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fix(Core/Movement): Skip walk dispatch when bot is on transport without special segment
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@ -119,6 +119,12 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
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// dispatches the walk into the trigger volume). Fall through.
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// dispatches the walk into the trigger volume). Fall through.
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}
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}
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// Transport guard: bot is on a transport but no special movement
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// applies this tick — don't dispatch a walk spline (would fight the
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// transport's own movement).
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if (onTransport)
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return false;
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// Walk dispatch.
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// Walk dispatch.
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std::vector<WorldPosition> const& pts = path.getPointPath();
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std::vector<WorldPosition> const& pts = path.getPointPath();
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Movement::PointsArray points;
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Movement::PointsArray points;
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