Add personality-driven bots with 8 archetypes (Nit, TAG, LAG, Maniac, Calling Station, Loose Fish, Old Man, Monster TAG) across 5 skill levels. Includes: - Three-layer decision pipeline (base strategy → personality filter → skill noise) - Decision timer system with archetype-specific timeout defaults - Observation tracking engine (VPIP, PFR, Fold-to-CBet, WTSD, bet sizing, timing tells) - Player classification engine with weighted scoring and confidence scaling - Table setup UI with visual seat editor and quick presets - Info display system with 4 visibility levels - Teaching coach with post-hand analysis and real-time suggestions Archives bot-intelligence change and syncs all 8 delta specs to main specs.
116 lines
2.5 KiB
Svelte
116 lines
2.5 KiB
Svelte
<script lang="ts">
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import type { BotArchetype } from '$lib/types/bot-archetype';
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let {
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duration = 10,
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active = false,
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playerName = '',
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archetype = undefined,
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onTimeout
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} = $props<{
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duration?: number;
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active?: boolean;
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playerName?: string;
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archetype?: BotArchetype | undefined;
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onTimeout?: () => void;
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}>();
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let remaining = $state(0);
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let intervalId: ReturnType<typeof setInterval> | null = null;
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const percent = $derived(duration > 0 ? (remaining / duration) * 100 : 0);
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const warning = $derived(remaining <= 3 && active);
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$effect(() => {
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if (active) {
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remaining = duration;
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intervalId = setInterval(() => {
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remaining--;
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if (remaining <= 0) {
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if (intervalId) {
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clearInterval(intervalId);
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intervalId = null;
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}
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onTimeout?.();
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}
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}, 1000);
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} else {
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if (intervalId) {
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clearInterval(intervalId);
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intervalId = null;
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}
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remaining = 0;
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}
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return () => {
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if (intervalId) {
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clearInterval(intervalId);
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intervalId = null;
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}
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};
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});
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</script>
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<div class="timer" class:warning>
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<div class="player-name">{playerName}</div>
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<div class="countdown">{remaining}s</div>
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<div class="bar-track">
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<div class="bar-fill" style="width: {percent}%"></div>
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</div>
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{#if archetype}
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<div class="archetype-badge">{archetype}</div>
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{/if}
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</div>
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<style>
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.timer {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.25rem;
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padding: 0.5rem;
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border-radius: 0.5rem;
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background: rgba(0, 0, 0, 0.3);
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min-width: 100px;
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}
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.timer.warning {
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background: rgba(255, 50, 50, 0.2);
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border: 1px solid rgba(255, 50, 50, 0.5);
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}
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.player-name {
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font-size: 0.75rem;
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color: #aaa;
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}
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.countdown {
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font-size: 1.5rem;
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font-weight: bold;
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font-variant-numeric: tabular-nums;
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}
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.warning .countdown {
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color: #ff4444;
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}
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.bar-track {
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width: 100%;
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height: 4px;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 2px;
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overflow: hidden;
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}
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.bar-fill {
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height: 100%;
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background: #4ade80;
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transition: width 0.3s linear, background 0.3s;
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border-radius: 2px;
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}
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:global(.warning) .bar-fill {
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background: #ff4444;
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}
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.archetype-badge {
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font-size: 0.6rem;
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padding: 0.1rem 0.4rem;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 0.25rem;
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color: #888;
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}
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</style>
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