coredump fix & rpg actions

This commit is contained in:
Yunfan Li 2023-08-03 15:15:31 +08:00
parent 1d423e4820
commit 1c47108c23
14 changed files with 133 additions and 128 deletions

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@ -608,7 +608,7 @@ AiPlayerbot.BotCheats = "taxi"
AiPlayerbot.RandomBotRandomPassword = 0 AiPlayerbot.RandomBotRandomPassword = 0
# Set RandomBotMaxLevel bots to RandomBotMinLevel or not # Set RandomBotMaxLevel bots to RandomBotMinLevel or not
AiPlayerbot.DowngradeMaxLevelBot = 1 AiPlayerbot.DowngradeMaxLevelBot = 0
################################################################################## ##################################################################################
# # # #

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@ -261,9 +261,7 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
} }
bool min = minimal; bool min = minimal;
UpdateAIInternal(elapsed, min); UpdateAIInternal(elapsed, min);
inCombat = bot->IsInCombat(); inCombat = bot->IsInCombat();
// test fix lags because of BG // test fix lags because of BG
if (bot && !inCombat) if (bot && !inCombat)
@ -272,6 +270,8 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
if (HasRealPlayerMaster()) if (HasRealPlayerMaster())
min = false; min = false;
YieldThread(min); YieldThread(min);
} }
@ -1972,18 +1972,18 @@ bool PlayerbotAI::CanCastSpell(std::string const name, Unit* target, Item* itemT
bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell, Item* itemTarget) bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell, Item* itemTarget)
{ {
if (!spellid) { if (!spellid) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
LOG_DEBUG("playerbots", "Can cast spell failed. No spellid. - spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. No spellid. - spellid: {}, bot name: {}",
spellid, bot->GetName()); // spellid, bot->GetName());
} // }
return false; return false;
} }
if (bot->HasUnitState(UNIT_STATE_LOST_CONTROL)) { if (bot->HasUnitState(UNIT_STATE_LOST_CONTROL)) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Can cast spell failed. Unit state lost control. - spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. Unit state lost control. - spellid: {}, bot name: {}",
spellid, bot->GetName()); // spellid, bot->GetName());
} // }
return false; return false;
} }
@ -1991,19 +1991,19 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
if (!target) if (!target)
target = bot; target = bot;
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup())
LOG_DEBUG("playerbots", "Can cast spell? - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell? - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
if (Pet* pet = bot->GetPet()) if (Pet* pet = bot->GetPet())
if (pet->HasSpell(spellid)) if (pet->HasSpell(spellid))
return true; return true;
if (checkHasSpell && !bot->HasSpell(spellid)) { if (checkHasSpell && !bot->HasSpell(spellid)) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Can cast spell failed. Bot not has spell. - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. Bot not has spell. - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
} // }
return false; return false;
} }
@ -2014,28 +2014,28 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
} }
if (bot->HasSpellCooldown(spellid)) { if (bot->HasSpellCooldown(spellid)) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Can cast spell failed. Spell not has cooldown. - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. Spell not has cooldown. - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
} // }
return false; return false;
} }
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo) { if (!spellInfo) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Can cast spell failed. No spellInfo. - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. No spellInfo. - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
} // }
return false; return false;
} }
uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration(); uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
if (CastingTime && bot->isMoving()) { if (CastingTime && bot->isMoving()) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Casting time and bot is moving - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Casting time and bot is moving - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
} // }
return false; return false;
} }
@ -2059,10 +2059,10 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
// } // }
if (target->IsImmunedToSpell(spellInfo)) { if (target->IsImmunedToSpell(spellInfo)) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
} // }
return false; return false;
} }
@ -2081,10 +2081,10 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
// } // }
if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance) { if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "target is out of sight distance - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "target is out of sight distance - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName()); // target->GetName(), spellid, bot->GetName());
} // }
return false; return false;
} }
} }
@ -2100,12 +2100,12 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
SpellCastResult result = spell->CheckCast(true); SpellCastResult result = spell->CheckCast(true);
delete spell; delete spell;
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
if (result != SPELL_FAILED_NOT_READY && result != SPELL_CAST_OK) { // if (result != SPELL_FAILED_NOT_READY && result != SPELL_CAST_OK) {
LOG_DEBUG("playerbots", "CanCastSpell - target name: {}, spellid: {}, bot name: {}, result: {}", // LOG_DEBUG("playerbots", "CanCastSpell - target name: {}, spellid: {}, bot name: {}, result: {}",
target->GetName(), spellid, bot->GetName(), result); // target->GetName(), spellid, bot->GetName(), result);
} // }
} // }
if (oldSel) if (oldSel)
bot->SetSelection(oldSel->GetGUID()); bot->SetSelection(oldSel->GetGUID());
@ -2286,10 +2286,10 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
aiObjectContext->GetValue<time_t>("stay time")->Set(0); aiObjectContext->GetValue<time_t>("stay time")->Set(0);
if (bot->IsFlying() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT)) { if (bot->IsFlying() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT)) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Spell cast is flying - target name: {}, spellid: {}, bot name: {}}", // LOG_DEBUG("playerbots", "Spell cast is flying - target name: {}, spellid: {}, bot name: {}}",
target->GetName(), spellId, bot->GetName()); // target->GetName(), spellId, bot->GetName());
} // }
return false; return false;
} }
@ -2316,10 +2316,10 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
if (failWithDelay) if (failWithDelay)
{ {
SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown); SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Spell cast fail with delay - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Spell cast fail with delay - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellId, bot->GetName()); // target->GetName(), spellId, bot->GetName());
} // }
return false; return false;
} }
@ -2335,10 +2335,10 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
{ {
bot->GetTradeData()->SetSpell(spellId); bot->GetTradeData()->SetSpell(spellId);
delete spell; delete spell;
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Spell cast no item - target name: {}, spellid: {}, bot name: {}", // LOG_DEBUG("playerbots", "Spell cast no item - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellId, bot->GetName()); // target->GetName(), spellId, bot->GetName());
} // }
return true; return true;
} }
} }
@ -2400,10 +2400,10 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
SpellCastResult result = spell->prepare(&targets); SpellCastResult result = spell->prepare(&targets);
if (result != SPELL_CAST_OK) { if (result != SPELL_CAST_OK) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Spell cast failed. - target name: {}, spellid: {}, bot name: {}, result: {}", // LOG_DEBUG("playerbots", "Spell cast failed. - target name: {}, spellid: {}, bot name: {}, result: {}",
target->GetName(), spellId, bot->GetName(), result); // target->GetName(), spellId, bot->GetName(), result);
} // }
return false; return false;
} }
// if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect == SPELL_EFFECT_SKINNING) // if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect == SPELL_EFFECT_SKINNING)

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@ -267,14 +267,14 @@ void PlayerbotFactory::Randomize(bool incremental)
if (pmo) if (pmo)
pmo->finish(); pmo->finish();
// if (bot->getLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel) if (bot->getLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
// { {
// pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_EnchantTemplate"); pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_EnchantTemplate");
// LOG_INFO("playerbots", "Initializing enchant templates..."); LOG_INFO("playerbots", "Initializing enchant templates...");
// ApplyEnchantTemplate(); ApplyEnchantTemplate();
// if (pmo) if (pmo)
// pmo->finish(); pmo->finish();
// } }
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Inventory"); pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Inventory");
LOG_INFO("playerbots", "Initializing inventory..."); LOG_INFO("playerbots", "Initializing inventory...");
@ -306,6 +306,7 @@ void PlayerbotFactory::Randomize(bool incremental)
} }
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true); bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
if (bot->getLevel() >= 10) if (bot->getLevel() >= 10)
{ {
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Pet"); pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Pet");
@ -339,17 +340,12 @@ void PlayerbotFactory::Refresh()
InitClassSpells(); InitClassSpells();
InitAvailableSpells(); InitAvailableSpells();
bot->DurabilityRepairAll(false, 1.0f, false); bot->DurabilityRepairAll(false, 1.0f, false);
if (bot->isDead())
bot->ResurrectPlayer(1.0f, false);
uint32 money = urand(level * 1000, level * 5 * 1000); uint32 money = urand(level * 1000, level * 5 * 1000);
if (bot->GetMoney() < money) if (bot->GetMoney() < money)
bot->SetMoney(money); bot->SetMoney(money);
bot->SaveToDB(false, false); bot->SaveToDB(false, false);
// Prepare();
// InitAmmo();
// InitFood();
// InitPotions();
//bot->SaveToDB();
} }
void PlayerbotFactory::AddConsumables() void PlayerbotFactory::AddConsumables()
@ -1203,7 +1199,7 @@ void PlayerbotFactory::InitEquipment(bool incremental)
if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE && proto->Class != ITEM_CLASS_WEAPON) if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE && proto->Class != ITEM_CLASS_WEAPON)
continue; continue;
uint16 dest = 0; uint16 dest = 0;
if (CanEquipUnseenItem(slot, dest, itemId)) if (CanEquipUnseenItem(slot, dest, itemId))
items[slot].push_back(itemId); items[slot].push_back(itemId);

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@ -1166,36 +1166,38 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
} }
LOG_INFO("playerbots", "{} locations for level collected.", collected_locs); LOG_INFO("playerbots", "{} locations for level collected.", collected_locs);
LOG_INFO("playerbots", "Preparing RPG teleport caches for {} factions...", sFactionTemplateStore.GetNumRows()); // temporary only use locsPerLevelCache, so disable rpgLocsCacheLevel cache
results = WorldDatabase.Query("SELECT map, position_x, position_y, position_z, r.race, r.minl, r.maxl FROM creature c INNER JOIN playerbots_rpg_races r ON c.id1 = r.entry "
"WHERE r.race < 15");
if (results)
{
do
{
Field* fields = results->Fetch();
uint16 mapId = fields[0].Get<uint16>();
float x = fields[1].Get<float>();
float y = fields[2].Get<float>();
float z = fields[3].Get<float>();
uint32 race = fields[4].Get<uint32>();
uint32 minl = fields[5].Get<uint32>();
uint32 maxl = fields[6].Get<uint32>();
for (uint32 level = 1; level < sPlayerbotAIConfig->randomBotMaxLevel + 1; level++) // LOG_INFO("playerbots", "Preparing RPG teleport caches for {} factions...", sFactionTemplateStore.GetNumRows());
{ // results = WorldDatabase.Query("SELECT map, position_x, position_y, position_z, r.race, r.minl, r.maxl FROM creature c INNER JOIN playerbots_rpg_races r ON c.id1 = r.entry "
if (level > maxl || level < minl) // "WHERE r.race < 15");
continue; // if (results)
// {
// do
// {
// Field* fields = results->Fetch();
// uint16 mapId = fields[0].Get<uint16>();
// float x = fields[1].Get<float>();
// float y = fields[2].Get<float>();
// float z = fields[3].Get<float>();
// uint32 race = fields[4].Get<uint32>();
// uint32 minl = fields[5].Get<uint32>();
// uint32 maxl = fields[6].Get<uint32>();
WorldLocation loc(mapId, x, y, z, 0); // for (uint32 level = 1; level < sPlayerbotAIConfig->randomBotMaxLevel + 1; level++)
for (uint32 r = 1; r < MAX_RACES; r++) // {
{ // if (level > maxl || level < minl)
if (race == r || race == 0) // continue;
rpgLocsCacheLevel[r][level].push_back(loc);
} // WorldLocation loc(mapId, x, y, z, 0);
} // for (uint32 r = 1; r < MAX_RACES; r++)
} while (results->NextRow()); // {
} // if (race == r || race == 0)
// rpgLocsCacheLevel[r][level].push_back(loc);
// }
// }
// } while (results->NextRow());
// }
} }
void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot) void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
@ -1341,7 +1343,6 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
// teleport to a random inn for bot level // teleport to a random inn for bot level
GET_PLAYERBOT_AI(bot)->Reset(true); GET_PLAYERBOT_AI(bot)->Reset(true);
// RandomTeleportForRpg(bot);
if (bot->GetGroup()) if (bot->GetGroup())
bot->RemoveFromGroup(); bot->RemoveFromGroup();
@ -1458,6 +1459,9 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
uint32 money = bot->GetMoney(); uint32 money = bot->GetMoney();
bot->SetMoney(money + 500 * sqrt(urand(1, bot->getLevel() * 5))); bot->SetMoney(money + 500 * sqrt(urand(1, bot->getLevel() * 5)));
if (bot->GetGroup())
bot->RemoveFromGroup();
if (pmo) if (pmo)
pmo->finish(); pmo->finish();
} }
@ -1706,7 +1710,7 @@ bool RandomPlayerbotMgr::HandlePlayerbotConsoleCommand(ChatHandler* handler, cha
handlers["levelup"] = handlers["level"] = &RandomPlayerbotMgr::IncreaseLevel; handlers["levelup"] = handlers["level"] = &RandomPlayerbotMgr::IncreaseLevel;
handlers["refresh"] = &RandomPlayerbotMgr::Refresh; handlers["refresh"] = &RandomPlayerbotMgr::Refresh;
handlers["teleport"] = &RandomPlayerbotMgr::RandomTeleportForLevel; handlers["teleport"] = &RandomPlayerbotMgr::RandomTeleportForLevel;
handlers["rpg"] = &RandomPlayerbotMgr::RandomTeleportForRpg; // handlers["rpg"] = &RandomPlayerbotMgr::RandomTeleportForRpg;
handlers["revive"] = &RandomPlayerbotMgr::Revive; handlers["revive"] = &RandomPlayerbotMgr::Revive;
handlers["grind"] = &RandomPlayerbotMgr::RandomTeleport; handlers["grind"] = &RandomPlayerbotMgr::RandomTeleport;
handlers["change_strategy"] = &RandomPlayerbotMgr::ChangeStrategy; handlers["change_strategy"] = &RandomPlayerbotMgr::ChangeStrategy;

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@ -4,6 +4,7 @@
#include "Action.h" #include "Action.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "Timer.h"
uint32 NextAction::size(NextAction** actions) uint32 NextAction::size(NextAction** actions)
{ {
@ -101,11 +102,11 @@ Unit* Action::GetTarget()
} }
ActionBasket::ActionBasket(ActionNode* action, float relevance, bool skipPrerequisites, Event event) : ActionBasket::ActionBasket(ActionNode* action, float relevance, bool skipPrerequisites, Event event) :
action(action), relevance(relevance), skipPrerequisites(skipPrerequisites), event(event), created(time(nullptr)) action(action), relevance(relevance), skipPrerequisites(skipPrerequisites), event(event), created(getMSTime())
{ {
} }
bool ActionBasket::isExpired(time_t secs) bool ActionBasket::isExpired(uint32 msecs)
{ {
return time(nullptr) - created >= secs; return getMSTime() - created >= msecs;
} }

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@ -109,14 +109,14 @@ class ActionBasket
bool isSkipPrerequisites() { return skipPrerequisites; } bool isSkipPrerequisites() { return skipPrerequisites; }
void AmendRelevance(float k) { relevance *= k; } void AmendRelevance(float k) { relevance *= k; }
void setRelevance(float relevance) { this->relevance = relevance; } void setRelevance(float relevance) { this->relevance = relevance; }
bool isExpired(time_t secs); bool isExpired(uint32 msecs);
private: private:
ActionNode* action; ActionNode* action;
float relevance; float relevance;
bool skipPrerequisites; bool skipPrerequisites;
Event event; Event event;
time_t created; uint32 created;
}; };
#endif #endif

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@ -261,7 +261,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
lastRelevance = 0.0f; lastRelevance = 0.0f;
PushDefaultActions(); PushDefaultActions();
if (queue.Peek() && depth < 2) if (queue.Peek() && depth < 1 && !minimal)
return DoNextAction(unit, depth + 1, minimal); return DoNextAction(unit, depth + 1, minimal);
} }
@ -640,7 +640,7 @@ void Engine::LogAction(char const* format, ...)
else else
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
if (sPlayerbotAIConfig->logInGroupOnly && !bot->GetGroup()) if (sPlayerbotAIConfig->logInGroupOnly && (!bot->GetGroup() || !botAI->HasRealPlayerMaster()))
return; return;
LOG_DEBUG("playerbots", "{} {}", bot->GetName().c_str(), buf); LOG_DEBUG("playerbots", "{} {}", bot->GetName().c_str(), buf);
@ -677,7 +677,7 @@ void Engine::LogValues()
return; return;
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
if (sPlayerbotAIConfig->logInGroupOnly && !bot->GetGroup()) if (sPlayerbotAIConfig->logInGroupOnly && (!bot->GetGroup() || !botAI->HasRealPlayerMaster()))
return; return;
std::string const text = botAI->GetAiObjectContext()->FormatValues(); std::string const text = botAI->GetAiObjectContext()->FormatValues();

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@ -86,7 +86,7 @@ void Queue::RemoveExpired()
for (std::list<ActionBasket*>::iterator iter = actions.begin(); iter != actions.end(); iter++) for (std::list<ActionBasket*>::iterator iter = actions.begin(); iter != actions.end(); iter++)
{ {
ActionBasket* basket = *iter; ActionBasket* basket = *iter;
if (sPlayerbotAIConfig->expireActionTime && basket->isExpired(sPlayerbotAIConfig->expireActionTime / 1000)) if (sPlayerbotAIConfig->expireActionTime && basket->isExpired(sPlayerbotAIConfig->expireActionTime))
expired.push_back(basket); expired.push_back(basket);
} }
@ -97,7 +97,6 @@ void Queue::RemoveExpired()
if (ActionNode* action = basket->getAction()) if (ActionNode* action = basket->getAction())
{ {
// LOG_DEBUG("playerbots", "Action {} is expired", action->getName().c_str());
delete action; delete action;
} }

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@ -38,7 +38,7 @@ class FindBuffVisitor : public IterateItemsVisitor
return true; return true;
Item* itemForSpell = *GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<Item*>("item for spell", spellId); Item* itemForSpell = *GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<Item*>("item for spell", spellId);
if (itemForSpell && itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) if (itemForSpell && itemForSpell->IsInWorld() && itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return true; return true;
if (items.find(proto->SubClass) == items.end()) if (items.find(proto->SubClass) == items.end())

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@ -63,10 +63,10 @@ bool CastSpellAction::Execute(Event event)
bool CastSpellAction::isPossible() bool CastSpellAction::isPossible()
{ {
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true)) { if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true)) {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Can cast spell failed. Vehicle. - bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. Vehicle. - bot name: {}",
bot->GetName()); // bot->GetName());
} // }
return false; return false;
} }
@ -75,10 +75,10 @@ bool CastSpellAction::isPossible()
if (spell == "mount" && bot->IsInCombat()) if (spell == "mount" && bot->IsInCombat())
{ {
if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) { // if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
LOG_DEBUG("playerbots", "Can cast spell failed. Mount. - bot name: {}", // LOG_DEBUG("playerbots", "Can cast spell failed. Mount. - bot name: {}",
bot->GetName()); // bot->GetName());
} // }
bot->Dismount(); bot->Dismount();
return false; return false;
} }

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@ -4,6 +4,7 @@
#include "LeaveGroupAction.h" #include "LeaveGroupAction.h"
#include "Event.h" #include "Event.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h" #include "Playerbots.h"
bool LeaveGroupAction::Execute(Event event) bool LeaveGroupAction::Execute(Event event)
@ -153,5 +154,9 @@ bool LeaveFarAwayAction::isUseful()
if (abs(int32(master->getLevel() - bot->getLevel())) > 4) if (abs(int32(master->getLevel() - bot->getLevel())) > 4)
return true; return true;
if (bot->GetMapId() != master->GetMapId() || bot->GetDistance2d(master) >= 2 * sPlayerbotAIConfig->rpgDistance) {
return true;
}
return false; return false;
} }

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@ -9,7 +9,7 @@ void GroupStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{ {
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("invite nearby", 4.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("invite nearby", 4.0f), nullptr)));
triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("invite guild", 4.0f), nullptr))); triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("invite guild", 4.0f), nullptr)));
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("leave far away", 4.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("leave far away", 4.0f), nullptr)));
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("reset instances", 1.0f), nullptr))); triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("reset instances", 1.0f), nullptr)));
} }

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@ -15,7 +15,7 @@ class SpellInfo;
class ItemForSpellValue : public CalculatedValue<Item*>, public Qualified class ItemForSpellValue : public CalculatedValue<Item*>, public Qualified
{ {
public: public:
ItemForSpellValue(PlayerbotAI* botAI, std::string const name = "item for spell") : CalculatedValue<Item*>(botAI, name, 20 * 1000) { } ItemForSpellValue(PlayerbotAI* botAI, std::string const name = "item for spell") : CalculatedValue<Item*>(botAI, name, 1) { }
Item* Calculate() override; Item* Calculate() override;

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@ -40,7 +40,7 @@ bool SpellCastUsefulValue::Calculate()
qualifier == "rockbiter weapon" || qualifier == "earthliving weapon" || qualifier == "spellstone") qualifier == "rockbiter weapon" || qualifier == "earthliving weapon" || qualifier == "spellstone")
{ {
if (Item* item = AI_VALUE2(Item*, "item for spell", spellid)) if (Item* item = AI_VALUE2(Item*, "item for spell", spellid))
if (item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) if (item->IsInWorld() && item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return false; return false;
} }