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fix(Core/RPG): Clear stale spline + lastPath on quest-complete transition
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@ -492,6 +492,15 @@ bool NewRpgDoQuestAction::DoCompletedQuest(NewRpgInfo::DoQuest& data)
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data.lastReachPOI = 0;
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data.lastReachPOI = 0;
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data.pos = pos;
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data.pos = pos;
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data.objectiveIdx = -1;
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data.objectiveIdx = -1;
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// Drop the spline + lastPath that DoIncompleteQuest committed
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// to the now-completed objective. Without this, MoveFarTo on
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// the next tick hits the bot->isMoving() / lastPath-reuse
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// early-exits at the top of MoveFarTo and rides the stale
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// path instead of replanning toward the turn-in POI. (This
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// is what `.playerbot bot self` masks by recreating the AI.)
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bot->GetMotionMaster()->Clear();
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AI_VALUE(LastMovement&, "last movement").clear();
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}
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}
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if (data.pos == WorldPosition())
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if (data.pos == WorldPosition())
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