32 guildId, uint32 validIn)
{
Guild* guild = sGuildMgr->GetGuildById(guildId);
Player* leader = ObjectAccessor::FindPlayer(guild->GetLeaderGUID());
@ -361,7 +386,8 @@ bool GuildTaskMgr::SendKillAdvertisement(CharacterDatabaseTransaction& trans, ui
if (!proto)
return false;
QueryResult result = WorldDatabase.Query("SELECT map, position_x, position_y, position_z FROM creature WHERE id1 = {}", creatureId);
QueryResult result =
WorldDatabase.Query("SELECT map, position_x, position_y, position_z FROM creature WHERE id1 = {}", creatureId);
if (!result)
return false;
@ -387,7 +413,8 @@ bool GuildTaskMgr::SendKillAdvertisement(CharacterDatabaseTransaction& trans, ui
std::ostringstream body;
body << GetHelloText(owner);
body << "As you probably know " << proto->Name << " is wanted dead for the crimes it did against our guild. If you should kill it ";
body << "As you probably know " << proto->Name
<< " is wanted dead for the crimes it did against our guild. If you should kill it ";
body << "we'd really appreciate that.\n\n";
if (!location.empty())
body << proto->Name << "'s the last known location was " << location << ".\n";
@ -399,7 +426,8 @@ bool GuildTaskMgr::SendKillAdvertisement(CharacterDatabaseTransaction& trans, ui
std::ostringstream subject;
subject << "Guild Task: ";
if (proto->rank == CREATURE_ELITE_ELITE || proto->rank == CREATURE_ELITE_RAREELITE || proto->rank == CREATURE_ELITE_WORLDBOSS)
if (proto->rank == CREATURE_ELITE_ELITE || proto->rank == CREATURE_ELITE_RAREELITE ||
proto->rank == CREATURE_ELITE_WORLDBOSS)
subject << "(Elite) ";
subject << proto->Name;
if (!location.empty())
@ -441,9 +469,7 @@ bool GuildTaskMgr::SendThanks(CharacterDatabaseTransaction& trans, uint32 owner,
body << guild->GetName() << "\n";
body << leader->GetName() << "\n";
MailDraft("Thank You", body.str()).
AddMoney(payment).
SendMailTo(trans, MailReceiver(owner), MailSender(leader));
MailDraft("Thank You", body.str()).AddMoney(payment).SendMailTo(trans, MailReceiver(owner), MailSender(leader));
Player* player = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>(owner));
if (player)
@ -501,7 +527,8 @@ bool GuildTaskMgr::IsGuildTaskItem(uint32 itemId, uint32 guildId)
{
uint32 value = 0;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_VALUE);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_VALUE);
stmt->SetData(0, itemId);
stmt->SetData(1, guildId);
stmt->SetData(2, "itemTask");
@ -518,11 +545,13 @@ bool GuildTaskMgr::IsGuildTaskItem(uint32 itemId, uint32 guildId)
return value;
}
std::map<uint32, uint32> GuildTaskMgr::GetTaskValues(uint32 owner, std::string const type, uint32* validIn /* = nullptr */)
std::map<uint32, uint32> GuildTaskMgr::GetTaskValues(uint32 owner, std::string const type,
uint32* validIn /* = nullptr */)
{
std::map<uint32, uint32> results;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER);
stmt->SetData(0, owner);
stmt->SetData(1, type);
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
@ -549,7 +578,8 @@ uint32 GuildTaskMgr::GetTaskValue(uint32 owner, uint32 guildId, std::string cons
{
uint32 value = 0;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER_AND_TYPE);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER_AND_TYPE);
stmt->SetData(0, owner);
stmt->SetData(1, guildId);
stmt->SetData(2, type);
@ -633,7 +663,8 @@ bool GuildTaskMgr::HandleConsoleCommand(ChatHandler* handler, char const* args)
uint32 owner = guid.GetCounter();
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER_ORDERED);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER_ORDERED);
stmt->SetData(0, owner);
stmt->SetData(1, "activeTask");
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
@ -731,11 +762,10 @@ bool GuildTaskMgr::HandleConsoleCommand(ChatHandler* handler, char const* args)
if (payment && paymentValidIn < validIn)
name << " payment " << ChatHelper::formatMoney(payment) << " in " << formatTime(paymentValidIn);
LOG_INFO("playerbots", "{}: {} valid in {} [{}]",
charName.c_str(), name.str().c_str(), formatTime(validIn).c_str(), guild->GetName().c_str());
LOG_INFO("playerbots", "{}: {} valid in {} [{}]", charName.c_str(), name.str().c_str(),
formatTime(validIn).c_str(), guild->GetName().c_str());
}
while (result->NextRow());
} while (result->NextRow());
}
return true;
@ -780,7 +810,8 @@ bool GuildTaskMgr::HandleConsoleCommand(ChatHandler* handler, char const* args)
uint32 owner = guid.GetCounter();
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER_DISTINCT);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_GUILD_TASKS_BY_OWNER_DISTINCT);
stmt->SetData(0, owner);
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
{
@ -830,7 +861,8 @@ bool GuildTaskMgr::CheckItemTask(uint32 itemId, uint32 obtained, Player* ownerPl
uint32 itemTask = GetTaskValue(owner, guildId, "itemTask");
if (itemTask != itemId)
{
LOG_DEBUG("playerbots", "{} / {}: item {} is not guild task item ({})", guild->GetName().c_str(), ownerPlayer->GetName().c_str(), itemId, itemTask);
LOG_DEBUG("playerbots", "{} / {}: item {} is not guild task item ({})", guild->GetName().c_str(),
ownerPlayer->GetName().c_str(), itemId, itemTask);
if (byMail)
SendCompletionMessage(ownerPlayer, "made a mistake with");
@ -857,7 +889,8 @@ bool GuildTaskMgr::CheckItemTask(uint32 itemId, uint32 obtained, Player* ownerPl
if (obtained >= count)
{
LOG_DEBUG("playerbots", "{} / {}: guild task complete", guild->GetName().c_str(), ownerPlayer->GetName().c_str());
LOG_DEBUG("playerbots", "{} / {}: guild task complete", guild->GetName().c_str(),
ownerPlayer->GetName().c_str());
SetTaskValue(owner, guildId, "reward", 1, rewardTime - 15);
SetTaskValue(owner, guildId, "itemCount", 0, 0);
SetTaskValue(owner, guildId, "thanks", 0, 0);
@ -865,7 +898,8 @@ bool GuildTaskMgr::CheckItemTask(uint32 itemId, uint32 obtained, Player* ownerPl
}
else
{
LOG_DEBUG("playerbots", "{} / {}: guild task progress {}/{}", guild->GetName().c_str(), ownerPlayer->GetName().c_str(), obtained, count);
LOG_DEBUG("playerbots", "{} / {}: guild task progress {}/{}", guild->GetName().c_str(),
ownerPlayer->GetName().c_str(), obtained, count);
SetTaskValue(owner, guildId, "itemCount", count - obtained, sPlayerbotAIConfig->maxGuildTaskChangeTime);
SetTaskValue(owner, guildId, "thanks", 1, rewardTime - 30);
SendCompletionMessage(ownerPlayer, "made a progress with");
@ -904,12 +938,14 @@ bool GuildTaskMgr::Reward(CharacterDatabaseTransaction& trans, uint32 owner, uin
if (!proto)
return false;
body << "We wish to thank you for the " << proto->Name1 << " you provided so kindly. We really appreciate this and may this small gift bring you our thanks!\n";
body << "We wish to thank you for the " << proto->Name1
<< " you provided so kindly. We really appreciate this and may this small gift bring you our thanks!\n";
body << "\n";
body << "Many thanks,\n";
body << guild->GetName() << "\n";
body << leader->GetName() << "\n";
rewardType = proto->Quality > ITEM_QUALITY_NORMAL ? RANDOM_ITEM_GUILD_TASK_REWARD_EQUIP_BLUE : RANDOM_ITEM_GUILD_TASK_REWARD_EQUIP_GREEN;
rewardType = proto->Quality > ITEM_QUALITY_NORMAL ? RANDOM_ITEM_GUILD_TASK_REWARD_EQUIP_BLUE
: RANDOM_ITEM_GUILD_TASK_REWARD_EQUIP_GREEN;
itemId = sRandomItemMgr->GetRandomItem(player->GetLevel() - 5, rewardType);
}
else if (killTask)
@ -918,12 +954,14 @@ bool GuildTaskMgr::Reward(CharacterDatabaseTransaction& trans, uint32 owner, uin
if (!proto)
return false;
body << "We wish to thank you for the " << proto->Name << " you've killed recently. We really appreciate this and may this small gift bring you our thanks!\n";
body << "We wish to thank you for the " << proto->Name
<< " you've killed recently. We really appreciate this and may this small gift bring you our thanks!\n";
body << "\n";
body << "Many thanks,\n";
body << guild->GetName() << "\n";
body << leader->GetName() << "\n";
rewardType = proto->rank == CREATURE_ELITE_RARE ? RANDOM_ITEM_GUILD_TASK_REWARD_TRADE : RANDOM_ITEM_GUILD_TASK_REWARD_TRADE_RARE;
rewardType = proto->rank == CREATURE_ELITE_RARE ? RANDOM_ITEM_GUILD_TASK_REWARD_TRADE
: RANDOM_ITEM_GUILD_TASK_REWARD_TRADE_RARE;
itemId = sRandomItemMgr->GetRandomItem(player->GetLevel(), rewardType);
if (itemId)
{
@ -1032,7 +1070,8 @@ void GuildTaskMgr::CheckKillTaskInternal(Player* player, Unit* victim)
continue;
LOG_DEBUG("playerbots", "{} / {}: guild task complete", guild->GetName().c_str(), player->GetName().c_str());
SetTaskValue(owner, guildId, "reward", 1, urand(sPlayerbotAIConfig->minGuildTaskRewardTime, sPlayerbotAIConfig->maxGuildTaskRewardTime));
SetTaskValue(owner, guildId, "reward", 1,
urand(sPlayerbotAIConfig->minGuildTaskRewardTime, sPlayerbotAIConfig->maxGuildTaskRewardTime));
SendCompletionMessage(player, "completed");
}
@ -1041,7 +1080,8 @@ void GuildTaskMgr::CheckKillTaskInternal(Player* player, Unit* victim)
void GuildTaskMgr::CleanupAdverts()
{
uint32 deliverTime = time(nullptr) - sPlayerbotAIConfig->minGuildTaskChangeTime;
QueryResult result = CharacterDatabase.Query("SELECT id, receiver FROM mail WHERE subject LIKE 'Guild Task%%' AND deliver_time <= {}", deliverTime);
QueryResult result = CharacterDatabase.Query(
"SELECT id, receiver FROM mail WHERE subject LIKE 'Guild Task%%' AND deliver_time <= {}", deliverTime);
if (!result)
return;
@ -1059,7 +1099,8 @@ void GuildTaskMgr::CleanupAdverts()
if (count > 0)
{
CharacterDatabase.Execute("DELETE FROM mail WHERE subject LIKE 'Guild Task%%' AND deliver_time <= {}", deliverTime);
CharacterDatabase.Execute("DELETE FROM mail WHERE subject LIKE 'Guild Task%%' AND deliver_time <= {}",
deliverTime);
LOG_INFO("playerbots", "{} old gtask adverts removed", count);
}
}
@ -1067,8 +1108,12 @@ void GuildTaskMgr::CleanupAdverts()
void GuildTaskMgr::RemoveDuplicatedAdverts()
{
uint32 deliverTime = time(nullptr);
QueryResult result = CharacterDatabase.Query("SELECT m.id, m.receiver FROM (SELECT MAX(id) AS id, subject, receiver FROM mail WHERE subject LIKE 'Guild Task%%' "
"AND deliver_time <= {} GROUP BY subject, receiver) q JOIN mail m ON m.subject = q.subject WHERE m.id <> q.id AND m.deliver_time <= {}", deliverTime, deliverTime);
QueryResult result = CharacterDatabase.Query(
"SELECT m.id, m.receiver FROM (SELECT MAX(id) AS id, subject, receiver FROM mail WHERE subject LIKE 'Guild "
"Task%%' "
"AND deliver_time <= {} GROUP BY subject, receiver) q JOIN mail m ON m.subject = q.subject WHERE m.id <> q.id "
"AND m.deliver_time <= {}",
deliverTime, deliverTime);
if (!result)
return;
@ -1103,7 +1148,6 @@ void GuildTaskMgr::RemoveDuplicatedAdverts()
DeleteMail(buffer);
LOG_INFO("playerbots", "{} duplicated gtask adverts removed", count);
}
}
void GuildTaskMgr::DeleteMail(std::vector<uint32> buffer)
@ -1147,7 +1191,8 @@ bool GuildTaskMgr::CheckTaskTransfer(std::string const text, Player* ownerPlayer
if (text.empty())
return false;
LOG_DEBUG("playerbots", "{} / {}: checking guild task transfer", guild->GetName().c_str(), ownerPlayer->GetName().c_str());
LOG_DEBUG("playerbots", "{} / {}: checking guild task transfer", guild->GetName().c_str(),
ownerPlayer->GetName().c_str());
uint32 account = ownerPlayer->GetSession()->GetAccountId();

View File

@ -1,15 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GUILDTASKMGR_H
#define _PLAYERBOT_GUILDTASKMGR_H
#include <map>
#include "Common.h"
#include "Transaction.h"
#include <map>
class ChatHandler;
class Player;
class Unit;
@ -41,8 +42,10 @@ class GuildTaskMgr
uint32 SetTaskValue(uint32 owner, uint32 guildId, std::string const type, uint32 value, uint32 validIn);
uint32 CreateTask(Player* owner, uint32 guildId);
bool SendAdvertisement(CharacterDatabaseTransaction& trans, uint32 owner, uint32 guildId);
bool SendItemAdvertisement(CharacterDatabaseTransaction& trans, uint32 itemId, uint32 owner, uint32 guildId, uint32 validIn);
bool SendKillAdvertisement(CharacterDatabaseTransaction& trans, uint32 creatureId, uint32 owner, uint32 guildId, uint32 validIn);
bool SendItemAdvertisement(CharacterDatabaseTransaction& trans, uint32 itemId, uint32 owner, uint32 guildId,
uint32 validIn);
bool SendKillAdvertisement(CharacterDatabaseTransaction& trans, uint32 creatureId, uint32 owner, uint32 guildId,
uint32 validIn);
bool SendThanks(CharacterDatabaseTransaction& trans, uint32 owner, uint32 guildId, uint32 payment);
bool Reward(CharacterDatabaseTransaction& trans, uint32 owner, uint32 guildId);
bool CreateItemTask(Player* owner, uint32 guildId);

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Helpers.h"
@ -46,7 +47,4 @@ std::string& rtrim(std::string& s)
return s;
}
std::string& trim(std::string& s)
{
return ltrim(rtrim(s));
}
std::string& trim(std::string& s) { return ltrim(rtrim(s)); }

View File

@ -1,21 +1,23 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_HELPERS_H
#define _PLAYERBOT_HELPERS_H
#include "Common.h"
#include <map>
#include <vector>
#include <functional>
#include <cctype>
#include <locale>
#include <sstream>
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <cctype>
#include <functional>
#include <locale>
#include <map>
#include <sstream>
#include <vector>
#include "Common.h"
void split(std::vector<std::string>& dest, std::string const str, char const* delim)
{

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@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_LAZYCALCULATEDVALUE_H
@ -12,10 +13,7 @@ class LazyCalculatedValue
typedef TValue (TOwner::*Calculator)();
public:
LazyCalculatedValue(TOwner* owner, Calculator calculator) : calculator(calculator), owner(owner)
{
Reset();
}
LazyCalculatedValue(TOwner* owner, Calculator calculator) : calculator(calculator), owner(owner) { Reset(); }
public:
TValue GetValue()
@ -29,10 +27,7 @@ class LazyCalculatedValue
return value;
}
void Reset()
{
calculated = false;
}
void Reset() { calculated = false; }
protected:
Calculator calculator;

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@ -1,17 +1,17 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "LootObjectStack.h"
#include "LootMgr.h"
#include "Playerbots.h"
#include "Unit.h"
#define MAX_LOOT_OBJECT_COUNT 10
LootTarget::LootTarget(ObjectGuid guid) : guid(guid), asOfTime(time(nullptr))
{
}
LootTarget::LootTarget(ObjectGuid guid) : guid(guid), asOfTime(time(nullptr)) {}
LootTarget::LootTarget(LootTarget const& other)
{
@ -30,10 +30,7 @@ LootTarget& LootTarget::operator=(LootTarget const& other)
return *this;
}
bool LootTarget::operator<(LootTarget const& other) const
{
return guid < other.guid;
}
bool LootTarget::operator<(LootTarget const& other) const { return guid < other.guid; }
void LootTargetList::shrink(time_t fromTime)
{
@ -59,7 +56,8 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
guid.Clear();
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return;
}
Creature* creature = botAI->GetCreature(lootGUID);
@ -83,7 +81,6 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
GameObject* go = botAI->GetGameObject(lootGUID);
if (go && go->isSpawned() && go->GetGoState() == GO_STATE_READY)
{
bool isQuestItemOnly = false;
GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(go->GetEntry());
@ -178,7 +175,8 @@ WorldObject* LootObject::GetWorldObject(Player* bot)
Refresh(bot, guid);
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return nullptr;
}
Creature* creature = botAI->GetCreature(guid);
@ -206,7 +204,8 @@ bool LootObject::IsLootPossible(Player* bot)
return false;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return false;
}
if (reqItem && !bot->HasItemCount(reqItem, 1))
@ -249,11 +248,13 @@ bool LootObject::IsLootPossible(Player* bot)
bool LootObjectStack::Add(ObjectGuid guid)
{
if (availableLoot.size() >= MAX_LOOT_OBJECT_COUNT) {
if (availableLoot.size() >= MAX_LOOT_OBJECT_COUNT)
{
availableLoot.shrink(time(nullptr) - 30);
}
if (availableLoot.size() >= MAX_LOOT_OBJECT_COUNT) {
if (availableLoot.size() >= MAX_LOOT_OBJECT_COUNT)
{
availableLoot.clear();
}
@ -270,10 +271,7 @@ void LootObjectStack::Remove(ObjectGuid guid)
availableLoot.erase(i);
}
void LootObjectStack::Clear()
{
availableLoot.clear();
}
void LootObjectStack::Clear() { availableLoot.clear(); }
bool LootObjectStack::CanLoot(float maxDistance)
{
@ -311,4 +309,3 @@ std::vector<LootObject> LootObjectStack::OrderByDistance(float maxDistance)
return result;
}

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@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_LOOTOBJECTSTACK_H

View File

@ -1,11 +1,14 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PerformanceMonitor.h"
#include "Playerbots.h"
PerformanceMonitorOperation* PerformanceMonitor::start(PerformanceMetric metric, std::string const name, PerformanceStack* stack)
PerformanceMonitorOperation* PerformanceMonitor::start(PerformanceMetric metric, std::string const name,
PerformanceStack* stack)
{
if (!sPlayerbotAIConfig->perfMonEnabled)
return nullptr;
@ -50,7 +53,6 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
if (data.empty())
return;
if (!perTick)
{
float updateAITotalTime = 0;
@ -58,11 +60,17 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
if (map.first.find("PlayerbotAI::UpdateAIInternal") != std::string::npos)
updateAITotalTime += map.second->totalTime;
LOG_INFO("playerbots", "--------------------------------------[TOTAL BOT]------------------------------------------------------");
LOG_INFO("playerbots", "percentage time | min .. max ( avg of count) - type : name");
LOG_INFO("playerbots", "-------------------------------------------------------------------------------------------------------");
LOG_INFO(
"playerbots",
"--------------------------------------[TOTAL BOT]------------------------------------------------------");
LOG_INFO("playerbots",
"percentage time | min .. max ( avg of count) - type : name");
LOG_INFO(
"playerbots",
"-------------------------------------------------------------------------------------------------------");
for (std::map<PerformanceMetric, std::map<std::string, PerformanceData*>>::iterator i = data.begin(); i != data.end(); ++i)
for (std::map<PerformanceMetric, std::map<std::string, PerformanceData*>>::iterator i = data.begin();
i != data.end(); ++i)
{
std::map<std::string, PerformanceData*> pdMap = i->second;
@ -99,10 +107,9 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
names.push_back(j->first);
}
std::sort(names.begin(), names.end(), [pdMap](std::string const i, std::string const j)
{
return pdMap.at(i)->totalTime < pdMap.at(j)->totalTime;
});
std::sort(names.begin(), names.end(),
[pdMap](std::string const i, std::string const j)
{ return pdMap.at(i)->totalTime < pdMap.at(j)->totalTime; });
uint64 typeTotalTime = 0;
uint64 typeMinTime = 0xffffffffu;
@ -128,15 +135,9 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
if (perc >= 0.1f || avg >= 0.25f || pd->maxTime > 1000)
{
LOG_INFO("playerbots", "{:7.3f}% {:10.3f}s | {:7.1f} .. {:7.1f} ({:10.3f} of {:10d}) - {:6} : {}"
, perc
, time
, minTime
, maxTime
, avg
, pd->count
, key.c_str()
, disName.c_str());
LOG_INFO("playerbots",
"{:7.3f}% {:10.3f}s | {:7.1f} .. {:7.1f} ({:10.3f} of {:10d}) - {:6} : {}", perc, time,
minTime, maxTime, avg, pd->count, key.c_str(), disName.c_str());
}
}
float tPerc = (float)typeTotalTime / (float)updateAITotalTime * 100.0f;
@ -144,15 +145,8 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
float tMinTime = (float)typeMinTime / 1000.0f;
float tMaxTime = (float)typeMaxTime / 1000.0f;
float tAvg = (float)typeTotalTime / (float)typeCount / 1000.0f;
LOG_INFO("playerbots", "{:7.3f}% {:10.3f}s | {:7.1f} .. {:7.1f} ({:10.3f} of {:10d}) - {:6} : {}"
, tPerc
, tTime
, tMinTime
, tMaxTime
, tAvg
, typeCount
, key.c_str()
, "Total");
LOG_INFO("playerbots", "{:7.3f}% {:10.3f}s | {:7.1f} .. {:7.1f} ({:10.3f} of {:10d}) - {:6} : {}", tPerc,
tTime, tMinTime, tMaxTime, tAvg, typeCount, key.c_str(), "Total");
LOG_INFO("playerbots", " ");
}
}
@ -161,11 +155,17 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
float fullTickCount = data[PERF_MON_TOTAL]["RandomPlayerbotMgr::FullTick"]->count;
float fullTickTotalTime = data[PERF_MON_TOTAL]["RandomPlayerbotMgr::FullTick"]->totalTime;
LOG_INFO("playerbots", "---------------------------------------[PER TICK]------------------------------------------------------");
LOG_INFO("playerbots", "percentage time | min .. max ( avg of count) - type : name");
LOG_INFO("playerbots", "-------------------------------------------------------------------------------------------------------");
LOG_INFO(
"playerbots",
"---------------------------------------[PER TICK]------------------------------------------------------");
LOG_INFO("playerbots",
"percentage time | min .. max ( avg of count) - type : name");
LOG_INFO(
"playerbots",
"-------------------------------------------------------------------------------------------------------");
for (std::map<PerformanceMetric, std::map<std::string, PerformanceData*>>::iterator i = data.begin(); i != data.end(); ++i)
for (std::map<PerformanceMetric, std::map<std::string, PerformanceData*>>::iterator i = data.begin();
i != data.end(); ++i)
{
std::map<std::string, PerformanceData*> pdMap = i->second;
@ -198,10 +198,9 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
names.push_back(j->first);
}
std::sort(names.begin(), names.end(), [pdMap](std::string const i, std::string const j)
{
return pdMap.at(i)->totalTime < pdMap.at(j)->totalTime;
});
std::sort(names.begin(), names.end(),
[pdMap](std::string const i, std::string const j)
{ return pdMap.at(i)->totalTime < pdMap.at(j)->totalTime; });
uint64 typeTotalTime = 0;
uint64 typeMinTime = 0xffffffffu;
@ -227,15 +226,9 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
disName = disName.substr(0, disName.find("|")) + "]";
if (perc >= 0.1f || avg >= 0.25f || pd->maxTime > 1000)
{
LOG_INFO("playerbots", "{:7.3f}% {:9.3f}ms | {:7.1f} .. {:7.1f} ({:10.3f} of {:10.2f}) - {:6} : {}"
, perc
, time
, minTime
, maxTime
, avg
, amount
, key.c_str()
, disName.c_str());
LOG_INFO("playerbots",
"{:7.3f}% {:9.3f}ms | {:7.1f} .. {:7.1f} ({:10.3f} of {:10.2f}) - {:6} : {}", perc,
time, minTime, maxTime, avg, amount, key.c_str(), disName.c_str());
}
}
if (PERF_MON_TOTAL != i->first)
@ -246,15 +239,8 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
float tMaxTime = (float)typeMaxTime / 1000.0f;
float tAvg = (float)typeTotalTime / (float)typeCount / 1000.0f;
float tAmount = (float)typeCount / fullTickCount;
LOG_INFO("playerbots", "{:7.3f}% {:9.3f}ms | {:7.1f} .. {:7.1f} ({:10.3f} of {:10.2f}) - {:6} : {}"
, tPerc
, tTime
, tMinTime
, tMaxTime
, tAvg
, tAmount
, key.c_str()
, "Total");
LOG_INFO("playerbots", "{:7.3f}% {:9.3f}ms | {:7.1f} .. {:7.1f} ({:10.3f} of {:10.2f}) - {:6} : {}",
tPerc, tTime, tMinTime, tMaxTime, tAvg, tAmount, key.c_str(), "Total");
}
LOG_INFO("playerbots", " ");
}
@ -263,7 +249,8 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
void PerformanceMonitor::Reset()
{
for (std::map<PerformanceMetric, std::map<std::string, PerformanceData*> >::iterator i = data.begin(); i != data.end(); ++i)
for (std::map<PerformanceMetric, std::map<std::string, PerformanceData*>>::iterator i = data.begin();
i != data.end(); ++i)
{
std::map<std::string, PerformanceData*> pdMap = i->second;
for (std::map<std::string, PerformanceData*>::iterator j = pdMap.begin(); j != pdMap.end(); ++j)
@ -278,14 +265,19 @@ void PerformanceMonitor::Reset()
}
}
PerformanceMonitorOperation::PerformanceMonitorOperation(PerformanceData* data, std::string const name, PerformanceStack* stack) : data(data), name(name), stack(stack)
PerformanceMonitorOperation::PerformanceMonitorOperation(PerformanceData* data, std::string const name,
PerformanceStack* stack)
: data(data), name(name), stack(stack)
{
started = (std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now())).time_since_epoch();
started = (std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()))
.time_since_epoch();
}
void PerformanceMonitorOperation::finish()
{
std::chrono::microseconds finished = (std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now())).time_since_epoch();
std::chrono::microseconds finished =
(std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()))
.time_since_epoch();
uint64_t elapsed = (finished - started).count();
std::lock_guard<std::mutex> guard(data->lock);
@ -309,4 +301,3 @@ void PerformanceMonitorOperation::finish()
delete this;
}

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@ -1,18 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PERFORMANCEMONITOR_H
#define _PLAYERBOT_PERFORMANCEMONITOR_H
#include "Common.h"
#include <chrono>
#include <ctime>
#include <map>
#include <mutex>
#include <vector>
#include "Common.h"
typedef std::vector<std::string> PerformanceStack;
struct PerformanceData
@ -58,7 +59,8 @@ class PerformanceMonitor
}
public:
PerformanceMonitorOperation* start(PerformanceMetric metric, std::string const name, PerformanceStack* stack = nullptr);
PerformanceMonitorOperation* start(PerformanceMetric metric, std::string const name,
PerformanceStack* stack = nullptr);
void PrintStats(bool perTick = false, bool fullStack = false);
void Reset();

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@ -1,18 +1,17 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlaceholderHelper.h"
#include "AiFactory.h"
#include "Playerbots.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "Util.h"
void PlaceholderHelper::MapDungeon(
PlaceholderMap& placeholders,
DungeonSuggestion const* dungeonSuggestion,
Player* bot
)
void PlaceholderHelper::MapDungeon(PlaceholderMap& placeholders, DungeonSuggestion const* dungeonSuggestion,
Player* bot)
{
std::ostringstream out;
Insertion insertion = {out, dungeonSuggestion};
@ -23,7 +22,6 @@ void PlaceholderHelper::MapDungeon(
placeholders["%dungeon"] = out.str();
}
void PlaceholderHelper::MapRole(PlaceholderMap& placeholders, Player* bot)
{
BotRoles const role = AiFactory::GetPlayerRoles(bot);

View File

@ -1,27 +1,24 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLACEHOLDERHELPER_H
#define _PLAYERBOT_PLACEHOLDERHELPER_H
#include <map>
#include "Common.h"
#include "Player.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include <map>
typedef std::map<std::string, std::string> PlaceholderMap;
class PlaceholderHelper
{
public:
static void MapRole(PlaceholderMap& placeholders, Player* bot);
static void MapDungeon(
PlaceholderMap& placeholders,
DungeonSuggestion const* dungeonSuggestion,
Player* bot
);
static void MapDungeon(PlaceholderMap& placeholders, DungeonSuggestion const* dungeonSuggestion, Player* bot);
private:
struct Insertion

File diff suppressed because it is too large Load Diff

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@ -1,25 +1,26 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERbotAI_H
#define _PLAYERBOT_PLAYERbotAI_H
#include <queue>
#include <stack>
#include "Chat.h"
#include "ChatHelper.h"
#include "ChatFilter.h"
#include "ChatHelper.h"
#include "Common.h"
#include "Event.h"
#include "Item.h"
#include "PlayerbotAIBase.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotSecurity.h"
#include "PlayerbotTextMgr.h"
#include "SpellAuras.h"
#include "WorldPacket.h"
#include "PlayerbotTextMgr.h"
#include <stack>
#include <queue>
class AiObjectContext;
class Creature;
@ -120,7 +121,8 @@ enum SharpeningStoneDisplayId
HEAVY_SHARPENING_DISPLAYID = 24675,
SOLID_SHARPENING_DISPLAYID = 24676,
DENSE_SHARPENING_DISPLAYID = 24677,
CONSECRATED_SHARPENING_DISPLAYID = 24674, // will not be used because bot can not know if it will face undead targets
CONSECRATED_SHARPENING_DISPLAYID =
24674, // will not be used because bot can not know if it will face undead targets
ELEMENTAL_SHARPENING_DISPLAYID = 21072,
FEL_SHARPENING_DISPLAYID = 39192,
ADAMANTITE_SHARPENING_DISPLAYID = 39193
@ -210,61 +212,71 @@ enum BotRoles : uint8
BOT_ROLE_DPS = 0x04
};
enum HUNTER_TABS {
enum HUNTER_TABS
{
HUNTER_TAB_BEASTMASTER,
HUNTER_TAB_MARKSMANSHIP,
HUNTER_TAB_SURVIVAL,
};
enum ROGUE_TABS {
enum ROGUE_TABS
{
ROGUE_TAB_ASSASSINATION,
ROGUE_TAB_COMBAT,
ROGUE_TAB_SUBTLETY
};
enum PRIEST_TABS {
enum PRIEST_TABS
{
PRIEST_TAB_DISIPLINE,
PRIEST_TAB_HOLY,
PRIEST_TAB_SHADOW,
};
enum DEATHKNIGT_TABS {
enum DEATHKNIGT_TABS
{
DEATHKNIGT_TAB_BLOOD,
DEATHKNIGT_TAB_FROST,
DEATHKNIGT_TAB_UNHOLY,
};
enum DRUID_TABS {
enum DRUID_TABS
{
DRUID_TAB_BALANCE,
DRUID_TAB_FERAL,
DRUID_TAB_RESTORATION,
};
enum MAGE_TABS {
enum MAGE_TABS
{
MAGE_TAB_ARCANE,
MAGE_TAB_FIRE,
MAGE_TAB_FROST,
};
enum SHAMAN_TABS {
enum SHAMAN_TABS
{
SHAMAN_TAB_ELEMENTAL,
SHAMAN_TAB_ENHANCEMENT,
SHAMAN_TAB_RESTORATION,
};
enum PALADIN_TABS {
enum PALADIN_TABS
{
PALADIN_TAB_HOLY,
PALADIN_TAB_PROTECTION,
PALADIN_TAB_RETRIBUTION,
};
enum WARLOCK_TABS {
enum WARLOCK_TABS
{
WARLOCK_TAB_AFFLICATION,
WARLOCK_TAB_DEMONOLOGY,
WARLOCK_TAB_DESTRUCTION,
};
enum WARRIOR_TABS {
enum WARRIOR_TABS
{
WARRIOR_TAB_ARMS,
WARRIOR_TAB_FURY,
WARRIOR_TAB_PROTECTION,
@ -285,8 +297,15 @@ class PacketHandlingHelper
class ChatCommandHolder
{
public:
ChatCommandHolder(std::string const command, Player* owner = nullptr, uint32 type = CHAT_MSG_WHISPER, time_t time = 0) : command(command), owner(owner), type(type), time(time) { }
ChatCommandHolder(ChatCommandHolder const& other) : command(other.command), owner(other.owner), type(other.type), time(other.time) { }
ChatCommandHolder(std::string const command, Player* owner = nullptr, uint32 type = CHAT_MSG_WHISPER,
time_t time = 0)
: command(command), owner(owner), type(type), time(time)
{
}
ChatCommandHolder(ChatCommandHolder const& other)
: command(other.command), owner(other.owner), type(other.type), time(other.time)
{
}
std::string const GetCommand() { return command; }
Player* GetOwner() { return owner; }
@ -312,14 +331,16 @@ class PlayerbotAI : public PlayerbotAIBase
std::string const HandleRemoteCommand(std::string const command);
void HandleCommand(uint32 type, std::string const text, Player* fromPlayer);
void QueueChatResponse(uint8 msgtype, ObjectGuid guid1, ObjectGuid guid2, std::string message, std::string chanName, std::string name);
void QueueChatResponse(uint8 msgtype, ObjectGuid guid1, ObjectGuid guid2, std::string message, std::string chanName,
std::string name);
void HandleBotOutgoingPacket(WorldPacket const& packet);
void HandleMasterIncomingPacket(WorldPacket const& packet);
void HandleMasterOutgoingPacket(WorldPacket const& packet);
void HandleTeleportAck();
void ChangeEngine(BotState type);
void DoNextAction(bool minimal = false);
virtual bool DoSpecificAction(std::string const name, Event event = Event(), bool silent = false, std::string const qualifier = "");
virtual bool DoSpecificAction(std::string const name, Event event = Event(), bool silent = false,
std::string const qualifier = "");
void ChangeStrategy(std::string const name, BotState type);
void ClearStrategies(BotState type);
std::vector<std::string> GetStrategies(BotState type);
@ -358,8 +379,10 @@ class PlayerbotAI : public PlayerbotAIBase
WorldObject* GetWorldObject(ObjectGuid guid);
bool TellMaster(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMaster(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(std::ostringstream& stream,
PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(std::string const text,
PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellError(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
void SpellInterrupted(uint32 spellid);
int32 CalculateGlobalCooldown(uint32 spellid);
@ -384,17 +407,21 @@ class PlayerbotAI : public PlayerbotAIBase
virtual bool CanCastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool CastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool HasAura(std::string const spellName, Unit* player, bool maxStack = false, bool checkIsOwner = false, int maxAmount = -1, bool checkDuration = false);
virtual bool HasAura(std::string const spellName, Unit* player, bool maxStack = false, bool checkIsOwner = false,
int maxAmount = -1, bool checkDuration = false);
virtual bool HasAnyAuraOf(Unit* player, ...);
virtual bool IsInterruptableSpellCasting(Unit* player, std::string const spell);
virtual bool HasAuraToDispel(Unit* player, uint32 dispelType);
bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr, Item* castItem = nullptr);
bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr,
Item* castItem = nullptr);
bool CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effectMask, bool checkHasSpell = true);
bool CanCastSpell(uint32 spellid, float x, float y, float z, uint8 effectMask, bool checkHasSpell = true, Item* itemTarget = nullptr);
bool CanCastSpell(uint32 spellid, float x, float y, float z, uint8 effectMask, bool checkHasSpell = true,
Item* itemTarget = nullptr);
bool HasAura(uint32 spellId, Unit const* player);
Aura* GetAura(std::string const spellName, Unit* unit, bool checkIsOwner = false, bool checkDuration = false, int checkStack = -1);
Aura* GetAura(std::string const spellName, Unit* unit, bool checkIsOwner = false, bool checkDuration = false,
int checkStack = -1);
bool CastSpell(uint32 spellId, Unit* target, Item* itemTarget = nullptr);
bool CastSpell(uint32 spellId, float x, float y, float z, Item* itemTarget = nullptr);
bool canDispel(SpellInfo const* spellInfo, uint32 dispelType);
@ -402,7 +429,8 @@ class PlayerbotAI : public PlayerbotAIBase
bool CanCastVehicleSpell(uint32 spellid, Unit* target);
bool CastVehicleSpell(uint32 spellId, Unit* target);
bool CastVehicleSpell(uint32 spellId, float x, float y, float z);
bool IsInVehicle(bool canControl = false, bool canCast = false, bool canAttack = false, bool canTurn = false, bool fixed = false);
bool IsInVehicle(bool canControl = false, bool canCast = false, bool canAttack = false, bool canTurn = false,
bool fixed = false);
uint32 GetEquipGearScore(Player* player, bool withBags, bool withBank);
static uint32 GetMixedGearScore(Player* player, bool withBags, bool withBank, uint32 topN = 0);
@ -433,7 +461,11 @@ class PlayerbotAI : public PlayerbotAIBase
bool AllowActive(ActivityType activityType);
bool AllowActivity(ActivityType activityType = ALL_ACTIVITY, bool checkNow = false);
bool HasCheat(BotCheatMask mask) { return ((uint32)mask & (uint32)cheatMask) != 0 || ((uint32)mask & (uint32)sPlayerbotAIConfig->botCheatMask) != 0; }
bool HasCheat(BotCheatMask mask)
{
return ((uint32)mask & (uint32)cheatMask) != 0 ||
((uint32)mask & (uint32)sPlayerbotAIConfig->botCheatMask) != 0;
}
BotCheatMask GetCheat() { return cheatMask; }
void SetCheat(BotCheatMask mask) { cheatMask = mask; }
@ -454,9 +486,12 @@ class PlayerbotAI : public PlayerbotAIBase
bool EqualLowercaseName(std::string s1, std::string s2);
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
private:
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore, bool mixed = false);
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
bool mixed = false);
bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
protected:
Player* bot;
Player* master;

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERbotAIAWARE_H

View File

@ -1,13 +1,13 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotAIBase.h"
#include "Playerbots.h"
PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(isBotAI)
{
}
PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(isBotAI) {}
void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal)
{
@ -42,10 +42,7 @@ void PlayerbotAIBase::IncreaseNextCheckDelay(uint32 delay)
// LOG_DEBUG("playerbots", "increase next check delay: {}", nextAICheckDelay);
}
bool PlayerbotAIBase::CanUpdateAI()
{
return nextAICheckDelay == 0;
}
bool PlayerbotAIBase::CanUpdateAI() { return nextAICheckDelay == 0; }
void PlayerbotAIBase::YieldThread(bool delay)
{
@ -53,12 +50,6 @@ void PlayerbotAIBase::YieldThread(bool delay)
nextAICheckDelay = delay ? sPlayerbotAIConfig->reactDelay * 10 : sPlayerbotAIConfig->reactDelay;
}
bool PlayerbotAIBase::IsActive()
{
return nextAICheckDelay < sPlayerbotAIConfig->maxWaitForMove;
}
bool PlayerbotAIBase::IsActive() { return nextAICheckDelay < sPlayerbotAIConfig->maxWaitForMove; }
bool PlayerbotAIBase::IsBotAI() const
{
return _isBotAI;
}
bool PlayerbotAIBase::IsBotAI() const { return _isBotAI; }

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTAIBASE_H

View File

@ -1,17 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotAIConfig.h"
#include <iostream>
#include "Config.h"
#include "Playerbots.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomItemMgr.h"
#include "RandomPlayerbotFactory.h"
#include "Talentspec.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include <iostream>
template <class T>
void LoadList(std::string const value, T& list)
@ -110,49 +112,71 @@ bool PlayerbotAIConfig::Initialize()
randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems", "6948,5175,5176,5177,5178,16309,12382,13704,11000"), randomBotQuestItems);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"), randomBotSpellIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"), pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"), pvpProhibitedAreaIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
"6948,5175,5176,5177,5178,16309,12382,13704,11000"),
randomBotQuestItems);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
randomBotSpellIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"),
pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
pvpProhibitedAreaIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"), randomBotQuestIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
randomBotQuestIds);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 200);
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", MINUTE);
randomBotCountChangeMinInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
randomBotCountChangeMaxInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMaxInterval", 2 * HOUR);
randomBotCountChangeMinInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
randomBotCountChangeMaxInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMaxInterval", 2 * HOUR);
minRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotInWorldTime", 2 * HOUR);
maxRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotInWorldTime", 12 * HOUR);
minRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotRandomizeTime", 2 * HOUR);
maxRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotRandomizeTime", 14 * 24 * HOUR);
minRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotChangeStrategyTime", 30 * MINUTE);
maxRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
minRandomBotChangeStrategyTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotChangeStrategyTime", 30 * MINUTE);
maxRandomBotChangeStrategyTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
randomBotInWorldWithRotationDisabled = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotInWorldWithRotationDisabled", 1 * YEAR);
randomBotInWorldWithRotationDisabled =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotInWorldWithRotationDisabled", 1 * YEAR);
randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", MINUTE);
minRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
maxRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
minRandomBotsPriceChangeInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
maxRandomBotsPriceChangeInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
randomBotEmote = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotEmote", false);
randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
randomBotGuildTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGuildTalk", false);
suggestDungeonsInLowerCaseRandomly = sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
suggestDungeonsInLowerCaseRandomly =
sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
randomBotAutoJoinWarsongBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinWarsongBracket", 14);
randomBotAutoJoinArenaBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinArenaBracket", 7);
randomBotAutoJoinBGWarsongCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGWarsongCount", 0);
randomBotAutoJoinBGRatedArena2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count", 0);
randomBotAutoJoinBGRatedArena3v3Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count", 0);
randomBotAutoJoinBGRatedArena5v5Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count", 0);
randomBotAutoJoinBGRatedArena2v2Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count", 0);
randomBotAutoJoinBGRatedArena3v3Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count", 0);
randomBotAutoJoinBGRatedArena5v5Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count", 0);
logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
@ -183,7 +207,8 @@ bool PlayerbotAIConfig::Initialize()
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
{
if (cls == 10) {
if (cls == 10)
{
continue;
}
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
@ -196,12 +221,15 @@ bool PlayerbotAIConfig::Initialize()
os << "AiPlayerbot.PremadeSpecGlyph." << cls << "." << spec;
premadeSpecGlyph[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
std::vector<std::string> splitSpecGlyph = split(premadeSpecGlyph[cls][spec], ',');
for (std::string &split : splitSpecGlyph) {
if (split.size() != 0) {
for (std::string& split : splitSpecGlyph)
{
if (split.size() != 0)
{
parsedSpecGlyph[cls][spec].push_back(atoi(split.c_str()));
}
}
for (uint32 level = 0; level < MAX_LEVEL; ++level) {
for (uint32 level = 0; level < MAX_LEVEL; ++level)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeSpecLink." << cls << "." << spec << "." << level;
premadeSpecLink[cls][spec][level] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
@ -221,7 +249,8 @@ bool PlayerbotAIConfig::Initialize()
}
botCheats.clear();
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"), botCheats);
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"),
botCheats);
botCheatMask = 0;
@ -236,7 +265,8 @@ bool PlayerbotAIConfig::Initialize()
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::power;
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""), allowedLogFiles);
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
allowedLogFiles);
worldBuffs.clear();
@ -264,7 +294,8 @@ bool PlayerbotAIConfig::Initialize()
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
maxGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskAdvertisementTime", 12 * 3600);
maxGuildTaskAdvertisementTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskAdvertisementTime", 12 * 3600);
minGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskRewardTime", 300);
maxGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskRewardTime", 3600);
guildTaskAdvertCleanupTime = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskAdvertCleanupTime", 300);
@ -352,7 +383,8 @@ bool PlayerbotAIConfig::Initialize()
selfBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.SelfBotLevel", 1);
RandomPlayerbotFactory::CreateRandomBots();
if (World::IsStopped()) {
if (World::IsStopped())
{
return true;
}
PlayerbotFactory::Init();
@ -418,7 +450,8 @@ std::string const PlayerbotAIConfig::GetTimestampStr()
// MM minutes (2 digits 00-59)
// SS seconds (2 digits 00-59)
char buf[20];
snprintf(buf, 20, "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour, aTm->tm_min, aTm->tm_sec);
snprintf(buf, 20, "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour,
aTm->tm_min, aTm->tm_sec);
return std::string(buf);
}
@ -447,7 +480,6 @@ bool PlayerbotAIConfig::openLog(std::string const fileName, char const* mode)
m_logsDir.append("/");
}
file = fopen((m_logsDir + fileName).c_str(), mode);
fileOpen = true;
@ -572,7 +604,8 @@ static std::vector<std::string> split(const std::string &str, const std::string
return res;
}
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32 cls, std::string tab_link) {
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32 cls, std::string tab_link)
{
// check bad link
uint32 classMask = 1 << (cls - 1);
std::vector<std::vector<uint32>> res;
@ -594,27 +627,31 @@ std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32
spells[talentTabInfo->tabpage].push_back(talentInfo);
}
for (int tab = 0; tab < 3; tab++) {
if (tab_links.size() <= tab) {
for (int tab = 0; tab < 3; tab++)
{
if (tab_links.size() <= tab)
{
break;
}
std::sort(spells[tab].begin(), spells[tab].end(), [&](TalentEntry const* lhs, TalentEntry const* rhs) {
return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col;
});
for (int i = 0; i < tab_links[tab].size(); i++) {
if (i >= spells[tab].size()) {
std::sort(spells[tab].begin(), spells[tab].end(),
[&](TalentEntry const* lhs, TalentEntry const* rhs)
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
for (int i = 0; i < tab_links[tab].size(); i++)
{
if (i >= spells[tab].size())
{
break;
}
int lvl = tab_links[tab][i] - '0';
if (lvl == 0) continue;
if (lvl == 0)
continue;
orders[tab].push_back({(uint32)tab, spells[tab][i]->Row, spells[tab][i]->Col, (uint32)lvl});
}
}
// sort by talent tab size
std::sort(orders.begin(), orders.end(), [&](auto &lhs, auto &rhs) {
return lhs.size() > rhs.size();
});
for (auto &order : orders) {
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
for (auto& order : orders)
{
res.insert(res.end(), order.begin(), order.end());
}
return res;

View File

@ -1,17 +1,18 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERbotAICONFIG_H
#define _PLAYERBOT_PLAYERbotAICONFIG_H
#include <mutex>
#include "Common.h"
#include "DBCEnums.h"
#include "SharedDefines.h"
#include "Talentspec.h"
#include <mutex>
enum class BotCheatMask : uint32
{
none = 0,
@ -54,12 +55,11 @@ class PlayerbotAIConfig
bool enabled;
bool allowGuildBots, allowPlayerBots;
uint32 globalCoolDown, reactDelay, maxWaitForMove, disableMoveSplinePath, maxMovementSearchTime,
expireActionTime, dispelAuraDuration, passiveDelay, repeatDelay,
errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,
aoeRadius, rpgDistance, targetPosRecalcDistance, farDistance, healDistance, aggroDistance;
uint32 globalCoolDown, reactDelay, maxWaitForMove, disableMoveSplinePath, maxMovementSearchTime, expireActionTime,
dispelAuraDuration, passiveDelay, repeatDelay, errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance, fleeDistance,
tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance, aoeRadius, rpgDistance,
targetPosRecalcDistance, farDistance, healDistance, aggroDistance;
uint32 criticalHealth, lowHealth, mediumHealth, almostFullHealth;
uint32 lowMana, mediumMana;
bool autoSaveMana;
@ -118,7 +118,6 @@ class PlayerbotAIConfig
uint32 randomBotMinLevel, randomBotMaxLevel;
float randomChangeMultiplier;
// std::string premadeLevelSpec[MAX_CLASSES][10][91]; //lvl 10 - 100
// ClassSpecs classSpecs[MAX_CLASSES];
@ -244,9 +243,16 @@ class PlayerbotAIConfig
int32 autoGearCommand, autoGearQualityLimit, autoGearScoreLimit;
std::string const GetTimestampStr();
bool hasLog(std::string const fileName) { return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end(); };
bool hasLog(std::string const fileName)
{
return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end();
};
bool openLog(std::string const fileName, char const* mode = "a");
bool isLogOpen(std::string const fileName) { auto it = logFiles.find(fileName); return it != logFiles.end() && it->second.second; }
bool isLogOpen(std::string const fileName)
{
auto it = logFiles.find(fileName);
return it != logFiles.end() && it->second.second;
}
void log(std::string const fileName, const char* str, ...);
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);

View File

@ -1,18 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotCommandServer.h"
#include "IoContext.h"
#include "Playerbots.h"
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/thread/thread.hpp>
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/thread/thread.hpp>
#include "IoContext.h"
#include "Playerbots.h"
using boost::asio::ip::tcp;
typedef boost::shared_ptr<tcp::socket> socket_ptr;

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTCOMMANDSERVER_H

View File

@ -1,12 +1,14 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotDbStore.h"
#include "Playerbots.h"
#include <iostream>
#include "Playerbots.h"
void PlayerbotDbStore::Load(PlayerbotAI* botAI)
{
ObjectGuid::LowType guid = botAI->GetBot()->GetGUID().GetCounter();
@ -35,8 +37,7 @@ void PlayerbotDbStore::Load(PlayerbotAI* botAI)
botAI->ChangeStrategy(value, BOT_STATE_NON_COMBAT);
else if (key == "dead")
botAI->ChangeStrategy(value, BOT_STATE_DEAD);
}
while (result->NextRow());
} while (result->NextRow());
botAI->GetAiObjectContext()->Load(values);
}

View File

@ -1,14 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTDBSTORE_H
#define _PLAYERBOT_PLAYERBOTDBSTORE_H
#include "Common.h"
#include <vector>
#include "Common.h"
class PlayerbotAI;
class PlayerbotDbStore

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotDungeonSuggestionMgr.h"
#include "Playerbots.h"
std::vector<DungeonSuggestion> const PlayerbotDungeonSuggestionMgr::GetDungeonSuggestions()
@ -33,22 +35,14 @@ void PlayerbotDungeonSuggestionMgr::LoadDungeonSuggestions()
std::string const abbrevation = fields[4].Get<std::string>();
std::string const strategy = fields[5].Get<std::string>();
DungeonSuggestion const row =
{
name,
static_cast<Difficulty>(difficulty),
min_level,
max_level,
abbrevation,
strategy
};
DungeonSuggestion const row = {
name, static_cast<Difficulty>(difficulty), min_level, max_level, abbrevation, strategy};
m_dungeonSuggestions.push_back(row);
++count;
}
while (result->NextRow());
} while (result->NextRow());
}
LOG_INFO("server.loading", "{} playerbots dungeon suggestions loaded in {} ms",
count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", "{} playerbots dungeon suggestions loaded in {} ms", count,
GetMSTimeDiffToNow(oldMSTime));
}

View File

@ -1,16 +1,17 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTDUNGEONSUGGESTIONMGR_H
#define _PLAYERBOT_PLAYERBOTDUNGEONSUGGESTIONMGR_H
#include "Common.h"
#include "DBCEnums.h"
#include <map>
#include <vector>
#include "Common.h"
#include "DBCEnums.h"
struct DungeonSuggestion
{
std::string name;

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTFACTORY_H
@ -137,6 +138,7 @@ class PlayerbotFactory
void ApplyEnchantAndGemsNew(bool destoryOld = true);
void InitInstanceQuests();
void UnbindInstance();
private:
void Prepare();
// void InitSecondEquipmentSet();
@ -194,6 +196,7 @@ class PlayerbotFactory
std::vector<uint32> trainerIdCache;
static std::vector<uint32> enchantSpellIdCache;
static std::vector<uint32> enchantGemIdCache;
protected:
EnchantContainer m_EnchantContainer;
Player* bot;

View File

@ -1,7 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotMgr.h"
#include <cstdio>
#include <cstring>
#include <istream>
#include <string>
#include "ChannelMgr.h"
#include "CharacterCache.h"
#include "CharacterPackets.h"
#include "Common.h"
@ -11,22 +20,14 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotMgr.h"
#include "PlayerbotSecurity.h"
#include "Playerbots.h"
#include "PlayerbotDbStore.h"
#include "PlayerbotFactory.h"
#include "PlayerbotSecurity.h"
#include "Playerbots.h"
#include "SharedDefines.h"
#include "WorldSession.h"
#include "ChannelMgr.h"
#include <cstdio>
#include <cstring>
#include <istream>
#include <string>
PlayerbotHolder::PlayerbotHolder() : PlayerbotAIBase(false)
{
}
PlayerbotHolder::PlayerbotHolder() : PlayerbotAIBase(false) {}
class PlayerbotLoginQueryHolder : public LoginQueryHolder
{
@ -36,7 +37,9 @@ class PlayerbotLoginQueryHolder : public LoginQueryHolder
public:
PlayerbotLoginQueryHolder(PlayerbotHolder* playerbotHolder, uint32 masterAccount, uint32 accountId, ObjectGuid guid)
: LoginQueryHolder(accountId, guid), masterAccountId(masterAccount), playerbotHolder(playerbotHolder) { }
: LoginQueryHolder(accountId, guid), masterAccountId(masterAccount), playerbotHolder(playerbotHolder)
{
}
uint32 GetMasterAccountId() const { return masterAccountId; }
PlayerbotHolder* GetPlayerbotHolder() { return playerbotHolder; }
@ -53,7 +56,8 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
if (!accountId)
return;
std::shared_ptr<PlayerbotLoginQueryHolder> holder = std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
std::shared_ptr<PlayerbotLoginQueryHolder> holder =
std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
if (!holder->Initialize())
{
return;
@ -61,17 +65,15 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
if (WorldSession* masterSession = sWorld->FindSession(masterAccountId))
{
masterSession->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
{
HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder));
});
masterSession->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
.AfterComplete([this](SQLQueryHolderBase const& holder)
{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
}
else
{
sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
{
HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder));
});
sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
.AfterComplete([this](SQLQueryHolderBase const& holder)
{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
}
}
@ -79,14 +81,17 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
{
// has bot already been added?
Player* loginBot = ObjectAccessor::FindConnectedPlayer(holder.GetGuid());
if (loginBot && loginBot->IsInWorld()) {
if (loginBot && loginBot->IsInWorld())
{
return;
}
uint32 botAccountId = holder.GetAccountId();
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this allows channels to work as intended)
WorldSession* botSession = new WorldSession(botAccountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
// allows channels to work as intended)
WorldSession* botSession = new WorldSession(botAccountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
botSession->HandlePlayerLoginFromDB(holder); // will delete lqh
@ -95,7 +100,8 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
{
botSession->LogoutPlayer(true);
delete botSession;
// LOG_ERROR("playerbots", "Error logging in bot {}, please try to reset all random bots", holder.GetGuid().ToString().c_str());
// LOG_ERROR("playerbots", "Error logging in bot {}, please try to reset all random bots",
// holder.GetGuid().ToString().c_str());
return;
}
@ -103,25 +109,37 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
WorldSession* masterSession = masterAccount ? sWorld->FindSession(masterAccount) : nullptr;
std::ostringstream out;
bool allowed = false;
if (botAccountId == masterAccount) {
if (botAccountId == masterAccount)
{
allowed = true;
} else if (masterSession && sPlayerbotAIConfig->allowGuildBots && bot->GetGuildId() != 0 && bot->GetGuildId() == masterSession->GetPlayer()->GetGuildId()) {
}
else if (masterSession && sPlayerbotAIConfig->allowGuildBots && bot->GetGuildId() != 0 &&
bot->GetGuildId() == masterSession->GetPlayer()->GetGuildId())
{
allowed = true;
} else if (sPlayerbotAIConfig->IsInRandomAccountList(botAccountId)) {
}
else if (sPlayerbotAIConfig->IsInRandomAccountList(botAccountId))
{
allowed = true;
} else {
}
else
{
allowed = false;
out << "Failure: You are not allowed to control bot " << bot->GetName().c_str();
}
if (allowed && masterSession) {
if (allowed && masterSession)
{
Player* player = masterSession->GetPlayer();
PlayerbotMgr* mgr = GET_PLAYERBOT_MGR(player);
uint32 count = mgr->GetPlayerbotsCount();
uint32 cls_count = mgr->GetPlayerbotsCountByClass(bot->getClass());
if (count >= sPlayerbotAIConfig->maxAddedBots) {
if (count >= sPlayerbotAIConfig->maxAddedBots)
{
allowed = false;
out << "Failure: You have added too many bots";
} else if (cls_count >= sPlayerbotAIConfig->maxAddedBotsPerClass) {
}
else if (cls_count >= sPlayerbotAIConfig->maxAddedBotsPerClass)
{
allowed = false;
out << "Failure: You have added too many bots for this class";
}
@ -143,7 +161,8 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
// OnBotLogin(bot);
// LogoutPlayerBot(bot->GetGUID());
// LOG_ERROR("playerbots", "Attempt to add not allowed bot {}, please try to reset all random bots", bot->GetName());
// LOG_ERROR("playerbots", "Attempt to add not allowed bot {}, please try to reset all random bots",
// bot->GetName());
}
}
@ -155,7 +174,8 @@ void PlayerbotHolder::UpdateSessions()
if (bot->IsBeingTeleported())
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (botAI) {
if (botAI)
{
botAI->HandleTeleportAck();
}
}
@ -229,7 +249,8 @@ void PlayerbotMgr::CancelLogout()
}
}
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin(); it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
@ -289,8 +310,10 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
logout = true;
}
if (master && (master->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || master->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
(masterWorldSessionPtr && masterWorldSessionPtr->GetSecurity() >= (AccountTypes)sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))))
if (master &&
(master->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || master->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
(masterWorldSessionPtr &&
masterWorldSessionPtr->GetSecurity() >= (AccountTypes)sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))))
{
logout = true;
}
@ -347,7 +370,8 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
if (Player* bot = GetPlayerBot(guid))
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return;
}
botAI->TellMaster("Goodbye!");
@ -393,7 +417,8 @@ Player* PlayerbotHolder::GetPlayerBot(ObjectGuid::LowType lowGuid) const
void PlayerbotHolder::OnBotLogin(Player* const bot)
{
// Prevent duplicate login
if (playerBots.find(bot->GetGUID()) != playerBots.end()) {
if (playerBots.find(bot->GetGUID()) != playerBots.end())
{
return;
}
@ -401,9 +426,9 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
playerBots[bot->GetGUID()] = bot;
OnBotLoginInternal(bot);
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return;
}
Player* master = botAI->GetMaster();
@ -475,19 +500,27 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
botAI->TellMaster("Hello!", PLAYERBOT_SECURITY_TALK);
if (master && master->GetGroup() && !group) {
if (master && master->GetGroup() && !group)
{
Group* mgroup = master->GetGroup();
if (mgroup->GetMembersCount() >= 5) {
if (!mgroup->isRaidGroup() && !mgroup->isLFGGroup() && !mgroup->isBGGroup() && !mgroup->isBFGroup()) {
if (mgroup->GetMembersCount() >= 5)
{
if (!mgroup->isRaidGroup() && !mgroup->isLFGGroup() && !mgroup->isBGGroup() && !mgroup->isBFGroup())
{
mgroup->ConvertToRaid();
}
if (mgroup->isRaidGroup()) {
if (mgroup->isRaidGroup())
{
mgroup->AddMember(bot);
}
} else {
}
else
{
mgroup->AddMember(bot);
}
} else if (master && !group) {
}
else if (master && !group)
{
Group* newGroup = new Group();
newGroup->Create(master);
sGroupMgr->AddGroup(newGroup);
@ -497,23 +530,29 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
uint32 accountId = bot->GetSession()->GetAccountId();
bool isRandomAccount = sPlayerbotAIConfig->IsInRandomAccountList(accountId);
if (isRandomAccount && sPlayerbotAIConfig->randomBotFixedLevel) {
if (isRandomAccount && sPlayerbotAIConfig->randomBotFixedLevel)
{
bot->SetPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
} else if (isRandomAccount && !sPlayerbotAIConfig->randomBotFixedLevel) {
}
else if (isRandomAccount && !sPlayerbotAIConfig->randomBotFixedLevel)
{
bot->RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
}
bot->SaveToDB(false, false);
if (master && isRandomAccount && master->GetLevel() < bot->GetLevel()) {
if (master && isRandomAccount && master->GetLevel() < bot->GetLevel())
{
// PlayerbotFactory factory(bot, master->GetLevel());
// factory.Randomize(false);
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(master, true, false, 12) * sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
uint32 mixedGearScore =
PlayerbotAI::GetMixedGearScore(master, true, false, 12) * sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
factory.Randomize(false);
}
// bots join World chat if not solo oriented
if (bot->GetLevel() >= 10 && sRandomPlayerbotMgr->IsRandomBot(bot) && GET_PLAYERBOT_AI(bot) && GET_PLAYERBOT_AI(bot)->GetGrouperType() != GrouperType::SOLO)
if (bot->GetLevel() >= 10 && sRandomPlayerbotMgr->IsRandomBot(bot) && GET_PLAYERBOT_AI(bot) &&
GET_PLAYERBOT_AI(bot)->GetGrouperType() != GrouperType::SOLO)
{
// TODO make action/config
// Make the bot join the world channel for chat
@ -533,7 +572,8 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(i);
if (!channel) continue;
if (!channel)
continue;
bool isLfg = (channel->flags & CHANNEL_DBC_FLAG_LFG) != 0;
@ -551,7 +591,8 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
else
{
char new_channel_name_buf[100];
snprintf(new_channel_name_buf, 100, channel->pattern[sWorld->GetDefaultDbcLocale()], current_zone_name.c_str());
snprintf(new_channel_name_buf, 100, channel->pattern[sWorld->GetDefaultDbcLocale()],
current_zone_name.c_str());
new_channel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ChannelID);
}
if (new_channel && new_channel->GetName().length() > 0)
@ -560,7 +601,8 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
}
}
std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, ObjectGuid guid, ObjectGuid masterguid, bool admin, uint32 masterAccountId, uint32 masterGuildId)
std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, ObjectGuid guid, ObjectGuid masterguid,
bool admin, uint32 masterAccountId, uint32 masterGuildId)
{
if (!sPlayerbotAIConfig->enabled || guid.IsEmpty())
return "bot system is disabled";
@ -573,7 +615,8 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
if (!isRandomAccount && !isMasterAccount && !admin && masterguid)
{
Player* master = ObjectAccessor::FindConnectedPlayer(masterguid);
if (master && (!sPlayerbotAIConfig->allowGuildBots || !masterGuildId || (masterGuildId && sCharacterCache->GetCharacterGuildIdByGuid(guid) != masterGuildId)))
if (master && (!sPlayerbotAIConfig->allowGuildBots || !masterGuildId ||
(masterGuildId && sCharacterCache->GetCharacterGuildIdByGuid(guid) != masterGuildId)))
return "not in your guild or account";
}
@ -609,21 +652,27 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
if (!bot)
return "bot not found";
if (!isRandomAccount || isRandomBot) {
if (!isRandomAccount || isRandomBot)
{
return "ERROR: You can not use this command on non-summoned random bot.";
}
if (!admin) {
if (!admin)
{
Player* master = ObjectAccessor::FindConnectedPlayer(masterguid);
if (master && (master->IsInCombat() || bot->IsInCombat())) {
if (master && (master->IsInCombat() || bot->IsInCombat()))
{
return "ERROR: You can not use this command during combat.";
}
}
if (GET_PLAYERBOT_AI(bot)) {
if (GET_PLAYERBOT_AI(bot))
{
if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
{
if (master->GetSession()->GetSecurity() <= SEC_PLAYER && sPlayerbotAIConfig->autoInitOnly && cmd != "init=auto") {
if (master->GetSession()->GetSecurity() <= SEC_PLAYER && sPlayerbotAIConfig->autoInitOnly &&
cmd != "init=auto")
{
return "The command is not allowed, use init=auto instead.";
}
int gs;
@ -659,10 +708,12 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
}
else if (cmd == "init=auto")
{
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(master, true, false, 12) * sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(master, true, false, 12) *
sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
factory.Randomize(false);
return "ok, gear score limit: " + std::to_string(mixedGearScore / (ITEM_QUALITY_EPIC + 1)) + "(for epic)";
return "ok, gear score limit: " + std::to_string(mixedGearScore / (ITEM_QUALITY_EPIC + 1)) +
"(for epic)";
}
else if (cmd.starts_with("init=") && sscanf(cmd.c_str(), "init=%d", &gs) != -1)
{
@ -698,7 +749,8 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
sRandomPlayerbotMgr->Randomize(bot);
return "ok";
}
else if (cmd == "quests"){
else if (cmd == "quests")
{
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitInstanceQuests();
return "Initialization quests";
@ -762,53 +814,70 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
return messages;
}
if (!strcmp(cmd, "initself")) {
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
if (!strcmp(cmd, "initself"))
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
// OnBotLogin(master);
PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_EPIC);
factory.Randomize(false);
messages.push_back("initself ok");
return messages;
} else {
}
else
{
messages.push_back("ERROR: Only GM can use this command.");
return messages;
}
}
if (!strncmp(cmd, "initself=", 9)) {
if (!strcmp(cmd, "initself=rare")) {
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
if (!strncmp(cmd, "initself=", 9))
{
if (!strcmp(cmd, "initself=rare"))
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
// OnBotLogin(master);
PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_RARE);
factory.Randomize(false);
messages.push_back("initself ok");
return messages;
} else {
}
else
{
messages.push_back("ERROR: Only GM can use this command.");
return messages;
}
}
if (!strcmp(cmd, "initself=epic")) {
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
if (!strcmp(cmd, "initself=epic"))
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
// OnBotLogin(master);
PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_EPIC);
factory.Randomize(false);
messages.push_back("initself ok");
return messages;
} else {
}
else
{
messages.push_back("ERROR: Only GM can use this command.");
return messages;
}
}
int32 gs;
if (sscanf(cmd, "initself=%d", &gs) != -1) {
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
if (sscanf(cmd, "initself=%d", &gs) != -1)
{
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
// OnBotLogin(master);
PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_LEGENDARY, gs);
factory.Randomize(false);
messages.push_back("initself ok, gs = " + std::to_string(gs));
return messages;
} else {
}
else
{
messages.push_back("ERROR: Only GM can use this command.");
return messages;
}
@ -867,12 +936,15 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
if (!strcmp(cmd, "addclass"))
{
if (sPlayerbotAIConfig->addClassCommand == 0 && master->GetSession()->GetSecurity() < SEC_GAMEMASTER) {
if (sPlayerbotAIConfig->addClassCommand == 0 && master->GetSession()->GetSecurity() < SEC_GAMEMASTER)
{
messages.push_back("You do not have permission to create bot by addclass command");
return messages;
}
if (!charname) {
messages.push_back("addclass: invalid CLASSNAME(warrior/paladin/hunter/rogue/priest/shaman/mage/warlock/druid/dk)");
if (!charname)
{
messages.push_back(
"addclass: invalid CLASSNAME(warrior/paladin/hunter/rogue/priest/shaman/mage/warlock/druid/dk)");
return messages;
}
uint8 claz;
@ -942,10 +1014,13 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
}
uint32 maxAccountId = sPlayerbotAIConfig->randomBotAccounts.back();
// find a bot fit conditions and not in any guild
QueryResult results = CharacterDatabase.Query("SELECT guid FROM characters "
"WHERE name IN (SELECT name FROM playerbots_names) AND class = '{}' AND online = 0 AND race IN ({}) AND guid NOT IN ( SELECT guid FROM guild_member ) "
QueryResult results = CharacterDatabase.Query(
"SELECT guid FROM characters "
"WHERE name IN (SELECT name FROM playerbots_names) AND class = '{}' AND online = 0 AND race IN ({}) AND "
"guid NOT IN ( SELECT guid FROM guild_member ) "
"AND account <= {} "
"ORDER BY account DESC LIMIT 1", claz, race_limit, maxAccountId);
"ORDER BY account DESC LIMIT 1",
claz, race_limit, maxAccountId);
if (results)
{
Field* fields = results->Fetch();
@ -966,13 +1041,18 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
std::string name;
bool isPlayer = sCharacterCache->GetCharacterNameByGuid(master->GetTarget(), name);
// Player* tPlayer = ObjectAccessor::FindConnectedPlayer(master->GetTarget());
if (isPlayer) {
if (isPlayer)
{
charnameStr = name;
} else {
}
else
{
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME");
return messages;
}
} else {
}
else
{
charnameStr = charname;
}
@ -1050,7 +1130,9 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
}
else if (master && member != master->GetGUID())
{
out << ProcessBotCommand(cmdStr, member, master->GetGUID(), master->GetSession()->GetSecurity() >= SEC_GAMEMASTER, master->GetSession()->GetAccountId(), master->GetGuildId());
out << ProcessBotCommand(cmdStr, member, master->GetGUID(),
master->GetSession()->GetSecurity() >= SEC_GAMEMASTER,
master->GetSession()->GetAccountId(), master->GetGuildId());
}
else if (!master)
{
@ -1063,10 +1145,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
return messages;
}
uint32 PlayerbotHolder::GetAccountId(std::string const name)
{
return AccountMgr::GetId(name);
}
uint32 PlayerbotHolder::GetAccountId(std::string const name) { return AccountMgr::GetId(name); }
uint32 PlayerbotHolder::GetAccountId(ObjectGuid guid)
{
@ -1122,7 +1201,8 @@ std::string const PlayerbotHolder::ListBots(Player* master)
if (master)
{
QueryResult results = CharacterDatabase.Query("SELECT class, name FROM characters WHERE account = {}", master->GetSession()->GetAccountId());
QueryResult results = CharacterDatabase.Query("SELECT class, name FROM characters WHERE account = {}",
master->GetSession()->GetAccountId());
if (results)
{
do
@ -1192,7 +1272,8 @@ std::string const PlayerbotHolder::LookupBots(Player* master)
messages.push_back("DK");
messages.push_back("(Usage: .bot lookup CLASS)");
std::string ret_msg;
for (std::string msg: messages) {
for (std::string msg : messages)
{
ret_msg += msg + "\n";
}
return ret_msg;
@ -1204,16 +1285,15 @@ uint32 PlayerbotHolder::GetPlayerbotsCountByClass(uint32 cls)
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
if (bot->getClass() == cls) {
if (bot->getClass() == cls)
{
count++;
}
}
return count;
}
PlayerbotMgr::PlayerbotMgr(Player* const master) : PlayerbotHolder(), master(master), lastErrorTell(0)
{
}
PlayerbotMgr::PlayerbotMgr(Player* const master) : PlayerbotHolder(), master(master), lastErrorTell(0) {}
PlayerbotMgr::~PlayerbotMgr()
{
@ -1253,7 +1333,8 @@ void PlayerbotMgr::HandleCommand(uint32 type, std::string const text)
botAI->HandleCommand(type, text, master);
}
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin(); it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
@ -1274,7 +1355,8 @@ void PlayerbotMgr::HandleMasterIncomingPacket(WorldPacket const& packet)
botAI->HandleMasterIncomingPacket(packet);
}
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin(); it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
@ -1309,7 +1391,8 @@ void PlayerbotMgr::HandleMasterOutgoingPacket(WorldPacket const& packet)
botAI->HandleMasterOutgoingPacket(packet);
}
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin(); it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
@ -1326,7 +1409,8 @@ void PlayerbotMgr::SaveToDB()
bot->SaveToDB(false, false);
}
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin(); it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
{
Player* const bot = it->second;
if (GET_PLAYERBOT_AI(bot) && GET_PLAYERBOT_AI(bot)->GetMaster() == GetMaster())
@ -1337,7 +1421,8 @@ void PlayerbotMgr::SaveToDB()
void PlayerbotMgr::OnBotLoginInternal(Player* const bot)
{
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return;
}
botAI->SetMaster(master);
@ -1458,13 +1543,16 @@ void PlayerbotsMgr::AddPlayerbotData(Player* player, bool isBotAI)
void PlayerbotsMgr::RemovePlayerBotData(ObjectGuid const& guid, bool is_AI)
{
if (is_AI) {
if (is_AI)
{
std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsAIMap.find(guid);
if (itr != _playerbotsAIMap.end())
{
_playerbotsAIMap.erase(itr);
}
} else {
}
else
{
std::unordered_map<ObjectGuid, PlayerbotAIBase*>::iterator itr = _playerbotsMgrMap.find(guid);
if (itr != _playerbotsMgrMap.end())
{

View File

@ -1,15 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTMGR_H
#define _PLAYERBOT_PLAYERBOTMGR_H
#include "Common.h"
#include "QueryHolder.h"
#include "QueryResult.h"
#include "Player.h"
#include "PlayerbotAIBase.h"
#include "QueryHolder.h"
#include "QueryResult.h"
class ChatHandler;
class PlayerbotAI;
@ -43,13 +44,15 @@ class PlayerbotHolder : public PlayerbotAIBase
void OnBotLogin(Player* const bot);
std::vector<std::string> HandlePlayerbotCommand(char const* args, Player* master = nullptr);
std::string const ProcessBotCommand(std::string const cmd, ObjectGuid guid, ObjectGuid masterguid, bool admin, uint32 masterAccountId, uint32 masterGuildId);
std::string const ProcessBotCommand(std::string const cmd, ObjectGuid guid, ObjectGuid masterguid, bool admin,
uint32 masterAccountId, uint32 masterGuildId);
uint32 GetAccountId(std::string const name);
uint32 GetAccountId(ObjectGuid guid);
std::string const ListBots(Player* master);
std::string const LookupBots(Player* master);
uint32 GetPlayerbotsCount() { return playerBots.size(); }
uint32 GetPlayerbotsCountByClass(uint32 cls);
protected:
virtual void OnBotLoginInternal(Player* const bot) = 0;

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotSecurity.h"
#include "LFGMgr.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
@ -19,7 +21,8 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
return PLAYERBOT_SECURITY_ALLOW_ALL;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
if (!botAI) {
if (!botAI)
{
return PLAYERBOT_SECURITY_DENY_ALL;
}
if (botAI->IsOpposing(from))
@ -62,7 +65,8 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
}
}
if (sPlayerbotAIConfig->groupInvitationPermission <= 0) {
if (sPlayerbotAIConfig->groupInvitationPermission <= 0)
{
if (reason)
*reason = PLAYERBOT_DENY_NONE;
@ -85,9 +89,11 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
if (sPlayerbotAIConfig->gearscorecheck)
{
if (botGS && bot->GetLevel() > 15 && botGS > fromGS &&
static_cast<float>(100 * (botGS - fromGS) / botGS) >= static_cast<float>(12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel()))
static_cast<float>(100 * (botGS - fromGS) / botGS) >=
static_cast<float>(12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel()))
{
if (reason) *reason = PLAYERBOT_DENY_GEARSCORE;
if (reason)
*reason = PLAYERBOT_DENY_GEARSCORE;
return PLAYERBOT_SECURITY_TALK;
}
}
@ -199,7 +205,8 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
out << "I'll do it later";
break;
case PLAYERBOT_DENY_LOW_LEVEL:
out << "You are too low level: |cffff0000" << (uint32)from->GetLevel() << "|cffffffff/|cff00ff00" << (uint32)bot->GetLevel();
out << "You are too low level: |cffff0000" << (uint32)from->GetLevel() << "|cffffffff/|cff00ff00"
<< (uint32)bot->GetLevel();
break;
case PLAYERBOT_DENY_GEARSCORE:
{
@ -207,7 +214,8 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
int fromGS = (int)botAI->GetEquipGearScore(from, false, false);
int diff = (100 * (botGS - fromGS) / botGS);
int req = 12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel();
out << "Your gearscore is too low: |cffff0000" << fromGS << "|cffffffff/|cff00ff00" << botGS << " |cffff0000" << diff << "%|cffffffff/|cff00ff00" << req << "%";
out << "Your gearscore is too low: |cffff0000" << fromGS << "|cffffffff/|cff00ff00" << botGS
<< " |cffff0000" << diff << "%|cffffffff/|cff00ff00" << req << "%";
}
break;
case PLAYERBOT_DENY_NOT_YOURS:
@ -244,7 +252,8 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
case PLAYERBOT_DENY_NOT_LEADER:
if (botAI->GetGroupMaster())
{
out << "I am in a group with " << botAI->GetGroupMaster()->GetName() << ". You can ask him for invite.";
out << "I am in a group with " << botAI->GetGroupMaster()->GetName()
<< ". You can ask him for invite.";
}
else
{

View File

@ -1,15 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTSECURITY_H
#define _PLAYERBOT_PLAYERBOTSECURITY_H
#include <map>
#include "Common.h"
#include "ObjectGuid.h"
#include <map>
class Player;
enum PlayerbotSecurityLevel : uint32

View File

@ -1,15 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
void PlayerbotTextMgr::replaceAll(std::string & str, const std::string & from, const std::string & to) {
void PlayerbotTextMgr::replaceAll(std::string& str, const std::string& from, const std::string& to)
{
if (from.empty())
return;
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos) {
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length(); // In case 'to' contains 'from', like replacing 'x' with 'yx'
}
@ -20,7 +24,8 @@ void PlayerbotTextMgr::LoadBotTexts()
LOG_INFO("playerbots", "Loading playerbots texts...");
uint32 count = 0;
if (PreparedQueryResult result = PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TEXT)))
if (PreparedQueryResult result =
PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TEXT)))
{
do
{
@ -37,8 +42,7 @@ void PlayerbotTextMgr::LoadBotTexts()
botTexts[name].push_back(BotTextEntry(name, text, sayType, replyType));
++count;
}
while (result->NextRow());
} while (result->NextRow());
}
LOG_INFO("playerbots", "{} playerbots texts loaded", count);
@ -123,14 +127,14 @@ std::string PlayerbotTextMgr::GetBotText(ChatReplyType replyType, std::map<std::
return "";
BotTextEntry textEntry = proper_list[urand(0, proper_list.size() - 1)];
std::string botText = !textEntry.m_text[GetLocalePriority()].empty() ? textEntry.m_text[GetLocalePriority()] : textEntry.m_text[0];
std::string botText =
!textEntry.m_text[GetLocalePriority()].empty() ? textEntry.m_text[GetLocalePriority()] : textEntry.m_text[0];
for (auto& placeholder : placeholders)
replaceAll(botText, placeholder.first, placeholder.second);
return botText;
}
std::string PlayerbotTextMgr::GetBotText(ChatReplyType replyType, std::string name)
{
std::map<std::string, std::string> placeholders;
@ -167,7 +171,6 @@ bool PlayerbotTextMgr::GetBotText(std::string name, std::string& text, std::map<
return !text.empty();
}
void PlayerbotTextMgr::AddLocalePriority(uint32 locale)
{
if (!locale)

View File

@ -1,21 +1,25 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTTEXTMGR_H
#define _PLAYERBOT_PLAYERBOTTEXTMGR_H
#include "Common.h"
#include <map>
#include <vector>
#include "Common.h"
#define BOT_TEXT1(name) sPlayerbotTextMgr->GetBotText(name)
#define BOT_TEXT2(name, replace) sPlayerbotTextMgr->GetBotText(name, replace)
struct BotTextEntry
{
BotTextEntry(std::string name, std::map<uint32, std::string> text, uint32 say_type, uint32 reply_type) : m_name(name), m_text(text), m_sayType(say_type), m_replyType(reply_type) {}
BotTextEntry(std::string name, std::map<uint32, std::string> text, uint32 say_type, uint32 reply_type)
: m_name(name), m_text(text), m_sayType(say_type), m_replyType(reply_type)
{
}
std::string m_name;
std::map<uint32, std::string> m_text;
uint32 m_sayType;
@ -31,7 +35,11 @@ struct ChatReplyData
struct ChatQueuedReply
{
ChatQueuedReply(uint32 type, uint32 guid1, uint32 guid2, std::string msg, std::string chanName, std::string name, time_t time) : m_type(type), m_guid1(guid1), m_guid2(guid2), m_msg(msg), m_chanName(chanName), m_name(name), m_time(time) {}
ChatQueuedReply(uint32 type, uint32 guid1, uint32 guid2, std::string msg, std::string chanName, std::string name,
time_t time)
: m_type(type), m_guid1(guid1), m_guid2(guid2), m_msg(msg), m_chanName(chanName), m_name(name), m_time(time)
{
}
uint32 m_type;
uint32 m_guid1;
uint32 m_guid2;
@ -55,7 +63,8 @@ enum ChatReplyType
class PlayerbotTextMgr
{
public:
PlayerbotTextMgr() {
PlayerbotTextMgr()
{
for (uint8 i = 0; i < MAX_LOCALES; ++i)
{
botTextLocalePriority[i] = 0;

View File

@ -15,16 +15,17 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "cs_playerbots.h"
#include "Playerbots.h"
#include "Channel.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DatabaseLoader.h"
#include "GuildTaskMgr.h"
#include "Metric.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "ScriptMgr.h"
#include "cs_playerbots.h"
class PlayerbotsDatabaseScript : public DatabaseScript
{
@ -34,26 +35,19 @@ class PlayerbotsDatabaseScript : public DatabaseScript
bool OnDatabasesLoading() override
{
DatabaseLoader playerbotLoader("server.playerbots");
playerbotLoader.SetUpdateFlags(sConfigMgr->GetOption<bool>("Playerbots.Updates.EnableDatabases", true) ? DatabaseLoader::DATABASE_PLAYERBOTS : 0);
playerbotLoader.SetUpdateFlags(sConfigMgr->GetOption<bool>("Playerbots.Updates.EnableDatabases", true)
? DatabaseLoader::DATABASE_PLAYERBOTS
: 0);
playerbotLoader.AddDatabase(PlayerbotsDatabase, "Playerbots");
return playerbotLoader.Load();
}
void OnDatabasesKeepAlive() override
{
PlayerbotsDatabase.KeepAlive();
}
void OnDatabasesKeepAlive() override { PlayerbotsDatabase.KeepAlive(); }
void OnDatabasesClosing() override
{
PlayerbotsDatabase.Close();
}
void OnDatabasesClosing() override { PlayerbotsDatabase.Close(); }
void OnDatabaseWarnAboutSyncQueries(bool apply) override
{
PlayerbotsDatabase.WarnAboutSyncQueries(apply);
}
void OnDatabaseWarnAboutSyncQueries(bool apply) override { PlayerbotsDatabase.WarnAboutSyncQueries(apply); }
void OnDatabaseSelectIndexLogout(Player* player, uint32& statementIndex, uint32& statementParam) override
{
@ -63,7 +57,8 @@ class PlayerbotsDatabaseScript : public DatabaseScript
void OnDatabaseGetDBRevision(std::string& revision) override
{
if (QueryResult resultPlayerbot = PlayerbotsDatabase.Query("SELECT date FROM version_db_playerbots ORDER BY date DESC LIMIT 1"))
if (QueryResult resultPlayerbot =
PlayerbotsDatabase.Query("SELECT date FROM version_db_playerbots ORDER BY date DESC LIMIT 1"))
{
Field* fields = resultPlayerbot->Fetch();
revision = fields[0].Get<std::string>();
@ -152,7 +147,8 @@ class PlayerbotsPlayerScript : public PlayerScript
{
if (PlayerbotMgr* playerbotMgr = GET_PLAYERBOT_MGR(player))
{
for (PlayerBotMap::const_iterator it = playerbotMgr->GetPlayerBotsBegin(); it != playerbotMgr->GetPlayerBotsEnd(); ++it)
for (PlayerBotMap::const_iterator it = playerbotMgr->GetPlayerBotsBegin();
it != playerbotMgr->GetPlayerBotsEnd(); ++it)
{
if (Player* const bot = it->second)
{
@ -332,10 +328,7 @@ class PlayerbotsScript : public PlayerbotScript
sRandomPlayerbotMgr->OnPlayerLogout(player);
}
void OnPlayerbotLogoutBots() override
{
sRandomPlayerbotMgr->LogoutAllBots();
}
void OnPlayerbotLogoutBots() override { sRandomPlayerbotMgr->LogoutAllBots(); }
};
void AddPlayerbotsScripts()

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_H
@ -43,7 +44,8 @@ int strcmpi(char const* s1, char const* s2);
#define RESET_AI_VALUE2(type, name, param) context->GetValue<type>(name, param)->Reset()
#define PAI_VALUE(type, name) sPlayerbotsMgr->GetPlayerbotAI(player)->GetAiObjectContext()->GetValue<type>(name)->Get()
#define PAI_VALUE2(type, name, param) sPlayerbotsMgr->GetPlayerbotAI(player)->GetAiObjectContext()->GetValue<type>(name, param)->Get()
#define PAI_VALUE2(type, name, param) \
sPlayerbotsMgr->GetPlayerbotAI(player)->GetAiObjectContext()->GetValue<type>(name, param)->Get()
#define GAI_VALUE(type, name) sSharedValueContext->getGlobalValue<type>(name)->Get()
#define GAI_VALUE2(type, name, param) sSharedValueContext->getGlobalValue<type>(name, param)->Get()

File diff suppressed because it is too large Load Diff

View File

@ -1,18 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RANDOMITEMMGR_H
#define _PLAYERBOT_RANDOMITEMMGR_H
#include "AiFactory.h"
#include "Common.h"
#include "ItemTemplate.h"
#include <map>
#include <set>
#include <vector>
#include "AiFactory.h"
#include "Common.h"
#include "ItemTemplate.h"
class ChatHandler;
struct ItemTemplate;
@ -60,7 +61,8 @@ struct StatWeight
struct ItemInfoEntry
{
ItemInfoEntry() : minLevel(0), source(0), sourceId(0), team(0), repRank(0), repFaction(0), quality(0), slot(0), itemId(0)
ItemInfoEntry()
: minLevel(0), source(0), sourceId(0), team(0), repRank(0), repFaction(0), quality(0), slot(0), itemId(0)
{
for (uint8 i = 1; i <= MAX_STAT_SCALES; ++i)
{
@ -106,13 +108,16 @@ class BotEquipKey
{
public:
BotEquipKey() : level(0), clazz(0), slot(0), quality(0), key(GetKey()) {}
BotEquipKey(uint32 level, uint8 clazz, uint8 slot, uint32 quality) : level(level), clazz(clazz), slot(slot), quality(quality), key(GetKey()) { }
BotEquipKey(BotEquipKey const& other) : level(other.level), clazz(other.clazz), slot(other.slot), quality(other.quality), key(GetKey()) { }
bool operator<(BotEquipKey const& other) const
BotEquipKey(uint32 level, uint8 clazz, uint8 slot, uint32 quality)
: level(level), clazz(clazz), slot(slot), quality(quality), key(GetKey())
{
return other.key < this->key;
}
BotEquipKey(BotEquipKey const& other)
: level(other.level), clazz(other.clazz), slot(other.slot), quality(other.quality), key(GetKey())
{
}
bool operator<(BotEquipKey const& other) const { return other.key < this->key; }
uint32 level;
uint8 clazz;
@ -144,7 +149,8 @@ class RandomItemMgr
RandomItemList Query(uint32 level, RandomItemType type, RandomItemPredicate* predicate);
RandomItemList Query(uint32 level, uint8 clazz, uint8 slot, uint32 quality);
uint32 GetUpgrade(Player* player, std::string spec, uint8 slot, uint32 quality, uint32 itemId);
std::vector<uint32> GetUpgradeList(Player* player, std::string spec, uint8 slot, uint32 quality, uint32 itemId, uint32 amount = 1);
std::vector<uint32> GetUpgradeList(Player* player, std::string spec, uint8 slot, uint32 quality, uint32 itemId,
uint32 amount = 1);
bool HasStatWeight(uint32 itemId);
uint32 GetMinLevelFromCache(uint32 itemId);
uint32 GetStatWeight(Player* player, uint32 itemId);
@ -182,6 +188,7 @@ class RandomItemMgr
bool CanEquipItemNew(ItemTemplate const* proto);
void AddItemStats(uint32 mod, uint8& sp, uint8& ap, uint8& tank);
bool CheckItemStats(uint8 clazz, uint8 sp, uint8 ap, uint8 tank);
private:
std::map<uint32, RandomItemCache> randomItemCache;
std::map<RandomItemType, RandomItemPredicate*> predicates;

View File

@ -1,14 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RandomPlayerbotFactory.h"
#include "ArenaTeamMgr.h"
#include "AccountMgr.h"
#include "ArenaTeamMgr.h"
#include "DatabaseEnv.h"
#include "GuildMgr.h"
#include "Playerbots.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
@ -124,15 +126,18 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
uint8 gender = rand() % 2 ? GENDER_MALE : GENDER_FEMALE;
uint8 alliance = rand() % 2;
uint8 race;
for (int attempt = 0; attempt < 15; attempt++) {
for (int attempt = 0; attempt < 15; attempt++)
{
race = availableRaces[cls][urand(0, availableRaces[cls].size() - 1)];
if ((alliance && IsAlliance(race)) || (!alliance && !IsAlliance(race))) {
if ((alliance && IsAlliance(race)) || (!alliance && !IsAlliance(race)))
{
break;
}
}
std::string name = CreateRandomBotName(gender);
if (name.empty()) {
if (name.empty())
{
LOG_ERROR("playerbots", "Unable to get random bot name!");
return nullptr;
}
@ -166,10 +171,12 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
std::pair<uint8, uint8> face = faces[urand(0, faces.size() - 1)];
std::pair<uint8, uint8> hair = hairs[urand(0, hairs.size() - 1)];
bool excludeCheck = (race == RACE_TAUREN) || (race == RACE_DRAENEI) || (gender == GENDER_FEMALE && race != RACE_NIGHTELF && race != RACE_UNDEAD_PLAYER);
bool excludeCheck = (race == RACE_TAUREN) || (race == RACE_DRAENEI) ||
(gender == GENDER_FEMALE && race != RACE_NIGHTELF && race != RACE_UNDEAD_PLAYER);
uint8 facialHair = excludeCheck ? 0 : facialHairTypes[urand(0, facialHairTypes.size() - 1)];
std::unique_ptr<CharacterCreateInfo> characterInfo = std::make_unique<CharacterCreateInfo>(name, race, cls, gender, face.second, face.first, hair.first, hair.second, facialHair);
std::unique_ptr<CharacterCreateInfo> characterInfo = std::make_unique<CharacterCreateInfo>(
name, race, cls, gender, face.second, face.first, hair.first, hair.second, facialHair);
Player* player = new Player(session);
player->GetMotionMaster()->Initialize();
@ -178,7 +185,8 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
player->CleanupsBeforeDelete();
delete player;
LOG_ERROR("playerbots", "Unable to create random bot for account {} - name: \"{}\"; race: {}; class: {}", accountId, name.c_str(), race, cls);
LOG_ERROR("playerbots", "Unable to create random bot for account {} - name: \"{}\"; race: {}; class: {}",
accountId, name.c_str(), race, cls);
return nullptr;
}
@ -191,7 +199,8 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
}
// player->SaveToDB(true, false);
// player->RewardQuest(const Quest *quest, uint32 reward, Object *questGiver)
LOG_DEBUG("playerbots", "Random bot created for account {} - name: \"{}\"; race: {}; class: {}", accountId, name.c_str(), race, cls);
LOG_DEBUG("playerbots", "Random bot created for account {} - name: \"{}\"; race: {}; class: {}", accountId,
name.c_str(), race, cls);
return player;
}
@ -200,9 +209,12 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(uint8 gender)
{
std::string botName = "";
int tries = 10;
while(--tries) {
QueryResult result = CharacterDatabase.Query("SELECT name FROM playerbots_names "
"WHERE in_use = 0 AND gender = {} ORDER BY RAND() LIMIT 1", gender);
while (--tries)
{
QueryResult result = CharacterDatabase.Query(
"SELECT name FROM playerbots_names "
"WHERE in_use = 0 AND gender = {} ORDER BY RAND() LIMIT 1",
gender);
if (!result)
{
break;
@ -218,27 +230,17 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(uint8 gender)
// CONLANG NAME GENERATION
LOG_ERROR("playerbots", "No more names left for random bots. Attempting conlang name generation.");
const std::string groupCategory = "SCVKRU";
const std::string groupFormStart[2][4] = {
{"SV","SV","VK","RV"},
{"V" ,"SU","VS","RV"}
};
const std::string groupFormMid[2][6] = {
{"CV","CVC","CVC","CVK","VC","VK"},
{"CV","CVC","CVK","KVC","VC","KV"}
};
const std::string groupFormEnd[2][4] = {
{"CV","VC","VK","CV"},
{"RU","UR","VR","V" }
};
const std::string groupFormStart[2][4] = {{"SV", "SV", "VK", "RV"}, {"V", "SU", "VS", "RV"}};
const std::string groupFormMid[2][6] = {{"CV", "CVC", "CVC", "CVK", "VC", "VK"},
{"CV", "CVC", "CVK", "KVC", "VC", "KV"}};
const std::string groupFormEnd[2][4] = {{"CV", "VC", "VK", "CV"}, {"RU", "UR", "VR", "V"}};
const std::string groupLetter[2][6] = {
// S C V K R U
{"dtspkThfS", "bcCdfghjkmnNqqrrlsStTvwxyz", "aaeeiouA", "ppttkkbdg", "lmmnrr", "AEO"},
{"dtskThfS" ,"bcCdfghjkmmnNqrrlssStTvwyz","aaaeeiiuAAEIO","ppttkbbdg","lmmnrrr","AEOy"}
};
{"dtskThfS", "bcCdfghjkmmnNqrrlssStTvwyz", "aaaeeiiuAAEIO", "ppttkbbdg", "lmmnrrr", "AEOy"}};
const std::string replaceRule[2][17] = {
{"ST", "ka", "ko", "ku", "kr", "S", "T", "C", "N", "jj", "AA", "AI", "A", "E", "O", "I", "aa"},
{"sth","ca","co","cu","cr","sh","th","ch","ng","dg","A" ,"ayu","ai","ei","ou","iu","ae"}
};
{"sth", "ca", "co", "cu", "cr", "sh", "th", "ch", "ng", "dg", "A", "ayu", "ai", "ei", "ou", "iu", "ae"}};
tries = 10;
while (--tries)
@ -260,7 +262,8 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(uint8 gender)
// Replace Catagory value with random Letter from that Catagory's Letter string for a given bot gender
for (int i = 0; i < botName.size(); i++)
{
botName[i] = groupLetter[gender][groupCategory.find(botName[i])][rand()%groupLetter[gender][groupCategory.find(botName[i])].size()];
botName[i] = groupLetter[gender][groupCategory.find(botName[i])]
[rand() % groupLetter[gender][groupCategory.find(botName[i])].size()];
}
// Itterate over replace rules
@ -289,8 +292,10 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(uint8 gender)
// TRUE RANDOM NAME GENERATION
LOG_ERROR("playerbots", "Conlang name generation failed. True random name fallback.");
tries = 10;
while(--tries) {
for (uint8 i = 0; i < 10; i++) {
while (--tries)
{
for (uint8 i = 0; i < 10; i++)
{
botName += (i == 0 ? 'A' : 'a') + rand() % 26;
}
if (ObjectMgr::CheckPlayerName(botName) != CHAR_NAME_SUCCESS ||
@ -325,7 +330,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
}
LOG_INFO("playerbots", "Deleting all random bot characters, {} accounts collected...", botAccounts.size());
QueryResult results = LoginDatabase.Query("SELECT id FROM account WHERE username LIKE '{}%%'", sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
QueryResult results = LoginDatabase.Query("SELECT id FROM account WHERE username LIKE '{}%%'",
sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
int32 deletion_count = 0;
if (results)
{
@ -340,8 +346,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
PlayerbotsDatabase.Execute(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_RANDOM_BOTS));
CharacterDatabase.DirectExecute("UPDATE playerbots_names SET in_use = 0 WHERE in_use = 1");
/* TODO(yunfan): we need to sleep here to wait for async account deleted, or the newly account won't be created correctly
the better way is turning the async db operation to sync db operation */
/* TODO(yunfan): we need to sleep here to wait for async account deleted, or the newly account won't be created
correctly the better way is turning the async db operation to sync db operation */
std::this_thread::sleep_for(10ms * sPlayerbotAIConfig->randomBotAccountCount);
LOG_INFO("playerbots", "Random bot characters deleted.");
LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server...");
@ -385,7 +391,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_DEBUG("playerbots", "Account {} created for random bots", accountName.c_str());
}
if (account_creation) {
if (account_creation)
{
/* wait for async accounts create to make character create correctly, same as account delete */
LOG_INFO("playerbots", "Waiting for {} accounts loading into database...", account_creation);
std::this_thread::sleep_for(10ms * sPlayerbotAIConfig->randomBotAccountCount);
@ -420,10 +427,12 @@ void RandomPlayerbotFactory::CreateRandomBots()
{
continue;
}
LOG_INFO("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, sPlayerbotAIConfig->randomBotAccountCount);
LOG_INFO("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1,
sPlayerbotAIConfig->randomBotAccountCount);
RandomPlayerbotFactory factory(accountId);
WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), LOCALE_enUS, 0, false, false, 0, true);
WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), LOCALE_enUS, 0, false, false, 0, true);
sessionBots.push_back(session);
for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES - count; ++cls)
@ -433,29 +442,33 @@ void RandomPlayerbotFactory::CreateRandomBots()
continue;
if (bool const isClassDeathKnight = cls == CLASS_DEATH_KNIGHT;
isClassDeathKnight &&
sWorld->getIntConfig(CONFIG_EXPANSION) !=
EXPANSION_WRATH_OF_THE_LICH_KING)
isClassDeathKnight && sWorld->getIntConfig(CONFIG_EXPANSION) != EXPANSION_WRATH_OF_THE_LICH_KING)
{
continue;
}
if (cls != 10) {
if (Player* playerBot = factory.CreateRandomBot(session, cls)) {
if (cls != 10)
{
if (Player* playerBot = factory.CreateRandomBot(session, cls))
{
playerBot->SaveToDB(true, false);
sCharacterCache->AddCharacterCacheEntry(playerBot->GetGUID(), accountId, playerBot->GetName(),
playerBot->getGender(), playerBot->getRace(), playerBot->getClass(), playerBot->GetLevel());
playerBot->getGender(), playerBot->getRace(),
playerBot->getClass(), playerBot->GetLevel());
playerBot->CleanupsBeforeDelete();
delete playerBot;
bot_creation++;
} else {
}
else
{
LOG_ERROR("playerbots", "Fail to create character for account {}", accountId);
}
}
}
}
if (bot_creation) {
if (bot_creation)
{
LOG_INFO("playerbots", "Waiting for {} characters loading into database...", bot_creation);
/* wait for characters load into database, or characters will fail to loggin */
std::this_thread::sleep_for(10s);
@ -464,11 +477,13 @@ void RandomPlayerbotFactory::CreateRandomBots()
for (WorldSession* session : sessionBots)
delete session;
for (uint32 accountId : sPlayerbotAIConfig->randomBotAccounts) {
for (uint32 accountId : sPlayerbotAIConfig->randomBotAccounts)
{
totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
}
LOG_INFO("server.loading", "{} random bot accounts with {} characters available", sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
LOG_INFO("server.loading", "{} random bot accounts with {} characters available",
sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
}
void RandomPlayerbotFactory::CreateRandomGuilds()
@ -484,8 +499,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
Field* fields = result->Fetch();
uint32 bot = fields[0].Get<uint32>();
randomBots.push_back(bot);
}
while (result->NextRow());
} while (result->NextRow());
}
if (sPlayerbotAIConfig->deleteRandomBotGuilds)
@ -538,7 +552,8 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
Player* player = ObjectAccessor::FindPlayer(leader);
if (!player)
{
LOG_ERROR("playerbots", "ObjectAccessor Cannot find player to set leader for guild {} . Skipped...", guildName.c_str());
LOG_ERROR("playerbots", "ObjectAccessor Cannot find player to set leader for guild {} . Skipped...",
guildName.c_str());
continue;
}
@ -548,7 +563,8 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
Guild* guild = new Guild();
if (!guild->Create(player, guildName))
{
LOG_ERROR("playerbots", "Error creating guild [ {} ] with leader [ {} ]", guildName.c_str(), player->GetName().c_str());
LOG_ERROR("playerbots", "Error creating guild [ {} ] with leader [ {} ]", guildName.c_str(),
player->GetName().c_str());
delete guild;
continue;
}
@ -586,8 +602,10 @@ std::string const RandomPlayerbotFactory::CreateRandomGuildName()
uint32 maxId = fields[0].Get<uint32>();
uint32 id = urand(0, maxId);
result = CharacterDatabase.Query("SELECT n.name FROM playerbots_guild_names n "
"LEFT OUTER JOIN guild e ON e.name = n.name WHERE e.guildid IS NULL AND n.name_id >= {} LIMIT 1", id);
result = CharacterDatabase.Query(
"SELECT n.name FROM playerbots_guild_names n "
"LEFT OUTER JOIN guild e ON e.name = n.name WHERE e.guildid IS NULL AND n.name_id >= {} LIMIT 1",
id);
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random guilds");
@ -613,8 +631,7 @@ void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count
Field* fields = result->Fetch();
uint32 bot = fields[0].Get<uint32>();
randomBots.push_back(bot);
}
while (result->NextRow());
} while (result->NextRow());
}
uint32 arenaTeamNumber = 0;
@ -664,10 +681,10 @@ void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count
continue;
}
// Below query no longer required as now user has control over the number of each type of arena team they want to create.
// Keeping commented for potential future reference.
// QueryResult results = CharacterDatabase.Query("SELECT `type` FROM playerbots_arena_team_names WHERE name = '{}'", arenaTeamName.c_str());
// if (!results)
// Below query no longer required as now user has control over the number of each type of arena team they want
// to create. Keeping commented for potential future reference. QueryResult results =
// CharacterDatabase.Query("SELECT `type` FROM playerbots_arena_team_names WHERE name = '{}'",
// arenaTeamName.c_str()); if (!results)
// {
// LOG_ERROR("playerbots", "No valid types for arena teams");
// return;
@ -686,7 +703,8 @@ void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count
arenateam->SetCaptain(player->GetGUID());
// set random rating
arenateam->SetRatingForAll(urand(sPlayerbotAIConfig->randomBotArenaTeamMinRating, sPlayerbotAIConfig->randomBotArenaTeamMaxRating));
arenateam->SetRatingForAll(
urand(sPlayerbotAIConfig->randomBotArenaTeamMinRating, sPlayerbotAIConfig->randomBotArenaTeamMaxRating));
// set random emblem
uint32 backgroundColor = urand(0xFF000000, 0xFFFFFFFF);
@ -699,8 +717,9 @@ void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count
// set random kills (wip)
// arenateam->SetStats(STAT_TYPE_GAMES_WEEK, urand(0, 30));
// arenateam->SetStats(STAT_TYPE_WINS_WEEK, urand(0, arenateam->GetStats().games_week));
//arenateam->SetStats(STAT_TYPE_GAMES_SEASON, urand(arenateam->GetStats().games_week, arenateam->GetStats().games_week * 5));
//arenateam->SetStats(STAT_TYPE_WINS_SEASON, urand(arenateam->GetStats().wins_week, arenateam->GetStats().games
// arenateam->SetStats(STAT_TYPE_GAMES_SEASON, urand(arenateam->GetStats().games_week,
// arenateam->GetStats().games_week * 5)); arenateam->SetStats(STAT_TYPE_WINS_SEASON,
// urand(arenateam->GetStats().wins_week, arenateam->GetStats().games
arenateam->SaveToDB();
sArenaTeamMgr->AddArenaTeam(arenateam);
@ -725,8 +744,10 @@ std::string const RandomPlayerbotFactory::CreateRandomArenaTeamName()
uint32 maxId = fields[0].Get<uint32>();
uint32 id = urand(0, maxId);
result = CharacterDatabase.Query("SELECT n.name FROM playerbots_arena_team_names n LEFT OUTER JOIN arena_team e ON e.name = n.name "
"WHERE e.arenateamid IS NULL AND n.name_id >= {} LIMIT 1", id);
result = CharacterDatabase.Query(
"SELECT n.name FROM playerbots_arena_team_names n LEFT OUTER JOIN arena_team e ON e.name = n.name "
"WHERE e.arenateamid IS NULL AND n.name_id >= {} LIMIT 1",
id);
if (!result)
{

View File

@ -1,15 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H
#define _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H
#include "Common.h"
#include <map>
#include <unordered_map>
#include <vector>
#include "Common.h"
#include "DBCEnums.h"
class Player;

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H
@ -7,7 +8,8 @@
#include "PlayerbotMgr.h"
struct BattlegroundInfo {
struct BattlegroundInfo
{
std::vector<uint32> bgInstances;
std::vector<uint32> ratedArenaInstances;
std::vector<uint32> skirmishArenaInstances;
@ -45,8 +47,14 @@ class CachedEvent
{
public:
CachedEvent() : value(0), lastChangeTime(0), validIn(0), data("") {}
CachedEvent(const CachedEvent& other) : value(other.value), lastChangeTime(other.lastChangeTime), validIn(other.validIn), data(other.data) { }
CachedEvent(uint32 value, uint32 lastChangeTime, uint32 validIn, std::string const data = "") : value(value), lastChangeTime(lastChangeTime), validIn(validIn), data(data) { }
CachedEvent(const CachedEvent& other)
: value(other.value), lastChangeTime(other.lastChangeTime), validIn(other.validIn), data(other.data)
{
}
CachedEvent(uint32 value, uint32 lastChangeTime, uint32 validIn, std::string const data = "")
: value(value), lastChangeTime(lastChangeTime), validIn(validIn), data(data)
{
}
bool IsEmpty() { return !lastChangeTime; }
@ -150,7 +158,10 @@ class RandomPlayerbotMgr : public PlayerbotHolder
void CheckPlayers();
void LogBattlegroundInfo();
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> getBattleMastersCache() { return BattleMastersCache; }
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> getBattleMastersCache()
{
return BattleMastersCache;
}
float getActivityMod() { return activityMod; }
float getActivityPercentage() { return activityMod * 100.0f; }
@ -165,7 +176,8 @@ class RandomPlayerbotMgr : public PlayerbotHolder
float activityMod = 0.25;
uint32 GetEventValue(uint32 bot, std::string const event);
std::string const GetEventData(uint32 bot, std::string const event);
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn, std::string const data = "");
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
std::string const data = "");
void GetBots();
std::vector<uint32> GetBgBots(uint32 bracket);
time_t BgCheckTimer;

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ServerFacade.h"
#include "Playerbots.h"
#include "TargetedMovementGenerator.h"
@ -33,15 +35,9 @@ bool ServerFacade::IsDistanceGreaterThan(float dist1, float dist2)
return dist1 > dist2;
}
bool ServerFacade::IsDistanceGreaterOrEqualThan(float dist1, float dist2)
{
return !IsDistanceLessThan(dist1, dist2);
}
bool ServerFacade::IsDistanceGreaterOrEqualThan(float dist1, float dist2) { return !IsDistanceLessThan(dist1, dist2); }
bool ServerFacade::IsDistanceLessOrEqualThan(float dist1, float dist2)
{
return !IsDistanceGreaterThan(dist1, dist2);
}
bool ServerFacade::IsDistanceLessOrEqualThan(float dist1, float dist2) { return !IsDistanceGreaterThan(dist1, dist2); }
void ServerFacade::SetFacingTo(Player* bot, WorldObject* wo, bool force)
{

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SERVERFACADE_H

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Talentspec.h"
#include "Event.h"
#include "Playerbots.h"
@ -50,10 +52,7 @@ uint32 TalentSpec::PointstoLevel(uint32 points) const
return uint32(ceil(points / sWorld->getRate(RATE_TALENT))) + 9;
}
TalentSpec::TalentSpec(uint32 classMask)
{
GetTalents(classMask);
}
TalentSpec::TalentSpec(uint32 classMask) { GetTalents(classMask); }
TalentSpec::TalentSpec(TalentSpec* base, std::string const link)
{
@ -81,7 +80,8 @@ bool TalentSpec::CheckTalents(uint32 level, std::ostringstream* out)
if (entry.rank > entry.maxRank)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry.talentInfo->RankID[0]);
*out << "spec is not for this class. " << spellInfo->SpellName[0] << " has " << (entry.rank - entry.maxRank) << " points above max rank.";
*out << "spec is not for this class. " << spellInfo->SpellName[0] << " has " << (entry.rank - entry.maxRank)
<< " points above max rank.";
return false;
}
@ -103,7 +103,8 @@ bool TalentSpec::CheckTalents(uint32 level, std::ostringstream* out)
if (!found)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry.talentInfo->RankID[0]);
*out << "spec is invalid. Talent:" << spellInfo->SpellName[0] << " needs: " << spellInfodep->SpellName[0] << " at rank: " << entry.talentInfo->DependsOnRank;
*out << "spec is invalid. Talent:" << spellInfo->SpellName[0]
<< " needs: " << spellInfodep->SpellName[0] << " at rank: " << entry.talentInfo->DependsOnRank;
return false;
}
}
@ -120,7 +121,8 @@ bool TalentSpec::CheckTalents(uint32 level, std::ostringstream* out)
if (entry.rank > 0 && entry.talentInfo->Row * 5 > points)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry.talentInfo->RankID[0]);
*out << "spec is is invalid. Talent " << spellInfo->SpellName[0] << " is selected with only " << points << " in row below it.";
*out << "spec is is invalid. Talent " << spellInfo->SpellName[0] << " is selected with only " << points
<< " in row below it.";
return false;
}
@ -140,7 +142,8 @@ bool TalentSpec::CheckTalents(uint32 level, std::ostringstream* out)
// Set the talents for the bots to the current spec.
void TalentSpec::ApplyTalents(Player* bot, std::ostringstream* out)
{
for (auto& entry : talents) {
for (auto& entry : talents)
{
if (entry.rank == 0)
continue;
bot->LearnTalent(entry.talentInfo->TalentID, entry.rank - 1);
@ -208,10 +211,7 @@ bool sortTalentMap(TalentSpec::TalentListEntry i, TalentSpec::TalentListEntry j,
return false;
}
void TalentSpec::SortTalents(uint32 sortBy)
{
SortTalents(talents, sortBy);
}
void TalentSpec::SortTalents(uint32 sortBy) { SortTalents(talents, sortBy); }
// Sort the talents.
void TalentSpec::SortTalents(std::vector<TalentListEntry>& talents, uint32 sortBy)
@ -221,19 +221,19 @@ void TalentSpec::SortTalents(std::vector<TalentListEntry>& talents, uint32 sortB
case SORT_BY_DEFAULT:
{
uint32 tabSort[] = {0, 1, 2};
std::sort(talents.begin(), talents.end(), [&tabSort](TalentSpec::TalentListEntry i, TalentSpec::TalentListEntry j)
{
return sortTalentMap(i, j, tabSort);
});
std::sort(talents.begin(), talents.end(),
[&tabSort](TalentSpec::TalentListEntry i, TalentSpec::TalentListEntry j)
{ return sortTalentMap(i, j, tabSort); });
break;
}
case SORT_BY_POINTS_TREE:
{
uint32 tabSort[] = { GetTalentPoints(talents, 0) * 100 - urand(0, 99), GetTalentPoints(talents, 1) * 100 - urand(0, 99), GetTalentPoints(talents, 2) * 100 - urand(0, 99) };
std::sort(talents.begin(), talents.end(), [&tabSort](TalentSpec::TalentListEntry i, TalentSpec::TalentListEntry j)
{
return sortTalentMap(i, j, tabSort);
});
uint32 tabSort[] = {GetTalentPoints(talents, 0) * 100 - urand(0, 99),
GetTalentPoints(talents, 1) * 100 - urand(0, 99),
GetTalentPoints(talents, 2) * 100 - urand(0, 99)};
std::sort(talents.begin(), talents.end(),
[&tabSort](TalentSpec::TalentListEntry i, TalentSpec::TalentListEntry j)
{ return sortTalentMap(i, j, tabSort); });
break;
}
}
@ -320,10 +320,7 @@ std::vector<TalentSpec::TalentListEntry> TalentSpec::GetTalentTree(uint32 tabpag
return std::move(retList);
}
uint32 TalentSpec::GetTalentPoints(int32 tabpage)
{
return GetTalentPoints(talents, tabpage);
};
uint32 TalentSpec::GetTalentPoints(int32 tabpage) { return GetTalentPoints(talents, tabpage); };
// Counts the point in a talent list.
uint32 TalentSpec::GetTalentPoints(std::vector<TalentListEntry>& talents, int32 tabpage)
@ -437,7 +434,9 @@ void TalentSpec::CropTalents(uint32 level)
}
// Substracts ranks. Follows the sorting of the newList.
std::vector<TalentSpec::TalentListEntry> TalentSpec::SubTalentList(std::vector<TalentListEntry>& oldList, std::vector<TalentListEntry>& newList, uint32 reverse = SUBSTRACT_OLD_NEW)
std::vector<TalentSpec::TalentListEntry> TalentSpec::SubTalentList(std::vector<TalentListEntry>& oldList,
std::vector<TalentListEntry>& newList,
uint32 reverse = SUBSTRACT_OLD_NEW)
{
std::vector<TalentSpec::TalentListEntry> deltaList = newList;

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TALENTSPEC_H
@ -67,7 +68,8 @@ class TalentSpec
void ReadTalents(std::string const link);
std::vector<TalentListEntry> GetTalentTree(uint32 tabpage);
std::vector<TalentListEntry> SubTalentList(std::vector<TalentListEntry>& oldList, std::vector<TalentListEntry>& newList, uint32 reverse);
std::vector<TalentListEntry> SubTalentList(std::vector<TalentListEntry>& oldList,
std::vector<TalentListEntry>& newList, uint32 reverse);
};
class TalentPath

File diff suppressed because it is too large Load Diff

View File

@ -1,19 +1,20 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TRAVELMGR_H
#define _PLAYERBOT_TRAVELMGR_H
#include <boost/functional/hash.hpp>
#include <random>
#include "AiObject.h"
#include "CreatureData.h"
#include "GameObject.h"
#include "GridDefines.h"
#include "PlayerbotAIConfig.h"
#include <boost/functional/hash.hpp>
#include <random>
class GuidPosition;
class ObjectGuid;
class Quest;
@ -27,7 +28,7 @@ namespace G3D
class Vector2;
class Vector3;
class Vector4;
}
} // namespace G3D
// Constructor types for WorldPosition
enum WorldPositionConst
@ -84,7 +85,10 @@ class WorldPosition : public WorldLocation
WorldPosition(WorldLocation const& loc) : WorldLocation(loc) {}
WorldPosition(WorldPosition const& pos) : WorldLocation(pos), visitors(pos.visitors) {}
WorldPosition(std::string const str);
WorldPosition(uint32 mapid, float x, float y, float z = 0.f, float orientation = 0.f) : WorldLocation(mapid, x, y, z, orientation) { }
WorldPosition(uint32 mapid, float x, float y, float z = 0.f, float orientation = 0.f)
: WorldLocation(mapid, x, y, z, orientation)
{
}
WorldPosition(uint32 mapId, const Position& pos);
WorldPosition(WorldObject const* wo);
WorldPosition(std::vector<WorldPosition*> list, WorldPositionConst conType);
@ -101,15 +105,9 @@ class WorldPosition : public WorldLocation
void setZ(float z);
void setO(float o);
void addVisitor()
{
++visitors;
}
void addVisitor() { ++visitors; }
void remVisitor()
{
--visitors;
}
void remVisitor() { --visitors; }
// Getters
operator bool() const;
@ -146,24 +144,17 @@ class WorldPosition : public WorldLocation
// Slow distance function using possible map transfers.
float distance(WorldPosition* center);
float distance(WorldPosition center)
{
return distance(&center);
}
float distance(WorldPosition center) { return distance(&center); }
float fDist(WorldPosition* center);
float fDist(WorldPosition center)
{
return fDist(&center);
}
float fDist(WorldPosition center) { return fDist(&center); }
template <class T>
std::pair<T, WorldPosition> closest(std::vector<std::pair<T, WorldPosition>> list)
{
return *std::min_element(list.begin(), list.end(), [this](std::pair<T, WorldPosition> i, std::pair<T, WorldPosition> j)
{
return this->distance(i.second) < this->distance(j.second);
});
return *std::min_element(list.begin(), list.end(),
[this](std::pair<T, WorldPosition> i, std::pair<T, WorldPosition> j)
{ return this->distance(i.second) < this->distance(j.second); });
}
template <class T>
@ -175,47 +166,59 @@ class WorldPosition : public WorldLocation
// Returns the closest point from the list.
WorldPosition* closest(std::vector<WorldPosition*> list)
{
return *std::min_element(list.begin(), list.end(), [this](WorldPosition* i, WorldPosition* j) { return this->distance(i) < this->distance(j); });
return *std::min_element(list.begin(), list.end(),
[this](WorldPosition* i, WorldPosition* j)
{ return this->distance(i) < this->distance(j); });
}
WorldPosition closest(std::vector<WorldPosition> list)
{
return *std::min_element(list.begin(), list.end(), [this](WorldPosition i, WorldPosition j) { return this->distance(i) < this->distance(j); });
return *std::min_element(list.begin(), list.end(),
[this](WorldPosition i, WorldPosition j)
{ return this->distance(i) < this->distance(j); });
}
// Quick square distance in 2d plane.
float sqDistance2d(WorldPosition center)
{
return (getX() - center.getX()) * (getX() - center.getX()) + (getY() - center.getY()) * (getY() - center.getY());
return (getX() - center.getX()) * (getX() - center.getX()) +
(getY() - center.getY()) * (getY() - center.getY());
}
// Quick square distance calculation without map check. Used for getting the minimum distant points.
float sqDistance(WorldPosition center)
{
return (getX() - center.getX()) * (getX() - center.getX()) + (getY() - center.getY()) *
(getY() - center.getY()) + (getZ() - center.getZ()) * (getZ() - center.getZ());
return (getX() - center.getX()) * (getX() - center.getX()) +
(getY() - center.getY()) * (getY() - center.getY()) +
(getZ() - center.getZ()) * (getZ() - center.getZ());
}
float sqDistance2d(WorldPosition* center)
{
return (getX() - center->getX()) * (getX() - center->getX()) + (getY() - center->getY()) * (getY() - center->getY());
return (getX() - center->getX()) * (getX() - center->getX()) +
(getY() - center->getY()) * (getY() - center->getY());
}
float sqDistance(WorldPosition* center)
{
return (getX() - center->getX()) * (getX() - center->getX()) + (getY() - center->getY()) *
(getY() - center->getY()) + (getZ() - center->getZ()) * (getZ() - center->getZ());
return (getX() - center->getX()) * (getX() - center->getX()) +
(getY() - center->getY()) * (getY() - center->getY()) +
(getZ() - center->getZ()) * (getZ() - center->getZ());
}
// Returns the closest point of the list. Fast but only works for the same map.
WorldPosition* closestSq(std::vector<WorldPosition*> list)
{
return *std::min_element(list.begin(), list.end(), [this](WorldPosition* i, WorldPosition* j) { return this->sqDistance(i) < this->sqDistance(j); });
return *std::min_element(list.begin(), list.end(),
[this](WorldPosition* i, WorldPosition* j)
{ return this->sqDistance(i) < this->sqDistance(j); });
}
WorldPosition closestSq(std::vector<WorldPosition> list)
{
return *std::min_element(list.begin(), list.end(), [this](WorldPosition i, WorldPosition j) { return this->sqDistance(i) < this->sqDistance(j); });
return *std::min_element(list.begin(), list.end(),
[this](WorldPosition i, WorldPosition j)
{ return this->sqDistance(i) < this->sqDistance(j); });
}
float getAngleTo(WorldPosition endPos)
@ -224,10 +227,7 @@ class WorldPosition : public WorldLocation
return (ang >= 0) ? ang : 2 * static_cast<float>(M_PI) + ang;
}
float getAngleBetween(WorldPosition dir1, WorldPosition dir2)
{
return abs(getAngleTo(dir1) - getAngleTo(dir2));
}
float getAngleBetween(WorldPosition dir1, WorldPosition dir2) { return abs(getAngleTo(dir1) - getAngleTo(dir2)); }
WorldPosition lastInRange(std::vector<WorldPosition> list, float minDist = -1.f, float maxDist = -1.f);
WorldPosition firstOutRange(std::vector<WorldPosition> list, float minDist = -1.f, float maxDist = -1.f);
@ -257,7 +257,8 @@ class WorldPosition : public WorldLocation
mGridCoord getmGridCoord()
{
return std::make_pair((int32)(CENTER_GRID_ID - getX() / SIZE_OF_GRIDS), (int32)(CENTER_GRID_ID - getY() / SIZE_OF_GRIDS));
return std::make_pair((int32)(CENTER_GRID_ID - getX() / SIZE_OF_GRIDS),
(int32)(CENTER_GRID_ID - getY() / SIZE_OF_GRIDS));
}
std::vector<mGridCoord> getmGridCoords(WorldPosition secondPos);
@ -265,24 +266,15 @@ class WorldPosition : public WorldLocation
void loadMapAndVMap(uint32 mapId, uint8 x, uint8 y);
void loadMapAndVMap()
{
loadMapAndVMap(getMapId(), getmGridCoord().first, getmGridCoord().second);
}
void loadMapAndVMap() { loadMapAndVMap(getMapId(), getmGridCoord().first, getmGridCoord().second); }
void loadMapAndVMaps(WorldPosition secondPos);
// Display functions
WorldPosition getDisplayLocation();
float getDisplayX()
{
return getDisplayLocation().getY() * -1.0;
}
float getDisplayX() { return getDisplayLocation().getY() * -1.0; }
float getDisplayY()
{
return getDisplayLocation().getX();
}
float getDisplayY() { return getDisplayLocation().getX(); }
uint16 getAreaId();
AreaTableEntry const* getArea();
@ -299,12 +291,12 @@ class WorldPosition : public WorldLocation
return getPathFromPath({startPos}, bot);
}
std::vector<WorldPosition> getPathTo(WorldPosition endPos, Unit* bot)
{
return endPos.getPathFrom(*this, bot);
}
std::vector<WorldPosition> getPathTo(WorldPosition endPos, Unit* bot) { return endPos.getPathFrom(*this, bot); }
bool isPathTo(std::vector<WorldPosition> path, float maxDistance = sPlayerbotAIConfig->targetPosRecalcDistance) { return !path.empty() && distance(path.back()) < maxDistance; };
bool isPathTo(std::vector<WorldPosition> path, float maxDistance = sPlayerbotAIConfig->targetPosRecalcDistance)
{
return !path.empty() && distance(path.back()) < maxDistance;
};
bool cropPathTo(std::vector<WorldPosition>& path, float maxDistance = sPlayerbotAIConfig->targetPosRecalcDistance);
bool canPathTo(WorldPosition endPos, Unit* bot) { return endPos.isPathTo(getPathTo(endPos, bot)); }
@ -369,7 +361,12 @@ inline ByteBuffer& operator>>(ByteBuffer& b, [[maybe_unused]] WorldPosition& g)
class FindPointCreatureData
{
public:
FindPointCreatureData(WorldPosition point1 = WorldPosition(), float radius1 = 0, uint32 entry1 = 0) { point = point1; radius = radius1; entry = entry1; }
FindPointCreatureData(WorldPosition point1 = WorldPosition(), float radius1 = 0, uint32 entry1 = 0)
{
point = point1;
radius = radius1;
entry = entry1;
}
void operator()(CreatureData const& dataPair);
std::vector<CreatureData const*> GetResult() const { return data; };
@ -386,7 +383,12 @@ class FindPointCreatureData
class FindPointGameObjectData
{
public:
FindPointGameObjectData(WorldPosition point1 = WorldPosition(), float radius1 = 0, uint32 entry1 = 0) { point = point1; radius = radius1; entry = entry1; }
FindPointGameObjectData(WorldPosition point1 = WorldPosition(), float radius1 = 0, uint32 entry1 = 0)
{
point = point1;
radius = radius1;
entry = entry1;
}
void operator()(GameObjectData const& dataPair);
std::vector<GameObjectData const*> GetResult() const { return data; };
@ -453,42 +455,26 @@ class mapTransfer
{
public:
mapTransfer(WorldPosition pointFrom1, WorldPosition pointTo1, float portalLength1 = 0.1f)
: pointFrom(pointFrom1), pointTo(pointTo1), portalLength(portalLength1) { }
bool isFrom(WorldPosition point)
: pointFrom(pointFrom1), pointTo(pointTo1), portalLength(portalLength1)
{
return point.getMapId() == pointFrom.getMapId();
}
bool isTo(WorldPosition point)
{
return point.getMapId() == pointTo.getMapId();
}
bool isFrom(WorldPosition point) { return point.getMapId() == pointFrom.getMapId(); }
WorldPosition* getPointFrom()
{
return &pointFrom;
}
bool isTo(WorldPosition point) { return point.getMapId() == pointTo.getMapId(); }
WorldPosition* getPointTo()
{
return &pointTo;
}
WorldPosition* getPointFrom() { return &pointFrom; }
bool isUseful(WorldPosition point)
{
return isFrom(point) || isTo(point);
}
WorldPosition* getPointTo() { return &pointTo; }
bool isUseful(WorldPosition point) { return isFrom(point) || isTo(point); }
float distance(WorldPosition point)
{
return isUseful(point) ? (isFrom(point) ? point.distance(pointFrom) : point.distance(pointTo)) : 200000;
}
bool isUseful(WorldPosition start, WorldPosition end)
{
return isFrom(start) && isTo(end);
}
bool isUseful(WorldPosition start, WorldPosition end) { return isFrom(start) && isTo(end); }
float distance(WorldPosition start, WorldPosition end)
{
@ -510,28 +496,22 @@ class TravelDestination
TravelDestination() {}
TravelDestination(float radiusMin1, float radiusMax1)
{
radiusMin = radiusMin1; radiusMax = radiusMax1;
radiusMin = radiusMin1;
radiusMax = radiusMax1;
}
TravelDestination(std::vector<WorldPosition*> points1, float radiusMin1, float radiusMax1)
{
points = points1; radiusMin = radiusMin1; radiusMax = radiusMax1;
points = points1;
radiusMin = radiusMin1;
radiusMax = radiusMax1;
}
virtual ~TravelDestination() = default;
void addPoint(WorldPosition* pos)
{
points.push_back(pos);
}
void addPoint(WorldPosition* pos) { points.push_back(pos); }
void setExpireDelay(uint32 delay)
{
expireDelay = delay;
}
void setExpireDelay(uint32 delay) { expireDelay = delay; }
void setCooldownDelay(uint32 delay)
{
cooldownDelay = delay;
}
void setCooldownDelay(uint32 delay) { cooldownDelay = delay; }
void setMaxVisitors(uint32 maxVisitors1 = 0, uint32 maxVisitorsPerPoint1 = 0)
{
@ -543,20 +523,11 @@ class TravelDestination
uint32 getExpireDelay() { return expireDelay; }
uint32 getCooldownDelay() { return cooldownDelay; }
void addVisitor()
{
++visitors;
}
void addVisitor() { ++visitors; }
void remVisitor()
{
--visitors;
}
void remVisitor() { --visitors; }
uint32 getVisitors()
{
return visitors;
}
uint32 getVisitors() { return visitors; }
virtual Quest const* GetQuestTemplate() { return nullptr; }
virtual bool isActive([[maybe_unused]] Player* bot) { return false; }
@ -571,8 +542,14 @@ class TravelDestination
float distanceTo(WorldPosition* pos) { return nearestPoint(pos)->distance(pos); }
bool onMap(WorldPosition* pos) { return nearestPoint(pos)->getMapId() == pos->getMapId(); }
virtual bool isIn(WorldPosition* pos, float radius = 0.f) { return onMap(pos) && distanceTo(pos) <= (radius? radius : radiusMin); }
virtual bool isOut(WorldPosition* pos, float radius = 0.f) { return !onMap(pos) || distanceTo(pos) > (radius? radius : radiusMax); }
virtual bool isIn(WorldPosition* pos, float radius = 0.f)
{
return onMap(pos) && distanceTo(pos) <= (radius ? radius : radiusMin);
}
virtual bool isOut(WorldPosition* pos, float radius = 0.f)
{
return !onMap(pos) || distanceTo(pos) > (radius ? radius : radiusMax);
}
float getRadiusMin() { return radiusMin; }
std::vector<WorldPosition*> touchingPoints(WorldPosition* pos);
@ -634,8 +611,9 @@ class QuestTravelDestination : public TravelDestination
class QuestRelationTravelDestination : public QuestTravelDestination
{
public:
QuestRelationTravelDestination(uint32 quest_id1, uint32 entry1, uint32 relation1, float radiusMin1, float radiusMax1) :
QuestTravelDestination(quest_id1, radiusMin1, radiusMax1)
QuestRelationTravelDestination(uint32 quest_id1, uint32 entry1, uint32 relation1, float radiusMin1,
float radiusMax1)
: QuestTravelDestination(quest_id1, radiusMin1, radiusMax1)
{
entry = entry1;
relation = relation1;
@ -656,8 +634,9 @@ class QuestRelationTravelDestination : public QuestTravelDestination
class QuestObjectiveTravelDestination : public QuestTravelDestination
{
public:
QuestObjectiveTravelDestination(uint32 quest_id1, uint32 entry1, uint32 objective1, float radiusMin1, float radiusMax1, uint32 itemId1 = 0) :
QuestTravelDestination(quest_id1, radiusMin1, radiusMax1)
QuestObjectiveTravelDestination(uint32 quest_id1, uint32 entry1, uint32 objective1, float radiusMin1,
float radiusMax1, uint32 itemId1 = 0)
: QuestTravelDestination(quest_id1, radiusMin1, radiusMax1)
{
objective = objective1;
entry = entry1;
@ -703,7 +682,8 @@ class RpgTravelDestination : public TravelDestination
class ExploreTravelDestination : public TravelDestination
{
public:
ExploreTravelDestination(uint32 areaId1, float radiusMin1, float radiusMax1) : TravelDestination(radiusMin1, radiusMax1)
ExploreTravelDestination(uint32 areaId1, float radiusMin1, float radiusMax1)
: TravelDestination(radiusMin1, radiusMax1)
{
areaId = areaId1;
}
@ -770,7 +750,8 @@ class TravelTarget : AiObject
{
public:
TravelTarget(PlayerbotAI* botAI) : AiObject(botAI), m_status(TRAVEL_STATUS_NONE), startTime(getMSTime()){};
TravelTarget(PlayerbotAI* botAI, TravelDestination* tDestination1, WorldPosition* wPosition1) : AiObject(botAI), m_status(TRAVEL_STATUS_NONE), startTime(getMSTime())
TravelTarget(PlayerbotAI* botAI, TravelDestination* tDestination1, WorldPosition* wPosition1)
: AiObject(botAI), m_status(TRAVEL_STATUS_NONE), startTime(getMSTime())
{
setTarget(tDestination1, wPosition1);
}
@ -779,10 +760,7 @@ class TravelTarget : AiObject
void setTarget(TravelDestination* tDestination1, WorldPosition* wPosition1, bool groupCopy1 = false);
void setStatus(TravelStatus status);
void setExpireIn(uint32 expireMs)
{
statusTime = getExpiredTime() + expireMs;
}
void setExpireIn(uint32 expireMs) { statusTime = getExpiredTime() + expireMs; }
void incRetry(bool isMove)
{
@ -800,15 +778,9 @@ class TravelTarget : AiObject
extendRetryCount = newCount;
}
void setForced(bool forced1)
{
forced = forced1;
}
void setForced(bool forced1) { forced = forced1; }
void setRadius(float radius1)
{
radius = radius1;
}
void setRadius(float radius1) { radius = radius1; }
void copyTarget(TravelTarget* target);
void addVisitors();
@ -827,52 +799,28 @@ class TravelTarget : AiObject
return tDestination->getEntry();
}
PlayerbotAI* getAi()
{
return botAI;
}
PlayerbotAI* getAi() { return botAI; }
uint32 getExpiredTime()
{
return getMSTime() - startTime;
}
uint32 getExpiredTime() { return getMSTime() - startTime; }
uint32 getTimeLeft()
{
return statusTime - getExpiredTime();
}
uint32 getTimeLeft() { return statusTime - getExpiredTime(); }
uint32 getMaxTravelTime();
uint32 getRetryCount(bool isMove)
{
return isMove ? moveRetryCount: extendRetryCount;
}
uint32 getRetryCount(bool isMove) { return isMove ? moveRetryCount : extendRetryCount; }
bool isTraveling();
bool isActive();
bool isWorking();
bool isPreparing();
bool isMaxRetry(bool isMove)
{
return isMove ? (moveRetryCount > 5) : (extendRetryCount > 5);
}
bool isMaxRetry(bool isMove) { return isMove ? (moveRetryCount > 5) : (extendRetryCount > 5); }
TravelStatus getStatus()
{
return m_status;
}
TravelStatus getStatus() { return m_status; }
TravelState getTravelState();
bool isGroupCopy()
{
return groupCopy;
}
bool isGroupCopy() { return groupCopy; }
bool isForced()
{
return forced;
}
bool isForced() { return forced; }
protected:
TravelStatus m_status;
@ -925,16 +873,23 @@ class TravelMgr
}
}
std::vector<WorldPosition*> getNextPoint(WorldPosition* center, std::vector<WorldPosition*> points, uint32 amount = 1);
std::vector<WorldPosition*> getNextPoint(WorldPosition* center, std::vector<WorldPosition*> points,
uint32 amount = 1);
std::vector<WorldPosition> getNextPoint(WorldPosition center, std::vector<WorldPosition> points, uint32 amount = 1);
QuestStatusData* getQuestStatus(Player* bot, uint32 questId);
bool getObjectiveStatus(Player* bot, Quest const* pQuest, uint32 objective);
uint32 getDialogStatus(Player* pPlayer, int32 questgiver, Quest const* pQuest);
std::vector<TravelDestination*> getQuestTravelDestinations(Player* bot, int32 questId = -1, bool ignoreFull = false, bool ignoreInactive = false, float maxDistance = 5000, bool ignoreObjectives = false);
std::vector<TravelDestination*> getRpgTravelDestinations(Player* bot, bool ignoreFull = false, bool ignoreInactive = false, float maxDistance = 5000);
std::vector<TravelDestination*> getExploreTravelDestinations(Player* bot, bool ignoreFull = false, bool ignoreInactive = false);
std::vector<TravelDestination*> getGrindTravelDestinations(Player* bot, bool ignoreFull = false, bool ignoreInactive = false, float maxDistance = 5000);
std::vector<TravelDestination*> getBossTravelDestinations(Player* bot, bool ignoreFull = false, bool ignoreInactive = false, float maxDistance = 25000);
std::vector<TravelDestination*> getQuestTravelDestinations(Player* bot, int32 questId = -1, bool ignoreFull = false,
bool ignoreInactive = false, float maxDistance = 5000,
bool ignoreObjectives = false);
std::vector<TravelDestination*> getRpgTravelDestinations(Player* bot, bool ignoreFull = false,
bool ignoreInactive = false, float maxDistance = 5000);
std::vector<TravelDestination*> getExploreTravelDestinations(Player* bot, bool ignoreFull = false,
bool ignoreInactive = false);
std::vector<TravelDestination*> getGrindTravelDestinations(Player* bot, bool ignoreFull = false,
bool ignoreInactive = false, float maxDistance = 5000);
std::vector<TravelDestination*> getBossTravelDestinations(Player* bot, bool ignoreFull = false,
bool ignoreInactive = false, float maxDistance = 25000);
void setNullTravelTarget(Player* player);
@ -946,15 +901,9 @@ class TravelMgr
NullTravelDestination* nullTravelDestination = new NullTravelDestination();
WorldPosition* nullWorldPosition = new WorldPosition();
void addBadVmap(uint32 mapId, uint8 x, uint8 y)
{
badVmap.push_back(std::make_tuple(mapId, x, y));
}
void addBadVmap(uint32 mapId, uint8 x, uint8 y) { badVmap.push_back(std::make_tuple(mapId, x, y)); }
void addBadMmap(uint32 mapId, uint8 x, uint8 y)
{
badMmap.push_back(std::make_tuple(mapId, x, y));
}
void addBadMmap(uint32 mapId, uint8 x, uint8 y) { badMmap.push_back(std::make_tuple(mapId, x, y)); }
bool isBadVmap(uint32 mapId, uint8 x, uint8 y)
{
@ -984,7 +933,8 @@ class TravelMgr
std::vector<std::tuple<uint32, uint8, uint8>> badVmap, badMmap;
std::unordered_map<std::pair<uint32, uint32>, std::vector<mapTransfer>, boost::hash<std::pair<uint32, uint32>>> mapTransfersMap;
std::unordered_map<std::pair<uint32, uint32>, std::vector<mapTransfer>, boost::hash<std::pair<uint32, uint32>>>
mapTransfersMap;
};
#define sTravelMgr TravelMgr::instance()

View File

@ -1,18 +1,22 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TravelNode.h"
#include <iomanip>
#include <regex>
#include "BudgetValues.h"
#include "PathGenerator.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "TransportMgr.h"
#include <iomanip>
#include <regex>
// TravelNodePath(float distance = 0.1f, float extraCost = 0, TravelNodePathType pathType = TravelNodePathType::walk, uint32 pathObject = 0, bool calculated = false, std::vector<uint8> maxLevelCreature = { 0,0,0 }, float swimDistance = 0)
// TravelNodePath(float distance = 0.1f, float extraCost = 0, TravelNodePathType pathType = TravelNodePathType::walk,
// uint32 pathObject = 0, bool calculated = false, std::vector<uint8> maxLevelCreature = { 0,0,0 }, float swimDistance =
// 0)
std::string const TravelNodePath::print()
{
std::ostringstream out;
@ -22,7 +26,8 @@ std::string const TravelNodePath::print()
out << std::to_string(uint8(pathType)) << ",";
out << pathObject << ",";
out << (calculated ? "true" : "false") << ",";
out << std::to_string(maxLevelCreature[0]) << "," << std::to_string(maxLevelCreature[1]) << "," << std::to_string(maxLevelCreature[2]) << ",";
out << std::to_string(maxLevelCreature[0]) << "," << std::to_string(maxLevelCreature[1]) << ","
<< std::to_string(maxLevelCreature[2]) << ",";
out << swimDistance << "f";
return out.str().c_str();
@ -55,11 +60,15 @@ void TravelNodePath::calculateCost(bool distanceOnly)
FactionTemplateEntry const* factionEntry = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (aReact.find(factionEntry) == aReact.end())
aReact.insert(std::make_pair(factionEntry, Unit::GetFactionReactionTo(factionEntry, sFactionTemplateStore.LookupEntry(1)) > REP_NEUTRAL));
aReact.insert(std::make_pair(
factionEntry, Unit::GetFactionReactionTo(
factionEntry, sFactionTemplateStore.LookupEntry(1)) > REP_NEUTRAL));
aFriend = aReact.find(factionEntry)->second;
if (hReact.find(factionEntry) == hReact.end())
hReact.insert(std::make_pair(factionEntry, Unit::GetFactionReactionTo(factionEntry, sFactionTemplateStore.LookupEntry(2)) > REP_NEUTRAL));
hReact.insert(std::make_pair(
factionEntry, Unit::GetFactionReactionTo(
factionEntry, sFactionTemplateStore.LookupEntry(2)) > REP_NEUTRAL));
hFriend = hReact.find(factionEntry)->second;
if (maxLevelCreature[0] < cInfo->maxlevel && !aFriend && !hFriend)
@ -116,7 +125,9 @@ float TravelNodePath::getCost(Player* bot, uint32 cGold)
TaxiNodesEntry const* startTaxiNode = sTaxiNodesStore.LookupEntry(taxiPath->from);
TaxiNodesEntry const* endTaxiNode = sTaxiNodesStore.LookupEntry(taxiPath->to);
if (!startTaxiNode || !endTaxiNode || !startTaxiNode->MountCreatureID[bot->GetTeamId() == TEAM_ALLIANCE ? 1 : 0] || !endTaxiNode->MountCreatureID[bot->GetTeamId() == TEAM_ALLIANCE ? 1 : 0])
if (!startTaxiNode || !endTaxiNode ||
!startTaxiNode->MountCreatureID[bot->GetTeamId() == TEAM_ALLIANCE ? 1 : 0] ||
!endTaxiNode->MountCreatureID[bot->GetTeamId() == TEAM_ALLIANCE ? 1 : 0])
return -1;
}
@ -127,7 +138,8 @@ float TravelNodePath::getCost(Player* bot, uint32 cGold)
swimSpeed *= 1.5;
uint32 level = bot->GetLevel();
bool isAlliance = Unit::GetFactionReactionTo(bot->GetFactionTemplateEntry(), sFactionTemplateStore.LookupEntry(1)) > REP_NEUTRAL;
bool isAlliance = Unit::GetFactionReactionTo(bot->GetFactionTemplateEntry(),
sFactionTemplateStore.LookupEntry(1)) > REP_NEUTRAL;
int factionAnnoyance = 0;
if (maxLevelCreature.size() > 0)
@ -257,7 +269,9 @@ TravelNodePath* TravelNode::buildPath(TravelNode* endNode, Unit* bot, bool postP
if (isTransport() && path.size() > 1)
{
WorldPosition secondPos = *std::next(path.begin()); //This is to prevent bots from jumping in the water from a transport. Need to remove this when transports are properly handled.
WorldPosition secondPos =
*std::next(path.begin()); // This is to prevent bots from jumping in the water from a transport. Need to
// remove this when transports are properly handled.
if (secondPos.getMap() && secondPos.isInWater())
canPath = false;
}
@ -292,7 +306,6 @@ TravelNodePath* TravelNode::buildPath(TravelNode* endNode, Unit* bot, bool postP
return returnNodePath;
}
// Generic routine to remove references to nodes.
void TravelNode::removeLinkTo(TravelNode* node, bool removePaths)
{
@ -341,7 +354,8 @@ std::vector<TravelNode*> TravelNode::getNodeMap(bool importantOnly, std::vector<
TravelNode* nextNode = nextPath.first;
if (std::find(openList.begin(), openList.end(), nextNode) == openList.end())
{
if (ignoreNodes.empty() || std::find(ignoreNodes.begin(), ignoreNodes.end(), nextNode) == ignoreNodes.end())
if (ignoreNodes.empty() ||
std::find(ignoreNodes.begin(), ignoreNodes.end(), nextNode) == ignoreNodes.end())
openList.push_back(nextNode);
}
}
@ -377,7 +391,6 @@ bool TravelNode::isUselessLink(TravelNode* farNode)
// Is it quicker to go past second node to reach first node instead of going directly?
if (nearLength + nearNode->linkDistanceTo(farNode) < farLength * 1.1)
return true;
}
else
{
@ -465,8 +478,8 @@ bool TravelNode::cropUselessLinks()
if (firstNode == secondNode)
continue;
if (std::find(toRemove.begin(), toRemove.end(), [firstNode, secondNode](std::pair<TravelNode*, TravelNode*> pair) {return pair.first == firstNode || pair.first == secondNode;}) != toRemove.end())
continue;
if (std::find(toRemove.begin(), toRemove.end(), [firstNode, secondNode](std::pair<TravelNode*, TravelNode*>
pair) {return pair.first == firstNode || pair.first == secondNode;}) != toRemove.end()) continue;
if (firstNode->hasLinkTo(secondNode))
{
@ -489,8 +502,8 @@ bool TravelNode::cropUselessLinks()
if (route.hasNode(this))
continue;
//Is it quicker to go past first (and multiple) nodes to reach the second node instead of going directly?
if (firstLength + route.getLength() < secondLength * 1.1)
//Is it quicker to go past first (and multiple) nodes to reach the second node instead of going
directly? if (firstLength + route.getLength() < secondLength * 1.1)
{
if (secondNode->hasLinkTo(this) && !firstNode->hasLinkTo(this))
continue;
@ -513,8 +526,8 @@ bool TravelNode::cropUselessLinks()
if (this == secondNode)
continue;
if (std::find(toRemove.begin(), toRemove.end(), [firstNode, secondNode](std::pair<TravelNode*, TravelNode*> pair) {return pair.first == firstNode || pair.first == secondNode; }) != toRemove.end())
continue;
if (std::find(toRemove.begin(), toRemove.end(), [firstNode, secondNode](std::pair<TravelNode*,
TravelNode*> pair) {return pair.first == firstNode || pair.first == secondNode; }) != toRemove.end()) continue;
if (firstNode->hasLinkTo(secondNode))
{
@ -537,8 +550,8 @@ bool TravelNode::cropUselessLinks()
if (route.hasNode(this))
continue;
//Is it quicker to go past first (and multiple) nodes to reach the second node instead of going directly?
if (firstLength + route.getLength() < secondLength * 1.1)
//Is it quicker to go past first (and multiple) nodes to reach the second node instead of going
directly? if (firstLength + route.getLength() < secondLength * 1.1)
{
if (secondNode->hasLinkTo(this) && !firstNode->hasLinkTo(this))
continue;
@ -679,7 +692,9 @@ bool TravelPath::makeShortCut(WorldPosition startPos, float maxDist)
if (&p != &fullPath.front())
totalDist += p.point.sqDistance(std::prev(&p)->point);
if (curDist < sPlayerbotAIConfig->tooCloseDistance * sPlayerbotAIConfig->tooCloseDistance) // We are on the path. This is a good starting point
if (curDist <
sPlayerbotAIConfig->tooCloseDistance *
sPlayerbotAIConfig->tooCloseDistance) // We are on the path. This is a good starting point
{
minDist = curDist;
totalDist = curDist;
@ -691,7 +706,9 @@ bool TravelPath::makeShortCut(WorldPosition startPos, float maxDist)
if (!firstNode)
firstNode = p.point;
if (minDist == -1 || curDist < minDist || (curDist < maxDistSq && curDist < totalDist / 2)) //Start building from the last closest point or a point that is close but far on the path.
if (minDist == -1 || curDist < minDist ||
(curDist < maxDistSq && curDist < totalDist / 2)) // Start building from the last closest point or
// a point that is close but far on the path.
{
minDist = curDist;
totalDist = curDist;
@ -736,7 +753,9 @@ bool TravelPath::makeShortCut(WorldPosition startPos, float maxDist)
return true;
}
bool TravelPath::shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathNodePoint>::iterator beg, std::vector<PathNodePoint>::iterator ed, std::vector<PathNodePoint>::iterator p, float& moveDist, float maxDist)
bool TravelPath::shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathNodePoint>::iterator beg,
std::vector<PathNodePoint>::iterator ed, std::vector<PathNodePoint>::iterator p,
float& moveDist, float maxDist)
{
if (p == ed) // We are the end. Stop now.
return false;
@ -764,7 +783,8 @@ bool TravelPath::shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathN
// We are moving to a transport node.
if (p->type == NODE_TRANSPORT && p->entry)
{
if (nextP->type != NODE_TRANSPORT && p != beg && std::prev(p)->type != NODE_TRANSPORT) //We are not using the transport. Skip it.
if (nextP->type != NODE_TRANSPORT && p != beg &&
std::prev(p)->type != NODE_TRANSPORT) // We are not using the transport. Skip it.
return true;
return false; // Teleport to exit of transport.
@ -778,7 +798,8 @@ bool TravelPath::shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathN
float nextMove = p->point.distance(nextP->point);
if (p->point.getMapId() != startPos.getMapId() || ((moveDist + nextMove > maxDist || startPos.distance(nextP->point) > maxDist) && moveDist > 0))
if (p->point.getMapId() != startPos.getMapId() ||
((moveDist + nextMove > maxDist || startPos.distance(nextP->point) > maxDist) && moveDist > 0))
{
return false;
}
@ -789,7 +810,8 @@ bool TravelPath::shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathN
}
// Next position to move to
WorldPosition TravelPath::getNextPoint(WorldPosition startPos, float maxDist, TravelNodePathType& pathType, uint32& entry)
WorldPosition TravelPath::getNextPoint(WorldPosition startPos, float maxDist, TravelNodePathType& pathType,
uint32& entry)
{
if (getPath().empty())
return WorldPosition();
@ -882,7 +904,8 @@ std::ostringstream const TravelPath::print()
std::ostringstream out;
out << sPlayerbotAIConfig->GetTimestampStr();
out << "+00," << "1,";
out << "+00,"
<< "1,";
out << std::fixed;
WorldPosition().printWKT(getPointPath(), out, 1);
@ -901,7 +924,8 @@ float TravelNodeRoute::getTotalDistance()
return totalLength;
}
TravelPath TravelNodeRoute::buildPath(std::vector<WorldPosition> pathToStart, std::vector<WorldPosition> pathToEnd, [[maybe_unused]] Unit* bot)
TravelPath TravelNodeRoute::buildPath(std::vector<WorldPosition> pathToStart, std::vector<WorldPosition> pathToEnd,
[[maybe_unused]] Unit* bot)
{
TravelPath travelPath;
@ -921,7 +945,8 @@ TravelPath TravelNodeRoute::buildPath(std::vector<WorldPosition> pathToStart, st
{
if (!prevNode->isTransport())
nodePath = prevNode->buildPath(node, nullptr);
else //For transports we have no proper path since the node is in air/water. Instead we build a reverse path and follow that.
else // For transports we have no proper path since the node is in air/water. Instead we build a
// reverse path and follow that.
{
node->buildPath(prevNode, nullptr); // Reverse build to get proper path.
nodePath = prevNode->getPathTo(node);
@ -930,9 +955,11 @@ TravelPath TravelNodeRoute::buildPath(std::vector<WorldPosition> pathToStart, st
TravelNodePath returnNodePath;
if (!nodePath || !nodePath->getComplete()) //It looks like we can't properly path to our node. Make a temporary reverse path and see if that works instead.
if (!nodePath || !nodePath->getComplete()) // It looks like we can't properly path to our node. Make a
// temporary reverse path and see if that works instead.
{
returnNodePath = *node->buildPath(prevNode, nullptr); //Build reverse path and save it to a temporary variable.
returnNodePath =
*node->buildPath(prevNode, nullptr); // Build reverse path and save it to a temporary variable.
std::vector<WorldPosition> path = returnNodePath.getPath();
std::reverse(path.begin(), path.end()); // Reverse the path
returnNodePath.setPath(path);
@ -953,12 +980,14 @@ TravelPath TravelNodeRoute::buildPath(std::vector<WorldPosition> pathToStart, st
}
else if (nodePath->getPathType() == TravelNodePathType::transport) // Move onto transport
{
travelPath.addPoint(*prevNode->getPosition(), NODE_TRANSPORT, nodePath->getPathObject()); // Departure point
travelPath.addPoint(*prevNode->getPosition(), NODE_TRANSPORT,
nodePath->getPathObject()); // Departure point
travelPath.addPoint(*node->getPosition(), NODE_TRANSPORT, nodePath->getPathObject()); // Arrival point
}
else if (nodePath->getPathType() == TravelNodePathType::flightPath) // Use the flightpath
{
travelPath.addPoint(*prevNode->getPosition(), NODE_FLIGHTPATH, nodePath->getPathObject()); // Departure point
travelPath.addPoint(*prevNode->getPosition(), NODE_FLIGHTPATH,
nodePath->getPathObject()); // Departure point
travelPath.addPoint(*node->getPosition(), NODE_FLIGHTPATH, nodePath->getPathObject()); // Arrival point
}
else if (nodePath->getPathType() == TravelNodePathType::teleportSpell)
@ -970,13 +999,18 @@ TravelPath TravelNodeRoute::buildPath(std::vector<WorldPosition> pathToStart, st
{
std::vector<WorldPosition> path = nodePath->getPath();
if (path.size() > 1 && node != nodes.back()) // Remove the last point since that will also be the start of the next path.
if (path.size() > 1 &&
node != nodes.back()) // Remove the last point since that will also be the start of the next path.
path.pop_back();
if (path.size() > 1 && prevNode->isPortal() && nodePath->getPathType() != TravelNodePathType::portal) // Do not move to the area trigger if we don't plan to take the portal.
if (path.size() > 1 && prevNode->isPortal() &&
nodePath->getPathType() != TravelNodePathType::portal) // Do not move to the area trigger if we
// don't plan to take the portal.
path.erase(path.begin());
if (path.size() > 1 && prevNode->isTransport() && nodePath->getPathType() != TravelNodePathType::transport) // Do not move to the transport if we aren't going to take it.
if (path.size() > 1 && prevNode->isTransport() &&
nodePath->getPathType() !=
TravelNodePathType::transport) // Do not move to the transport if we aren't going to take it.
path.erase(path.begin());
travelPath.addPath(path, NODE_PATH);
@ -996,7 +1030,9 @@ std::ostringstream const TravelNodeRoute::print()
std::ostringstream out;
out << sPlayerbotAIConfig->GetTimestampStr();
out << "+00" << ",0," << "\"LINESTRING(";
out << "+00"
<< ",0,"
<< "\"LINESTRING(";
for (auto& node : nodes)
{
@ -1036,7 +1072,9 @@ TravelNodeMap::TravelNodeMap(TravelNodeMap* baseMap)
baseMap->m_nMapMtx.unlock_shared();
}
TravelNode* TravelNodeMap::addNode(WorldPosition pos, std::string const preferedName, bool isImportant, bool checkDuplicate, [[maybe_unused]] bool transport, [[maybe_unused]] uint32 transportId)
TravelNode* TravelNodeMap::addNode(WorldPosition pos, std::string const preferedName, bool isImportant,
bool checkDuplicate, [[maybe_unused]] bool transport,
[[maybe_unused]] uint32 transportId)
{
TravelNode* newNode;
@ -1119,12 +1157,15 @@ std::vector<TravelNode*> TravelNodeMap::getNodes(WorldPosition pos, float range)
retVec.push_back(node);
}
std::sort(retVec.begin(), retVec.end(), [pos](TravelNode* i, TravelNode* j) { return i->getPosition()->distance(pos) < j->getPosition()->distance(pos); });
std::sort(retVec.begin(), retVec.end(),
[pos](TravelNode* i, TravelNode* j)
{ return i->getPosition()->distance(pos) < j->getPosition()->distance(pos); });
return std::move(retVec);
}
TravelNode* TravelNodeMap::getNode(WorldPosition pos, [[maybe_unused]] std::vector<WorldPosition>& ppath, Unit* bot, float range)
TravelNode* TravelNodeMap::getNode(WorldPosition pos, [[maybe_unused]] std::vector<WorldPosition>& ppath, Unit* bot,
float range)
{
float x = pos.getX();
float y = pos.getY();
@ -1210,7 +1251,8 @@ TravelNodeRoute TravelNodeMap::getRoute(TravelNode* start, TravelNode* goal, Pla
// childNode->parent = startStub;
open.push_back(childNode);
std::push_heap(open.begin(), open.end(), [](TravelNodeStub* i, TravelNodeStub* j) {return i->m_f < j->m_f; });
std::push_heap(open.begin(), open.end(),
[](TravelNodeStub* i, TravelNodeStub* j) { return i->m_f < j->m_f; });
childNode->open = true;
}
}
@ -1238,7 +1280,8 @@ TravelNodeRoute TravelNodeMap::getRoute(TravelNode* start, TravelNode* goal, Pla
currentNode->close = true;
closed.push_back(currentNode);
if (currentNode->dataNode == goal || (currentNode->dataNode->getMapId() != start->getMapId() && currentNode->dataNode->isWalking()))
if (currentNode->dataNode == goal ||
(currentNode->dataNode->getMapId() != start->getMapId() && currentNode->dataNode->isWalking()))
{
TravelNodeStub* parent = currentNode->parent;
@ -1266,7 +1309,8 @@ TravelNodeRoute TravelNodeMap::getRoute(TravelNode* start, TravelNode* goal, Pla
childNode = &m_stubs.insert(std::make_pair(linkNode, TravelNodeStub(linkNode))).first->second;
g = currentNode->m_g + linkCost; // stance from start + distance between the two nodes
if ((childNode->open || childNode->close) && childNode->m_g <= g) // n' is already in opend or closed with a lower cost g(n')
if ((childNode->open || childNode->close) &&
childNode->m_g <= g) // n' is already in opend or closed with a lower cost g(n')
continue; // consider next successor
h = childNode->dataNode->fDist(goal) / botSpeed;
@ -1285,7 +1329,8 @@ TravelNodeRoute TravelNodeMap::getRoute(TravelNode* start, TravelNode* goal, Pla
if (!childNode->open)
{
open.push_back(childNode);
std::push_heap(open.begin(), open.end(), [](TravelNodeStub* i, TravelNodeStub* j) {return i->m_f < j->m_f; });
std::push_heap(open.begin(), open.end(),
[](TravelNodeStub* i, TravelNodeStub* j) { return i->m_f < j->m_f; });
childNode->open = true;
}
}
@ -1294,7 +1339,8 @@ TravelNodeRoute TravelNodeMap::getRoute(TravelNode* start, TravelNode* goal, Pla
return TravelNodeRoute();
}
TravelNodeRoute TravelNodeMap::getRoute(WorldPosition startPos, WorldPosition endPos, std::vector<WorldPosition>& startPath, Player* bot)
TravelNodeRoute TravelNodeMap::getRoute(WorldPosition startPos, WorldPosition endPos,
std::vector<WorldPosition>& startPath, Player* bot)
{
if (m_nodes.empty())
return TravelNodeRoute();
@ -1303,15 +1349,11 @@ TravelNodeRoute TravelNodeMap::getRoute(WorldPosition startPos, WorldPosition en
std::vector<TravelNode*> startNodes = m_nodes, endNodes = m_nodes;
// Partial sort to get the closest 5 nodes at the begin of the array.
std::partial_sort(startNodes.begin(), startNodes.begin() + 5, startNodes.end(), [startPos](TravelNode* i, TravelNode* j)
{
return i->fDist(startPos) < j->fDist(startPos);
});
std::partial_sort(startNodes.begin(), startNodes.begin() + 5, startNodes.end(),
[startPos](TravelNode* i, TravelNode* j) { return i->fDist(startPos) < j->fDist(startPos); });
std::partial_sort(endNodes.begin(), endNodes.begin() + 5, endNodes.end(), [endPos](TravelNode* i, TravelNode* j)
{
return i->fDist(endPos) < j->fDist(endPos);
});
std::partial_sort(endNodes.begin(), endNodes.begin() + 5, endNodes.end(),
[endPos](TravelNode* i, TravelNode* j) { return i->fDist(endPos) < j->fDist(endPos); });
// Cycle over the combinations of these 5 nodes.
uint32 startI = 0, endI = 0;
@ -1332,7 +1374,8 @@ TravelNodeRoute TravelNodeMap::getRoute(WorldPosition startPos, WorldPosition en
// Check if the bot can actually walk to this start position.
newStartPath = startPath;
if (startNodePosition.cropPathTo(newStartPath, maxStartDistance) ||
startNode->getPosition()->isPathTo(newStartPath = startPos.getPathTo(startNodePosition, nullptr), maxStartDistance))
startNode->getPosition()->isPathTo(newStartPath = startPos.getPathTo(startNodePosition, nullptr),
maxStartDistance))
{
startPath = newStartPath;
return route;
@ -1394,8 +1437,8 @@ TravelPath TravelNodeMap::getFullPath(WorldPosition startPos, WorldPosition endP
// Then bot has to move towards/along the route.
sTravelNodeMap->m_nMapMtx.lock_shared();
//Find the route of nodes starting at a node closest to the start position and ending at a node closest to the endposition.
//Also returns longPath: The path from the start position to the first node in the route.
// Find the route of nodes starting at a node closest to the start position and ending at a node closest to the
// endposition. Also returns longPath: The path from the start position to the first node in the route.
TravelNodeRoute route = sTravelNodeMap->getRoute(startPos, endPos, beginPath, bot);
if (route.isEmpty())
@ -1468,7 +1511,6 @@ TravelNode* TravelNodeMap::addZoneLinkNode(TravelNode* startNode)
zoneName = newZoneName;
}
}
}
@ -1518,7 +1560,6 @@ void TravelNodeMap::manageNodes(Unit* bot, bool mapFull)
if (m_nMapMtx.try_lock())
{
TravelNode* startNode;
TravelNode* newNode;
@ -1552,7 +1593,6 @@ void TravelNodeMap::manageNodes(Unit* bot, bool mapFull)
rePrint = nodeDone || rePrint || newNode;
}
}
if (rePrint && (mapFull || !urand(0, 20)))
@ -1575,13 +1615,15 @@ void TravelNodeMap::generateNpcNodes()
for (auto& creatureData : WorldPosition().getCreaturesNear())
{
WorldPosition guidP(creatureData->mapid, creatureData->posX, creatureData->posY, creatureData->posZ, creatureData->orientation);
WorldPosition guidP(creatureData->mapid, creatureData->posX, creatureData->posY, creatureData->posZ,
creatureData->orientation);
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureData->id1);
if (!cInfo)
continue;
uint32 flagMask = UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_FLIGHTMASTER | UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE;
uint32 flagMask = UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_FLIGHTMASTER | UNIT_NPC_FLAG_SPIRITHEALER |
UNIT_NPC_FLAG_SPIRITGUIDE;
if (cInfo->npcflag & flagMask)
{
@ -1674,7 +1716,8 @@ void TravelNodeMap::generateAreaTriggerNodes()
continue;
WorldPosition inPos = WorldPosition(at->map, at->x, at->y, at->z, at->orientation);
WorldPosition outPos = WorldPosition(atEntry.target_mapId, atEntry.target_X, atEntry.target_Y, atEntry.target_Z, atEntry.target_Orientation);
WorldPosition outPos = WorldPosition(atEntry.target_mapId, atEntry.target_X, atEntry.target_Y, atEntry.target_Z,
atEntry.target_Orientation);
std::string nodeName;
@ -1699,7 +1742,8 @@ void TravelNodeMap::generateAreaTriggerNodes()
continue;
WorldPosition inPos = WorldPosition(at->map, at->x, at->y, at->z, at->orientation);
WorldPosition outPos = WorldPosition(atEntry.target_mapId, atEntry.target_X, atEntry.target_Y, atEntry.target_Z, atEntry.target_Orientation);
WorldPosition outPos = WorldPosition(atEntry.target_mapId, atEntry.target_X, atEntry.target_Y, atEntry.target_Z,
atEntry.target_Orientation);
std::string nodeName;
@ -1756,7 +1800,8 @@ void TravelNodeMap::generateTransportNodes()
for (auto& transport : WorldPosition().getGameObjectsNear(0, itr.first))
{
prevNode = nullptr;
WorldPosition basePos(transport->mapid, transport->posX, transport->posY, transport->posZ, transport->orientation);
WorldPosition basePos(transport->mapid, transport->posX, transport->posY, transport->posZ,
transport->orientation);
WorldPosition lPos = WorldPosition();
for (auto& p : aPath)
@ -1764,7 +1809,9 @@ void TravelNodeMap::generateTransportNodes()
float dx = -1 * p.second->X;
float dy = -1 * p.second->Y;
WorldPosition pos = WorldPosition(basePos.getMapId(), basePos.getX() + dx, basePos.getY() + dy, basePos.getZ() + p.second->Z, basePos.getO());
WorldPosition pos =
WorldPosition(basePos.getMapId(), basePos.getX() + dx, basePos.getY() + dy,
basePos.getZ() + p.second->Z, basePos.getO());
if (prevNode)
{
@ -1773,7 +1820,8 @@ void TravelNodeMap::generateTransportNodes()
if (pos.distance(&lPos) == 0)
{
TravelNode* node = sTravelNodeMap->addNode(pos, data->name, true, true, true, itr.first);
TravelNode* node =
sTravelNodeMap->addNode(pos, data->name, true, true, true, itr.first);
if (!prevNode)
{
@ -1784,7 +1832,8 @@ void TravelNodeMap::generateTransportNodes()
{
float totalTime = (p.second->TimeSeg - timeStart) / 1000.0f;
TravelNodePath travelPath(0.1f, totalTime, (uint8)TravelNodePathType::transport, itr.first, true);
TravelNodePath travelPath(0.1f, totalTime, (uint8)TravelNodePathType::transport,
itr.first, true);
node->setPathTo(prevNode, travelPath);
ppath.clear();
ppath.push_back(pos);
@ -1803,13 +1852,16 @@ void TravelNodeMap::generateTransportNodes()
{
float dx = -1 * p.second->X;
float dy = -1 * p.second->Y;
WorldPosition pos = WorldPosition(basePos.getMapId(), basePos.getX() + dx, basePos.getY() + dy, basePos.getZ() + p.second->Z, basePos.getO());
WorldPosition pos =
WorldPosition(basePos.getMapId(), basePos.getX() + dx, basePos.getY() + dy,
basePos.getZ() + p.second->Z, basePos.getO());
ppath.push_back(pos);
if (pos.distance(&lPos) == 0)
{
TravelNode* node = sTravelNodeMap->addNode(pos, data->name, true, true, true, itr.first);
TravelNode* node =
sTravelNodeMap->addNode(pos, data->name, true, true, true, itr.first);
if (node != prevNode)
{
if (p.second->TimeSeg < timeStart)
@ -1817,7 +1869,8 @@ void TravelNodeMap::generateTransportNodes()
float totalTime = (p.second->TimeSeg - timeStart) / 1000.0f;
TravelNodePath travelPath(0.1f, totalTime, (uint8)TravelNodePathType::transport, itr.first, true);
TravelNodePath travelPath(0.1f, totalTime, (uint8)TravelNodePathType::transport,
itr.first, true);
travelPath.setPath(ppath);
node->setPathTo(prevNode, travelPath);
ppath.clear();
@ -1892,7 +1945,8 @@ void TravelNodeMap::generateTransportNodes()
if (node != prevNode)
{
TravelNodePath travelPath(0.1f, 0.0, (uint8)TravelNodePathType::transport, itr.first, true);
TravelNodePath travelPath(0.1f, 0.0, (uint8)TravelNodePathType::transport, itr.first,
true);
travelPath.setPathAndCost(ppath, moveSpeed);
node->setPathTo(prevNode, travelPath);
@ -1952,7 +2006,6 @@ void TravelNodeMap::generateWalkPaths()
nodeMaps[startNode->getMapId()] = true;
}
for (auto& map : nodeMaps)
{
for (auto& startNode : sTravelNodeMap->getNodes(WorldPosition(map.first, 1, 1)))
@ -2196,16 +2249,20 @@ void TravelNodeMap::printNodeStore()
std::string name = node->getName();
name.erase(remove(name.begin(), name.end(), '\"'), name.end());
// struct addNode {uint32 node; WorldPosition point; std::string const name; bool isPortal; bool isTransport; uint32 transportId; };
// struct addNode {uint32 node; WorldPosition point; std::string const name; bool isPortal; bool
// isTransport; uint32 transportId; };
out << std::fixed << std::setprecision(2) << " addNodes.push_back(addNode{" << i << ",";
out << "WorldPosition(" << node->getMapId() << ", " << node->getX() << "f, " << node->getY() << "f, " << node->getZ() << "f, " << node->getO() << "f),";
out << "WorldPosition(" << node->getMapId() << ", " << node->getX() << "f, " << node->getY() << "f, "
<< node->getZ() << "f, " << node->getO() << "f),";
out << "\"" << name << "\"";
if (node->isTransport())
out << "," << (node->isTransport() ? "true" : "false") << "," << node->getTransportId();
out << "});";
/*
out << std::fixed << std::setprecision(2) << " nodes[" << i << "] = sTravelNodeMap->addNode(&WorldPosition(" << node->getMapId() << "," << node->getX() << "f," << node->getY() << "f," << node->getZ() << "f,"<< node->getO() <<"f), \""
out << std::fixed << std::setprecision(2) << " nodes[" << i << "] =
sTravelNodeMap->addNode(&WorldPosition(" << node->getMapId() << "," << node->getX() << "f," << node->getY()
<< "f," << node->getZ() << "f,"<< node->getO() <<"f), \""
<< name << "\", " << (node->isImportant() ? "true" : "false") << ", true";
if (node->isTransport())
out << "," << (node->isTransport() ? "true" : "false") << "," << node->getTransportId();
@ -2225,13 +2282,16 @@ void TravelNodeMap::printNodeStore()
{
std::ostringstream out;
// struct linkNode { uint32 node1; uint32 node2; float distance; float extraCost; bool isPortal; bool isTransport; uint32 maxLevelMob; uint32 maxLevelAlliance; uint32 maxLevelHorde; float swimDistance; };
// struct linkNode { uint32 node1; uint32 node2; float distance; float extraCost; bool isPortal; bool
// isTransport; uint32 maxLevelMob; uint32 maxLevelAlliance; uint32 maxLevelHorde; float
// swimDistance; };
out << std::fixed << std::setprecision(2) << " linkNodes3.push_back(linkNode3{" << i << "," << saveNodes.find(Link.first)->second << ",";
out << std::fixed << std::setprecision(2) << " linkNodes3.push_back(linkNode3{" << i << ","
<< saveNodes.find(Link.first)->second << ",";
out << Link.second->print() << "});";
//out << std::fixed << std::setprecision(1) << " nodes[" << i << "]->setPathTo(nodes[" << saveNodes.find(Link.first)->second << "],TravelNodePath(";
//out << Link.second->print() << "), true);";
// out << std::fixed << std::setprecision(1) << " nodes[" << i << "]->setPathTo(nodes[" <<
// saveNodes.find(Link.first)->second << "],TravelNodePath("; out << Link.second->print() << "), true);";
sPlayerbotAIConfig->log(nodeStore, out.str().c_str());
}
}
@ -2291,7 +2351,8 @@ void TravelNodeMap::saveNodeStore()
{
TravelNodePath* path = link.second;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_TRAVELNODE_LINK);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_TRAVELNODE_LINK);
stmt->SetData(0, i);
stmt->SetData(1, saveNodes.find(link.first)->second);
stmt->SetData(2, static_cast<uint8>(path->getPathType()));
@ -2313,7 +2374,8 @@ void TravelNodeMap::saveNodeStore()
{
WorldPosition point = ppath[j];
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_TRAVELNODE_PATH);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_TRAVELNODE_PATH);
stmt->SetData(0, i);
stmt->SetData(1, saveNodes.find(link.first)->second);
stmt->SetData(2, j);
@ -2341,13 +2403,16 @@ void TravelNodeMap::loadNodeStore()
std::unordered_map<uint32, TravelNode*> saveNodes;
{
if (PreparedQueryResult result = PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TRAVELNODE)))
if (PreparedQueryResult result =
PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TRAVELNODE)))
{
do
{
Field* fields = result->Fetch();
TravelNode* node = addNode(WorldPosition(fields[2].Get<uint32>(), fields[3].Get<float>(), fields[4].Get<float>(), fields[5].Get<float>()), fields[1].Get<std::string>(), true);
TravelNode* node = addNode(WorldPosition(fields[2].Get<uint32>(), fields[3].Get<float>(),
fields[4].Get<float>(), fields[5].Get<float>()),
fields[1].Get<std::string>(), true);
if (fields[6].Get<bool>())
node->setLinked(true);
@ -2368,7 +2433,8 @@ void TravelNodeMap::loadNodeStore()
}
{
if (PreparedQueryResult result = PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TRAVELNODE_LINK)))
if (PreparedQueryResult result =
PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TRAVELNODE_LINK)))
{
do
{
@ -2380,7 +2446,13 @@ void TravelNodeMap::loadNodeStore()
if (!startNode || !endNode)
continue;
startNode->setPathTo(endNode, TravelNodePath(fields[4].Get<float>(), fields[6].Get<float>(), fields[2].Get<uint8>(), fields[3].Get<uint64>(), fields[7].Get<bool>(), { fields[8].Get<uint8>(),fields[9].Get<uint8>(),fields[10].Get<uint8>() }, fields[5].Get<float>()), true);
startNode->setPathTo(
endNode,
TravelNodePath(fields[4].Get<float>(), fields[6].Get<float>(), fields[2].Get<uint8>(),
fields[3].Get<uint64>(), fields[7].Get<bool>(),
{fields[8].Get<uint8>(), fields[9].Get<uint8>(), fields[10].Get<uint8>()},
fields[5].Get<float>()),
true);
if (!fields[7].Get<bool>())
hasToGen = true;
@ -2396,7 +2468,8 @@ void TravelNodeMap::loadNodeStore()
}
{
if (PreparedQueryResult result = PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TRAVELNODE_PATH)))
if (PreparedQueryResult result =
PlayerbotsDatabase.Query(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_TRAVELNODE_PATH)))
{
do
{
@ -2411,7 +2484,8 @@ void TravelNodeMap::loadNodeStore()
TravelNodePath* path = startNode->getPathTo(endNode);
std::vector<WorldPosition> ppath = path->getPath();
ppath.push_back(WorldPosition(fields[3].Get<uint32>(), fields[4].Get<float>(), fields[5].Get<float>(), fields[6].Get<float>()));
ppath.push_back(WorldPosition(fields[3].Get<uint32>(), fields[4].Get<float>(), fields[5].Get<float>(),
fields[6].Get<float>()));
path->setPath(ppath);
@ -2481,7 +2555,8 @@ void TravelNodeMap::calcMapOffset()
//+X -> -Y
for (auto& mapId : mapIds)
{
mapOffsets.push_back(std::make_pair(mapId, WorldPosition(mapId, curPos.getX() - min[i].getX(), curPos.getY() - max[i].getY(),0, 0)));
mapOffsets.push_back(std::make_pair(
mapId, WorldPosition(mapId, curPos.getX() - min[i].getX(), curPos.getY() - max[i].getY(), 0, 0)));
maxY = std::max(maxY, (max[i].getY() - min[i].getY() + 500));
curPos.setX(curPos.getX() + (max[i].getX() - min[i].getX() + 500));

View File

@ -1,45 +1,51 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TRAVELNODE_H
#define _PLAYERBOT_TRAVELNODE_H
#include "TravelMgr.h"
#include <shared_mutex>
#include "TravelMgr.h"
// THEORY
//
// Pathfinding in (c)mangos is based on detour recast an opensource nashmesh creation and pathfinding codebase.
// This system is used for mob and npc pathfinding and in this codebase also for bots.
// Because mobs and npc movement is based on following a player or a set path the PathGenerator is limited to 296y.
// This means that when trying to find a path from A to B distances beyond 296y will be a best guess often moving in a straight path.
// Bots would get stuck moving from Northshire to Stormwind because there is no 296y path that doesn't go (initially) the wrong direction.
// This means that when trying to find a path from A to B distances beyond 296y will be a best guess often moving in a
// straight path. Bots would get stuck moving from Northshire to Stormwind because there is no 296y path that doesn't
// go (initially) the wrong direction.
//
// To remedy this limitation without altering the PathGenerator limits too much this node system was introduced.
//
// <S> ---> [N1] ---> [N2] ---> [N3] ---> <E>
//
// Bot at <S> wants to move to <E>
// [N1],[N2],[N3] are predefined nodes for wich we know we can move from [N1] to [N2] and from [N2] to [N3] but not from [N1] to [N3]
// If we can move fom [S] to [N1] and from [N3] to [E] we have a complete route to travel.
// [N1],[N2],[N3] are predefined nodes for wich we know we can move from [N1] to [N2] and from [N2] to [N3] but not
// from [N1] to [N3] If we can move fom [S] to [N1] and from [N3] to [E] we have a complete route to travel.
//
// Termonology:
// Node: a location on a map for which we know bots are likely to want to travel to or need to travel past to reach other nodes.
// Link: the connection between two nodes. A link signifies that the bot can travel from one node to another. A link is one-directional.
// Path: the waypointpath returned by the standard PathGenerator to move from one node (or position) to another. A path can be imcomplete or empty which means there is no link.
// Route: the list of nodes that give the shortest route from a node to a distant node. Routes are calculated using a standard A* search based on links.
// Node: a location on a map for which we know bots are likely to want to travel to or need to travel past to reach
// other nodes. Link: the connection between two nodes. A link signifies that the bot can travel from one node to
// another. A link is one-directional. Path: the waypointpath returned by the standard PathGenerator to move from one
// node (or position) to another. A path can be imcomplete or empty which means there is no link. Route: the list of
// nodes that give the shortest route from a node to a distant node. Routes are calculated using a standard A* search
// based on links.
//
// On server start saved nodes and links are loaded. Paths and routes are calculated on the fly but saved for future use.
// Nodes can be added and removed realtime however because bots access the nodes from different threads this requires a locking mechanism.
// On server start saved nodes and links are loaded. Paths and routes are calculated on the fly but saved for future
// use. Nodes can be added and removed realtime however because bots access the nodes from different threads this
// requires a locking mechanism.
//
// Initially the current nodes have been made:
// Flightmasters and Inns (Bots can use these to fast-travel so eventually they will be included in the route calculation)
// WorldBosses and Unique bosses in instances (These are a logical places bots might want to go in instances)
// Player start spawns (Obviously all lvl1 bots will spawn and move from here)
// Area triggers locations with teleport and their teleport destinations (These used to travel in or between maps)
// Transports including elevators (Again used to travel in and in maps)
// (sub)Zone means (These are the center most point for each sub-zone which is good for global coverage)
// Flightmasters and Inns (Bots can use these to fast-travel so eventually they will be included in the route
// calculation) WorldBosses and Unique bosses in instances (These are a logical places bots might want to go in
// instances) Player start spawns (Obviously all lvl1 bots will spawn and move from here) Area triggers locations with
// teleport and their teleport destinations (These used to travel in or between maps) Transports including elevators
// (Again used to travel in and in maps) (sub)Zone means (These are the center most point for each sub-zone which is
// good for global coverage)
//
// To increase coverage/linking extra nodes can be automatically be created.
// Current implentation places nodes on paths (including complete) at sub-zone transitions or randomly.
@ -61,12 +67,21 @@ class TravelNodePath
{
public:
// Legacy Constructor for travelnodestore
//TravelNodePath(float distance1, float extraCost1, bool portal1 = false, uint32 portalId1 = 0, bool transport1 = false, bool calculated = false, uint8 maxLevelMob1 = 0, uint8 maxLevelAlliance1 = 0, uint8 maxLevelHorde1 = 0, float swimDistance1 = 0, bool flightPath1 = false);
// TravelNodePath(float distance1, float extraCost1, bool portal1 = false, uint32 portalId1 = 0, bool transport1 =
// false, bool calculated = false, uint8 maxLevelMob1 = 0, uint8 maxLevelAlliance1 = 0, uint8 maxLevelHorde1 = 0,
// float swimDistance1 = 0, bool flightPath1 = false);
// Constructor
TravelNodePath(float distance = 0.1f, float extraCost = 0, uint8 pathType = (uint8)TravelNodePathType::walk, uint32 pathObject = 0, bool calculated = false,
std::vector<uint8> maxLevelCreature = { 0, 0, 0 }, float swimDistance = 0)
: extraCost(extraCost), calculated(calculated), distance(distance), maxLevelCreature(maxLevelCreature), swimDistance(swimDistance), pathType(TravelNodePathType(pathType)), pathObject(pathObject) // reorder args - whipowill
TravelNodePath(float distance = 0.1f, float extraCost = 0, uint8 pathType = (uint8)TravelNodePathType::walk,
uint32 pathObject = 0, bool calculated = false, std::vector<uint8> maxLevelCreature = {0, 0, 0},
float swimDistance = 0)
: extraCost(extraCost),
calculated(calculated),
distance(distance),
maxLevelCreature(maxLevelCreature),
swimDistance(swimDistance),
pathType(TravelNodePathType(pathType)),
pathObject(pathObject) // reorder args - whipowill
{
if (pathType != (uint8)TravelNodePathType::walk)
complete = true;
@ -104,15 +119,9 @@ class TravelNodePath
std::string const print();
// Setters
void setComplete(bool complete1)
{
complete = complete1;
}
void setComplete(bool complete1) { complete = complete1; }
void setPath(std::vector<WorldPosition> path1)
{
path = path1;
}
void setPath(std::vector<WorldPosition> path1) { path = path1; }
void setPathAndCost(std::vector<WorldPosition> path1, float speed)
{
@ -124,15 +133,9 @@ class TravelNodePath
// void setPortal(bool portal1, uint32 portalId1 = 0) { portal = portal1; portalId = portalId1; }
// void setTransport(bool transport1) { transport = transport1; }
void setPathType(TravelNodePathType pathType1)
{
pathType = pathType1;
}
void setPathType(TravelNodePathType pathType1) { pathType = pathType1; }
void setPathObject(uint32 pathObject1)
{
pathObject = pathObject1;
}
void setPathObject(uint32 pathObject1) { pathObject = pathObject1; }
void calculateCost(bool distanceOnly = false);
@ -388,9 +391,21 @@ class TravelPath
}
void addPoint(PathNodePoint point) { fullPath.push_back(point); }
void addPoint(WorldPosition point, PathNodeType type = NODE_PATH, uint32 entry = 0) { fullPath.push_back(PathNodePoint{ point, type, entry }); }
void addPath(std::vector<WorldPosition> path, PathNodeType type = NODE_PATH, uint32 entry = 0) { for (auto& p : path) { fullPath.push_back(PathNodePoint{ p, type, entry }); }; }
void addPath(std::vector<PathNodePoint> newPath) { fullPath.insert(fullPath.end(), newPath.begin(), newPath.end()); }
void addPoint(WorldPosition point, PathNodeType type = NODE_PATH, uint32 entry = 0)
{
fullPath.push_back(PathNodePoint{point, type, entry});
}
void addPath(std::vector<WorldPosition> path, PathNodeType type = NODE_PATH, uint32 entry = 0)
{
for (auto& p : path)
{
fullPath.push_back(PathNodePoint{p, type, entry});
};
}
void addPath(std::vector<PathNodePoint> newPath)
{
fullPath.insert(fullPath.end(), newPath.begin(), newPath.end());
}
void clear() { fullPath.clear(); }
bool empty() { return fullPath.empty(); }
@ -407,7 +422,9 @@ class TravelPath
};
bool makeShortCut(WorldPosition startPos, float maxDist);
bool shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathNodePoint>::iterator beg, std::vector<PathNodePoint>::iterator ed, std::vector<PathNodePoint>::iterator p, float& moveDist, float maxDist);
bool shouldMoveToNextPoint(WorldPosition startPos, std::vector<PathNodePoint>::iterator beg,
std::vector<PathNodePoint>::iterator ed, std::vector<PathNodePoint>::iterator p,
float& moveDist, float maxDist);
WorldPosition getNextPoint(WorldPosition startPos, float maxDist, TravelNodePathType& pathType, uint32& entry);
std::ostringstream const print();
@ -430,12 +447,16 @@ class TravelNodeRoute
std::vector<TravelNode*> getNodes() { return nodes; }
TravelPath buildPath(std::vector<WorldPosition> pathToStart = {}, std::vector<WorldPosition> pathToEnd = {}, Unit* bot = nullptr);
TravelPath buildPath(std::vector<WorldPosition> pathToStart = {}, std::vector<WorldPosition> pathToEnd = {},
Unit* bot = nullptr);
std::ostringstream const print();
private:
std::vector<TravelNode*>::iterator findNode(TravelNode* node) { return std::find(nodes.begin(), nodes.end(), node); }
std::vector<TravelNode*>::iterator findNode(TravelNode* node)
{
return std::find(nodes.begin(), nodes.end(), node);
}
std::vector<TravelNode*> nodes;
};
@ -465,7 +486,8 @@ class TravelNodeMap
return &instance;
}
TravelNode* addNode(WorldPosition pos, std::string const preferedName = "Travel Node", bool isImportant = false, bool checkDuplicate = true, bool transport = false, uint32 transportId = 0);
TravelNode* addNode(WorldPosition pos, std::string const preferedName = "Travel Node", bool isImportant = false,
bool checkDuplicate = true, bool transport = false, uint32 transportId = 0);
void removeNode(TravelNode* node);
bool removeNodes()
{
@ -520,7 +542,8 @@ class TravelNodeMap
TravelNodeRoute getRoute(TravelNode* start, TravelNode* goal, Player* bot = nullptr);
// Find the best node between two positions
TravelNodeRoute getRoute(WorldPosition startPos, WorldPosition endPos, std::vector<WorldPosition>& startPath, Player* bot = nullptr);
TravelNodeRoute getRoute(WorldPosition startPos, WorldPosition endPos, std::vector<WorldPosition>& startPath,
Player* bot = nullptr);
// Find the full path between those locations
static TravelPath getFullPath(WorldPosition startPos, WorldPosition endPos, Player* bot = nullptr);

View File

@ -13,13 +13,13 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattleGroundTactics.h"
#include "Chat.h"
#include "GuildTaskMgr.h"
#include "PerformanceMonitor.h"
#include "PlayerbotMgr.h"
#include "RandomPlayerbotMgr.h"
#include "ScriptMgr.h"
#include "BattleGroundTactics.h"
using namespace Acore::ChatCommands;
@ -30,12 +30,10 @@ public:
ChatCommandTable GetCommands() const override
{
static ChatCommandTable playerbotsDebugCommandTable =
{
static ChatCommandTable playerbotsDebugCommandTable = {
{"bg", HandleDebugBGCommand, SEC_GAMEMASTER, Console::Yes},
};
static ChatCommandTable playerbotsCommandTable =
{
static ChatCommandTable playerbotsCommandTable = {
{"bot", HandlePlayerbotCommand, SEC_PLAYER, Console::No},
{"gtask", HandleGuildTaskCommand, SEC_GAMEMASTER, Console::Yes},
{"pmon", HandlePerfMonCommand, SEC_GAMEMASTER, Console::Yes},
@ -43,8 +41,7 @@ public:
{"debug", playerbotsDebugCommandTable},
};
static ChatCommandTable commandTable =
{
static ChatCommandTable commandTable = {
{"playerbots", playerbotsCommandTable},
};
@ -96,7 +93,4 @@ public:
}
};
void AddSC_playerbots_commandscript()
{
new playerbots_commandscript();
}
void AddSC_playerbots_commandscript() { new playerbots_commandscript(); }

View File

@ -19,7 +19,4 @@
void AddPlayerbotsScripts();
// Add all
void Addmod_playerbotsScripts()
{
AddPlayerbotsScripts();
}
void Addmod_playerbotsScripts() { AddPlayerbotsScripts(); }

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Action.h"
#include "Playerbots.h"
#include "Timer.h"
@ -66,8 +68,7 @@ NextAction** NextAction::array(uint32 nil, ...)
{
cur = va_arg(vl, NextAction*);
++size;
}
while (cur);
} while (cur);
va_end(vl);
@ -91,22 +92,13 @@ void NextAction::destroy(NextAction** actions)
delete[] actions;
}
Value<Unit*>* Action::GetTargetValue()
{
return context->GetValue<Unit*>(GetTargetName());
}
Value<Unit*>* Action::GetTargetValue() { return context->GetValue<Unit*>(GetTargetName()); }
Unit* Action::GetTarget()
{
return GetTargetValue()->Get();
}
Unit* Action::GetTarget() { return GetTargetValue()->Get(); }
ActionBasket::ActionBasket(ActionNode* action, float relevance, bool skipPrerequisites, Event event) :
action(action), relevance(relevance), skipPrerequisites(skipPrerequisites), event(event), created(getMSTime())
ActionBasket::ActionBasket(ActionNode* action, float relevance, bool skipPrerequisites, Event event)
: action(action), relevance(relevance), skipPrerequisites(skipPrerequisites), event(event), created(getMSTime())
{
}
bool ActionBasket::isExpired(uint32 msecs)
{
return getMSTime() - created >= msecs;
}
bool ActionBasket::isExpired(uint32 msecs) { return getMSTime() - created >= msecs; }

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACTION_H
@ -16,7 +17,8 @@ class Unit;
class NextAction
{
public:
NextAction(std::string const name, float relevance = 0.0f) : relevance(relevance), name(name) { } // name after relevance - whipowill
NextAction(std::string const name, float relevance = 0.0f)
: relevance(relevance), name(name) {} // name after relevance - whipowill
NextAction(NextAction const& o) : relevance(o.relevance), name(o.name) {} // name after relevance - whipowill
std::string const getName() { return name; }
@ -43,7 +45,8 @@ class Action : public AiNamedObject
Aoe = 2
};
Action(PlayerbotAI* botAI, std::string const name = "action") : AiNamedObject(botAI, name), verbose(false) { } // verbose after ainamedobject - whipowill
Action(PlayerbotAI* botAI, std::string const name = "action")
: AiNamedObject(botAI, name), verbose(false) {} // verbose after ainamedobject - whipowill
virtual ~Action(void) {}
virtual bool Execute([[maybe_unused]] Event event) { return true; }
@ -70,8 +73,11 @@ class Action : public AiNamedObject
class ActionNode
{
public:
ActionNode(std::string const name, NextAction** prerequisites = nullptr, NextAction** alternatives = nullptr, NextAction** continuers = nullptr) :
name(name), action(nullptr), continuers(continuers), alternatives(alternatives), prerequisites(prerequisites) { } // reorder arguments - whipowill
ActionNode(std::string const name, NextAction** prerequisites = nullptr, NextAction** alternatives = nullptr,
NextAction** continuers = nullptr)
: name(name), action(nullptr), continuers(continuers), alternatives(alternatives), prerequisites(prerequisites)
{
} // reorder arguments - whipowill
virtual ~ActionNode()
{
@ -85,8 +91,14 @@ class ActionNode
std::string const getName() { return name; }
NextAction** getContinuers() { return NextAction::merge(NextAction::clone(continuers), action->getContinuers()); }
NextAction** getAlternatives() { return NextAction::merge(NextAction::clone(alternatives), action->getAlternatives()); }
NextAction** getPrerequisites() { return NextAction::merge(NextAction::clone(prerequisites), action->getPrerequisites()); }
NextAction** getAlternatives()
{
return NextAction::merge(NextAction::clone(alternatives), action->getAlternatives());
}
NextAction** getPrerequisites()
{
return NextAction::merge(NextAction::clone(prerequisites), action->getPrerequisites());
}
private:
std::string const name;

View File

@ -1,15 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AiObject.h"
#include "Playerbots.h"
AiObject::AiObject(PlayerbotAI* botAI) : PlayerbotAIAware(botAI), bot(botAI->GetBot()), context(botAI->GetAiObjectContext()), chat(botAI->GetChatHelper())
AiObject::AiObject(PlayerbotAI* botAI)
: PlayerbotAIAware(botAI), bot(botAI->GetBot()), context(botAI->GetAiObjectContext()), chat(botAI->GetChatHelper())
{
}
Player* AiObject::GetMaster()
{
return botAI->GetMaster();
}
Player* AiObject::GetMaster() { return botAI->GetMaster(); }

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_AIOBJECT_H
@ -49,10 +50,11 @@ class clazz : public super \
{ \
public: \
clazz(PlayerbotAI* botAI) : super(botAI) {} \
bool IsActive() override; \
bool IsActive() override;
#define END_TRIGGER() \
};
} \
;
#define BUFF_TRIGGER(clazz, spell) \
class clazz : public BuffTrigger \
@ -385,10 +387,7 @@ class clazz : public CastDebuffSpellAction \
class clazz : public CastDebuffSpellAction \
{ \
public: \
clazz(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, spell) \
{ \
range = distance; \
} \
clazz(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, spell) { range = distance; } \
}
#define DEBUFF_ENEMY_ACTION(clazz, spell) \
@ -420,7 +419,6 @@ class clazz : public CastSpellOnEnemyHealerAction \
clazz(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, spell) {} \
}
#define SNARE_ACTION(clazz, spell) \
class clazz : public CastSnareSpellAction \
{ \
@ -443,37 +441,40 @@ class clazz : public CastProtectSpellAction \
}
#define END_RANGED_SPELL_ACTION() \
};
} \
;
#define BEGIN_SPELL_ACTION(clazz, name) \
class clazz : public CastSpellAction \
{ \
public: \
clazz(PlayerbotAI* botAI) : CastSpellAction(botAI, name) { } \
clazz(PlayerbotAI* botAI) : CastSpellAction(botAI, name) {}
#define END_SPELL_ACTION() \
};
} \
;
#define BEGIN_DEBUFF_ACTION(clazz, name) \
class clazz : public CastDebuffSpellAction \
{ \
public: \
clazz(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, name) { } \
clazz(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, name) {}
#define BEGIN_RANGED_SPELL_ACTION(clazz, name) \
class clazz : public CastSpellAction \
{ \
public: \
clazz(PlayerbotAI* botAI) : CastSpellAction(botAI, name) { } \
clazz(PlayerbotAI* botAI) : CastSpellAction(botAI, name) {}
#define BEGIN_MELEE_SPELL_ACTION(clazz, name) \
class clazz : public CastMeleeSpellAction \
{ \
public: \
clazz(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, name) { } \
clazz(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, name) {}
#define END_RANGED_SPELL_ACTION() \
};
} \
;
#define BEGIN_BUFF_ON_PARTY_ACTION(clazz, name) \
class clazz : public BuffOnPartyAction \
@ -489,9 +490,7 @@ class clazz : public BuffOnPartyAction \
#define ACTION_NODE_P(name, spell, pre) \
static ActionNode* name(PlayerbotAI* botAI) \
{ \
return new ActionNode(spell, \
/*P*/ NextAction::array(0, new NextAction(pre), nullptr), \
/*A*/ nullptr, \
return new ActionNode(spell, /*P*/ NextAction::array(0, new NextAction(pre), nullptr), /*A*/ nullptr, \
/*C*/ nullptr); \
}
@ -499,9 +498,7 @@ static ActionNode* name(PlayerbotAI* botAI) \
#define ACTION_NODE_A(name, spell, alt) \
static ActionNode* name(PlayerbotAI* botAI) \
{ \
return new ActionNode(spell, \
/*P*/ nullptr, \
/*A*/ NextAction::array(0, new NextAction(alt), nullptr), \
return new ActionNode(spell, /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction(alt), nullptr), \
/*C*/ nullptr); \
}
@ -509,9 +506,7 @@ static ActionNode* name(PlayerbotAI* botAI) \
#define ACTION_NODE_C(name, spell, con) \
static ActionNode* name(PlayerbotAI* botAI) \
{ \
return new ActionNode(spell, \
/*P*/ nullptr, \
/*A*/ nullptr, \
return new ActionNode(spell, /*P*/ nullptr, /*A*/ nullptr, \
/*C*/ NextAction::array(0, new NextAction(con), nullptr)); \
}

View File

@ -1,21 +1,23 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AiObjectContext.h"
#include "StrategyContext.h"
#include "ActionContext.h"
#include "ChatActionContext.h"
#include "WorldPacketActionContext.h"
#include "ChatTriggerContext.h"
#include "TriggerContext.h"
#include "SharedValueContext.h"
#include "WorldPacketTriggerContext.h"
#include "ValueContext.h"
#include "Playerbots.h"
#include "raids/RaidTriggerContext.h"
#include "SharedValueContext.h"
#include "StrategyContext.h"
#include "TriggerContext.h"
#include "ValueContext.h"
#include "WorldPacketActionContext.h"
#include "WorldPacketTriggerContext.h"
#include "raids/RaidActionContext.h"
#include "raids/RaidStrategyContext.h"
#include "raids/RaidTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
@ -116,35 +118,20 @@ std::set<std::string> AiObjectContext::GetSiblingStrategy(std::string const name
return strategyContexts.GetSiblings(name);
}
Trigger* AiObjectContext::GetTrigger(std::string const name)
{
return triggerContexts.GetContextObject(name, botAI);
}
Trigger* AiObjectContext::GetTrigger(std::string const name) { return triggerContexts.GetContextObject(name, botAI); }
Action* AiObjectContext::GetAction(std::string const name)
{
return actionContexts.GetContextObject(name, botAI);
}
Action* AiObjectContext::GetAction(std::string const name) { return actionContexts.GetContextObject(name, botAI); }
UntypedValue* AiObjectContext::GetUntypedValue(std::string const name)
{
return valueContexts.GetContextObject(name, botAI);
}
std::set<std::string> AiObjectContext::GetValues()
{
return valueContexts.GetCreated();
}
std::set<std::string> AiObjectContext::GetValues() { return valueContexts.GetCreated(); }
std::set<std::string> AiObjectContext::GetSupportedStrategies()
{
return strategyContexts.supports();
}
std::set<std::string> AiObjectContext::GetSupportedStrategies() { return strategyContexts.supports(); }
std::set<std::string> AiObjectContext::GetSupportedActions()
{
return actionContexts.supports();
}
std::set<std::string> AiObjectContext::GetSupportedActions() { return actionContexts.supports(); }
std::string const AiObjectContext::FormatValues()
{
@ -166,7 +153,4 @@ std::string const AiObjectContext::FormatValues()
return out.str();
}
void AiObjectContext::AddShared(NamedObjectContext<UntypedValue>* sharedValues)
{
valueContexts.Add(sharedValues);
}
void AiObjectContext::AddShared(NamedObjectContext<UntypedValue>* sharedValues) { valueContexts.Add(sharedValues); }

View File

@ -1,10 +1,14 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_AIOBJECTCONTEXT_H
#define _PLAYERBOT_AIOBJECTCONTEXT_H
#include <sstream>
#include <string>
#include "Common.h"
#include "NamedObjectContext.h"
#include "PlayerbotAIAware.h"
@ -12,9 +16,6 @@
#include "Trigger.h"
#include "Value.h"
#include <sstream>
#include <string>
class PlayerbotAI;
class AiObjectContext : public PlayerbotAIAware

View File

@ -1,12 +1,14 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CustomStrategy.h"
#include "Playerbots.h"
#include <regex>
#include "Playerbots.h"
std::map<std::string, std::string> CustomStrategy::actionLinesCache;
NextAction* toNextAction(std::string const action)
@ -47,9 +49,7 @@ TriggerNode* toTriggerNode(std::string const actionLine)
return nullptr;
}
CustomStrategy::CustomStrategy(PlayerbotAI* botAI) : Strategy(botAI), Qualified()
{
}
CustomStrategy::CustomStrategy(PlayerbotAI* botAI) : Strategy(botAI), Qualified() {}
void CustomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
@ -68,7 +68,8 @@ void CustomStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
for (std::vector<std::string>::iterator i = tokens.begin(); i != tokens.end(); ++i)
{
std::string const line = *i;
for (std::sregex_iterator j = std::sregex_iterator(line.begin(), line.end(), tpl); j != std::sregex_iterator(); ++j)
for (std::sregex_iterator j = std::sregex_iterator(line.begin(), line.end(), tpl);
j != std::sregex_iterator(); ++j)
{
std::smatch match = *j;
std::string const actionLine = match[1].str();
@ -88,7 +89,8 @@ void CustomStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
void CustomStrategy::LoadActionLines(uint32 owner)
{
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_CUSTOM_STRATEGY_BY_OWNER_AND_NAME);
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_CUSTOM_STRATEGY_BY_OWNER_AND_NAME);
stmt->SetData(0, owner);
stmt->SetData(1, qualifier);
PreparedQueryResult result = PlayerbotsDatabase.Query(stmt);
@ -99,8 +101,7 @@ void CustomStrategy::LoadActionLines(uint32 owner)
Field* fields = result->Fetch();
std::string const action = fields[1].Get<std::string>();
actionLines.push_back(action);
}
while (result->NextRow());
} while (result->NextRow());
}
}

View File

@ -1,14 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CUSTOMSTRATEGY_H
#define _PLAYERBOT_CUSTOMSTRATEGY_H
#include "Strategy.h"
#include <map>
#include "Strategy.h"
class PlayerbotAI;
class CustomStrategy : public Strategy, public Qualified

View File

@ -1,13 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Engine.h"
#include "Action.h"
#include "Event.h"
#include "Queue.h"
#include "PerformanceMonitor.h"
#include "Playerbots.h"
#include "Queue.h"
#include "Strategy.h"
Engine::Engine(PlayerbotAI* botAI, AiObjectContext* factory) : PlayerbotAIAware(botAI), aiObjectContext(factory)
@ -172,7 +174,8 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
if (!action)
{
//LOG_ERROR("playerbots", "Action: {} - is UNKNOWN - c:{} l:{}", actionNode->getName().c_str(), botAI->GetBot()->getClass(), botAI->GetBot()->GetLevel());
// LOG_ERROR("playerbots", "Action: {} - is UNKNOWN - c:{} l:{}", actionNode->getName().c_str(),
// botAI->GetBot()->getClass(), botAI->GetBot()->GetLevel());
LogAction("A:%s - UNKNOWN", actionNode->getName().c_str());
}
else if (action->isUseful())
@ -185,7 +188,8 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
if (!relevance)
{
LogAction("Multiplier %s made action %s useless", multiplier->getName().c_str(), action->getName().c_str());
LogAction("Multiplier %s made action %s useless", multiplier->getName().c_str(),
action->getName().c_str());
break;
}
}
@ -203,7 +207,8 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
}
}
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_ACTION, action->getName(), &aiObjectContext->performanceStack);
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_ACTION, action->getName(),
&aiObjectContext->performanceStack);
actionExecuted = ListenAndExecute(action, event);
if (pmo)
pmo->finish();
@ -264,8 +269,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
delete actionNode;
}
}
while (basket && ++iterations <= iterationsPerTick);
} while (basket && ++iterations <= iterationsPerTick);
// if (!basket)
// {
@ -318,7 +322,8 @@ ActionNode* Engine::CreateActionNode(std::string const name)
/*C*/ nullptr);
}
bool Engine::MultiplyAndPush(NextAction** actions, float forceRelevance, bool skipPrerequisites, Event event, char const* pushType)
bool Engine::MultiplyAndPush(NextAction** actions, float forceRelevance, bool skipPrerequisites, Event event,
char const* pushType)
{
bool pushed = false;
if (actions)
@ -432,8 +437,7 @@ void Engine::addStrategies(std::string first, ...)
cur = va_arg(vl, const char*);
if (cur)
addStrategy(cur);
}
while (cur);
} while (cur);
va_end(vl);
}
@ -463,10 +467,7 @@ void Engine::toggleStrategy(std::string const name)
addStrategy(name);
}
bool Engine::HasStrategy(std::string const name)
{
return strategies.find(name) != strategies.end();
}
bool Engine::HasStrategy(std::string const name) { return strategies.find(name) != strategies.end(); }
void Engine::ProcessTriggers(bool minimal)
{
@ -495,7 +496,8 @@ void Engine::ProcessTriggers(bool minimal)
if (minimal && node->getFirstRelevance() < 100)
continue;
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_TRIGGER, trigger->getName(), &aiObjectContext->performanceStack);
PerformanceMonitorOperation* pmo =
sPerformanceMonitor->start(PERF_MON_TRIGGER, trigger->getName(), &aiObjectContext->performanceStack);
Event event = trigger->Check();
if (pmo)
pmo->finish();

View File

@ -1,18 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ENGINE_H
#define _PLAYERBOT_ENGINE_H
#include <map>
#include "Multiplier.h"
#include "Queue.h"
#include "PlayerbotAIAware.h"
#include "Queue.h"
#include "Strategy.h"
#include "Trigger.h"
#include <map>
class Action;
class ActionNode;
class AiObjectContext;
@ -50,15 +51,9 @@ class ActionExecutionListeners : public ActionExecutionListener
void After(Action* action, bool executed, Event event) override;
bool OverrideResult(Action* action, bool executed, Event event) override;
void Add(ActionExecutionListener* listener)
{
listeners.push_back(listener);
}
void Add(ActionExecutionListener* listener) { listeners.push_back(listener); }
void Remove(ActionExecutionListener* listener)
{
listeners.remove(listener);
}
void Remove(ActionExecutionListener* listener) { listeners.remove(listener); }
private:
std::list<ActionExecutionListener*> listeners;
@ -85,22 +80,17 @@ class Engine : public PlayerbotAIAware
virtual bool DoNextAction(Unit*, uint32 depth = 0, bool minimal = false);
ActionResult ExecuteAction(std::string const name, Event event = Event(), std::string const qualifier = "");
void AddActionExecutionListener(ActionExecutionListener* listener)
{
actionExecutionListeners.Add(listener);
}
void AddActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Add(listener); }
void removeActionExecutionListener(ActionExecutionListener* listener)
{
actionExecutionListeners.Remove(listener);
}
void removeActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Remove(listener); }
virtual ~Engine(void);
bool testMode;
private:
bool MultiplyAndPush(NextAction** actions, float forceRelevance, bool skipPrerequisites, Event event, const char* pushType);
bool MultiplyAndPush(NextAction** actions, float forceRelevance, bool skipPrerequisites, Event event,
const char* pushType);
void Reset();
void ProcessTriggers(bool minimal);
void PushDefaultActions();

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Event.h"
#include "Playerbots.h"
Event::Event(std::string const source, ObjectGuid object, Player* owner) : source(source), owner(owner)

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EVENT_H
@ -16,8 +17,14 @@ class Event
Event(Event const& other) : source(other.source), param(other.param), packet(other.packet), owner(other.owner) {}
Event() {}
Event(std::string const source) : source(source) {}
Event(std::string const source, std::string const param, Player* owner = nullptr) : source(source), param(param), owner(owner) { }
Event(std::string const source, WorldPacket& packet, Player* owner = nullptr) : source(source), packet(packet), owner(owner) { }
Event(std::string const source, std::string const param, Player* owner = nullptr)
: source(source), param(param), owner(owner)
{
}
Event(std::string const source, WorldPacket& packet, Player* owner = nullptr)
: source(source), packet(packet), owner(owner)
{
}
Event(std::string const source, ObjectGuid object, Player* owner = nullptr);
virtual ~Event() {}

View File

@ -1,11 +1,13 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ExternalEventHelper.h"
#include "Trigger.h"
#include "ChatHelper.h"
#include "Playerbots.h"
#include "Trigger.h"
bool ExternalEventHelper::ParseChatCommand(std::string const command, Player* owner)
{
@ -37,7 +39,8 @@ bool ExternalEventHelper::ParseChatCommand(std::string const command, Player* ow
return true;
}
void ExternalEventHelper::HandlePacket(std::map<uint16, std::string>& handlers, WorldPacket const& packet, Player* owner)
void ExternalEventHelper::HandlePacket(std::map<uint16, std::string>& handlers, WorldPacket const& packet,
Player* owner)
{
uint16 opcode = packet.GetOpcode();
std::string const name = handlers[opcode];

View File

@ -1,14 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EXTERNALEVENTHELPER_H
#define _PLAYERBOT_EXTERNALEVENTHELPER_H
#include "Common.h"
#include <map>
#include "Common.h"
class AiObjectContext;
class Player;
class WorldPacket;

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ItemVisitors.h"
#include "Playerbots.h"
bool FindUsableItemVisitor::Visit(Item* item)
@ -15,7 +17,8 @@ bool FindUsableItemVisitor::Visit(Item* item)
bool FindPotionVisitor::Accept(ItemTemplate const* proto)
{
if (proto->Class == ITEM_CLASS_CONSUMABLE && (proto->SubClass == ITEM_SUBCLASS_POTION || proto->SubClass == ITEM_SUBCLASS_FLASK))
if (proto->Class == ITEM_CLASS_CONSUMABLE &&
(proto->SubClass == ITEM_SUBCLASS_POTION || proto->SubClass == ITEM_SUBCLASS_FLASK))
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
{

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ITEMVISITORS_H
@ -82,10 +83,7 @@ class FindItemsByQualityVisitor : public IterateItemsVisitor
return true;
}
std::vector<Item*>& GetResult()
{
return result;
}
std::vector<Item*>& GetResult() { return result; }
private:
uint32 quality;
@ -111,7 +109,9 @@ class FindItemsToTradeByClassVisitor : public IterateItemsVisitor
{
public:
FindItemsToTradeByClassVisitor(uint32 itemClass, uint32 itemSubClass, uint32 count)
: IterateItemsVisitor(), itemClass(itemClass), itemSubClass(itemSubClass), count(count) { } // reorder args - whipowill
: IterateItemsVisitor(), itemClass(itemClass), itemSubClass(itemSubClass), count(count)
{
} // reorder args - whipowill
bool Visit(Item* item) override
{
@ -128,10 +128,7 @@ class FindItemsToTradeByClassVisitor : public IterateItemsVisitor
return true;
}
std::vector<Item*>& GetResult()
{
return result;
}
std::vector<Item*>& GetResult() { return result; }
private:
uint32 itemClass;
@ -197,10 +194,7 @@ class FindItemByIdVisitor : public FindItemVisitor
public:
FindItemByIdVisitor(uint32 id) : FindItemVisitor(), id(id) {}
bool Accept(ItemTemplate const* proto) override
{
return proto->ItemId == id;
}
bool Accept(ItemTemplate const* proto) override { return proto->ItemId == id; }
private:
uint32 id;
@ -211,10 +205,7 @@ class FindItemByIdsVisitor : public FindItemVisitor
public:
FindItemByIdsVisitor(ItemIds ids) : FindItemVisitor(), ids(ids) {}
bool Accept(ItemTemplate const* proto) override
{
return ids.find(proto->ItemId) != ids.end();
}
bool Accept(ItemTemplate const* proto) override { return ids.find(proto->ItemId) != ids.end(); }
private:
ItemIds ids;
@ -274,12 +265,15 @@ class FindPotionVisitor : public FindUsableItemVisitor
class FindFoodVisitor : public FindUsableItemVisitor
{
public:
FindFoodVisitor(Player* bot, uint32 spellCategory, bool conjured = false) : FindUsableItemVisitor(bot),
spellCategory(spellCategory), conjured(conjured) { }
FindFoodVisitor(Player* bot, uint32 spellCategory, bool conjured = false)
: FindUsableItemVisitor(bot), spellCategory(spellCategory), conjured(conjured)
{
}
bool Accept(ItemTemplate const* proto) override
{
return proto->Class == ITEM_CLASS_CONSUMABLE && (proto->SubClass == ITEM_SUBCLASS_CONSUMABLE || proto->SubClass == ITEM_SUBCLASS_FOOD) &&
return proto->Class == ITEM_CLASS_CONSUMABLE &&
(proto->SubClass == ITEM_SUBCLASS_CONSUMABLE || proto->SubClass == ITEM_SUBCLASS_FOOD) &&
proto->Spells[0].SpellCategory == spellCategory && (!conjured || proto->IsConjuredConsumable());
}
@ -417,6 +411,7 @@ class FindUsableNamedItemVisitor : public FindUsableItemVisitor
FindUsableNamedItemVisitor(Player* bot, std::string name) : FindUsableItemVisitor(bot), name(name) {}
bool Accept(ItemTemplate const* proto) override;
private:
std::string name;
};

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_MULTIPLIER_H

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NamedObjectContext.h"
#include "Playerbots.h"
void Qualified::Qualify(int qual)

View File

@ -1,18 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NAMEDOBJECTCONEXT_H
#define _PLAYERBOT_NAMEDOBJECTCONEXT_H
#include "Common.h"
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <list>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Common.h"
class PlayerbotAI;
class Qualified
@ -20,17 +21,11 @@ class Qualified
public:
Qualified(){};
Qualified(std::string const qualifier) : qualifier(qualifier) {}
Qualified(int32 qualifier1)
{
Qualify(qualifier1);
}
Qualified(int32 qualifier1) { Qualify(qualifier1); }
virtual void Qualify(int qual);
virtual void Qualify(std::string const qual)
{
qualifier = qual;
}
virtual void Qualify(std::string const qual) { qualifier = qual; }
std::string const getQualifier() { return qualifier; }
@ -78,7 +73,8 @@ class NamedObjectFactory
std::set<std::string> supports()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, ActionCreator>::iterator it = creators.begin(); it != creators.end(); it++)
for (typename std::unordered_map<std::string, ActionCreator>::iterator it = creators.begin();
it != creators.end(); it++)
keys.insert(it->first);
return keys;
@ -89,14 +85,13 @@ template <class T>
class NamedObjectContext : public NamedObjectFactory<T>
{
public:
NamedObjectContext(bool shared = false, bool supportsSiblings = false) :
NamedObjectFactory<T>(), shared(shared), supportsSiblings(supportsSiblings) { }
virtual ~NamedObjectContext()
NamedObjectContext(bool shared = false, bool supportsSiblings = false)
: NamedObjectFactory<T>(), shared(shared), supportsSiblings(supportsSiblings)
{
Clear();
}
virtual ~NamedObjectContext() { Clear(); }
T* create(std::string const name, PlayerbotAI* botAI)
{
if (created.find(name) == created.end())
@ -166,10 +161,7 @@ class NamedObjectContextList
}
}
void Add(NamedObjectContext<T>* context)
{
contexts.push_back(context);
}
void Add(NamedObjectContext<T>* context) { contexts.push_back(context); }
T* GetContextObject(std::string const name, PlayerbotAI* botAI)
{
@ -260,10 +252,7 @@ class NamedObjectFactoryList
delete *i;
}
void Add(NamedObjectFactory<T>* context)
{
factories.push_front(context);
}
void Add(NamedObjectFactory<T>* context) { factories.push_front(context); }
T* GetContextObject(std::string const& name, PlayerbotAI* botAI)
{

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PassiveMultiplier.h"
#include "Action.h"
#include "AiObjectContext.h"

View File

@ -1,14 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PASSIVEMULTIPLIER_H
#define _PLAYERBOT_PASSIVEMULTIPLIER_H
#include "Multiplier.h"
#include <vector>
#include "Multiplier.h"
class Action;
class PlayerbotAI;

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Queue.h"
#include "AiObjectContext.h"
#include "Log.h"
#include "PlayerbotAIConfig.h"
@ -75,10 +77,7 @@ ActionBasket* Queue::Peek()
return selection;
}
uint32 Queue::Size()
{
return actions.size();
}
uint32 Queue::Size() { return actions.size(); }
void Queue::RemoveExpired()
{

View File

@ -1,12 +1,13 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_QUEUE_H
#define _PLAYERBOT_QUEUE_H
#include "Common.h"
#include "Action.h"
#include "Common.h"
class Queue
{

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Strategy.h"
#include "Playerbots.h"
class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
@ -118,8 +120,4 @@ Strategy::Strategy(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
actionNodeFactories.Add(new ActionNodeFactoryInternal());
}
ActionNode* Strategy::GetAction(std::string const name)
{
return actionNodeFactories.GetContextObject(name, botAI);
}
ActionNode* Strategy::GetAction(std::string const name) { return actionNodeFactories.GetContextObject(name, botAI); }

View File

@ -1,15 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_STRATEGY_H
#define _PLAYERBOT_STRATEGY_H
#include "Action.h"
#include "NamedObjectContext.h"
#include "Multiplier.h"
#include "Trigger.h"
#include "NamedObjectContext.h"
#include "PlayerbotAIAware.h"
#include "Trigger.h"
enum StrategyType : uint32
{

View File

@ -1,17 +1,17 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_STRATEGYCONTEXT_H
#define _PLAYERBOT_STRATEGYCONTEXT_H
#include "CustomStrategy.h"
#include "NamedObjectContext.h"
#include "AttackEnemyPlayersStrategy.h"
#include "BattlegroundStrategy.h"
#include "CastTimeStrategy.h"
#include "ChatCommandHandlerStrategy.h"
#include "ConserveManaStrategy.h"
#include "CustomStrategy.h"
#include "DeadStrategy.h"
#include "DebugStrategy.h"
#include "DpsAssistStrategy.h"
@ -29,15 +29,16 @@
#include "MaintenanceStrategy.h"
#include "MarkRtiStrategy.h"
#include "MeleeCombatStrategy.h"
#include "NamedObjectContext.h"
#include "NonCombatStrategy.h"
#include "QuestStrategies.h"
#include "PassiveStrategy.h"
#include "PullStrategy.h"
#include "QuestStrategies.h"
#include "RTSCStrategy.h"
#include "RacialsStrategy.h"
#include "RangedCombatStrategy.h"
#include "ReturnStrategy.h"
#include "RpgStrategy.h"
#include "RTSCStrategy.h"
#include "RunawayStrategy.h"
#include "StayStrategy.h"
#include "TankAssistStrategy.h"
@ -228,6 +229,4 @@ class QuestStrategyContext : public NamedObjectContext<Strategy>
static Strategy* accept_all_quests(PlayerbotAI* botAI) { return new AcceptAllQuestsStrategy(botAI); }
};
#endif

View File

@ -1,14 +1,18 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Trigger.h"
#include "Event.h"
#include "Playerbots.h"
#include "Timer.h"
Trigger::Trigger(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
AiNamedObject(botAI, name), checkInterval(checkInterval == 1 ? 1 : (checkInterval < 100 ? checkInterval * 1000 : checkInterval)), lastCheckTime(0)
Trigger::Trigger(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
: AiNamedObject(botAI, name),
checkInterval(checkInterval == 1 ? 1 : (checkInterval < 100 ? checkInterval * 1000 : checkInterval)),
lastCheckTime(0)
{
}
@ -24,15 +28,9 @@ Event Trigger::Check()
return event;
}
Value<Unit*>* Trigger::GetTargetValue()
{
return context->GetValue<Unit*>(GetTargetName());
}
Value<Unit*>* Trigger::GetTargetValue() { return context->GetValue<Unit*>(GetTargetName()); }
Unit* Trigger::GetTarget()
{
return GetTargetValue()->Get();
}
Unit* Trigger::GetTarget() { return GetTargetValue()->Get(); }
bool Trigger::needCheck()
{

View File

@ -1,12 +1,13 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TRIGGER_H
#define _PLAYERBOT_TRIGGER_H
#include "Common.h"
#include "Action.h"
#include "Common.h"
class PlayerbotAI;
class Unit;
@ -39,26 +40,20 @@ class Trigger : public AiNamedObject
class TriggerNode
{
public:
TriggerNode(std::string const name, NextAction** handlers = nullptr) : trigger(nullptr), handlers(handlers), name(name) { } // reorder args - whipowill
virtual ~TriggerNode()
TriggerNode(std::string const name, NextAction** handlers = nullptr)
: trigger(nullptr), handlers(handlers), name(name)
{
NextAction::destroy(handlers);
}
} // reorder args - whipowill
virtual ~TriggerNode() { NextAction::destroy(handlers); }
Trigger* getTrigger() { return trigger; }
void setTrigger(Trigger* trigger) { this->trigger = trigger; }
std::string const getName() { return name; }
NextAction** getHandlers()
{
return NextAction::merge(NextAction::clone(handlers), trigger->getHandlers());
}
NextAction** getHandlers() { return NextAction::merge(NextAction::clone(handlers), trigger->getHandlers()); }
float getFirstRelevance()
{
return handlers[0] ? handlers[0]->getRelevance() : -1;
}
float getFirstRelevance() { return handlers[0] ? handlers[0]->getRelevance() : -1; }
private:
Trigger* trigger;

View File

@ -1,13 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Value.h"
#include "PerformanceMonitor.h"
#include "Playerbots.h"
#include "Timer.h"
UnitCalculatedValue::UnitCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) : CalculatedValue<Unit*>(botAI, name, checkInterval)
UnitCalculatedValue::UnitCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
: CalculatedValue<Unit*>(botAI, name, checkInterval)
{
}
@ -44,8 +47,8 @@ std::string const FloatCalculatedValue::Format()
return out.str();
}
CDPairCalculatedValue::CDPairCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
CalculatedValue<CreatureData const*>(botAI, name, checkInterval)
CDPairCalculatedValue::CDPairCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
: CalculatedValue<CreatureData const*>(botAI, name, checkInterval)
{
// lastCheckTime = getMSTime() - checkInterval / 2;
}
@ -62,15 +65,16 @@ std::string const CDPairCalculatedValue::Format()
return "<none>";
}
CDPairListCalculatedValue::CDPairListCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
CalculatedValue<std::vector<CreatureData const*>>(botAI, name, checkInterval)
CDPairListCalculatedValue::CDPairListCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
: CalculatedValue<std::vector<CreatureData const*>>(botAI, name, checkInterval)
{
// lastCheckTime = time(nullptr) - checkInterval / 2;
}
std::string const CDPairListCalculatedValue::Format()
{
std::ostringstream out; out << "{";
std::ostringstream out;
out << "{";
std::vector<CreatureData const*> cdPairs = Calculate();
for (CreatureData const* cdPair : cdPairs)
{
@ -81,8 +85,8 @@ std::string const CDPairListCalculatedValue::Format()
return out.str();
}
ObjectGuidCalculatedValue::ObjectGuidCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
CalculatedValue<ObjectGuid>(botAI, name, checkInterval)
ObjectGuidCalculatedValue::ObjectGuidCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
: CalculatedValue<ObjectGuid>(botAI, name, checkInterval)
{
// lastCheckTime = time(nullptr) - checkInterval / 2;
}
@ -93,8 +97,9 @@ std::string const ObjectGuidCalculatedValue::Format()
return guid ? std::to_string(guid.GetRawValue()) : "<none>";
}
ObjectGuidListCalculatedValue::ObjectGuidListCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
CalculatedValue<GuidVector>(botAI, name, checkInterval)
ObjectGuidListCalculatedValue::ObjectGuidListCalculatedValue(PlayerbotAI* botAI, std::string const name,
int32 checkInterval)
: CalculatedValue<GuidVector>(botAI, name, checkInterval)
{
}
@ -116,17 +121,22 @@ std::string const ObjectGuidListCalculatedValue::Format()
Unit* UnitCalculatedValue::Get()
{
if (checkInterval < 2) {
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
if (checkInterval < 2)
{
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(
PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
value = Calculate();
if (pmo)
pmo->finish();
} else {
}
else
{
time_t now = getMSTime();
if (!lastCheckTime || now - lastCheckTime >= checkInterval)
{
lastCheckTime = now;
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(
PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
value = Calculate();
if (pmo)
pmo->finish();

View File

@ -1,18 +1,19 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_VALUE_H
#define _PLAYERBOT_VALUE_H
#include <time.h>
#include "AiObject.h"
#include "ObjectGuid.h"
#include "PerformanceMonitor.h"
#include "Timer.h"
#include "Unit.h"
#include <time.h>
class PlayerbotAI;
class Unit;
@ -57,24 +58,34 @@ template<class T>
class CalculatedValue : public UntypedValue, public Value<T>
{
public:
CalculatedValue(PlayerbotAI* botAI, std::string const name = "value", uint32 checkInterval = 1) : UntypedValue(botAI, name),
checkInterval(checkInterval == 1 ? 1 : (checkInterval < 100 ? checkInterval * 1000 : checkInterval)) /*turn s -> ms?*/, lastCheckTime(0) { }
CalculatedValue(PlayerbotAI* botAI, std::string const name = "value", uint32 checkInterval = 1)
: UntypedValue(botAI, name),
checkInterval(
checkInterval == 1 ? 1 : (checkInterval < 100 ? checkInterval * 1000 : checkInterval)) /*turn s -> ms?*/,
lastCheckTime(0)
{
}
virtual ~CalculatedValue() {}
T Get() override
{
if (checkInterval < 2) {
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
if (checkInterval < 2)
{
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(),
// this->context ? &this->context->performanceStack : nullptr);
value = Calculate();
// if (pmo)
// pmo->finish();
} else {
}
else
{
time_t now = getMSTime();
if (!lastCheckTime || now - lastCheckTime >= checkInterval)
{
lastCheckTime = now;
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(),
// this->context ? &this->context->performanceStack : nullptr);
value = Calculate();
// if (pmo)
// pmo->finish();
@ -92,17 +103,22 @@ class CalculatedValue : public UntypedValue, public Value<T>
}
T& RefGet() override
{
if (checkInterval < 2) {
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
if (checkInterval < 2)
{
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(),
// this->context ? &this->context->performanceStack : nullptr);
value = Calculate();
// if (pmo)
// pmo->finish();
} else {
}
else
{
time_t now = getMSTime();
if (!lastCheckTime || now - lastCheckTime >= checkInterval)
{
lastCheckTime = now;
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
// PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(),
// this->context ? &this->context->performanceStack : nullptr);
value = Calculate();
// if (pmo)
// pmo->finish();
@ -138,7 +154,8 @@ class SingleCalculatedValue : public CalculatedValue<T>
{
this->lastCheckTime = now;
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(
PERF_MON_VALUE, this->getName(), this->context ? &this->context->performanceStack : nullptr);
this->value = this->Calculate();
if (pmo)
pmo->finish();
@ -152,16 +169,14 @@ template<class T>
class MemoryCalculatedValue : public CalculatedValue<T>
{
public:
MemoryCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int32 checkInterval = 1) : CalculatedValue<T>(botAI, name, checkInterval)
MemoryCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int32 checkInterval = 1)
: CalculatedValue<T>(botAI, name, checkInterval)
{
lastChangeTime = time(0);
}
virtual bool EqualToLast(T value) = 0;
virtual bool CanCheckChange()
{
return time(0) - lastChangeTime < minChangeInterval || EqualToLast(this->value);
}
virtual bool CanCheckChange() { return time(0) - lastChangeTime < minChangeInterval || EqualToLast(this->value); }
virtual bool UpdateChange()
{
@ -186,10 +201,7 @@ class MemoryCalculatedValue : public CalculatedValue<T>
return this->value;
}
T LazyGet() override
{
return this->value;
}
T LazyGet() override { return this->value; }
time_t LastChangeOn()
{
@ -216,7 +228,10 @@ template<class T>
class LogCalculatedValue : public MemoryCalculatedValue<T>
{
public:
LogCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int32 checkInterval = 1) : MemoryCalculatedValue<T>(botAI, name, checkInterval) { }
LogCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int32 checkInterval = 1)
: MemoryCalculatedValue<T>(botAI, name, checkInterval)
{
}
bool UpdateChange() override
{
@ -246,8 +261,10 @@ class LogCalculatedValue : public MemoryCalculatedValue<T>
class Uint8CalculatedValue : public CalculatedValue<uint8>
{
public:
Uint8CalculatedValue(PlayerbotAI* botAI, std::string const name = "value", uint32 checkInterval = 1) :
CalculatedValue<uint8>(botAI, name, checkInterval) { }
Uint8CalculatedValue(PlayerbotAI* botAI, std::string const name = "value", uint32 checkInterval = 1)
: CalculatedValue<uint8>(botAI, name, checkInterval)
{
}
std::string const Format() override;
};
@ -255,8 +272,10 @@ class Uint8CalculatedValue : public CalculatedValue<uint8>
class Uint32CalculatedValue : public CalculatedValue<uint32>
{
public:
Uint32CalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int checkInterval = 1) :
CalculatedValue<uint32>(botAI, name, checkInterval) { }
Uint32CalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int checkInterval = 1)
: CalculatedValue<uint32>(botAI, name, checkInterval)
{
}
std::string const Format() override;
};
@ -264,8 +283,10 @@ class Uint32CalculatedValue : public CalculatedValue<uint32>
class FloatCalculatedValue : public CalculatedValue<float>
{
public:
FloatCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int checkInterval = 1) :
CalculatedValue<float>(botAI, name, checkInterval) { }
FloatCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int checkInterval = 1)
: CalculatedValue<float>(botAI, name, checkInterval)
{
}
std::string const Format() override;
};
@ -273,13 +294,12 @@ class FloatCalculatedValue : public CalculatedValue<float>
class BoolCalculatedValue : public CalculatedValue<bool>
{
public:
BoolCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int checkInterval = 1) :
CalculatedValue<bool>(botAI, name, checkInterval) { }
std::string const Format() override
BoolCalculatedValue(PlayerbotAI* botAI, std::string const name = "value", int checkInterval = 1)
: CalculatedValue<bool>(botAI, name, checkInterval)
{
return Calculate() ? "true" : "false";
}
std::string const Format() override { return Calculate() ? "true" : "false"; }
};
class UnitCalculatedValue : public CalculatedValue<Unit*>
@ -327,8 +347,10 @@ template<class T>
class ManualSetValue : public UntypedValue, public Value<T>
{
public:
ManualSetValue(PlayerbotAI* botAI, T defaultValue, std::string const name = "value") :
UntypedValue(botAI, name), value(defaultValue), defaultValue(defaultValue) { }
ManualSetValue(PlayerbotAI* botAI, T defaultValue, std::string const name = "value")
: UntypedValue(botAI, name), value(defaultValue), defaultValue(defaultValue)
{
}
virtual ~ManualSetValue() {}
@ -337,10 +359,7 @@ class ManualSetValue : public UntypedValue, public Value<T>
T& RefGet() override { return value; }
void Set(T val) override { value = val; }
void Update() override {}
void Reset() override
{
value = defaultValue;
}
void Reset() override { value = defaultValue; }
protected:
T value;
@ -350,8 +369,10 @@ class ManualSetValue : public UntypedValue, public Value<T>
class UnitManualSetValue : public ManualSetValue<Unit*>
{
public:
UnitManualSetValue(PlayerbotAI* botAI, Unit* defaultValue, std::string const name = "value") :
ManualSetValue<Unit*>(botAI, defaultValue, name) { }
UnitManualSetValue(PlayerbotAI* botAI, Unit* defaultValue, std::string const name = "value")
: ManualSetValue<Unit*>(botAI, defaultValue, name)
{
}
std::string const Format() override;
Unit* Get() override;
@ -360,29 +381,38 @@ class UnitManualSetValue : public ManualSetValue<Unit*>
class DisperseDistanceValue : public ManualSetValue<float>
{
public:
DisperseDistanceValue(PlayerbotAI* botAI, float defaultValue = -1.0f, std::string const name = "disperse distance") :
ManualSetValue<float>(botAI, defaultValue, name) { }
DisperseDistanceValue(PlayerbotAI* botAI, float defaultValue = -1.0f, std::string const name = "disperse distance")
: ManualSetValue<float>(botAI, defaultValue, name)
{
}
};
class LastFleeAngleValue : public ManualSetValue<float>
{
public:
LastFleeAngleValue(PlayerbotAI* botAI, float defaultValue = 0.0f, std::string const name = "last flee angle") :
ManualSetValue<float>(botAI, defaultValue, name) { }
LastFleeAngleValue(PlayerbotAI* botAI, float defaultValue = 0.0f, std::string const name = "last flee angle")
: ManualSetValue<float>(botAI, defaultValue, name)
{
}
};
class LastFleeTimestampValue : public ManualSetValue<uint32>
{
public:
LastFleeTimestampValue(PlayerbotAI* botAI, uint32 defaultValue = 0, std::string const name = "last flee timestamp") :
ManualSetValue<uint32>(botAI, defaultValue, name) { }
LastFleeTimestampValue(PlayerbotAI* botAI, uint32 defaultValue = 0, std::string const name = "last flee timestamp")
: ManualSetValue<uint32>(botAI, defaultValue, name)
{
}
};
class RecentlyFleeInfo : public ManualSetValue<std::list<FleeInfo>>
{
public:
RecentlyFleeInfo(PlayerbotAI* botAI, std::list<FleeInfo> defaultValue = {}, std::string const name = "recently flee info") :
ManualSetValue<std::list<FleeInfo>>(botAI, defaultValue, name) { }
RecentlyFleeInfo(PlayerbotAI* botAI, std::list<FleeInfo> defaultValue = {},
std::string const name = "recently flee info")
: ManualSetValue<std::list<FleeInfo>>(botAI, defaultValue, name)
{
}
};
#endif

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptBattlegroundInvitationAction.h"
#include "Event.h"
#include "Playerbots.h"

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACCEPTBATTLEGROUNDINVITATIONACTION_H

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptDuelAction.h"
#include "Event.h"
#include "Playerbots.h"
@ -16,7 +18,8 @@ bool AcceptDuelAction::Execute(Event event)
p >> playerGuid;
// do not auto duel with low hp
if ((!botAI->HasRealPlayerMaster() || (botAI->GetMaster() && botAI->GetMaster()->GetGUID() != playerGuid)) && AI_VALUE2(uint8, "health", "self target") < 90)
if ((!botAI->HasRealPlayerMaster() || (botAI->GetMaster() && botAI->GetMaster()->GetGUID() != playerGuid)) &&
AI_VALUE2(uint8, "health", "self target") < 90)
{
WorldPacket packet(CMSG_DUEL_CANCELLED, 8);
packet << flagGuid;

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACCEPTDUELACTION_H

View File

@ -1,13 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptInvitationAction.h"
#include "Event.h"
#include "ObjectAccessor.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "PlayerbotSecurity.h"
#include "Playerbots.h"
#include "WorldPacket.h"
bool AcceptInvitationAction::Execute(Event event)
@ -50,7 +52,8 @@ bool AcceptInvitationAction::Execute(Event event)
botAI->TellMaster("Hello");
if (sPlayerbotAIConfig->summonWhenGroup && bot->GetDistance(inviter) > sPlayerbotAIConfig->sightDistance) {
if (sPlayerbotAIConfig->summonWhenGroup && bot->GetDistance(inviter) > sPlayerbotAIConfig->sightDistance)
{
Teleport(inviter, bot);
}
return true;

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACCEPTINVITATIONACTION_H

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptQuestAction.h"
#include "Event.h"
#include "Playerbots.h"

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACCEPTQUESTACTION_H
@ -14,7 +15,9 @@ class WorldObject;
class AcceptAllQuestsAction : public QuestAction
{
public:
AcceptAllQuestsAction(PlayerbotAI* botAI, std::string const name = "accept all quests") : QuestAction(botAI, name) { }
AcceptAllQuestsAction(PlayerbotAI* botAI, std::string const name = "accept all quests") : QuestAction(botAI, name)
{
}
protected:
void ProcessQuest(Quest const* quest, Object* questGiver) override;

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptResurrectAction.h"
#include "Event.h"
#include "Playerbots.h"

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACCEPTRESURRECTACTION_H

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACTIONCONTEXT_H
@ -8,21 +9,23 @@
#include "AddLootAction.h"
#include "AttackAction.h"
#include "AutoLearnSpellAction.h"
#include "BattleGroundTactics.h"
#include "AutoTeleportForLevelAction.h"
#include "BattleGroundJoinAction.h"
#include "BattleGroundTactics.h"
#include "BuyAction.h"
#include "CastCustomSpellAction.h"
#include "ChangeStrategyAction.h"
#include "ChangeTalentsAction.h"
#include "CheckMailAction.h"
#include "CheckValuesAction.h"
#include "ChooseRpgTargetAction.h"
#include "ChooseTargetActions.h"
#include "ChooseTravelTargetAction.h"
#include "ChooseRpgTargetAction.h"
#include "CombatActions.h"
#include "DelayAction.h"
#include "DestroyItemAction.h"
#include "EmoteAction.h"
#include "FollowActions.h"
#include "GenericActions.h"
#include "GenericSpellActions.h"
#include "GiveItemAction.h"
@ -33,14 +36,14 @@
#include "ImbueAction.h"
#include "InviteToGroupAction.h"
#include "LeaveGroupAction.h"
#include "FollowActions.h"
#include "LootAction.h"
#include "MovementActions.h"
#include "MoveToRpgTargetAction.h"
#include "MoveToTravelTargetAction.h"
#include "MovementActions.h"
#include "NonCombatActions.h"
#include "OutfitAction.h"
#include "PositionAction.h"
#include "RaidNaxxActions.h"
#include "RandomBotUpdateAction.h"
#include "ReachTargetActions.h"
#include "ReleaseSpiritAction.h"
@ -54,11 +57,9 @@
#include "StayActions.h"
#include "SuggestWhatToDoAction.h"
#include "TravelAction.h"
#include "XpGainAction.h"
#include "VehicleActions.h"
#include "WorldBuffAction.h"
#include "RaidNaxxActions.h"
#include "AutoTeleportForLevelAction.h"
#include "XpGainAction.h"
class PlayerbotAI;
@ -231,7 +232,6 @@ class ActionContext : public NamedObjectContext<Action>
creators["toggle pet spell"] = &ActionContext::toggle_pet_spell;
creators["pet attack"] = &ActionContext::pet_attack;
}
private:
@ -265,7 +265,10 @@ class ActionContext : public NamedObjectContext<Action>
static Action* ReachSpell(PlayerbotAI* botAI) { return new ReachSpellAction(botAI); }
static Action* ReachMelee(PlayerbotAI* botAI) { return new ReachMeleeAction(botAI); }
static Action* reach_party_member_to_heal(PlayerbotAI* botAI) { return new ReachPartyMemberToHealAction(botAI); }
static Action* reach_party_member_to_resurrect(PlayerbotAI* botAI) { return new ReachPartyMemberToResurrectAction(botAI); }
static Action* reach_party_member_to_resurrect(PlayerbotAI* botAI)
{
return new ReachPartyMemberToResurrectAction(botAI);
}
static Action* flee(PlayerbotAI* botAI) { return new FleeAction(botAI); }
static Action* flee_with_pet(PlayerbotAI* botAI) { return new FleeWithPetAction(botAI); }
static Action* avoid_aoe(PlayerbotAI* botAI) { return new AvoidAoeAction(botAI); }
@ -401,7 +404,6 @@ class ActionContext : public NamedObjectContext<Action>
static Action* toggle_pet_spell(PlayerbotAI* ai) { return new TogglePetSpellAutoCastAction(ai); }
static Action* pet_attack(PlayerbotAI* ai) { return new PetAttackAction(ai); }
};
#endif

View File

@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AddLootAction.h"
#include "CellImpl.h"
#include "Event.h"
#include "GridNotifiers.h"
@ -35,20 +37,11 @@ bool AddAllLootAction::Execute(Event event)
return added;
}
bool AddLootAction::isUseful()
{
return true;
}
bool AddLootAction::isUseful() { return true; }
bool AddAllLootAction::isUseful()
{
return true;
}
bool AddAllLootAction::isUseful() { return true; }
bool AddAllLootAction::AddLoot(ObjectGuid guid)
{
return AI_VALUE(LootObjectStack*, "available loot")->Add(guid);
}
bool AddAllLootAction::AddLoot(ObjectGuid guid) { return AI_VALUE(LootObjectStack*, "available loot")->Add(guid); }
bool AddGatheringLootAction::AddLoot(ObjectGuid guid)
{

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