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chore(Core/Travel): Warn admins to shutdown after generatenode
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@ -2193,6 +2193,9 @@ void TravelNodeMap::saveNodeStore()
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PlayerbotsDatabase.CommitTransaction(pathTrans);
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PlayerbotsDatabase.CommitTransaction(pathTrans);
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LOG_INFO("playerbots", ">> Saved {} travelNode Paths, {} points.", paths, points);
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LOG_INFO("playerbots", ">> Saved {} travelNode Paths, {} points.", paths, points);
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LOG_INFO("playerbots",
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">> NOTE: writes are queued ASYNC. Run '.server shutdown 1' to flush "
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"the queue; killing the process now will lose pending rows.");
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}
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}
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void TravelNodeMap::LoadNodeStore()
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void TravelNodeMap::LoadNodeStore()
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