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MovePoint core refactor and had a bug aswell
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parent
4c87a04201
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@ -210,7 +210,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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mm.Clear();
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if (!backwards)
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{
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mm.MovePoint(0, x, y, z, generatePath);
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mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
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}
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else
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{
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@ -245,7 +245,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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mm.Clear();
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if (!backwards)
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{
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mm.MovePoint(0, x, y, z, generatePath);
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mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
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}
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else
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{
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@ -287,7 +287,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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mm.Clear();
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if (!backwards)
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{
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mm.MovePoint(0, x, y, z, generatePath);
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mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
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}
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else
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{
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