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warlock pet spell toggle
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@ -79,6 +79,7 @@ void GenericWarlockNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
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triggers.push_back(new TriggerNode("demon armor", NextAction::array(0, new NextAction("fel armor", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("demon armor", NextAction::array(0, new NextAction("fel armor", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr)));
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}
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}
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void WarlockPetStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void WarlockPetStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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