/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
 * and/or modify it under version 3 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_NEWRPGSTRATEGY_H
#define _PLAYERBOT_NEWRPGSTRATEGY_H

#include "Strategy.h"
#include "TravelMgr.h"
#include "NewRpgInfo.h"

class PlayerbotAI;

class NewRpgDoQuestMultiplier : public Multiplier
{
public:
    NewRpgDoQuestMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "new rpg do quest") {}
    float GetValue(Action* action) override;
};

class NewRpgStrategy : public Strategy
{
public:
    NewRpgStrategy(PlayerbotAI* botAI);

    std::string const getName() override { return "new rpg"; }
    std::vector<NextAction> getDefaultActions() override;
    void InitTriggers(std::vector<TriggerNode*>& triggers) override;
    void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
};

#endif
