mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-06-20 15:39:25 +02:00
fix(Core/Movement): Apply bot filter setters at all PathGenerator construction sites
This commit is contained in:
parent
aae47b06c7
commit
51cea4d76c
@ -4292,6 +4292,8 @@ bool ArenaTactics::Execute(Event /*event*/)
|
||||
if (losBlocked)
|
||||
{
|
||||
PathGenerator path(bot);
|
||||
path.SetExcludeFlags(path.GetExcludeFlags() | NAV_GROUND_STEEP);
|
||||
path.SetAreaCost(NAV_WATER, 10.0f);
|
||||
path.CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false);
|
||||
|
||||
if (path.GetPathType() != PATHFIND_NOPATH)
|
||||
|
||||
@ -124,6 +124,8 @@ bool GoAction::Execute(Event event)
|
||||
if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
|
||||
{
|
||||
PathGenerator path(bot);
|
||||
path.SetExcludeFlags(path.GetExcludeFlags() | NAV_GROUND_STEEP);
|
||||
path.SetAreaCost(NAV_WATER, 10.0f);
|
||||
|
||||
path.CalculatePath(x, y, z, false);
|
||||
|
||||
|
||||
@ -971,6 +971,8 @@ bool MovementAction::ReachCombatTo(Unit* target, float distance)
|
||||
return false;
|
||||
|
||||
PathGenerator path(bot);
|
||||
path.SetExcludeFlags(path.GetExcludeFlags() | NAV_GROUND_STEEP);
|
||||
path.SetAreaCost(NAV_WATER, 10.0f);
|
||||
path.CalculatePath(tx, ty, tz, false);
|
||||
PathType type = path.GetPathType();
|
||||
int typeOk = PATHFIND_NORMAL | PATHFIND_INCOMPLETE | PATHFIND_SHORTCUT;
|
||||
@ -1878,6 +1880,8 @@ PathResult MovementAction::GeneratePath(float x, float y, float z, uint32 accept
|
||||
{
|
||||
PathResult result;
|
||||
PathGenerator gen(bot);
|
||||
gen.SetExcludeFlags(gen.GetExcludeFlags() | NAV_GROUND_STEEP);
|
||||
gen.SetAreaCost(NAV_WATER, 10.0f);
|
||||
gen.CalculatePath(x, y, z, forceDestination);
|
||||
result.pathType = gen.GetPathType();
|
||||
result.reachable = !(result.pathType & (~acceptMask));
|
||||
|
||||
@ -1252,6 +1252,8 @@ TravelNodeRoute TravelNodeMap::FindRouteNearestNodes(WorldPosition startPos, Wor
|
||||
if (startNodePosition.GetMapId() == bot->GetMapId())
|
||||
{
|
||||
PathGenerator path(bot);
|
||||
path.SetExcludeFlags(path.GetExcludeFlags() | NAV_GROUND_STEEP);
|
||||
path.SetAreaCost(NAV_WATER, 10.0f);
|
||||
path.CalculatePath(startNodePosition.GetPositionX(), startNodePosition.GetPositionY(), startNodePosition.GetPositionZ());
|
||||
PathType type = path.GetPathType();
|
||||
bool reachable = !(type & ~(PATHFIND_NORMAL | PATHFIND_INCOMPLETE | PATHFIND_FARFROMPOLY));
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user