{#if isMyTurn}
onAction('check')} disabled={!canCheck}> Check
{#if !canCheck}
onAction('call')}> Call ${callAmount}
{/if}
onAction('raise', raiseAmount)}> Raise
{#if humanPlayer && (humanPlayer.chips > callAmount)}
onAction('all-in')}> All-In ${humanPlayer.chips}
{/if}
onAction('fold')}> Fold
{/if}