/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
 * and/or modify it under version 3 of the License, or (at your option), any later version.
 */

#include "RangedCombatStrategy.h"

#include "Playerbots.h"

void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    CombatStrategy::InitTriggers(triggers);

    triggers.push_back(new TriggerNode("enemy too close for spell",
                                        { NextAction("flee", ACTION_MOVE + 4) }));
}
