diff --git a/src/Ai/World/Rpg/Action/NewRpgAction.cpp b/src/Ai/World/Rpg/Action/NewRpgAction.cpp index 7cd64dcdf..9923130fa 100644 --- a/src/Ai/World/Rpg/Action/NewRpgAction.cpp +++ b/src/Ai/World/Rpg/Action/NewRpgAction.cpp @@ -531,29 +531,8 @@ bool NewRpgDoQuestAction::DoCompletedQuest(NewRpgInfo::DoQuest& data) botAI->rpgInfo.ChangeToIdle(); return true; } - // At the POI marker but quest giver still out of interact range - // (typical when the marker is at ground level and the NPC is - // elevated — e.g. Tenaron at the top of Aldrassil). Try pathing - // to the NPC's actual position so MoveFarTo can invoke travelnodes - // for routes the marker-anchored mmap probe can't find. - if (ObjectGuid qgGuid = ChooseNpcOrGameObjectToInteract(true, 200.0f)) - { - if (WorldObject* qg = ObjectAccessor::GetWorldObject(*bot, qgGuid)) - { - if (!bot->CanInteractWithQuestGiver(qg)) - { - WorldPosition npcPos(qg->GetMapId(), - qg->GetPositionX(), - qg->GetPositionY(), - qg->GetPositionZ()); - if (MoveFarTo(npcPos)) - return true; - } - } - } - - // No quest giver reachable — wander instead of false so we don't - // fall through to grind. + // waiting for SearchQuestGiverAndAcceptOrReward to pick up the NPC; + // wander instead of false so we don't fall through to grind return MoveRandomNear(15.0f); }