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Update StatsWeightCalculator.cpp (#1744)
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@ -103,7 +103,8 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId
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return weight_;
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}
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// If quality/level blending is disabled, also return the calculated weight.
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return weight_;
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}
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float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
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