Challenging Roar support (#2238)

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## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Added Challenging Roar support to druid taunt spell
Related with: #2002 

## How to Test the Changes
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- run dungeon with druid tank and monitor spell usage


## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [x] No, not at all
    - - [ ] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)



- Does this change modify default bot behavior?
    - - [ ] No
    - - [x] Yes (**explain why**)

Druid also use Challenging Roar as taunt spell


- Does this change add new decision branches or increase maintenance
complexity?
    - - [x] No
    - - [ ] Yes (**explain below**)



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- Does this change add bot messages to translate?
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    - - [ ] Yes (**list messages in the table**)

| Message key  | Default message |
| --------------- | ------------------ |
|			 |			      |
|			 |			      |

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    - - [ ] Yes (**explain below**)
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## Final Checklist

- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
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This commit is contained in:
kadeshar 2026-04-04 07:31:42 +02:00 committed by GitHub
parent d07ddb14d0
commit 30c142aaca
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 9 additions and 0 deletions

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@ -23,6 +23,12 @@ public:
CastGrowlAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "growl") {}
};
class CastChallengingRoarAction : public CastMeleeDebuffSpellAction
{
public:
CastChallengingRoarAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "challenging roar") {}
};
class CastMaulAction : public CastMeleeSpellAction
{
public:

View File

@ -183,6 +183,7 @@ public:
creators["bash"] = &DruidAiObjectContextInternal::bash;
creators["swipe"] = &DruidAiObjectContextInternal::swipe;
creators["growl"] = &DruidAiObjectContextInternal::growl;
creators["challenging roar"] = &DruidAiObjectContextInternal::challenging_roar;
creators["demoralizing roar"] = &DruidAiObjectContextInternal::demoralizing_roar;
creators["hibernate"] = &DruidAiObjectContextInternal::hibernate;
creators["entangling roots"] = &DruidAiObjectContextInternal::entangling_roots;
@ -277,6 +278,7 @@ private:
static Action* bash(PlayerbotAI* botAI) { return new CastBashAction(botAI); }
static Action* swipe(PlayerbotAI* botAI) { return new CastSwipeAction(botAI); }
static Action* growl(PlayerbotAI* botAI) { return new CastGrowlAction(botAI); }
static Action* challenging_roar(PlayerbotAI* botAI) { return new CastChallengingRoarAction(botAI); }
static Action* demoralizing_roar(PlayerbotAI* botAI) { return new CastDemoralizingRoarAction(botAI); }
static Action* moonkin_form(PlayerbotAI* botAI) { return new CastMoonkinFormAction(botAI); }
static Action* hibernate(PlayerbotAI* botAI) { return new CastHibernateAction(botAI); }

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@ -212,6 +212,7 @@ void BearTankDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
}
)
);
triggers.push_back(new TriggerNode("high aoe", {NextAction("challenging roar", ACTION_HIGH + 8)}));
triggers.push_back(
new TriggerNode(
"lose aggro",