mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-06-20 07:29:27 +02:00
feat(Core/Debug): Visualize travel nodes and walk paths via .playerbots debug zone showpath
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2bb2ededc7
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@ -2454,6 +2454,15 @@ TravelNode* TravelNodeMap::GetNearestNodeInZone(WorldPosition pos, uint32 zoneId
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return bestNode;
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}
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std::vector<TravelNode*> const& TravelNodeMap::GetNodesInZone(uint32 zoneId) const
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{
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static std::vector<TravelNode*> const empty;
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auto it = m_zoneIndex.find(zoneId);
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if (it == m_zoneIndex.end())
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return empty;
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return it->second;
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}
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TravelNode* TravelNodeMap::GetNearestNodeOnMap(WorldPosition pos)
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{
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auto it = m_mapIndex.find(pos.GetMapId());
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@ -697,6 +697,10 @@ public:
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TravelNode* GetNearestNodeInZone(WorldPosition pos, uint32 zoneId);
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TravelNode* GetNearestNodeOnMap(WorldPosition pos);
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// All nodes registered to a zone (post-BuildZoneIndex). Returns an
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// empty static vector for unknown zones.
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std::vector<TravelNode*> const& GetNodesInZone(uint32 zoneId) const;
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bool GetFullPath(TravelPlan& plan, WorldPosition botPos,
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uint32 botZoneId, WorldPosition destination);
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@ -33,6 +33,7 @@ public:
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{
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static ChatCommandTable playerbotsDebugCommandTable = {
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{"bg", HandleDebugBGCommand, SEC_GAMEMASTER, Console::Yes},
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{"zone", HandleDebugZoneCommand, SEC_GAMEMASTER, Console::No},
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};
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static ChatCommandTable playerbotsAccountCommandTable = {
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@ -126,6 +127,163 @@ public:
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return BGTactics::HandleConsoleCommand(handler, args);
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}
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// Visual constants for showpath markers. Two waypoint-family
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// creatures give nodes vs path waypoints distinct visuals; both
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// render at their creature_template default scale (no override).
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// nodes (anchors) → 15897, prominent waypoint variant
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// path waypoints → 15631, standard BG-showpath waypoint
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//
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// SHOWPATH_PATH_DISPLAY_ID = 0 uses the path-creature's default
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// model. To experiment with a model override, set this to a known-
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// good creature display ID for your DB (spell-visual IDs are not
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// universally registered as creature displays — using one risks
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// summoning invisible markers).
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static constexpr uint32 SHOWPATH_NODE_CREATURE = 15897;
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static constexpr uint32 SHOWPATH_PATH_CREATURE = 15631;
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static constexpr uint32 SHOWPATH_PATH_DISPLAY_ID = 0; // 0 = default model
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static constexpr uint32 SHOWPATH_DESPAWN_MS = 60000;
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static bool HandleDebugZoneCommand(ChatHandler* handler, char const* args)
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{
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Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
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if (!player)
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{
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handler->PSendSysMessage("Command requires an in-game player.");
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return false;
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}
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if (!args || !*args)
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{
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handler->PSendSysMessage("usage: .playerbots debug zone showpath=all|node|path");
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return false;
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}
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char* cmd = strtok(const_cast<char*>(args), " ");
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// showpath=all → nodes + cached path waypoints (full picture)
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// showpath=node → only node anchors
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// showpath=path → only cached path waypoints (no anchors)
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bool showNodes = false;
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bool showLinks = false;
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if (cmd && strcmp(cmd, "showpath=all") == 0)
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{
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showNodes = true;
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showLinks = true;
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}
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else if (cmd && strcmp(cmd, "showpath=node") == 0)
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{
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showNodes = true;
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showLinks = false;
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}
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else if (cmd && strcmp(cmd, "showpath=path") == 0)
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{
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showNodes = false;
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showLinks = true;
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}
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else
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{
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handler->PSendSysMessage("usage: .playerbots debug zone showpath=all|node|path");
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return false;
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}
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uint32 zoneId = player->GetZoneId();
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std::vector<TravelNode*> const& nodes = sTravelNodeMap.GetNodesInZone(zoneId);
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if (nodes.empty())
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{
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handler->PSendSysMessage("No travel nodes registered in zone {} (is the travel node system loaded?)", zoneId);
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return true;
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}
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// node markers — full-scale anchor at each travel-node position.
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uint32 nodesPlaced = 0;
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if (showNodes)
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{
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for (TravelNode* node : nodes)
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{
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if (!node)
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continue;
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WorldPosition* pos = node->getPosition();
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if (!pos || pos->GetMapId() != player->GetMapId())
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continue;
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Creature* wp = player->SummonCreature(SHOWPATH_NODE_CREATURE,
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pos->GetPositionX(), pos->GetPositionY(),
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pos->GetPositionZ(), 0,
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TEMPSUMMON_TIMED_DESPAWN, SHOWPATH_DESPAWN_MS);
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if (wp)
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{
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wp->SetOwnerGUID(player->GetGUID());
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++nodesPlaced;
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}
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}
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}
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if (!showLinks)
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{
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handler->PSendSysMessage("Showing {} travel nodes in zone {} (60s)", nodesPlaced, zoneId);
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return true;
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}
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// path-waypoint markers — same creature, scaled down so they
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// read as a breadcrumb trail between nodes rather than as more
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// anchor points. Walk-type links from any in-zone node are
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// drawn; the per-waypoint same-map filter keeps the trail from
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// running into other continents. Sparse zones (e.g. Teldrassil)
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// would draw nothing if we required dst-in-zone too, since their
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// only links go to nodes in neighbouring zones.
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constexpr uint32 MAX_PATH_MARKERS = 500;
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uint32 pathPlaced = 0;
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uint32 linksDrawn = 0;
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bool capped = false;
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for (TravelNode* node : nodes)
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{
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if (!node)
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continue;
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auto* links = node->getLinks();
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if (!links)
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continue;
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for (auto const& kv : *links)
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{
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TravelNode* dst = kv.first;
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TravelNodePath* path = kv.second;
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if (!dst || !path)
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continue;
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if (path->getPathType() != TravelNodePathType::walk)
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continue;
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++linksDrawn;
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for (WorldPosition const& wpPos : path->GetPath())
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{
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if (wpPos.GetMapId() != player->GetMapId())
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continue;
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if (pathPlaced >= MAX_PATH_MARKERS)
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{
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capped = true;
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break;
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}
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Creature* mk = player->SummonCreature(SHOWPATH_PATH_CREATURE,
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wpPos.GetPositionX(),
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wpPos.GetPositionY(), wpPos.GetPositionZ(),
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0, TEMPSUMMON_TIMED_DESPAWN,
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SHOWPATH_DESPAWN_MS);
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if (mk)
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{
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mk->SetOwnerGUID(player->GetGUID());
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if (SHOWPATH_PATH_DISPLAY_ID)
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mk->SetDisplayId(SHOWPATH_PATH_DISPLAY_ID);
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++pathPlaced;
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}
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}
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if (capped)
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break;
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}
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if (capped)
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break;
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}
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handler->PSendSysMessage("Showing {} nodes + {} path waypoints across {} walk links in zone {}{} (60s)",
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nodesPlaced, pathPlaced, linksDrawn, zoneId,
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capped ? " — capped at 500 path markers" : "");
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return true;
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}
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static bool HandleSetSecurityKeyCommand(ChatHandler* handler, char const* args)
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{
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if (!args || !*args)
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