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Avoids the possible incorrect swimming state when bots coming ashore (#1051)
Improves the check for when in/under water, avoiding the possible incorrect swimming state when bots coming ashore (shortly swimming in air).
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@ -24,5 +24,7 @@ bool IsSwimmingValue::Calculate()
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if (!target)
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return false;
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return target->IsUnderWater() || (target->GetLiquidData().Status == LIQUID_MAP_IN_WATER && target->CanSwim());
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int8 targetInLiquidState = target->GetLiquidData().Status;
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return targetInLiquidState == LIQUID_MAP_UNDER_WATER || (targetInLiquidState == LIQUID_MAP_IN_WATER && target->CanSwim());
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}
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