Cleanups for Shaman weapon enchant refactor (#2315)

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## Pull Request Description
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I forgot to include some clean-ups relating to the recent commit to
refactor Shaman weapon enchants. This is just deleting some now unneeded
code and cleaning up a bit of other code.


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---------

Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Co-authored-by: bash <hermensb@gmail.com>
Co-authored-by: Revision <tkn963@gmail.com>
Co-authored-by: kadeshar <kadeshar@gmail.com>
This commit is contained in:
Crow 2026-04-24 16:04:21 -05:00 committed by GitHub
parent 04f8b0dd13
commit 1967b63bc1
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GPG Key ID: B5690EEEBB952194
2 changed files with 6 additions and 23 deletions

View File

@ -48,23 +48,6 @@ Item* ItemForSpellValue::Calculate()
} }
} }
// Workaround as some spells have no item mask (e.g. shaman weapon enhancements)
if (!strcmpi(spellInfo->SpellName[0], "rockbiter weapon") ||
!strcmpi(spellInfo->SpellName[0], "flametongue weapon") ||
!strcmpi(spellInfo->SpellName[0], "earthliving weapon") ||
!strcmpi(spellInfo->SpellName[0], "frostbrand weapon") || !strcmpi(spellInfo->SpellName[0], "windfury weapon"))
{
itemForSpell = GetItemFitsToSpellRequirements(EQUIPMENT_SLOT_MAINHAND, spellInfo);
if (itemForSpell && itemForSpell->GetTemplate()->Class == ITEM_CLASS_WEAPON)
return itemForSpell;
itemForSpell = GetItemFitsToSpellRequirements(EQUIPMENT_SLOT_OFFHAND, spellInfo);
if (itemForSpell && itemForSpell->GetTemplate()->Class == ITEM_CLASS_WEAPON)
return itemForSpell;
return nullptr;
}
if (!(spellInfo->Targets & TARGET_FLAG_ITEM)) if (!(spellInfo->Targets & TARGET_FLAG_ITEM))
return nullptr; return nullptr;

View File

@ -40,13 +40,13 @@ bool SpellCastUsefulValue::Calculate()
return false; return false;
} }
// TODO: workaround if (qualifier == "windfury weapon" || qualifier == "flametongue weapon" ||
if (qualifier == "windfury weapon" || qualifier == "flametongue weapon" || qualifier == "frostbrand weapon" || qualifier == "frostbrand weapon" || qualifier == "rockbiter weapon" ||
qualifier == "rockbiter weapon" || qualifier == "earthliving weapon" || qualifier == "spellstone") qualifier == "earthliving weapon" || qualifier == "spellstone")
{ {
if (Item* item = AI_VALUE2(Item*, "item for spell", spellid)) if (Item* item = AI_VALUE2(Item*, "item for spell", spellid);
if (item->IsInWorld() && item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) item && item->IsInWorld() && item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return false; return false;
} }
std::set<uint32>& skipSpells = AI_VALUE(std::set<uint32>&, "skip spells list"); std::set<uint32>& skipSpells = AI_VALUE(std::set<uint32>&, "skip spells list");