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Update RandomPlayerbotFactory.cpp
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@ -898,7 +898,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
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const uint32 guildId = f[0].Get<uint32>();
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const uint32 guildId = f[0].Get<uint32>();
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const uint32 accountId = f[1].Get<uint32>();
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const uint32 accountId = f[1].Get<uint32>();
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// Boss considered 'bot' if his account is in botAccounts
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// Determine if guild leader's account is a bot account.
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if (botAccounts.find(accountId) != botAccounts.end())
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if (botAccounts.find(accountId) != botAccounts.end())
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{
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{
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++guildNumber;
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++guildNumber;
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