MovePoint core refactor and had a bug aswell

This commit is contained in:
bash 2025-10-17 21:06:03 +02:00
parent 4c87a04201
commit 24d4c1f0a0

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@ -210,7 +210,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
mm.Clear();
if (!backwards)
{
mm.MovePoint(0, x, y, z, generatePath);
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
}
else
{
@ -245,7 +245,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
mm.Clear();
if (!backwards)
{
mm.MovePoint(0, x, y, z, generatePath);
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
}
else
{
@ -287,7 +287,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
mm.Clear();
if (!backwards)
{
mm.MovePoint(0, x, y, z, generatePath);
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
}
else
{