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Update EquipAction.cpp
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@ -88,7 +88,7 @@ void EquipAction::EquipItem(Item* item)
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if (!equippedBag)
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if (!equippedBag)
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{
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{
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uint8 dstSlot = botAI->FindEquipSlot(item->GetTemplate(), NULL_SLOT, true);
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uint8 dstSlot = botAI->FindEquipSlot(itemProto, NULL_SLOT, true);
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if (dstSlot == EQUIPMENT_SLOT_FINGER1 ||
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if (dstSlot == EQUIPMENT_SLOT_FINGER1 ||
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dstSlot == EQUIPMENT_SLOT_TRINKET1 ||
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dstSlot == EQUIPMENT_SLOT_TRINKET1 ||
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dstSlot == EQUIPMENT_SLOT_MAINHAND)
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dstSlot == EQUIPMENT_SLOT_MAINHAND)
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