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Fix header guard naming (#2476)
<!--
Thank you for contributing to mod-playerbots, please make sure that
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1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
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DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.
Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.
Before submitting, make sure your changes aligns with these principles.
-->
## Pull Request Description
<!-- Describe what this change does and why it is needed -->
1. Fix the names of many header guards
2. Add missing header guards to three files
3. Change pragma once to traditional ifndef for consistency
4. Fix misspelling of "PassTroughStrategy"
## Feature Evaluation
<!--
If your PR is very minimal (comment typo, wrong ID reference, etc), and
it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
maintainer may ask you for them later.
-->
<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.
## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->
## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [x] No, not at all
- - [ ] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
- Does this change modify default bot behavior?
- - [x] No
- - [ ] Yes (**explain why**)
- Does this change add new decision branches or increase maintenance
complexity?
- - [x] No
- - [ ] Yes (**explain below**)
## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
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Was AI assistance used while working on this change?
- - [ ] No
- - [x] Yes (**explain below**)
<!--
If yes, please specify:
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code
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- Which parts of the change were influenced or generated, and whether it
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I had Raptor Mini do all the changes, which I read over.
<!--
TRANSLATIONS:
Anything new that the bots say in chat must be in a translatable format.
This is done using GetBotTextOrDefault,
which you can search for in the codebase to find examples. Your code
needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
languages in the file are the nine language
options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->
Ideally I think multiple words in headers should be broken up by
underscores for readability, but I can't change that one with a simple
CTRL+F so I think I'm going to leave it as is.
This commit is contained in:
parent
9b9cee8d0d
commit
1fe0d6ed90
@ -3,8 +3,8 @@
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ACTIONCONTEXT_H
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#ifndef PLAYERBOTS_ACTIONCONTEXT_H
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#define _PLAYERBOT_ACTIONCONTEXT_H
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#define PLAYERBOTS_ACTIONCONTEXT_H
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#include "AddLootAction.h"
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#include "AddLootAction.h"
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#include "AttackAction.h"
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#include "AttackAction.h"
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@ -3,8 +3,8 @@
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ACCEPTBATTLEGROUNDINVITATIONACTION_H
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#ifndef PLAYERBOTS_ACCEPTBATTLEGROUNDINVITATIONACTION_H
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#define _PLAYERBOT_ACCEPTBATTLEGROUNDINVITATIONACTION_H
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#define PLAYERBOTS_ACCEPTBATTLEGROUNDINVITATIONACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ACCEPTDUELACTION_H
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#ifndef PLAYERBOTS_ACCEPTDUELACTION_H
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#define _PLAYERBOT_ACCEPTDUELACTION_H
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#define PLAYERBOTS_ACCEPTDUELACTION_H
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#include "Action.h"
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#include "Action.h"
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@ -3,8 +3,8 @@
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ACCEPTINVITATIONACTION_H
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#ifndef PLAYERBOTS_ACCEPTINVITATIONACTION_H
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#define _PLAYERBOT_ACCEPTINVITATIONACTION_H
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#define PLAYERBOTS_ACCEPTINVITATIONACTION_H
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#include "Action.h"
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#include "Action.h"
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#include "UseMeetingStoneAction.h"
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#include "UseMeetingStoneAction.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ACCEPTQUESTACTION_H
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#ifndef PLAYERBOTS_ACCEPTQUESTACTION_H
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#define _PLAYERBOT_ACCEPTQUESTACTION_H
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#define PLAYERBOTS_ACCEPTQUESTACTION_H
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#include "QuestAction.h"
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#include "QuestAction.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ACCEPTRESURRECTACTION_H
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#ifndef PLAYERBOTS_ACCEPTRESURRECTACTION_H
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#define _PLAYERBOT_ACCEPTRESURRECTACTION_H
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#define PLAYERBOTS_ACCEPTRESURRECTACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ADDLOOTACTION_H
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#ifndef PLAYERBOTS_ADDLOOTACTION_H
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#define _PLAYERBOT_ADDLOOTACTION_H
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#define PLAYERBOTS_ADDLOOTACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_AREATRIGGERACTION_H
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#ifndef PLAYERBOTS_AREATRIGGERACTION_H
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#define _PLAYERBOT_AREATRIGGERACTION_H
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#define PLAYERBOTS_AREATRIGGERACTION_H
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#include "MovementActions.h"
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#include "MovementActions.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ARENATEAMACTION_H
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#ifndef PLAYERBOTS_ARENATEAMACTIONS_H
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#define _PLAYERBOT_ARENATEAMACTION_H
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#define PLAYERBOTS_ARENATEAMACTIONS_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_ATTACKACTION_H
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#ifndef PLAYERBOTS_ATTACKACTION_H
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#define _PLAYERBOT_ATTACKACTION_H
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#define PLAYERBOTS_ATTACKACTION_H
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#include "MovementActions.h"
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#include "MovementActions.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_AUTOTELEPORTFORLEVELACTION_H
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#ifndef PLAYERBOTS_AUTOMAINTENANCEONLEVELUPACTION_H
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#define _PLAYERBOT_AUTOTELEPORTFORLEVELACTION_H
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#define PLAYERBOTS_AUTOMAINTENANCEONLEVELUPACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_BANKACTION_H
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#ifndef PLAYERBOTS_BANKACTION_H
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#define _PLAYERBOT_BANKACTION_H
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#define PLAYERBOTS_BANKACTION_H
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#include "InventoryAction.h"
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#include "InventoryAction.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_BATTLEGROUNDJOINACTION_H
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#ifndef PLAYERBOTS_BATTLEGROUNDJOINACTION_H
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#define _PLAYERBOT_BATTLEGROUNDJOINACTION_H
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#define PLAYERBOTS_BATTLEGROUNDJOINACTION_H
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#include "Action.h"
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#include "Action.h"
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#include "DBCEnums.h"
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#include "DBCEnums.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
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#ifndef PLAYERBOTS_BATTLEGROUNDTACTICS_H
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#define _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
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#define PLAYERBOTS_BATTLEGROUNDTACTICS_H
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#include "BattlegroundAV.h"
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#include "BattlegroundAV.h"
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#include "MovementActions.h"
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#include "MovementActions.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_BOSSAURAACTION_H
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#ifndef PLAYERBOTS_BOSSAURAACTIONS_H
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#define _PLAYERBOT_BOSSAURAACTION_H
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#define PLAYERBOTS_BOSSAURAACTIONS_H
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#include <string>
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#include <string>
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_BUFFACTION_H
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#ifndef PLAYERBOTS_BUFFACTION_H
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#define _PLAYERBOT_BUFFACTION_H
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#define PLAYERBOTS_BUFFACTION_H
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#include "InventoryAction.h"
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#include "InventoryAction.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_BUYACTION_H
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#ifndef PLAYERBOTS_BUYACTION_H
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#define _PLAYERBOT_BUYACTION_H
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#define PLAYERBOTS_BUYACTION_H
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#include "InventoryAction.h"
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#include "InventoryAction.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CANCELCHANNELACTION_H
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#ifndef PLAYERBOTS_CANCELCHANNELACTION_H
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#define _PLAYERBOT_CANCELCHANNELACTION_H
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#define PLAYERBOTS_CANCELCHANNELACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CASTCUSTOMSPELLACTION_H
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#ifndef PLAYERBOTS_CASTCUSTOMSPELLACTION_H
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#define _PLAYERBOT_CASTCUSTOMSPELLACTION_H
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#define PLAYERBOTS_CASTCUSTOMSPELLACTION_H
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#include "ListSpellsAction.h"
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#include "ListSpellsAction.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CHANGECHATACTION_H
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#ifndef PLAYERBOTS_CHANGECHATACTION_H
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#define _PLAYERBOT_CHANGECHATACTION_H
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#define PLAYERBOTS_CHANGECHATACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CHANGESTRATEGYACTION_H
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#ifndef PLAYERBOTS_CHANGESTRATEGYACTION_H
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#define _PLAYERBOT_CHANGESTRATEGYACTION_H
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#define PLAYERBOTS_CHANGESTRATEGYACTION_H
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#include "Action.h"
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#include "Action.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CHANGETALENTSACTION_H
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#ifndef PLAYERBOTS_CHANGETALENTSACTION_H
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#define _PLAYERBOT_CHANGETALENTSACTION_H
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#define PLAYERBOTS_CHANGETALENTSACTION_H
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#include "Action.h"
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#include "Action.h"
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#include "Talentspec.h"
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#include "Talentspec.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CHATSHORTCUTACTION_H
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#ifndef PLAYERBOTS_CHATSHORTCUTACTIONS_H
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#define _PLAYERBOT_CHATSHORTCUTACTION_H
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#define PLAYERBOTS_CHATSHORTCUTACTIONS_H
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#include "MovementActions.h"
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#include "MovementActions.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef PLAYERBOTS_CHEATACTION_H
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#define PLAYERBOTS_CHEATACTION_H
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#include "Action.h"
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#include "Action.h"
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class PlayerbotAI;
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class PlayerbotAI;
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static std::string const GetCheatName(BotCheatMask cheatMask);
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static std::string const GetCheatName(BotCheatMask cheatMask);
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void ListCheats();
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void ListCheats();
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};
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};
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#endif
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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*/
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#ifndef _PLAYERBOT_CHECKMAILACTION_H
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#ifndef PLAYERBOTS_CHECKMAILACTION_H
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#define _PLAYERBOT_CHECKMAILACTION_H
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#define PLAYERBOTS_CHECKMAILACTION_H
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#include "Action.h"
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#include "Action.h"
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#include "DatabaseEnvFwd.h"
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#include "DatabaseEnvFwd.h"
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* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_CHECKMOUNTSTATEACTION_H
|
#ifndef PLAYERBOTS_CHECKMOUNTSTATEACTION_H
|
||||||
#define _PLAYERBOT_CHECKMOUNTSTATEACTION_H
|
#define PLAYERBOTS_CHECKMOUNTSTATEACTION_H
|
||||||
|
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_CHECKVALUESACTION_H
|
#ifndef PLAYERBOTS_CHECKVALUESACTION_H
|
||||||
#define _PLAYERBOT_CHECKVALUESACTION_H
|
#define PLAYERBOTS_CHECKVALUESACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_CHOOSERPGTARGETACTION_H
|
#ifndef PLAYERBOTS_CHOOSERPGTARGETACTION_H
|
||||||
#define _PLAYERBOT_CHOOSERPGTARGETACTION_H
|
#define PLAYERBOTS_CHOOSERPGTARGETACTION_H
|
||||||
|
|
||||||
#include "ObjectGuid.h"
|
#include "ObjectGuid.h"
|
||||||
#include "RpgAction.h"
|
#include "RpgAction.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_CHOOSETARGETACTIONS_H
|
#ifndef PLAYERBOTS_CHOOSETARGETACTIONS_H
|
||||||
#define _PLAYERBOT_CHOOSETARGETACTIONS_H
|
#define PLAYERBOTS_CHOOSETARGETACTIONS_H
|
||||||
|
|
||||||
#include "AttackAction.h"
|
#include "AttackAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_CHOOSETRAVELTARGETACTION_H
|
#ifndef PLAYERBOTS_CHOOSETRAVELTARGETACTION_H
|
||||||
#define _PLAYERBOT_CHOOSETRAVELTARGETACTION_H
|
#define PLAYERBOTS_CHOOSETRAVELTARGETACTION_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
#include "TravelMgr.h"
|
#include "TravelMgr.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_COMBATACTIONS_H
|
#ifndef PLAYERBOTS_COMBATACTIONS_H
|
||||||
#define _PLAYERBOT_COMBATACTIONS_H
|
#define PLAYERBOTS_COMBATACTIONS_H
|
||||||
|
|
||||||
#include "ChangeStrategyAction.h"
|
#include "ChangeStrategyAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_CUSTOMSTRATEGYEDITACTION_H
|
#ifndef PLAYERBOTS_CUSTOMSTRATEGYEDITACTION_H
|
||||||
#define _PLAYERBOT_CUSTOMSTRATEGYEDITACTION_H
|
#define PLAYERBOTS_CUSTOMSTRATEGYEDITACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_DEBUGACTION_H
|
#ifndef PLAYERBOTS_DEBUGACTION_H
|
||||||
#define _PLAYERBOT_DEBUGACTION_H
|
#define PLAYERBOTS_DEBUGACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "ObjectGuid.h"
|
#include "ObjectGuid.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_DELAYACTION_H
|
#ifndef PLAYERBOTS_DELAYACTION_H
|
||||||
#define _PLAYERBOT_DELAYACTION_H
|
#define PLAYERBOTS_DELAYACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_DESTROYITEMACTION_H
|
#ifndef PLAYERBOTS_DESTROYITEMACTION_H
|
||||||
#define _PLAYERBOT_DESTROYITEMACTION_H
|
#define PLAYERBOTS_DESTROYITEMACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_DROPQUESTACTION_H
|
#ifndef PLAYERBOTS_DROPQUESTACTION_H
|
||||||
#define _PLAYERBOT_DROPQUESTACTION_H
|
#define PLAYERBOTS_DROPQUESTACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_EMOTEACTION_H
|
#ifndef PLAYERBOTS_EMOTEACTION_H
|
||||||
#define _PLAYERBOT_EMOTEACTION_H
|
#define PLAYERBOTS_EMOTEACTION_H
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_EQUIPACTION_H
|
#ifndef PLAYERBOTS_EQUIPACTION_H
|
||||||
#define _PLAYERBOT_EQUIPACTION_H
|
#define PLAYERBOTS_EQUIPACTION_H
|
||||||
|
|
||||||
#include "ChatHelper.h"
|
#include "ChatHelper.h"
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_EQUIPGLYPHSACTION_H
|
#ifndef PLAYERBOTS_EQUIPGLYPHSACTION_H
|
||||||
#define _PLAYERBOT_EQUIPGLYPHSACTION_H
|
#define PLAYERBOTS_EQUIPGLYPHSACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_FISHINGACTION_H
|
#ifndef PLAYERBOTS_FISHINGACTION_H
|
||||||
#define _PLAYERBOT_FISHINGACTION_H
|
#define PLAYERBOTS_FISHINGACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_FLAGACTION_H
|
#ifndef PLAYERBOTS_FLAGACTION_H
|
||||||
#define _PLAYERBOT_FLAGACTION_H
|
#define PLAYERBOTS_FLAGACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_FOLLOWACTIONS_H
|
#ifndef PLAYERBOTS_FOLLOWACTIONS_H
|
||||||
#define _PLAYERBOT_FOLLOWACTIONS_H
|
#define PLAYERBOTS_FOLLOWACTIONS_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GENERICACTIONS_H
|
#ifndef PLAYERBOTS_GENERICACTIONS_H
|
||||||
#define _PLAYERBOT_GENERICACTIONS_H
|
#define PLAYERBOTS_GENERICACTIONS_H
|
||||||
|
|
||||||
#include "AttackAction.h"
|
#include "AttackAction.h"
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GENERICSPELLACTIONS_H
|
#ifndef PLAYERBOTS_GENERICSPELLACTIONS_H
|
||||||
#define _PLAYERBOT_GENERICSPELLACTIONS_H
|
#define PLAYERBOTS_GENERICSPELLACTIONS_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "PlayerbotAI.h"
|
#include "PlayerbotAI.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GIVEITEMACTION_H
|
#ifndef PLAYERBOTS_GIVEITEMACTION_H
|
||||||
#define _PLAYERBOT_GIVEITEMACTION_H
|
#define PLAYERBOTS_GIVEITEMACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GOACTION_H
|
#ifndef PLAYERBOTS_GOACTION_H
|
||||||
#define _PLAYERBOT_GOACTION_H
|
#define PLAYERBOTS_GOACTION_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GOSSIPHELLOACTION_H
|
#ifndef PLAYERBOTS_GOSSIPHELLOACTION_H
|
||||||
#define _PLAYERBOT_GOSSIPHELLOACTION_H
|
#define PLAYERBOTS_GOSSIPHELLOACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GREETACTION_H
|
#ifndef PLAYERBOTS_GREETACTION_H
|
||||||
#define _PLAYERBOT_GREETACTION_H
|
#define PLAYERBOTS_GREETACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GUILDACCEPTACTION_H
|
#ifndef PLAYERBOTS_GUILDACCEPTACTION_H
|
||||||
#define _PLAYERBOT_GUILDACCEPTACTION_H
|
#define PLAYERBOTS_GUILDACCEPTACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GUILDBANKACTION_H
|
#ifndef PLAYERBOTS_GUILDBANKACTION_H
|
||||||
#define _PLAYERBOT_GUILDBANKACTION_H
|
#define PLAYERBOTS_GUILDBANKACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GUILDCREATEACTION_H
|
#ifndef PLAYERBOTS_GUILDCREATEACTIONS_H
|
||||||
#define _PLAYERBOT_GUILDCREATEACTION_H
|
#define PLAYERBOTS_GUILDCREATEACTIONS_H
|
||||||
|
|
||||||
#include "ChooseTravelTargetAction.h"
|
#include "ChooseTravelTargetAction.h"
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_GUILDMAMANEGEMENTACTION_H
|
#ifndef PLAYERBOTS_GUILDMANAGEMENTACTIONS_H
|
||||||
#define _PLAYERBOT_GUILDMAMANEGEMENTACTION_H
|
#define PLAYERBOTS_GUILDMANAGEMENTACTIONS_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "Opcodes.h"
|
#include "Opcodes.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_HELPACTION_H
|
#ifndef PLAYERBOTS_HELPACTION_H
|
||||||
#define _PLAYERBOT_HELPACTION_H
|
#define PLAYERBOTS_HELPACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "NamedObjectContext.h"
|
#include "NamedObjectContext.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_HIREACTION_H
|
#ifndef PLAYERBOTS_HIREACTION_H
|
||||||
#define _PLAYERBOT_HIREACTION_H
|
#define PLAYERBOTS_HIREACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_IMBUEACTION_H
|
#ifndef PLAYERBOTS_IMBUEACTION_H
|
||||||
#define _PLAYERBOT_IMBUEACTION_H
|
#define PLAYERBOTS_IMBUEACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_INVENTORYACTION_H
|
#ifndef PLAYERBOTS_INVENTORYACTION_H
|
||||||
#define _PLAYERBOT_INVENTORYACTION_H
|
#define PLAYERBOTS_INVENTORYACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "ItemVisitors.h"
|
#include "ItemVisitors.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_INVENTORYCHANGEFAILUREACTION_H
|
#ifndef PLAYERBOTS_INVENTORYCHANGEFAILUREACTION_H
|
||||||
#define _PLAYERBOT_INVENTORYCHANGEFAILUREACTION_H
|
#define PLAYERBOTS_INVENTORYCHANGEFAILUREACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "Item.h"
|
#include "Item.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
|
#ifndef PLAYERBOTS_INVITETOGROUPACTION_H
|
||||||
#define _PLAYERBOT_INVITETOGROUPACTION_H
|
#define PLAYERBOTS_INVITETOGROUPACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LEAVEGROUPACTION_H
|
#ifndef PLAYERBOTS_LEAVEGROUPACTION_H
|
||||||
#define _PLAYERBOT_LEAVEGROUPACTION_H
|
#define PLAYERBOTS_LEAVEGROUPACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LFGACTIONS_H
|
#ifndef PLAYERBOTS_LFGACTIONS_H
|
||||||
#define _PLAYERBOT_LFGACTIONS_H
|
#define PLAYERBOTS_LFGACTIONS_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LISTQUESTSACTIONS_H
|
#ifndef PLAYERBOTS_LISTQUESTSACTIONS_H
|
||||||
#define _PLAYERBOT_LISTQUESTSACTIONS_H
|
#define PLAYERBOTS_LISTQUESTSACTIONS_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LISTSPELLSACTION_H
|
#ifndef PLAYERBOTS_LISTSPELLSACTION_H
|
||||||
#define _PLAYERBOT_LISTSPELLSACTION_H
|
#define PLAYERBOTS_LISTSPELLSACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LOGLEVELACTION_H
|
#ifndef PLAYERBOTS_LOGLEVELACTION_H
|
||||||
#define _PLAYERBOT_LOGLEVELACTION_H
|
#define PLAYERBOTS_LOGLEVELACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "LogCommon.h"
|
#include "LogCommon.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LOOTACTION_H
|
#ifndef PLAYERBOTS_LOOTACTION_H
|
||||||
#define _PLAYERBOT_LOOTACTION_H
|
#define PLAYERBOTS_LOOTACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LOOTROLLACTION_H
|
#ifndef PLAYERBOTS_LOOTROLLACTION_H
|
||||||
#define _PLAYERBOT_LOOTROLLACTION_H
|
#define PLAYERBOTS_LOOTROLLACTION_H
|
||||||
|
|
||||||
#include "QueryItemUsageAction.h"
|
#include "QueryItemUsageAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_LOOTSTRATEGYACTION_H
|
#ifndef PLAYERBOTS_LOOTSTRATEGYACTION_H
|
||||||
#define _PLAYERBOT_LOOTSTRATEGYACTION_H
|
#define PLAYERBOTS_LOOTSTRATEGYACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_MAILACTION_H
|
#ifndef PLAYERBOTS_MAILACTION_H
|
||||||
#define _PLAYERBOT_MAILACTION_H
|
#define PLAYERBOTS_MAILACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_MOVETORPGTARGETACTION_H
|
#ifndef PLAYERBOTS_MOVETORPGTARGETACTION_H
|
||||||
#define _PLAYERBOT_MOVETORPGTARGETACTION_H
|
#define PLAYERBOTS_MOVETORPGTARGETACTION_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_MOVETOTRAVELTARGETACTION_H
|
#ifndef PLAYERBOTS_MOVETOTRAVELTARGETACTION_H
|
||||||
#define _PLAYERBOT_MOVETOTRAVELTARGETACTION_H
|
#define PLAYERBOTS_MOVETOTRAVELTARGETACTION_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_MOVEMENTACTIONS_H
|
#ifndef PLAYERBOTS_MOVEMENTACTIONS_H
|
||||||
#define _PLAYERBOT_MOVEMENTACTIONS_H
|
#define PLAYERBOTS_MOVEMENTACTIONS_H
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_NONCOMBATACTIONS_H
|
#ifndef PLAYERBOTS_NONCOMBATACTIONS_H
|
||||||
#define _PLAYERBOT_NONCOMBATACTIONS_H
|
#define PLAYERBOTS_NONCOMBATACTIONS_H
|
||||||
|
|
||||||
#include "UseItemAction.h"
|
#include "UseItemAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* you may redistribute it and/or modify it under version 3 of the License, or (at your option), any later version.
|
* you may redistribute it and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_OPENITEMACTION_H
|
#ifndef PLAYERBOTS_OPENITEMACTION_H
|
||||||
#define _PLAYERBOT_OPENITEMACTION_H
|
#define PLAYERBOTS_OPENITEMACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_OUTFITACTION_H
|
#ifndef PLAYERBOTS_OUTFITACTION_H
|
||||||
#define _PLAYERBOT_OUTFITACTION_H
|
#define PLAYERBOTS_OUTFITACTION_H
|
||||||
|
|
||||||
#include "ChatHelper.h"
|
#include "ChatHelper.h"
|
||||||
#include "EquipAction.h"
|
#include "EquipAction.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_PASSLEADERSHIPTOMASTERACTION_H
|
#ifndef PLAYERBOTS_PASSLEADERSHIPTOMASTERACTION_H
|
||||||
#define _PLAYERBOT_PASSLEADERSHIPTOMASTERACTION_H
|
#define PLAYERBOTS_PASSLEADERSHIPTOMASTERACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_PETITIONSIGNACTION_H
|
#ifndef PLAYERBOTS_PETITIONSIGNACTION_H
|
||||||
#define _PLAYERBOT_PETITIONSIGNACTION_H
|
#define PLAYERBOTS_PETITIONSIGNACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_PETSACTION_H
|
#ifndef PLAYERBOTS_PETSACTION_H
|
||||||
#define _PLAYERBOT_PETSACTION_H
|
#define PLAYERBOTS_PETSACTION_H
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_POSITIONACTION_H
|
#ifndef PLAYERBOTS_POSITIONACTION_H
|
||||||
#define _PLAYERBOT_POSITIONACTION_H
|
#define PLAYERBOTS_POSITIONACTION_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_PULLACTIONS_H
|
#ifndef PLAYERBOTS_PULLACTIONS_H
|
||||||
#define _PLAYERBOT_PULLACTIONS_H
|
#define PLAYERBOTS_PULLACTIONS_H
|
||||||
|
|
||||||
#include "GenericSpellActions.h"
|
#include "GenericSpellActions.h"
|
||||||
#include "ReachTargetActions.h"
|
#include "ReachTargetActions.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_QUERYITEMUSAGEACTION_H
|
#ifndef PLAYERBOTS_QUERYITEMUSAGEACTION_H
|
||||||
#define _PLAYERBOT_QUERYITEMUSAGEACTION_H
|
#define PLAYERBOTS_QUERYITEMUSAGEACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_QUERYQUESTACTION_H
|
#ifndef PLAYERBOTS_QUERYQUESTACTION_H
|
||||||
#define _PLAYERBOT_QUERYQUESTACTION_H
|
#define PLAYERBOTS_QUERYQUESTACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_QUESTACTION_H
|
#ifndef PLAYERBOTS_QUESTACTION_H
|
||||||
#define _PLAYERBOT_QUESTACTION_H
|
#define PLAYERBOTS_QUESTACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "Object.h"
|
#include "Object.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_QUESTCONFIRMACCEPTACTION_H
|
#ifndef PLAYERBOTS_QUESTCONFIRMACCEPTACTION_H
|
||||||
#define _PLAYERBOT_QUESTCONFIRMACCEPTACTION_H
|
#define PLAYERBOTS_QUESTCONFIRMACCEPTACTION_H
|
||||||
|
|
||||||
#include "AiObjectContext.h"
|
#include "AiObjectContext.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_RANDOMBOTUPDATEACTION_H
|
#ifndef PLAYERBOTS_RANDOMBOTUPDATEACTION_H
|
||||||
#define _PLAYERBOT_RANDOMBOTUPDATEACTION_H
|
#define PLAYERBOTS_RANDOMBOTUPDATEACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_RANGEACTION_H
|
#ifndef PLAYERBOTS_RANGEACTION_H
|
||||||
#define _PLAYERBOT_RANGEACTION_H
|
#define PLAYERBOTS_RANGEACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REACHTARGETACTIONS_H
|
#ifndef PLAYERBOTS_REACHTARGETACTIONS_H
|
||||||
#define _PLAYERBOT_REACHTARGETACTIONS_H
|
#define PLAYERBOTS_REACHTARGETACTIONS_H
|
||||||
|
|
||||||
#include "GenericSpellActions.h"
|
#include "GenericSpellActions.h"
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_READYCHECKACTION_H
|
#ifndef PLAYERBOTS_READYCHECKACTION_H
|
||||||
#define _PLAYERBOT_READYCHECKACTION_H
|
#define PLAYERBOTS_READYCHECKACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef PLAYERBOT_RELEASESPIRITACTION_H
|
#ifndef PLAYERBOTS_RELEASESPIRITACTION_H
|
||||||
#define PLAYERBOT_RELEASESPIRITACTION_H
|
#define PLAYERBOTS_RELEASESPIRITACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "ReviveFromCorpseAction.h"
|
#include "ReviveFromCorpseAction.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REMEMBERTAXIACTION_H
|
#ifndef PLAYERBOTS_REMEMBERTAXIACTION_H
|
||||||
#define _PLAYERBOT_REMEMBERTAXIACTION_H
|
#define PLAYERBOTS_REMEMBERTAXIACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REMOVEAURAACTION_H
|
#ifndef PLAYERBOTS_REMOVEAURAACTION_H
|
||||||
#define _PLAYERBOT_REMOVEAURAACTION_H
|
#define PLAYERBOTS_REMOVEAURAACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REPAIRALLACTION_H
|
#ifndef PLAYERBOTS_REPAIRALLACTION_H
|
||||||
#define _PLAYERBOT_REPAIRALLACTION_H
|
#define PLAYERBOTS_REPAIRALLACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_RESETAIACTION_H
|
#ifndef PLAYERBOTS_RESETAIACTION_H
|
||||||
#define _PLAYERBOT_RESETAIACTION_H
|
#define PLAYERBOTS_RESETAIACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_RESETINSTANCESACTION_H
|
#ifndef PLAYERBOTS_RESETINSTANCESACTION_H
|
||||||
#define _PLAYERBOT_RESETINSTANCESACTION_H
|
#define PLAYERBOTS_RESETINSTANCESACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REVEALGATHERINGITEMACTION_H
|
#ifndef PLAYERBOTS_REVEALGATHERINGITEMACTION_H
|
||||||
#define _PLAYERBOT_REVEALGATHERINGITEMACTION_H
|
#define PLAYERBOTS_REVEALGATHERINGITEMACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REVIVEFROMCORPSEACTION_H
|
#ifndef PLAYERBOTS_REVIVEFROMCORPSEACTION_H
|
||||||
#define _PLAYERBOT_REVIVEFROMCORPSEACTION_H
|
#define PLAYERBOTS_REVIVEFROMCORPSEACTION_H
|
||||||
|
|
||||||
#include "MovementActions.h"
|
#include "MovementActions.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_REWARDACTION_H
|
#ifndef PLAYERBOTS_REWARDACTION_H
|
||||||
#define _PLAYERBOT_REWARDACTION_H
|
#define PLAYERBOTS_REWARDACTION_H
|
||||||
|
|
||||||
#include "InventoryAction.h"
|
#include "InventoryAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_RTIACTION_H
|
#ifndef PLAYERBOTS_RTIACTION_H
|
||||||
#define _PLAYERBOT_RTIACTION_H
|
#define PLAYERBOTS_RTIACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_RTSCACTION_H
|
#ifndef PLAYERBOTS_RTSCACTION_H
|
||||||
#define _PLAYERBOT_RTSCACTION_H
|
#define PLAYERBOTS_RTSCACTION_H
|
||||||
|
|
||||||
#include "SeeSpellAction.h"
|
#include "SeeSpellAction.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_SAVEMANAACTION_H
|
#ifndef PLAYERBOTS_SAVEMANAACTION_H
|
||||||
#define _PLAYERBOT_SAVEMANAACTION_H
|
#define PLAYERBOTS_SAVEMANAACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_SAYACTION_H
|
#ifndef PLAYERBOTS_SAYACTION_H
|
||||||
#define _PLAYERBOT_SAYACTION_H
|
#define PLAYERBOTS_SAYACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
#include "PlayerbotAI.h"
|
#include "PlayerbotAI.h"
|
||||||
|
|||||||
@ -3,8 +3,8 @@
|
|||||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _PLAYERBOT_SECURITYCHECKACTION_H
|
#ifndef PLAYERBOTS_SECURITYCHECKACTION_H
|
||||||
#define _PLAYERBOT_SECURITYCHECKACTION_H
|
#define PLAYERBOTS_SECURITYCHECKACTION_H
|
||||||
|
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user