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chore(Core/Travel): Revert travelnode threshold to 50y
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@ -147,9 +147,9 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
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// 3. Else: 40-step chained mmap probe + regression guard.
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// 3. Else: 40-step chained mmap probe + regression guard.
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// 4. Empty / non-progressing probe: single-waypoint MoveTo.
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// 4. Empty / non-progressing probe: single-waypoint MoveTo.
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//
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//
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// needsLongPath gate — cross-map or > 75y go to graph.
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// needsLongPath gate — cross-map or > 50y go to graph.
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// BG gating: graph holds open-world routes only.
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// BG gating: graph holds open-world routes only.
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constexpr float TRAVELNODE_THRESHOLD = 75.0f;
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constexpr float TRAVELNODE_THRESHOLD = 50.0f;
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bool tryNodes = sPlayerbotAIConfig.enableTravelNodes &&
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bool tryNodes = sPlayerbotAIConfig.enableTravelNodes &&
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!bot->InBattleground() &&
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!bot->InBattleground() &&
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((bot->GetMapId() != dest.GetMapId()) ||
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((bot->GetMapId() != dest.GetMapId()) ||
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